discord client init
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45
dist/index.js
vendored
45
dist/index.js
vendored
@@ -1,4 +1,23 @@
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"use strict";
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
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}) : (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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o[k2] = m[k];
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}));
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var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
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Object.defineProperty(o, "default", { enumerable: true, value: v });
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}) : function(o, v) {
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o["default"] = v;
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});
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var __importStar = (this && this.__importStar) || function (mod) {
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if (mod && mod.__esModule) return mod;
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var result = {};
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if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
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__setModuleDefault(result, mod);
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return result;
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};
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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@@ -9,7 +28,25 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
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});
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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const api_1 = require("./api");
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(() => __awaiter(void 0, void 0, void 0, function* () {
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console.log(yield (0, api_1.getPlayer)('asldhasuhdbla'));
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}))();
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const discord_js_1 = require("discord.js");
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const fs = __importStar(require("fs"));
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const discord_1 = require("./discord");
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const CLIENT = new discord_js_1.Client({ intents: [discord_js_1.Intents.FLAGS.GUILDS] });
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if (!fs.existsSync('./token')) {
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fs.writeFileSync('./token', '');
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console.error('Missing Discord Token, please enter the bot token into the token file');
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process.exit(1);
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}
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const TOKEN = fs.readFileSync('./token').toString();
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CLIENT.on('ready', client => {
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console.log(`Logged in as ${client.user.tag}`);
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client.guilds.fetch().then(guilds => (0, discord_1.registerCommands)(TOKEN, client.user.id, guilds.map(g => g.id)));
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});
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CLIENT.on('interactionCreate', (interaction) => __awaiter(void 0, void 0, void 0, function* () {
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if (!interaction.isCommand())
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return;
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if (interaction.commandName === 'queue') {
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yield interaction.reply('Pong!');
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}
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}));
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CLIENT.login(TOKEN);
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