cleaned up queue code
This commit is contained in:
20
dist/queue.js
vendored
20
dist/queue.js
vendored
@@ -1,6 +1,6 @@
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"use strict";
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.queueInfo = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = void 0;
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exports.queueInfo = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = exports.queueContains = void 0;
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const discord_js_1 = require("discord.js");
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const discord_js_1 = require("discord.js");
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const util_1 = require("./util");
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const util_1 = require("./util");
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//maps ChannelID to QueueInfo
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//maps ChannelID to QueueInfo
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@@ -29,6 +29,18 @@ function getInfo(interaction) {
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throw 'There is not an active queue in this channel, type `/queue` to create one';
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throw 'There is not an active queue in this channel, type `/queue` to create one';
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return info;
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return info;
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}
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}
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/**
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* checks if the interaction data is already in the queue
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* @param interaction
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* @returns boolean
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*/
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function queueContains(interaction) {
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let member = getMember(interaction), info = getInfo(interaction);
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if (info.players.map(m => m.id).includes(member.id))
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return true;
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return false;
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}
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exports.queueContains = queueContains;
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/**
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/**
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* creates a queue from an interaction
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* creates a queue from an interaction
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* @param interaction
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* @param interaction
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@@ -37,7 +49,7 @@ function getInfo(interaction) {
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async function createQueue(interaction) {
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async function createQueue(interaction) {
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let { channelId } = interaction, member = getMember(interaction), teamsize = interaction.options.getInteger('teamsize', true);
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let { channelId } = interaction, member = getMember(interaction), teamsize = interaction.options.getInteger('teamsize', true);
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if (QUEUE.has(channelId))
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if (QUEUE.has(channelId))
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throw 'There is already an active queue in this channel, type `/join` to join'; //and you are already in it
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throw 'There is already an active queue in this channel, ' + (queueContains(interaction) ? 'and you are already in it' : 'type `/join` to join'); //and you are already in it
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QUEUE.set(channelId, {
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QUEUE.set(channelId, {
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players: [
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players: [
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member
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member
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@@ -55,7 +67,7 @@ exports.createQueue = createQueue;
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*/
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*/
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async function joinQueue(interaction) {
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async function joinQueue(interaction) {
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let member = getMember(interaction), info = getInfo(interaction);
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let member = getMember(interaction), info = getInfo(interaction);
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if (info.players.map(m => m.id).includes(member.id))
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if (queueContains(interaction))
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throw 'You are already in the active queue';
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throw 'You are already in the active queue';
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info.players.push(member);
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info.players.push(member);
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QUEUE.set(interaction.channelId, info);
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QUEUE.set(interaction.channelId, info);
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@@ -69,7 +81,7 @@ exports.joinQueue = joinQueue;
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*/
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*/
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async function leaveQueue(interaction) {
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async function leaveQueue(interaction) {
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let member = getMember(interaction), info = getInfo(interaction);
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let member = getMember(interaction), info = getInfo(interaction);
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if (!info.players.map(m => m.id).includes(member.id))
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if (!queueContains(interaction))
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throw 'You aren\'t in the active queue';
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throw 'You aren\'t in the active queue';
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info.players.splice(info.players.indexOf(member), 1);
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info.players.splice(info.players.indexOf(member), 1);
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QUEUE.set(interaction.channelId, info);
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QUEUE.set(interaction.channelId, info);
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23
src/queue.ts
23
src/queue.ts
@@ -41,6 +41,23 @@ function getInfo(interaction: CommandInteraction): queueInfo {
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return info;
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return info;
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}
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}
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/**
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* checks if the interaction data is already in the queue
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* @param interaction
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* @returns boolean
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*/
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export function queueContains(interaction: CommandInteraction): boolean {
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let member = getMember(interaction),
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info = getInfo(interaction);
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if (info.players.map(m=>m.id).includes(member.id))
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return true;
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return false;
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}
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/**
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/**
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* creates a queue from an interaction
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* creates a queue from an interaction
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* @param interaction
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* @param interaction
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@@ -53,7 +70,7 @@ export async function createQueue(interaction: CommandInteraction) {
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teamsize = interaction.options.getInteger('teamsize', true);
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teamsize = interaction.options.getInteger('teamsize', true);
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if (QUEUE.has(channelId))
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if (QUEUE.has(channelId))
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throw 'There is already an active queue in this channel, type `/join` to join'; //and you are already in it
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throw 'There is already an active queue in this channel, ' + (queueContains(interaction) ? 'and you are already in it' : 'type `/join` to join'); //and you are already in it
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QUEUE.set(channelId, {
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QUEUE.set(channelId, {
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players: [
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players: [
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@@ -77,7 +94,7 @@ export async function joinQueue(interaction: CommandInteraction) {
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let member = getMember(interaction),
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let member = getMember(interaction),
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info = getInfo(interaction);
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info = getInfo(interaction);
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if (info.players.map(m=>m.id).includes(member.id))
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if (queueContains(interaction))
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throw 'You are already in the active queue';
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throw 'You are already in the active queue';
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info.players.push(member);
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info.players.push(member);
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@@ -98,7 +115,7 @@ export async function leaveQueue(interaction: CommandInteraction) {
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let member = getMember(interaction),
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let member = getMember(interaction),
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info = getInfo(interaction);
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info = getInfo(interaction);
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if (!info.players.map(m=>m.id).includes(member.id))
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if (!queueContains(interaction))
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throw 'You aren\'t in the active queue';
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throw 'You aren\'t in the active queue';
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info.players.splice(info.players.indexOf(member), 1);
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info.players.splice(info.players.indexOf(member), 1);
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