queue create/join

This commit is contained in:
2022-01-27 18:49:52 -06:00
parent 2a3e1e3efa
commit 4b14e5e050
2 changed files with 151 additions and 3 deletions

69
dist/queue.js vendored
View File

@@ -1,6 +1,73 @@
"use strict";
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.createQueue = void 0;
exports.queueInfo = exports.joinQueue = exports.createQueue = void 0;
const discord_js_1 = require("discord.js");
//maps ChannelID to QueueInfo
const QUEUE = new Map();
function createQueue(interaction) {
return __awaiter(this, void 0, void 0, function* () {
console.log('COMMAND createQueue');
let member = interaction.member;
if (!(member instanceof discord_js_1.GuildMember)) {
yield interaction.reply('Unable to retrieve guild member information, please try again');
return;
}
let channelId = interaction.channelId;
if (QUEUE.has(channelId)) {
yield interaction.reply('There is already an active queue in this channel, type `/join` to join');
return;
}
QUEUE.set(channelId, {
players: [],
initiator: member,
teamsize: interaction.options.getInteger('teamsize', true)
});
yield interaction.reply('Queue has been created, type `/join` to join');
});
}
exports.createQueue = createQueue;
function joinQueue(interaction) {
return __awaiter(this, void 0, void 0, function* () {
console.log('COMMAND joinQueue');
let member = interaction.member;
if (!(member instanceof discord_js_1.GuildMember)) {
yield interaction.reply('Unable to retrieve guild member information, please try again');
return;
}
let channelId = interaction.channelId;
let info = QUEUE.get(channelId);
if (!info) {
yield interaction.reply('There is not an active queue in this channel, type `/queue` to create one');
return;
}
info.players.push(member);
QUEUE.set(channelId, info);
yield interaction.reply('Joined the queue');
});
}
exports.joinQueue = joinQueue;
function queueInfo(interaction) {
return __awaiter(this, void 0, void 0, function* () {
console.log('COMMAND queueInfo');
let channelId = interaction.channelId, info = QUEUE.get(channelId);
if (!info) {
yield interaction.reply('There is not an active queue in this channel, type `/queue` to create one');
return;
}
yield interaction.reply('```' + `
players: ${info.players.map(p => p.user.tag).join('\n ')}
initiator: ${info.initiator.user.tag}
teamsize: ${info.teamsize}
` + '```');
});
}
exports.queueInfo = queueInfo;

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@@ -1,5 +1,86 @@
import { CommandInteraction } from "discord.js";
import { CommandInteraction, GuildMember } from "discord.js";
export function createQueue(interaction: CommandInteraction) {
type queueInfo = {
players: GuildMember[],
initiator: GuildMember,
teamsize: number
}
//maps ChannelID to QueueInfo
const QUEUE = new Map<string, queueInfo>();
export async function createQueue(interaction: CommandInteraction) {
console.log('COMMAND createQueue')
let member = interaction.member;
if (!(member instanceof GuildMember)) {
await interaction.reply('Unable to retrieve guild member information, please try again');
return;
}
let channelId = interaction.channelId;
if (QUEUE.has(channelId)) {
await interaction.reply('There is already an active queue in this channel, type `/join` to join');
return;
}
QUEUE.set(channelId, {
players: [],
initiator: member,
teamsize: interaction.options.getInteger('teamsize', true)
});
await interaction.reply('Queue has been created, type `/join` to join');
}
export async function joinQueue(interaction: CommandInteraction) {
console.log('COMMAND joinQueue')
let member = interaction.member;
if (!(member instanceof GuildMember)) {
await interaction.reply('Unable to retrieve guild member information, please try again');
return;
}
let channelId = interaction.channelId;
let info = QUEUE.get(channelId);
if (!info) {
await interaction.reply('There is not an active queue in this channel, type `/queue` to create one');
return;
}
info.players.push(member);
QUEUE.set(channelId, info);
await interaction.reply('Joined the queue');
}
export async function queueInfo(interaction: CommandInteraction) {
console.log('COMMAND queueInfo')
let channelId = interaction.channelId,
info = QUEUE.get(channelId);
if (!info) {
await interaction.reply('There is not an active queue in this channel, type `/queue` to create one');
return;
}
await interaction.reply('```'+`
players: ${info.players.map(p => p.user.tag).join('\n ')}
initiator: ${info.initiator.user.tag}
teamsize: ${info.teamsize}
`+'```')
}