renamed/moved commands
This commit is contained in:
11
dist/discord.js
vendored
11
dist/discord.js
vendored
@@ -7,16 +7,21 @@ const v9_1 = require("discord-api-types/v9");
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const commands = [
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{
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name: 'queue',
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description: 'get queue info or initialize a queue for this channel',
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description: 'initialize a queue for this channel',
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options: [
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{
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type: 4,
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name: 'teamsize',
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description: 'size of each team',
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min_value: 1
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min_value: 1,
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required: true
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}
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]
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},
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{
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name: 'close',
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description: 'close the queue for this channel'
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},
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{
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name: 'join',
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description: 'join the active queue'
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@@ -41,7 +46,7 @@ const commands = [
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}
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]
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}
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];
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], commandNames = commands.map(c => c.name);
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/**
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* register/reload commands on guild(s)
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* @param token discord bot token
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32
dist/index.js
vendored
32
dist/index.js
vendored
@@ -45,16 +45,28 @@ CLIENT.on('interactionCreate', async (interaction) => {
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if (!interaction.isCommand())
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return;
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try {
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if (interaction.commandName === 'queue')
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await queue_1.QueueCommands.queue(interaction);
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else if (interaction.commandName === 'join')
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await queue_1.QueueCommands.join(interaction);
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else if (interaction.commandName === 'leave')
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await queue_1.QueueCommands.leave(interaction);
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else if (interaction.commandName === 'stop')
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await queue_1.QueueCommands.stop(interaction);
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else if (interaction.commandName === 'player')
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await (0, api_1.getPlayerInteraction)(interaction);
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switch (interaction.commandName) {
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//mod commands
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case 'open':
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await queue_1.QueueCommands.open(interaction);
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break;
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case 'close':
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await queue_1.QueueCommands.close(interaction);
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break;
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//general commands
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case 'queue':
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await queue_1.QueueCommands.queue(interaction);
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break;
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case 'join':
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await queue_1.QueueCommands.join(interaction);
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break;
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case 'leave':
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await queue_1.QueueCommands.leave(interaction);
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break;
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case 'player':
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await (0, api_1.getPlayerInteraction)(interaction);
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break;
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}
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}
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catch (e) {
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if (e instanceof util_1.errorMessage) {
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42
dist/queue.js
vendored
42
dist/queue.js
vendored
@@ -156,16 +156,31 @@ var QueueCommands;
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}
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QueueCommands.queueCreate = queueCreate;
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/**
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* creates a queue from an interaction
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* opens a queue
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* @param interaction
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* @throws errorMessage class if it cannot be left
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*/
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async function open(interaction) {
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queueCreate(interaction);
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}
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QueueCommands.open = open;
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/**
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* closes a queue
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* @param interaction
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* @throws errorMessage class if it cannot be joined
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*/
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async function close(interaction) {
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(0, util_1.memberIsModThrow)(interaction);
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QUEUE.delete(interaction.channelId);
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await interaction.reply('Queue has been reset');
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}
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QueueCommands.close = close;
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/**
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* gives info about the queue
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* @param interaction
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* @throws errorMessage class if it cannot be left
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*/
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async function queue(interaction) {
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let teamsize = interaction.options.getInteger('teamsize');
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if (teamsize) {
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queueCreate(interaction);
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return;
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}
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let info = getInfo(interaction);
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let embed = new discord_js_1.MessageEmbed()
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.setTitle('Active Queue')
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@@ -176,18 +191,7 @@ var QueueCommands;
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}
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QueueCommands.queue = queue;
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/**
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* stops a queue from an interaction
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* @param interaction
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* @throws errorMessage class if it cannot be joined
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*/
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async function stop(interaction) {
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(0, util_1.memberIsModThrow)(interaction);
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QUEUE.delete(interaction.channelId);
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await interaction.reply('Queue has been reset');
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}
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QueueCommands.stop = stop;
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/**
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* joins a queue from an interaction
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* joins a queue
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* @param interaction
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* @throws errorMessage class if it cannot be readied
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*/
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@@ -202,7 +206,7 @@ var QueueCommands;
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}
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QueueCommands.join = join;
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/**
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* leaves a queue from an interaction
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* leaves a queue
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* @param interaction
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* @throws errorMessage class if it cannot be reset
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*/
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@@ -5,16 +5,21 @@ import { Routes } from 'discord-api-types/v9';
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const commands = [
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{
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name: 'queue',
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description: 'get queue info or initialize a queue for this channel',
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description: 'initialize a queue for this channel',
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options: [
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{
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type: 4, //INTEGER
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name: 'teamsize',
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description: 'size of each team',
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min_value: 1
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min_value: 1,
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required: true
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}
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]
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},
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{
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name: 'close',
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description: 'close the queue for this channel'
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},
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{
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name: 'join',
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description: 'join the active queue'
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@@ -39,7 +44,8 @@ const commands = [
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}
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]
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}
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];
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],
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commandNames = commands.map(c => c.name);
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/**
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* register/reload commands on guild(s)
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35
src/index.ts
35
src/index.ts
@@ -31,16 +31,31 @@ CLIENT.on('interactionCreate', async interaction => {
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try {
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if (interaction.commandName === 'queue')
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await QueueCommands.queue(interaction);
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else if (interaction.commandName === 'join')
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await QueueCommands.join(interaction);
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else if (interaction.commandName === 'leave')
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await QueueCommands.leave(interaction);
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else if (interaction.commandName === 'stop')
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await QueueCommands.stop(interaction);
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else if (interaction.commandName === 'player')
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await getPlayerInteraction(interaction);
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switch (interaction.commandName) {
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//mod commands
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case 'open':
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await QueueCommands.open(interaction);
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break;
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case 'close':
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await QueueCommands.close(interaction);
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break;
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//general commands
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case 'queue':
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await QueueCommands.queue(interaction);
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break;
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case 'join':
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await QueueCommands.join(interaction);
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break;
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case 'leave':
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await QueueCommands.leave(interaction);
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break;
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case 'player':
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await getPlayerInteraction(interaction);
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break;
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}
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} catch (e) {
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52
src/queue.ts
52
src/queue.ts
@@ -178,19 +178,37 @@ export namespace QueueCommands {
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}
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/**
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* creates a queue from an interaction
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* opens a queue
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* @param interaction
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* @throws errorMessage class if it cannot be left
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*/
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export async function open(interaction: CommandInteraction) {
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queueCreate(interaction);
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}
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/**
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* closes a queue
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* @param interaction
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* @throws errorMessage class if it cannot be joined
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*/
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export async function close(interaction: CommandInteraction) {
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memberIsModThrow(interaction);
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QUEUE.delete(interaction.channelId);
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await interaction.reply('Queue has been reset');
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}
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/**
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* gives info about the queue
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* @param interaction
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* @throws errorMessage class if it cannot be left
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*/
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export async function queue(interaction: CommandInteraction) {
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let teamsize = interaction.options.getInteger('teamsize');
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if (teamsize) {
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queueCreate(interaction);
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return;
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}
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let info = getInfo(interaction);
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let embed = new MessageEmbed()
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@@ -204,21 +222,7 @@ export namespace QueueCommands {
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}
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/**
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* stops a queue from an interaction
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* @param interaction
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* @throws errorMessage class if it cannot be joined
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*/
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export async function stop(interaction: CommandInteraction) {
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memberIsModThrow(interaction);
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QUEUE.delete(interaction.channelId);
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await interaction.reply('Queue has been reset');
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}
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/**
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* joins a queue from an interaction
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* joins a queue
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* @param interaction
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* @throws errorMessage class if it cannot be readied
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*/
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@@ -240,7 +244,7 @@ export namespace QueueCommands {
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}
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/**
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* leaves a queue from an interaction
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* leaves a queue
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* @param interaction
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* @throws errorMessage class if it cannot be reset
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*/
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