added inactivity timeout
This commit is contained in:
25
dist/queue.js
vendored
25
dist/queue.js
vendored
@@ -1,14 +1,22 @@
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"use strict";
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"use strict";
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/* TODO
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- queue timeout
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- after 5 mins of inactivity, the queue will close
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.queueInfo = exports.cancelQueue = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = exports.queueContains = void 0;
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exports.queueInfo = exports.cancelQueue = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = exports.queueContains = void 0;
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const discord_js_1 = require("discord.js");
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const discord_js_1 = require("discord.js");
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const util_1 = require("./util");
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const util_1 = require("./util");
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//maps ChannelID to QueueInfo
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//maps ChannelID to QueueInfo
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const QUEUE = new Map();
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const QUEUE = new Map();
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/**
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* creates the timeout for the queue
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* @param interaction
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* @returns time timeout identifier
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*/
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function setQueueTimeout(interaction) {
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let channel = getChannel(interaction);
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return setTimeout(() => {
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QUEUE.delete(channel.id);
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channel.send('Queue has been reset due to inactivity');
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}, 5 * 60 * 1000); //5 minutes
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}
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/**
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/**
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* get the GuildMember of an interaction
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* get the GuildMember of an interaction
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* @param interaction
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* @param interaction
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@@ -74,7 +82,7 @@ exports.queueContains = queueContains;
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* @throws string message if it cannot be created
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* @throws string message if it cannot be created
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*/
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*/
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async function createQueue(interaction) {
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async function createQueue(interaction) {
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let { channelId } = interaction, member = getMember(interaction), teamsize = interaction.options.getInteger('teamsize', true);
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let member = getMember(interaction), { channelId } = interaction, teamsize = interaction.options.getInteger('teamsize', true);
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if (QUEUE.has(channelId))
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if (QUEUE.has(channelId))
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throw 'There is already an active queue in this channel, ' + (queueContains(interaction) ? 'and you are already in it' : 'type `/join` to join'); //and you are already in it
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throw 'There is already an active queue in this channel, ' + (queueContains(interaction) ? 'and you are already in it' : 'type `/join` to join'); //and you are already in it
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QUEUE.set(channelId, {
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QUEUE.set(channelId, {
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@@ -82,7 +90,8 @@ async function createQueue(interaction) {
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member
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member
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],
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],
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initiator: member,
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initiator: member,
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teamsize: teamsize
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teamsize: teamsize,
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timeout: setQueueTimeout(interaction)
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});
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});
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await interaction.reply(`Queue for teams of ${teamsize} has been created, and you have joined`);
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await interaction.reply(`Queue for teams of ${teamsize} has been created, and you have joined`);
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}
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}
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@@ -97,6 +106,8 @@ async function joinQueue(interaction) {
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if (queueContains(interaction))
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if (queueContains(interaction))
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throw 'You are already in the active queue';
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throw 'You are already in the active queue';
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info.players.push(member);
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info.players.push(member);
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clearTimeout(info.timeout);
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info.timeout = setQueueTimeout(interaction);
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QUEUE.set(interaction.channelId, info);
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QUEUE.set(interaction.channelId, info);
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await interaction.reply('Joined the queue');
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await interaction.reply('Joined the queue');
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}
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}
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@@ -111,6 +122,8 @@ async function leaveQueue(interaction) {
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if (!queueContains(interaction))
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if (!queueContains(interaction))
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throw 'You aren\'t in the active queue';
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throw 'You aren\'t in the active queue';
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info.players.splice(info.players.indexOf(member), 1);
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info.players.splice(info.players.indexOf(member), 1);
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clearTimeout(info.timeout);
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info.timeout = setQueueTimeout(interaction);
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QUEUE.set(interaction.channelId, info);
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QUEUE.set(interaction.channelId, info);
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await interaction.reply('Left the queue');
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await interaction.reply('Left the queue');
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}
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}
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32
src/queue.ts
32
src/queue.ts
@@ -1,20 +1,29 @@
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/* TODO
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- queue timeout
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- after 5 mins of inactivity, the queue will close
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*/
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import { CommandInteraction, GuildMember, TextChannel } from "discord.js";
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import { CommandInteraction, GuildMember, TextChannel } from "discord.js";
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import { shuffle } from "./util";
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import { shuffle } from "./util";
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type queueInfo = {
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type queueInfo = {
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players: GuildMember[],
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players: GuildMember[],
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initiator: GuildMember,
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initiator: GuildMember,
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teamsize: number
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teamsize: number,
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timeout: NodeJS.Timeout
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}
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}
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//maps ChannelID to QueueInfo
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//maps ChannelID to QueueInfo
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const QUEUE = new Map<string, queueInfo>();
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const QUEUE = new Map<string, queueInfo>();
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/**
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* creates the timeout for the queue
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* @param interaction
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* @returns time timeout identifier
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*/
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function setQueueTimeout(interaction: CommandInteraction) {
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let channel = getChannel(interaction);
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return setTimeout(() => {
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QUEUE.delete(channel.id);
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channel.send('Queue has been reset due to inactivity');
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}, 5*60*1000) //5 minutes
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}
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/**
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/**
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* get the GuildMember of an interaction
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* get the GuildMember of an interaction
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* @param interaction
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* @param interaction
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@@ -95,8 +104,8 @@ export function queueContains(interaction: CommandInteraction): boolean {
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*/
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*/
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export async function createQueue(interaction: CommandInteraction) {
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export async function createQueue(interaction: CommandInteraction) {
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let {channelId} = interaction,
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let member = getMember(interaction),
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member = getMember(interaction),
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{channelId} = interaction,
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teamsize = interaction.options.getInteger('teamsize', true);
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teamsize = interaction.options.getInteger('teamsize', true);
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if (QUEUE.has(channelId))
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if (QUEUE.has(channelId))
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@@ -107,7 +116,8 @@ export async function createQueue(interaction: CommandInteraction) {
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member
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member
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],
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],
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initiator: member,
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initiator: member,
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teamsize: teamsize
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teamsize: teamsize,
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timeout: setQueueTimeout(interaction)
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});
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});
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await interaction.reply(`Queue for teams of ${teamsize} has been created, and you have joined`);
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await interaction.reply(`Queue for teams of ${teamsize} has been created, and you have joined`);
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@@ -127,6 +137,8 @@ export async function joinQueue(interaction: CommandInteraction) {
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throw 'You are already in the active queue';
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throw 'You are already in the active queue';
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info.players.push(member);
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info.players.push(member);
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clearTimeout(info.timeout);
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info.timeout = setQueueTimeout(interaction)
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QUEUE.set(interaction.channelId, info);
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QUEUE.set(interaction.channelId, info);
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@@ -147,6 +159,8 @@ export async function leaveQueue(interaction: CommandInteraction) {
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throw 'You aren\'t in the active queue';
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throw 'You aren\'t in the active queue';
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info.players.splice(info.players.indexOf(member), 1);
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info.players.splice(info.players.indexOf(member), 1);
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clearTimeout(info.timeout);
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info.timeout = setQueueTimeout(interaction)
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QUEUE.set(interaction.channelId, info);
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QUEUE.set(interaction.channelId, info);
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