functional queue

This commit is contained in:
2022-01-31 12:46:44 -06:00
parent 588365e558
commit aa0fffdc94
10 changed files with 272 additions and 37 deletions

View File

@@ -1,4 +1,5 @@
import { CommandInteraction, GuildMember } from "discord.js";
import { shuffle } from "./util";
type queueInfo = {
players: GuildMember[],
@@ -23,17 +24,21 @@ export async function createQueue(interaction: CommandInteraction) {
let channelId = interaction.channelId;
if (QUEUE.has(channelId)) {
await interaction.reply('There is already an active queue in this channel, type `/join` to join');
await interaction.reply('There is already an active queue in this channel, type `/join` to join'); //and you are already in it
return;
}
let teamsize = interaction.options.getInteger('teamsize', true);
QUEUE.set(channelId, {
players: [],
players: [
member
],
initiator: member,
teamsize: interaction.options.getInteger('teamsize', true)
teamsize: teamsize
});
await interaction.reply('Queue has been created, type `/join` to join');
await interaction.reply(`Queue for teams of ${teamsize} has been created, and you have joined`);
}
@@ -57,6 +62,14 @@ export async function joinQueue(interaction: CommandInteraction) {
return;
}
if (info.players.map(m=>m.id).includes(member.id)) {
await interaction.reply('You are already in the active queue');
return;
}
console.log(JSON.stringify(member.id))
console.log(JSON.stringify(info.players.map(m=>m.id)))
info.players.push(member);
QUEUE.set(channelId, info);
@@ -65,6 +78,93 @@ export async function joinQueue(interaction: CommandInteraction) {
}
export async function leaveQueue(interaction: CommandInteraction) {
console.log('COMMAND leaveQueue')
let member = interaction.member;
if (!(member instanceof GuildMember)) {
await interaction.reply('Unable to retrieve guild member information, please try again');
return;
}
let channelId = interaction.channelId;
let info = QUEUE.get(channelId);
if (!info) {
await interaction.reply('There is not an active queue in this channel, type `/queue` to create one');
return;
}
if (!info.players.map(m=>m.id).includes(member.id)) {
await interaction.reply('You aren\'t in the active queue');
return;
}
info.players.splice(info.players.indexOf(member), 1);
QUEUE.set(channelId, info);
await interaction.reply('Left the queue');
}
export async function readyQueue(interaction: CommandInteraction) {
console.log('COMMAND readyQueue');
let member = interaction.member;
if (!(member instanceof GuildMember)) {
await interaction.reply('Unable to retrieve guild member information, please try again');
return;
}
let channelId = interaction.channelId;
let info = QUEUE.get(channelId);
if (!info) {
await interaction.reply('There is no active queue in this channel, type `/queue` to create one'); //and you are already in it
return;
}
let {initiator} = info;
if (member.id !== initiator.id) {
await interaction.reply('Only the queue initiator can ready the queue');
return;
}
QUEUE.delete(channelId);
if (info.players.filter(m => m.id !== initiator.id).length === 0) {
await interaction.reply('Nobody signed up for the queue, the queue has been reset');
return;
}
let playerlist: GuildMember[] = shuffle(info.players),
teams: GuildMember[][] = [];
for (let i = 0; i < playerlist.length; i+= info.teamsize)
teams.push(playerlist.slice(i, i+info.teamsize));
let teamsStr: string[] = [];
teams.forEach((team, i) => {
let str = [`Team ${i+1}`];
team.forEach(m => str.push(` ${m.user.tag}`));
teamsStr.push(str.join('\n'));
});
await interaction.reply('```\n'+teamsStr.join('\n\n')+'\n```');
}
export async function queueInfo(interaction: CommandInteraction) {
console.log('COMMAND queueInfo')
@@ -81,6 +181,6 @@ export async function queueInfo(interaction: CommandInteraction) {
players: ${info.players.map(p => p.user.tag).join('\n ')}
initiator: ${info.initiator.user.tag}
teamsize: ${info.teamsize}
`+'```')
`+'```');
}