functional queue
This commit is contained in:
12
dist/api.js
vendored
12
dist/api.js
vendored
@@ -38,9 +38,11 @@ const https_1 = __importDefault(require("https"));
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//while names cant have spaces, the name slot in ogtitle could be shown as "No Player Name" which has spaces
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//while names cant have spaces, the name slot in ogtitle could be shown as "No Player Name" which has spaces
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const uniteApiRegex = {
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const uniteApiRegex = {
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//$1 = name, $2 = id
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//$1 = name, $2 = id
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ogtitle: /Unite API - ([\w\d ]+) \((.*)\)/,
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ogtitle: /unite api - ([\w\d ]+) \((.*)\)/i,
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//$1 = level, $2 = rank, $3 = elo, $4 = battles, $5 = wins, $6 = win rate
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//$1 = level, $2 = rank, $3 = elo, $4 = battles, $5 = wins, $6 = win rate
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ogdescription: /Pokémon Unite : Lv.(\d+) (\w+) \((\d+)\)\n Battles : (\d+)\n Wins : (\d+)\n Win Rate : (\d+)%/,
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ogdescription: /pokémon unite : lv\.(\d+) (\w+) \((\d+)\)\n battles : (\d+)\n Wins : (\d+)\n win rate : (\d+)%/i,
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//for non-masters (no elo)
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//ogdescription: /pokémon unite : lv\.(\d+) (\w+): class (\d+) *\n battles : (\d+) *\n wins : (\d+) *\n win rate : (\d+)%/i,
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};
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};
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/*
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/*
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og:title
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og:title
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@@ -152,12 +154,12 @@ exports.getPlayer = getPlayer;
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function getPlayerInteraction(interaction) {
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function getPlayerInteraction(interaction) {
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return __awaiter(this, void 0, void 0, function* () {
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return __awaiter(this, void 0, void 0, function* () {
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let username = interaction.options.getString('username', true);
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let username = interaction.options.getString('username', true);
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interaction.deferReply();
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yield interaction.deferReply();
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let data = yield getPlayer(username);
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let data = yield getPlayer(username);
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if (data === null)
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if (data === null)
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yield interaction.reply('Unable to find user');
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yield interaction.editReply('Unable to find user');
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else
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else
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yield interaction.reply('```\n' + JSON.stringify(data, null, 2) + '\n```');
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yield interaction.editReply('```\n' + JSON.stringify(data, null, 2) + '\n```');
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});
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});
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}
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}
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exports.getPlayerInteraction = getPlayerInteraction;
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exports.getPlayerInteraction = getPlayerInteraction;
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16
dist/discord.js
vendored
16
dist/discord.js
vendored
@@ -15,7 +15,7 @@ const v9_1 = require("discord-api-types/v9");
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const commands = [
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const commands = [
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{
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{
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name: 'queue',
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name: 'queue',
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description: 'creates a queue',
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description: 'create a queue',
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options: [
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options: [
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{
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{
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type: 4,
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type: 4,
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@@ -27,24 +27,28 @@ const commands = [
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},
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},
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{
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{
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name: 'join',
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name: 'join',
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description: 'joins the active queue'
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description: 'join the active queue'
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},
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{
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name: 'leave',
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description: 'leave the active queue'
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},
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},
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{
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{
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name: 'ready',
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name: 'ready',
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description: 'readys the queue and displays team info'
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description: 'ready the queue and display team info'
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},
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},
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{
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{
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name: 'queueinfo',
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name: 'queueinfo',
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description: 'gets info of the current queue'
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description: 'get info of the current queue'
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},
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},
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{
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{
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name: 'elo',
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name: 'elo',
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description: 'displays your elo information',
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description: 'display elo information',
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options: [
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options: [
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{
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{
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type: 3,
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type: 3,
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name: 'username',
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name: 'username',
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description: 'your in game name',
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description: 'in game name',
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required: true
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required: true
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}
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}
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]
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]
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6
dist/index.js
vendored
6
dist/index.js
vendored
@@ -52,8 +52,10 @@ CLIENT.on('interactionCreate', (interaction) => __awaiter(void 0, void 0, void 0
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yield (0, queue_1.createQueue)(interaction);
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yield (0, queue_1.createQueue)(interaction);
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else if (interaction.commandName === 'join')
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else if (interaction.commandName === 'join')
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yield (0, queue_1.joinQueue)(interaction);
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yield (0, queue_1.joinQueue)(interaction);
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//else if (interaction.commandName === 'ready')
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else if (interaction.commandName === 'leave')
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// await readyQueue(interaction);
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yield (0, queue_1.leaveQueue)(interaction);
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else if (interaction.commandName === 'ready')
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yield (0, queue_1.readyQueue)(interaction);
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else if (interaction.commandName === 'queueinfo')
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else if (interaction.commandName === 'queueinfo')
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yield (0, queue_1.queueInfo)(interaction);
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yield (0, queue_1.queueInfo)(interaction);
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else if (interaction.commandName === 'elo')
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else if (interaction.commandName === 'elo')
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81
dist/queue.js
vendored
81
dist/queue.js
vendored
@@ -9,8 +9,9 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
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});
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});
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};
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.queueInfo = exports.joinQueue = exports.createQueue = void 0;
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exports.queueInfo = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = void 0;
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const discord_js_1 = require("discord.js");
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const discord_js_1 = require("discord.js");
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const util_1 = require("./util");
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//maps ChannelID to QueueInfo
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//maps ChannelID to QueueInfo
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const QUEUE = new Map();
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const QUEUE = new Map();
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function createQueue(interaction) {
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function createQueue(interaction) {
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@@ -23,15 +24,18 @@ function createQueue(interaction) {
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}
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}
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let channelId = interaction.channelId;
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let channelId = interaction.channelId;
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if (QUEUE.has(channelId)) {
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if (QUEUE.has(channelId)) {
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yield interaction.reply('There is already an active queue in this channel, type `/join` to join');
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yield interaction.reply('There is already an active queue in this channel, type `/join` to join'); //and you are already in it
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return;
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return;
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}
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}
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let teamsize = interaction.options.getInteger('teamsize', true);
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QUEUE.set(channelId, {
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QUEUE.set(channelId, {
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players: [],
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players: [
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member
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],
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initiator: member,
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initiator: member,
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teamsize: interaction.options.getInteger('teamsize', true)
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teamsize: teamsize
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});
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});
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yield interaction.reply('Queue has been created, type `/join` to join');
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yield interaction.reply(`Queue for teams of ${teamsize} has been created, and you have joined`);
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});
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});
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}
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}
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exports.createQueue = createQueue;
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exports.createQueue = createQueue;
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@@ -49,12 +53,79 @@ function joinQueue(interaction) {
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yield interaction.reply('There is not an active queue in this channel, type `/queue` to create one');
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yield interaction.reply('There is not an active queue in this channel, type `/queue` to create one');
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return;
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return;
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}
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}
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if (info.players.map(m => m.id).includes(member.id)) {
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yield interaction.reply('You are already in the active queue');
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return;
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}
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console.log(JSON.stringify(member.id));
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console.log(JSON.stringify(info.players.map(m => m.id)));
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info.players.push(member);
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info.players.push(member);
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QUEUE.set(channelId, info);
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QUEUE.set(channelId, info);
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yield interaction.reply('Joined the queue');
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yield interaction.reply('Joined the queue');
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});
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});
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}
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}
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exports.joinQueue = joinQueue;
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exports.joinQueue = joinQueue;
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function leaveQueue(interaction) {
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return __awaiter(this, void 0, void 0, function* () {
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console.log('COMMAND leaveQueue');
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let member = interaction.member;
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if (!(member instanceof discord_js_1.GuildMember)) {
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yield interaction.reply('Unable to retrieve guild member information, please try again');
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return;
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}
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let channelId = interaction.channelId;
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let info = QUEUE.get(channelId);
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if (!info) {
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yield interaction.reply('There is not an active queue in this channel, type `/queue` to create one');
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return;
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}
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if (!info.players.map(m => m.id).includes(member.id)) {
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yield interaction.reply('You aren\'t in the active queue');
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return;
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}
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info.players.splice(info.players.indexOf(member), 1);
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QUEUE.set(channelId, info);
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yield interaction.reply('Left the queue');
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});
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}
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exports.leaveQueue = leaveQueue;
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function readyQueue(interaction) {
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return __awaiter(this, void 0, void 0, function* () {
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console.log('COMMAND readyQueue');
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let member = interaction.member;
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if (!(member instanceof discord_js_1.GuildMember)) {
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yield interaction.reply('Unable to retrieve guild member information, please try again');
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return;
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}
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let channelId = interaction.channelId;
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let info = QUEUE.get(channelId);
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if (!info) {
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yield interaction.reply('There is no active queue in this channel, type `/queue` to create one'); //and you are already in it
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return;
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}
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let { initiator } = info;
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if (member.id !== initiator.id) {
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yield interaction.reply('Only the queue initiator can ready the queue');
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return;
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}
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QUEUE.delete(channelId);
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if (info.players.filter(m => m.id !== initiator.id).length === 0) {
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yield interaction.reply('Nobody signed up for the queue, the queue has been reset');
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return;
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}
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let playerlist = (0, util_1.shuffle)(info.players), teams = [];
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for (let i = 0; i < playerlist.length; i += info.teamsize)
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teams.push(playerlist.slice(i, i + info.teamsize));
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let teamsStr = [];
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teams.forEach((team, i) => {
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let str = [`Team ${i + 1}`];
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team.forEach(m => str.push(` ${m.user.tag}`));
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teamsStr.push(str.join('\n'));
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});
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yield interaction.reply('```\n' + teamsStr.join('\n\n') + '\n```');
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});
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}
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exports.readyQueue = readyQueue;
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function queueInfo(interaction) {
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function queueInfo(interaction) {
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return __awaiter(this, void 0, void 0, function* () {
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return __awaiter(this, void 0, void 0, function* () {
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console.log('COMMAND queueInfo');
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console.log('COMMAND queueInfo');
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24
dist/util.js
vendored
Normal file
24
dist/util.js
vendored
Normal file
@@ -0,0 +1,24 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.shuffle = void 0;
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/**
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* shuffles an array
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* https://stackoverflow.com/a/2450976/2856416
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* @param array an array
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* @returns an array but shuffled
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*/
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function shuffle(array) {
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let currentIndex = array.length, randomIndex;
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// While there remain elements to shuffle...
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while (currentIndex != 0) {
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// Pick a remaining element...
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randomIndex = Math.floor(Math.random() * currentIndex);
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currentIndex--;
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// And swap it with the current element.
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[array[currentIndex], array[randomIndex]] = [
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array[randomIndex], array[currentIndex]
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];
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}
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return array;
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}
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exports.shuffle = shuffle;
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12
src/api.ts
12
src/api.ts
@@ -7,9 +7,11 @@ import http from 'https';
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//while names cant have spaces, the name slot in ogtitle could be shown as "No Player Name" which has spaces
|
//while names cant have spaces, the name slot in ogtitle could be shown as "No Player Name" which has spaces
|
||||||
const uniteApiRegex = {
|
const uniteApiRegex = {
|
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//$1 = name, $2 = id
|
//$1 = name, $2 = id
|
||||||
ogtitle: /Unite API - ([\w\d ]+) \((.*)\)/,
|
ogtitle: /unite api - ([\w\d ]+) \((.*)\)/i,
|
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//$1 = level, $2 = rank, $3 = elo, $4 = battles, $5 = wins, $6 = win rate
|
//$1 = level, $2 = rank, $3 = elo, $4 = battles, $5 = wins, $6 = win rate
|
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ogdescription: /Pokémon Unite : Lv.(\d+) (\w+) \((\d+)\)\n Battles : (\d+)\n Wins : (\d+)\n Win Rate : (\d+)%/,
|
ogdescription: /pokémon unite : lv\.(\d+) (\w+) \((\d+)\)\n battles : (\d+)\n Wins : (\d+)\n win rate : (\d+)%/i,
|
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|
//for non-masters (no elo)
|
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|
//ogdescription: /pokémon unite : lv\.(\d+) (\w+): class (\d+) *\n battles : (\d+) *\n wins : (\d+) *\n win rate : (\d+)%/i,
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}
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}
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|
|
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type uniteApiData = {
|
type uniteApiData = {
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@@ -151,13 +153,13 @@ export async function getPlayer(name: string): Promise<uniteApiData|null> {
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|
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export async function getPlayerInteraction(interaction: CommandInteraction): Promise<void> {
|
export async function getPlayerInteraction(interaction: CommandInteraction): Promise<void> {
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let username = interaction.options.getString('username', true);
|
let username = interaction.options.getString('username', true);
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interaction.deferReply();
|
await interaction.deferReply();
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|
|
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let data = await getPlayer(username);
|
let data = await getPlayer(username);
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if (data === null)
|
if (data === null)
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await interaction.reply('Unable to find user');
|
await interaction.editReply('Unable to find user');
|
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else
|
else
|
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await interaction.reply('```\n'+JSON.stringify(data, null, 2)+'\n```');
|
await interaction.editReply('```\n'+JSON.stringify(data, null, 2)+'\n```');
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}
|
}
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|
|
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//await getPlayer('IanWhysp')
|
//await getPlayer('IanWhysp')
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@@ -4,7 +4,7 @@ import { Routes } from 'discord-api-types/v9';
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const commands = [
|
const commands = [
|
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{
|
{
|
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name: 'queue',
|
name: 'queue',
|
||||||
description: 'creates a queue',
|
description: 'create a queue',
|
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options: [
|
options: [
|
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{
|
{
|
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type: 4, //INTEGER
|
type: 4, //INTEGER
|
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@@ -16,24 +16,28 @@ const commands = [
|
|||||||
},
|
},
|
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{
|
{
|
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name: 'join',
|
name: 'join',
|
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description: 'joins the active queue'
|
description: 'join the active queue'
|
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|
},
|
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|
{
|
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|
name: 'leave',
|
||||||
|
description: 'leave the active queue'
|
||||||
},
|
},
|
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{
|
{
|
||||||
name: 'ready',
|
name: 'ready',
|
||||||
description: 'readys the queue and displays team info'
|
description: 'ready the queue and display team info'
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name: 'queueinfo',
|
name: 'queueinfo',
|
||||||
description: 'gets info of the current queue'
|
description: 'get info of the current queue'
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name: 'elo',
|
name: 'elo',
|
||||||
description: 'displays your elo information',
|
description: 'display elo information',
|
||||||
options: [
|
options: [
|
||||||
{
|
{
|
||||||
type: 3, //STRING
|
type: 3, //STRING
|
||||||
name: 'username',
|
name: 'username',
|
||||||
description: 'your in game name',
|
description: 'in game name',
|
||||||
required: true
|
required: true
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ import { Client, Intents } from 'discord.js';
|
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import * as fs from 'fs';
|
import * as fs from 'fs';
|
||||||
import { getPlayerInteraction } from './api';
|
import { getPlayerInteraction } from './api';
|
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import { registerCommands } from './discord';
|
import { registerCommands } from './discord';
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import { createQueue, joinQueue, queueInfo } from './queue';
|
import { createQueue, joinQueue, leaveQueue, queueInfo, readyQueue } from './queue';
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const CLIENT = new Client({ intents: [Intents.FLAGS.GUILDS] });
|
const CLIENT = new Client({ intents: [Intents.FLAGS.GUILDS] });
|
||||||
|
|
||||||
console.log(new Date().toISOString()+'\n\n');
|
console.log(new Date().toISOString()+'\n\n');
|
||||||
@@ -28,8 +28,10 @@ CLIENT.on('interactionCreate', async interaction => {
|
|||||||
await createQueue(interaction);
|
await createQueue(interaction);
|
||||||
else if (interaction.commandName === 'join')
|
else if (interaction.commandName === 'join')
|
||||||
await joinQueue(interaction);
|
await joinQueue(interaction);
|
||||||
//else if (interaction.commandName === 'ready')
|
else if (interaction.commandName === 'leave')
|
||||||
// await readyQueue(interaction);
|
await leaveQueue(interaction);
|
||||||
|
else if (interaction.commandName === 'ready')
|
||||||
|
await readyQueue(interaction);
|
||||||
else if (interaction.commandName === 'queueinfo')
|
else if (interaction.commandName === 'queueinfo')
|
||||||
await queueInfo(interaction);
|
await queueInfo(interaction);
|
||||||
else if (interaction.commandName === 'elo')
|
else if (interaction.commandName === 'elo')
|
||||||
|
|||||||
110
src/queue.ts
110
src/queue.ts
@@ -1,4 +1,5 @@
|
|||||||
import { CommandInteraction, GuildMember } from "discord.js";
|
import { CommandInteraction, GuildMember } from "discord.js";
|
||||||
|
import { shuffle } from "./util";
|
||||||
|
|
||||||
type queueInfo = {
|
type queueInfo = {
|
||||||
players: GuildMember[],
|
players: GuildMember[],
|
||||||
@@ -23,17 +24,21 @@ export async function createQueue(interaction: CommandInteraction) {
|
|||||||
let channelId = interaction.channelId;
|
let channelId = interaction.channelId;
|
||||||
|
|
||||||
if (QUEUE.has(channelId)) {
|
if (QUEUE.has(channelId)) {
|
||||||
await interaction.reply('There is already an active queue in this channel, type `/join` to join');
|
await interaction.reply('There is already an active queue in this channel, type `/join` to join'); //and you are already in it
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
let teamsize = interaction.options.getInteger('teamsize', true);
|
||||||
|
|
||||||
QUEUE.set(channelId, {
|
QUEUE.set(channelId, {
|
||||||
players: [],
|
players: [
|
||||||
|
member
|
||||||
|
],
|
||||||
initiator: member,
|
initiator: member,
|
||||||
teamsize: interaction.options.getInteger('teamsize', true)
|
teamsize: teamsize
|
||||||
});
|
});
|
||||||
|
|
||||||
await interaction.reply('Queue has been created, type `/join` to join');
|
await interaction.reply(`Queue for teams of ${teamsize} has been created, and you have joined`);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -57,6 +62,14 @@ export async function joinQueue(interaction: CommandInteraction) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (info.players.map(m=>m.id).includes(member.id)) {
|
||||||
|
await interaction.reply('You are already in the active queue');
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log(JSON.stringify(member.id))
|
||||||
|
console.log(JSON.stringify(info.players.map(m=>m.id)))
|
||||||
|
|
||||||
info.players.push(member);
|
info.players.push(member);
|
||||||
|
|
||||||
QUEUE.set(channelId, info);
|
QUEUE.set(channelId, info);
|
||||||
@@ -65,6 +78,93 @@ export async function joinQueue(interaction: CommandInteraction) {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export async function leaveQueue(interaction: CommandInteraction) {
|
||||||
|
|
||||||
|
console.log('COMMAND leaveQueue')
|
||||||
|
|
||||||
|
let member = interaction.member;
|
||||||
|
|
||||||
|
if (!(member instanceof GuildMember)) {
|
||||||
|
await interaction.reply('Unable to retrieve guild member information, please try again');
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let channelId = interaction.channelId;
|
||||||
|
|
||||||
|
let info = QUEUE.get(channelId);
|
||||||
|
|
||||||
|
if (!info) {
|
||||||
|
await interaction.reply('There is not an active queue in this channel, type `/queue` to create one');
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!info.players.map(m=>m.id).includes(member.id)) {
|
||||||
|
await interaction.reply('You aren\'t in the active queue');
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
info.players.splice(info.players.indexOf(member), 1);
|
||||||
|
|
||||||
|
QUEUE.set(channelId, info);
|
||||||
|
|
||||||
|
await interaction.reply('Left the queue');
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
export async function readyQueue(interaction: CommandInteraction) {
|
||||||
|
|
||||||
|
console.log('COMMAND readyQueue');
|
||||||
|
|
||||||
|
let member = interaction.member;
|
||||||
|
|
||||||
|
if (!(member instanceof GuildMember)) {
|
||||||
|
await interaction.reply('Unable to retrieve guild member information, please try again');
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let channelId = interaction.channelId;
|
||||||
|
|
||||||
|
let info = QUEUE.get(channelId);
|
||||||
|
|
||||||
|
if (!info) {
|
||||||
|
await interaction.reply('There is no active queue in this channel, type `/queue` to create one'); //and you are already in it
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let {initiator} = info;
|
||||||
|
|
||||||
|
if (member.id !== initiator.id) {
|
||||||
|
await interaction.reply('Only the queue initiator can ready the queue');
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
QUEUE.delete(channelId);
|
||||||
|
|
||||||
|
if (info.players.filter(m => m.id !== initiator.id).length === 0) {
|
||||||
|
await interaction.reply('Nobody signed up for the queue, the queue has been reset');
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let playerlist: GuildMember[] = shuffle(info.players),
|
||||||
|
teams: GuildMember[][] = [];
|
||||||
|
|
||||||
|
for (let i = 0; i < playerlist.length; i+= info.teamsize)
|
||||||
|
teams.push(playerlist.slice(i, i+info.teamsize));
|
||||||
|
|
||||||
|
let teamsStr: string[] = [];
|
||||||
|
|
||||||
|
teams.forEach((team, i) => {
|
||||||
|
let str = [`Team ${i+1}`];
|
||||||
|
|
||||||
|
team.forEach(m => str.push(` ${m.user.tag}`));
|
||||||
|
|
||||||
|
teamsStr.push(str.join('\n'));
|
||||||
|
});
|
||||||
|
|
||||||
|
await interaction.reply('```\n'+teamsStr.join('\n\n')+'\n```');
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
export async function queueInfo(interaction: CommandInteraction) {
|
export async function queueInfo(interaction: CommandInteraction) {
|
||||||
|
|
||||||
console.log('COMMAND queueInfo')
|
console.log('COMMAND queueInfo')
|
||||||
@@ -81,6 +181,6 @@ export async function queueInfo(interaction: CommandInteraction) {
|
|||||||
players: ${info.players.map(p => p.user.tag).join('\n ')}
|
players: ${info.players.map(p => p.user.tag).join('\n ')}
|
||||||
initiator: ${info.initiator.user.tag}
|
initiator: ${info.initiator.user.tag}
|
||||||
teamsize: ${info.teamsize}
|
teamsize: ${info.teamsize}
|
||||||
`+'```')
|
`+'```');
|
||||||
|
|
||||||
}
|
}
|
||||||
24
src/util.ts
Normal file
24
src/util.ts
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
|
||||||
|
/**
|
||||||
|
* shuffles an array
|
||||||
|
* https://stackoverflow.com/a/2450976/2856416
|
||||||
|
* @param array an array
|
||||||
|
* @returns an array but shuffled
|
||||||
|
*/
|
||||||
|
export function shuffle(array: any[]) {
|
||||||
|
let currentIndex = array.length, randomIndex;
|
||||||
|
|
||||||
|
// While there remain elements to shuffle...
|
||||||
|
while (currentIndex != 0) {
|
||||||
|
|
||||||
|
// Pick a remaining element...
|
||||||
|
randomIndex = Math.floor(Math.random() * currentIndex);
|
||||||
|
currentIndex--;
|
||||||
|
|
||||||
|
// And swap it with the current element.
|
||||||
|
[array[currentIndex], array[randomIndex]] = [
|
||||||
|
array[randomIndex], array[currentIndex]];
|
||||||
|
}
|
||||||
|
|
||||||
|
return array;
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user