updated file names

This commit is contained in:
2022-02-07 14:39:05 -06:00
parent 81ea71328a
commit 148d93aaab
4 changed files with 225 additions and 197 deletions

19
dist/index.js vendored
View File

@@ -29,31 +29,30 @@ const CLIENT = new discord_js_1.Client({ intents: [discord_js_1.Intents.FLAGS.GU
//init logs with a timestamp
console.log(new Date().toISOString() + '\n\n');
//get token
if (!fs.existsSync('./token')) {
fs.writeFileSync('./token', '');
if (!fs.existsSync('./token.txt')) {
fs.writeFileSync('./token.txt', '');
console.error('Missing Discord Token, please enter the bot token into the token file');
process.exit(1);
}
const TOKEN = fs.readFileSync('./token').toString();
const TOKEN = fs.readFileSync('./token.txt').toString();
//discord connections
CLIENT.on('ready', client => {
console.log(`Logged in as ${client.user.tag}`);
client.guilds.fetch().then(guilds => (0, discord_1.registerCommands)(TOKEN, client.user.id, guilds.map(g => g.id)));
(0, queue_1.discordInit)(client);
});
CLIENT.on('interactionCreate', async (interaction) => {
if (!interaction.isCommand())
return;
try {
if (interaction.commandName === 'queue')
await (0, queue_1.createQueue)(interaction);
await queue_1.QueueCommands.queue(interaction);
else if (interaction.commandName === 'join')
await (0, queue_1.joinQueue)(interaction);
await queue_1.QueueCommands.join(interaction);
else if (interaction.commandName === 'leave')
await (0, queue_1.leaveQueue)(interaction);
else if (interaction.commandName === 'ready')
await (0, queue_1.readyQueue)(interaction);
else if (interaction.commandName === 'cancel')
await (0, queue_1.cancelQueue)(interaction);
await queue_1.QueueCommands.leave(interaction);
else if (interaction.commandName === 'stop')
await queue_1.QueueCommands.stop(interaction);
else if (interaction.commandName === 'player')
await (0, api_1.getPlayerInteraction)(interaction);
}

395
dist/queue.js vendored
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@@ -1,189 +1,218 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.cancelQueue = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = exports.queueContains = exports.getAll = exports.getInfo = void 0;
const discord_js_1 = require("discord.js");
const util_1 = require("./util");
//maps ChannelID to QueueInfo
const QUEUE = new Map();
/**
* get the queueInfo of an interaction
* @param interaction
* @throws errorMessage class if it does not exist
* @returns queue info
*/
function getInfo(interaction) {
let info = QUEUE.get(interaction.channelId);
if (!info)
throw (0, util_1.emsg)('There is not an active queue in this channel, type `/queue` to create one');
return info;
}
exports.getInfo = getInfo;
/**
* compiles all the get functions above
* @param interaction
* @throws if another get function throws
* @returns object containing each
*/
const getAll = (interaction) => ({
member: (0, util_1.getMember)(interaction),
channel: (0, util_1.getChannel)(interaction),
info: getInfo(interaction)
/* TODO
join message should contain your current position in the queue, editing it to keep it current
*/
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
exports.getAll = getAll;
/**
* checks if the interaction data is already in the queue
* @param interaction
* @returns boolean
*/
function queueContains(interaction) {
let { member, info } = (0, exports.getAll)(interaction);
if (info.players.map(m => m.id).includes(member.id))
return true;
return false;
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.QueueCommands = exports.discordInit = void 0;
const discord_js_1 = require("discord.js");
const fs = __importStar(require("fs"));
const util_1 = require("./util");
//load queues from file
if (!fs.existsSync('./queues.json'))
fs.writeFileSync('./queues.json', '{}');
const _QUEUE = fs.readFileSync('./queues.json').toString(), QUEUE = new Map();
try {
let queueJson = JSON.parse(_QUEUE);
for (let channelId of queueJson) {
let { teamsize } = queueJson[channelId];
if (teamsize)
QUEUE.set(channelId, { teamsize, players: [] });
}
}
exports.queueContains = queueContains;
/**
* creates the timeout for the queue
* @param interaction
* @returns time timeout identifier
*/
function setQueueTimeout(interaction) {
let channel = (0, util_1.getChannel)(interaction);
return setTimeout(() => {
clearQueue(interaction);
channel.send('Queue has been reset due to inactivity');
}, 5 * 60 * 1000); //5 minutes
catch (e) { }
function SaveQueue() {
let queueJson = Object.fromEntries(QUEUE), queueFileJson = {};
for (let channelId in QUEUE.keys())
queueFileJson[channelId] = { teamsize: queueJson[channelId].teamsize };
fs.writeFileSync('./queues.json', JSON.stringify(queueFileJson, null, 2));
}
/**
* updates the rich embed for the current queue
* @param interaction
*/
async function sendQueueEmbed(interaction, closed = false) {
let info = getInfo(interaction), origInteraction = info.initiator.interaction;
let embed = new discord_js_1.MessageEmbed()
.setTitle('Queue')
.setAuthor({
name: info.initiator.member.displayName,
iconURL: info.initiator.member.displayAvatarURL({ dynamic: true })
})
.addField('Team Size', info.teamsize.toString(), true)
.addField('Players Joined', info.players.length.toString(), true)
.setFooter({ text: closed ? 'queue is finished' : 'type /join' });
if (origInteraction.deferred || origInteraction.replied)
await origInteraction.editReply({ embeds: [embed] });
else
await origInteraction.reply({ embeds: [embed] });
async function checkQueue(channel) {
let info = QUEUE.get(channel.id);
if (!info)
return;
if (info.players.length > info.teamsize) {
let team = info.players.splice(0, info.teamsize).map(m => m.toString());
let embed = new discord_js_1.MessageEmbed()
.setTitle('Team')
.setDescription(team.join('\n'));
await channel.send({ embeds: [embed] });
}
}
/**
* sends the list of teams
* @param interaction
*/
async function sendTeamsEmbed(interaction, teams) {
let embed = new discord_js_1.MessageEmbed()
.setTitle('Teams');
teams.forEach((team, i) => {
team.map(m => m.user.tag);
embed.addField(`Title ${i + 1}`, team.join('\n'));
var Queue;
(function (Queue) {
function create(channelId, teamsize) {
if (!QUEUE.has(channelId)) {
QUEUE.set(channelId, { teamsize, players: [] });
SaveQueue();
}
}
Queue.create = create;
function remove(channelId) {
if (QUEUE.has(channelId)) {
QUEUE.delete(channelId);
SaveQueue();
}
}
Queue.remove = remove;
function addPlayer(channelId, member) {
if (QUEUE.has(channelId)) {
QUEUE.delete(channelId);
}
}
Queue.addPlayer = addPlayer;
function removePlayer(channelId, member) {
if (QUEUE.has(channelId)) {
QUEUE.delete(channelId);
}
}
Queue.removePlayer = removePlayer;
})(Queue || (Queue = {}));
SaveQueue();
async function discordInit(client) {
for (let channelId in QUEUE.keys()) {
let info = QUEUE.get(channelId), channel = await client.channels.fetch(channelId);
if (!info) { //no idea what could cause this but TS complains
Queue.remove(channelId);
continue;
}
if (!channel || !(channel instanceof discord_js_1.TextChannel)) {
console.error(`Unable to find channel ${channelId} for teams of ${info?.teamsize}`);
Queue.remove(channelId);
continue;
}
channel.send('The bot has just restarted and anybody in the queues have been reset');
}
}
exports.discordInit = discordInit;
var QueueCommands;
(function (QueueCommands) {
/**
* get the queueInfo of an interaction
* @param interaction
* @throws errorMessage class if it does not exist
* @returns queue info
*/
function getInfo(interaction) {
let info = QUEUE.get(interaction.channelId);
if (!info)
throw (0, util_1.emsg)('There is not an active queue in this channel, type `/queue` to create one');
return info;
}
/**
* compiles all the get functions above
* @param interaction
* @throws if another get function throws
* @returns object containing each
*/
const getAll = (interaction) => ({
member: (0, util_1.getMember)(interaction),
channel: (0, util_1.getChannel)(interaction),
info: getInfo(interaction)
});
interaction.reply({ embeds: [embed] });
}
/**
* sends the list of teams
* @param interaction
*/
async function clearQueue(interaction) {
let info = getInfo(interaction);
sendQueueEmbed(interaction, true);
clearTimeout(info.timeout);
QUEUE.delete(interaction.channelId);
}
/**
* creates a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be created
*/
async function createQueue(interaction) {
let member = (0, util_1.getMember)(interaction), { channelId } = interaction, teamsize = interaction.options.getInteger('teamsize', true);
if (QUEUE.has(channelId))
throw (0, util_1.emsg)('There is already an active queue in this channel, ' + (queueContains(interaction) ? 'and you are already in it' : 'type `/join` to join'));
QUEUE.set(channelId, {
players: [
member
],
initiator: {
interaction,
member
},
teamsize: teamsize,
timeout: setQueueTimeout(interaction)
});
sendQueueEmbed(interaction);
}
exports.createQueue = createQueue;
/**
* joins a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be joined
*/
async function joinQueue(interaction) {
let { member, info } = (0, exports.getAll)(interaction);
if (queueContains(interaction))
throw (0, util_1.emsg)('You are already in the active queue');
info.players.push(member);
clearTimeout(info.timeout);
info.timeout = setQueueTimeout(interaction);
QUEUE.set(interaction.channelId, info);
sendQueueEmbed(interaction);
await interaction.reply('Joined the queue');
}
exports.joinQueue = joinQueue;
/**
* leaves a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be left
*/
async function leaveQueue(interaction) {
let { member, info } = (0, exports.getAll)(interaction);
if (!queueContains(interaction))
throw (0, util_1.emsg)('You aren\'t in the active queue');
info.players.splice(info.players.indexOf(member), 1);
clearTimeout(info.timeout);
info.timeout = setQueueTimeout(interaction);
QUEUE.set(interaction.channelId, info);
sendQueueEmbed(interaction);
await interaction.reply('Left the queue');
}
exports.leaveQueue = leaveQueue;
/**
* readys a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be readied
*/
async function readyQueue(interaction) {
let { member, info } = (0, exports.getAll)(interaction), { initiator } = info;
if (member.id !== initiator.member.id)
throw (0, util_1.emsg)('Only the queue initiator can ready the queue');
clearQueue(interaction);
if (info.players.filter(m => m.id !== initiator.member.id).length === 0)
throw (0, util_1.emsg)('Nobody signed up for the queue, the queue has been reset');
//team data
let playerlist = (0, util_1.shuffle)(info.players), teams = [];
//fill team data
for (let i = 0; i < playerlist.length; i += info.teamsize)
teams.push(playerlist.slice(i, i + info.teamsize));
sendTeamsEmbed(interaction, teams);
}
exports.readyQueue = readyQueue;
/**
* readys a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be reset
*/
async function cancelQueue(interaction) {
let { info, member, channel } = (0, exports.getAll)(interaction);
if (!member.permissionsIn(channel).has('MANAGE_MESSAGES'))
throw (0, util_1.emsg)('You do not have permission to run this command');
clearQueue(interaction);
await interaction.reply('Queue has been reset');
}
exports.cancelQueue = cancelQueue;
/**
* checks if the interaction data is already in the queue
* @param interaction
* @returns boolean
*/
function queueContains(interaction) {
let { member, info } = getAll(interaction);
if (info.players.map(m => m.id).includes(member.id))
return true;
return false;
}
QueueCommands.queueContains = queueContains;
/**
* creates a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be left
*/
function queueCreate(interaction) {
(0, util_1.memberIsModThrow)(interaction);
let { channelId } = interaction, teamsize = interaction.options.getInteger('teamsize', true);
if (QUEUE.has(channelId))
throw (0, util_1.emsg)(`There is already an active queue in this channel for teams of ${QUEUE.get(channelId)?.teamsize}`);
Queue.create(channelId, teamsize);
interaction.reply(`A queue for teams of ${teamsize} has been started`);
}
QueueCommands.queueCreate = queueCreate;
/**
* creates a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be left
*/
async function queue(interaction) {
let teamsize = interaction.options.getInteger('teamsize');
if (teamsize) {
queueCreate(interaction);
return;
}
let info = getInfo(interaction);
let embed = new discord_js_1.MessageEmbed()
.setTitle('Active Queue')
.addField('Team Size', info.teamsize.toString(), true)
.addField('Players Joined', info.players.length.toString(), true)
.setFooter({ text: 'type /join' });
await interaction.reply({ embeds: [embed], ephemeral: true });
}
QueueCommands.queue = queue;
/**
* stops a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be joined
*/
async function stop(interaction) {
(0, util_1.memberIsModThrow)(interaction);
QUEUE.delete(interaction.channelId);
await interaction.reply('Queue has been reset');
}
QueueCommands.stop = stop;
/**
* joins a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be readied
*/
async function join(interaction) {
let { member, info, channel } = getAll(interaction);
if (queueContains(interaction))
throw (0, util_1.emsg)('You are already in the queue');
info.players.push(member);
QUEUE.set(interaction.channelId, info);
await interaction.reply('Joined the queue');
checkQueue(channel);
}
QueueCommands.join = join;
/**
* leaves a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be reset
*/
async function leave(interaction) {
let { member, info } = getAll(interaction);
if (!queueContains(interaction))
throw (0, util_1.emsg)('You aren\'t in the queue');
info.players.splice(info.players.indexOf(member), 1);
QUEUE.set(interaction.channelId, info);
await interaction.reply('Left the queue');
}
QueueCommands.leave = leave;
})(QueueCommands = exports.QueueCommands || (exports.QueueCommands = {}));

View File

@@ -16,7 +16,7 @@ if (!fs.existsSync('./token.txt')) {
console.error('Missing Discord Token, please enter the bot token into the token file');
process.exit(1);
}
const TOKEN = fs.readFileSync('./token').toString();
const TOKEN = fs.readFileSync('./token.txt').toString();
//discord connections
CLIENT.on('ready', client => {

View File

@@ -8,10 +8,10 @@ import * as fs from 'fs';
import { emsg, getChannel, getMember, memberIsModThrow, queueInfo, queueInfoBase } from "./util";
//load queues from file
if (!fs.existsSync('./queues'))
fs.writeFileSync('./queues', '{}');
if (!fs.existsSync('./queues.json'))
fs.writeFileSync('./queues.json', '{}');
const _QUEUE = fs.readFileSync('./queues').toString(),
const _QUEUE = fs.readFileSync('./queues.json').toString(),
QUEUE = new Map<string, queueInfo>();
try {