forgot to build
This commit is contained in:
307
dist/queue.js
vendored
307
dist/queue.js
vendored
@@ -23,210 +23,187 @@ var __importStar = (this && this.__importStar) || function (mod) {
|
||||
return result;
|
||||
};
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
exports.QueueCommands = exports.discordInit = void 0;
|
||||
exports.QueueCommands = exports.queueContains = exports.discordInit = exports.queueRemove = exports.queueCreate = void 0;
|
||||
const discord_js_1 = require("discord.js");
|
||||
const fs = __importStar(require("fs"));
|
||||
const util_1 = require("./util");
|
||||
const lang_1 = require("./lang");
|
||||
const Lang = __importStar(require("./lang"));
|
||||
//load queues from file
|
||||
if (!fs.existsSync('./queues.json'))
|
||||
fs.writeFileSync('./queues.json', '{}');
|
||||
const _QUEUE = fs.readFileSync('./queues.json').toString(), QUEUE = new Map();
|
||||
try {
|
||||
let queueJson = JSON.parse(_QUEUE);
|
||||
for (let channelId in queueJson) {
|
||||
let { teamsize } = queueJson[channelId];
|
||||
if (teamsize)
|
||||
const queueJson = JSON.parse(_QUEUE);
|
||||
for (const channelId in queueJson) {
|
||||
const { teamsize } = queueJson[channelId];
|
||||
if (teamsize !== 0)
|
||||
QUEUE.set(channelId, { teamsize, players: [] });
|
||||
}
|
||||
}
|
||||
catch (e) { }
|
||||
catch (e) {
|
||||
//do nothing
|
||||
}
|
||||
function SaveQueue() {
|
||||
let queueJson = Object.fromEntries(QUEUE), queueFileJson = {};
|
||||
for (let channelId of QUEUE.keys())
|
||||
const queueJson = Object.fromEntries(QUEUE), queueFileJson = {};
|
||||
for (const channelId of QUEUE.keys())
|
||||
queueFileJson[channelId] = { teamsize: queueJson[channelId].teamsize };
|
||||
fs.writeFileSync('./queues.json', JSON.stringify(queueFileJson, null, 2));
|
||||
}
|
||||
async function checkQueue(channel) {
|
||||
let info = QUEUE.get(channel.id);
|
||||
const info = QUEUE.get(channel.id);
|
||||
if (!info)
|
||||
return;
|
||||
if (info.players.length >= info.teamsize) {
|
||||
let team = info.players.splice(0, info.teamsize).map(m => m.toString());
|
||||
const team = info.players.splice(0, info.teamsize).map(m => m.toString());
|
||||
//TODO add embeds to lang.ts
|
||||
let embed = new discord_js_1.MessageEmbed()
|
||||
const embed = new discord_js_1.MessageEmbed()
|
||||
.setTitle('Team')
|
||||
.setDescription(team.join('\n'));
|
||||
await channel.send({ embeds: [embed] });
|
||||
}
|
||||
}
|
||||
var Queue;
|
||||
(function (Queue) {
|
||||
function create(channelId, teamsize) {
|
||||
if (!QUEUE.has(channelId)) {
|
||||
QUEUE.set(channelId, { teamsize, players: [] });
|
||||
SaveQueue();
|
||||
}
|
||||
function queueCreate(channelId, teamsize) {
|
||||
if (!QUEUE.has(channelId)) {
|
||||
QUEUE.set(channelId, { teamsize, players: [] });
|
||||
SaveQueue();
|
||||
}
|
||||
Queue.create = create;
|
||||
function remove(channelId) {
|
||||
if (QUEUE.has(channelId)) {
|
||||
QUEUE.delete(channelId);
|
||||
SaveQueue();
|
||||
}
|
||||
}
|
||||
exports.queueCreate = queueCreate;
|
||||
function queueRemove(channelId) {
|
||||
if (QUEUE.has(channelId)) {
|
||||
QUEUE.delete(channelId);
|
||||
SaveQueue();
|
||||
}
|
||||
Queue.remove = remove;
|
||||
function addPlayer(channelId, member) {
|
||||
if (QUEUE.has(channelId)) {
|
||||
QUEUE.delete(channelId);
|
||||
}
|
||||
}
|
||||
Queue.addPlayer = addPlayer;
|
||||
function removePlayer(channelId, member) {
|
||||
if (QUEUE.has(channelId)) {
|
||||
QUEUE.delete(channelId);
|
||||
}
|
||||
}
|
||||
Queue.removePlayer = removePlayer;
|
||||
})(Queue || (Queue = {}));
|
||||
}
|
||||
exports.queueRemove = queueRemove;
|
||||
SaveQueue();
|
||||
async function discordInit(client) {
|
||||
for (let channelId of QUEUE.keys()) {
|
||||
let info = QUEUE.get(channelId), channel = await client.channels.fetch(channelId);
|
||||
for (const channelId of QUEUE.keys()) {
|
||||
const info = QUEUE.get(channelId), channel = await client.channels.fetch(channelId);
|
||||
if (!info) { //no idea what could cause this but TS complains
|
||||
Queue.remove(channelId);
|
||||
queueRemove(channelId);
|
||||
continue;
|
||||
}
|
||||
if (!channel || !(channel instanceof discord_js_1.TextChannel)) {
|
||||
console.error(lang_1.Lang.get('error.discord.noChannel'), {
|
||||
console.error(Lang.get('error.discord.noChannel'), {
|
||||
channelId,
|
||||
teamsize: info.teamsize
|
||||
});
|
||||
Queue.remove(channelId);
|
||||
queueRemove(channelId);
|
||||
continue;
|
||||
}
|
||||
channel.send(lang_1.Lang.get('discord.botRestart'));
|
||||
channel.send(Lang.get('discord.botRestart'));
|
||||
}
|
||||
}
|
||||
exports.discordInit = discordInit;
|
||||
var QueueCommands;
|
||||
(function (QueueCommands) {
|
||||
/**
|
||||
* get the queueInfo of an interaction
|
||||
* @param interaction
|
||||
* @throws errorMessage class if it does not exist
|
||||
* @returns queue info
|
||||
*/
|
||||
function getInfo(interaction) {
|
||||
let info = QUEUE.get(interaction.channelId);
|
||||
if (!info)
|
||||
throw (0, util_1.emsg)('discord.noQueue');
|
||||
return info;
|
||||
}
|
||||
/**
|
||||
* compiles all the get functions above
|
||||
* @param interaction
|
||||
* @throws if another get function throws
|
||||
* @returns object containing each
|
||||
*/
|
||||
const getAll = (interaction) => ({
|
||||
member: (0, util_1.getMember)(interaction),
|
||||
channel: (0, util_1.getChannel)(interaction),
|
||||
info: getInfo(interaction)
|
||||
});
|
||||
/**
|
||||
* checks if the interaction data is already in the queue
|
||||
* @param interaction
|
||||
* @returns boolean
|
||||
*/
|
||||
function queueContains(interaction) {
|
||||
let { member, info } = getAll(interaction);
|
||||
if (info.players.map(m => m.id).includes(member.id))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
QueueCommands.queueContains = queueContains;
|
||||
/**
|
||||
* creates a queue from an interaction
|
||||
* @param interaction
|
||||
* @throws errorMessage class if it cannot be left
|
||||
*/
|
||||
function queueCreate(interaction) {
|
||||
(0, util_1.memberIsModThrow)(interaction);
|
||||
let { channelId } = interaction, teamsize = interaction.options.getInteger('teamsize', true);
|
||||
let existing = QUEUE.get(channelId);
|
||||
if (existing)
|
||||
throw (0, util_1.emsg)(lang_1.Lang.get('error.discord.noCreate', {
|
||||
teamsize: existing.teamsize.toString()
|
||||
}));
|
||||
Queue.create(channelId, teamsize);
|
||||
interaction.reply(lang_1.Lang.get('discord.create', {
|
||||
teamsize: teamsize.toString()
|
||||
/**
|
||||
* get the queueInfo of an interaction
|
||||
* @param interaction
|
||||
* @throws errorMessage class if it does not exist
|
||||
* @returns queue info
|
||||
*/
|
||||
function getInfo(interaction) {
|
||||
const info = QUEUE.get(interaction.channelId);
|
||||
if (!info)
|
||||
throw (0, util_1.emsg)('discord.noQueue');
|
||||
return info;
|
||||
}
|
||||
/**
|
||||
* compiles all the get functions above
|
||||
* @param interaction
|
||||
* @throws if another get function throws
|
||||
* @returns object containing each
|
||||
*/
|
||||
const getAll = (interaction) => ({
|
||||
member: (0, util_1.getMember)(interaction),
|
||||
channel: (0, util_1.getChannel)(interaction),
|
||||
info: getInfo(interaction)
|
||||
});
|
||||
/**
|
||||
* checks if the interaction data is already in the queue
|
||||
* @param interaction
|
||||
* @returns boolean
|
||||
*/
|
||||
function queueContains(interaction) {
|
||||
const { member, info } = getAll(interaction);
|
||||
if (info.players.map(m => m.id).includes(member.id))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
exports.queueContains = queueContains;
|
||||
/**
|
||||
* opens a queue
|
||||
* @param interaction
|
||||
* @throws errorMessage class if it cannot be left
|
||||
*/
|
||||
function open(interaction) {
|
||||
(0, util_1.memberIsModThrow)(interaction);
|
||||
const { channelId } = interaction, teamsize = interaction.options.getInteger('teamsize', true);
|
||||
const existing = QUEUE.get(channelId);
|
||||
if (existing)
|
||||
throw (0, util_1.emsg)(Lang.get('error.discord.noCreate', {
|
||||
teamsize: existing.teamsize.toString()
|
||||
}));
|
||||
}
|
||||
QueueCommands.queueCreate = queueCreate;
|
||||
/**
|
||||
* opens a queue
|
||||
* @param interaction
|
||||
* @throws errorMessage class if it cannot be left
|
||||
*/
|
||||
async function open(interaction) {
|
||||
queueCreate(interaction);
|
||||
}
|
||||
QueueCommands.open = open;
|
||||
/**
|
||||
* closes a queue
|
||||
* @param interaction
|
||||
* @throws errorMessage class if it cannot be joined
|
||||
*/
|
||||
async function close(interaction) {
|
||||
(0, util_1.memberIsModThrow)(interaction);
|
||||
QUEUE.delete(interaction.channelId);
|
||||
await interaction.reply(lang_1.Lang.get('discord.close'));
|
||||
}
|
||||
QueueCommands.close = close;
|
||||
/**
|
||||
* gives info about the queue
|
||||
* @param interaction
|
||||
* @throws errorMessage class if it cannot be left
|
||||
*/
|
||||
async function queue(interaction) {
|
||||
let info = getInfo(interaction);
|
||||
let embed = new discord_js_1.MessageEmbed()
|
||||
.setTitle('Active Queue')
|
||||
.addField('Team Size', info.teamsize.toString(), true)
|
||||
.addField('Players Joined', info.players.length.toString(), true)
|
||||
.setFooter({ text: 'type /join' }); //TODO
|
||||
await interaction.reply({ embeds: [embed], ephemeral: true });
|
||||
}
|
||||
QueueCommands.queue = queue;
|
||||
/**
|
||||
* joins a queue
|
||||
* @param interaction
|
||||
* @throws errorMessage class if it cannot be readied
|
||||
*/
|
||||
async function join(interaction) {
|
||||
let { member, info, channel } = getAll(interaction);
|
||||
if (queueContains(interaction))
|
||||
throw (0, util_1.emsg)('discord.inQueue');
|
||||
info.players.push(member);
|
||||
QUEUE.set(interaction.channelId, info);
|
||||
await interaction.reply(lang_1.Lang.get('discord.join'));
|
||||
checkQueue(channel);
|
||||
}
|
||||
QueueCommands.join = join;
|
||||
/**
|
||||
* leaves a queue
|
||||
* @param interaction
|
||||
* @throws errorMessage class if it cannot be reset
|
||||
*/
|
||||
async function leave(interaction) {
|
||||
let { member, info } = getAll(interaction);
|
||||
if (!queueContains(interaction))
|
||||
throw (0, util_1.emsg)('discord.notInQueue');
|
||||
info.players.splice(info.players.indexOf(member), 1);
|
||||
QUEUE.set(interaction.channelId, info);
|
||||
await interaction.reply(lang_1.Lang.get('discord.leave'));
|
||||
}
|
||||
QueueCommands.leave = leave;
|
||||
})(QueueCommands = exports.QueueCommands || (exports.QueueCommands = {}));
|
||||
queueCreate(channelId, teamsize);
|
||||
interaction.reply(Lang.get('discord.create', {
|
||||
teamsize: teamsize.toString()
|
||||
}));
|
||||
}
|
||||
/**
|
||||
* closes a queue
|
||||
* @param interaction
|
||||
* @throws errorMessage class if it cannot be joined
|
||||
*/
|
||||
async function close(interaction) {
|
||||
(0, util_1.memberIsModThrow)(interaction);
|
||||
QUEUE.delete(interaction.channelId);
|
||||
await interaction.reply(Lang.get('discord.close'));
|
||||
}
|
||||
/**
|
||||
* gives info about the queue
|
||||
* @param interaction
|
||||
* @throws errorMessage class if it cannot be left
|
||||
*/
|
||||
async function queue(interaction) {
|
||||
const info = getInfo(interaction);
|
||||
const embed = new discord_js_1.MessageEmbed()
|
||||
.setTitle('Active Queue')
|
||||
.addField('Team Size', info.teamsize.toString(), true)
|
||||
.addField('Players Joined', info.players.length.toString(), true)
|
||||
.setFooter({ text: 'type /join' }); //TODO
|
||||
await interaction.reply({ embeds: [embed], ephemeral: true });
|
||||
}
|
||||
/**
|
||||
* joins a queue
|
||||
* @param interaction
|
||||
* @throws errorMessage class if it cannot be readied
|
||||
*/
|
||||
async function join(interaction) {
|
||||
const { member, info, channel } = getAll(interaction);
|
||||
if (queueContains(interaction))
|
||||
throw (0, util_1.emsg)('discord.inQueue');
|
||||
info.players.push(member);
|
||||
QUEUE.set(interaction.channelId, info);
|
||||
await interaction.reply(Lang.get('discord.join'));
|
||||
checkQueue(channel);
|
||||
}
|
||||
/**
|
||||
* leaves a queue
|
||||
* @param interaction
|
||||
* @throws errorMessage class if it cannot be reset
|
||||
*/
|
||||
async function leave(interaction) {
|
||||
const { member, info } = getAll(interaction);
|
||||
if (!queueContains(interaction))
|
||||
throw (0, util_1.emsg)('discord.notInQueue');
|
||||
info.players.splice(info.players.indexOf(member), 1);
|
||||
QUEUE.set(interaction.channelId, info);
|
||||
await interaction.reply(Lang.get('discord.leave'));
|
||||
}
|
||||
exports.QueueCommands = {
|
||||
open,
|
||||
close,
|
||||
queue,
|
||||
join,
|
||||
leave
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user