cleaned up queue code

This commit is contained in:
2022-01-31 17:06:34 -06:00
parent 1e990abdd5
commit 85d0e833dd
2 changed files with 36 additions and 7 deletions

20
dist/queue.js vendored
View File

@@ -1,6 +1,6 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.queueInfo = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = void 0;
exports.queueInfo = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = exports.queueContains = void 0;
const discord_js_1 = require("discord.js");
const util_1 = require("./util");
//maps ChannelID to QueueInfo
@@ -29,6 +29,18 @@ function getInfo(interaction) {
throw 'There is not an active queue in this channel, type `/queue` to create one';
return info;
}
/**
* checks if the interaction data is already in the queue
* @param interaction
* @returns boolean
*/
function queueContains(interaction) {
let member = getMember(interaction), info = getInfo(interaction);
if (info.players.map(m => m.id).includes(member.id))
return true;
return false;
}
exports.queueContains = queueContains;
/**
* creates a queue from an interaction
* @param interaction
@@ -37,7 +49,7 @@ function getInfo(interaction) {
async function createQueue(interaction) {
let { channelId } = interaction, member = getMember(interaction), teamsize = interaction.options.getInteger('teamsize', true);
if (QUEUE.has(channelId))
throw 'There is already an active queue in this channel, type `/join` to join'; //and you are already in it
throw 'There is already an active queue in this channel, ' + (queueContains(interaction) ? 'and you are already in it' : 'type `/join` to join'); //and you are already in it
QUEUE.set(channelId, {
players: [
member
@@ -55,7 +67,7 @@ exports.createQueue = createQueue;
*/
async function joinQueue(interaction) {
let member = getMember(interaction), info = getInfo(interaction);
if (info.players.map(m => m.id).includes(member.id))
if (queueContains(interaction))
throw 'You are already in the active queue';
info.players.push(member);
QUEUE.set(interaction.channelId, info);
@@ -69,7 +81,7 @@ exports.joinQueue = joinQueue;
*/
async function leaveQueue(interaction) {
let member = getMember(interaction), info = getInfo(interaction);
if (!info.players.map(m => m.id).includes(member.id))
if (!queueContains(interaction))
throw 'You aren\'t in the active queue';
info.players.splice(info.players.indexOf(member), 1);
QUEUE.set(interaction.channelId, info);

View File

@@ -41,6 +41,23 @@ function getInfo(interaction: CommandInteraction): queueInfo {
return info;
}
/**
* checks if the interaction data is already in the queue
* @param interaction
* @returns boolean
*/
export function queueContains(interaction: CommandInteraction): boolean {
let member = getMember(interaction),
info = getInfo(interaction);
if (info.players.map(m=>m.id).includes(member.id))
return true;
return false;
}
/**
* creates a queue from an interaction
* @param interaction
@@ -53,7 +70,7 @@ export async function createQueue(interaction: CommandInteraction) {
teamsize = interaction.options.getInteger('teamsize', true);
if (QUEUE.has(channelId))
throw 'There is already an active queue in this channel, type `/join` to join'; //and you are already in it
throw 'There is already an active queue in this channel, ' + (queueContains(interaction) ? 'and you are already in it' : 'type `/join` to join'); //and you are already in it
QUEUE.set(channelId, {
players: [
@@ -77,7 +94,7 @@ export async function joinQueue(interaction: CommandInteraction) {
let member = getMember(interaction),
info = getInfo(interaction);
if (info.players.map(m=>m.id).includes(member.id))
if (queueContains(interaction))
throw 'You are already in the active queue';
info.players.push(member);
@@ -98,7 +115,7 @@ export async function leaveQueue(interaction: CommandInteraction) {
let member = getMember(interaction),
info = getInfo(interaction);
if (!info.players.map(m=>m.id).includes(member.id))
if (!queueContains(interaction))
throw 'You aren\'t in the active queue';
info.players.splice(info.players.indexOf(member), 1);