functional queue

This commit is contained in:
2022-01-31 12:46:44 -06:00
parent 588365e558
commit aa0fffdc94
10 changed files with 272 additions and 37 deletions

12
dist/api.js vendored
View File

@@ -38,9 +38,11 @@ const https_1 = __importDefault(require("https"));
//while names cant have spaces, the name slot in ogtitle could be shown as "No Player Name" which has spaces
const uniteApiRegex = {
//$1 = name, $2 = id
ogtitle: /Unite API - ([\w\d ]+) \((.*)\)/,
ogtitle: /unite api - ([\w\d ]+) \((.*)\)/i,
//$1 = level, $2 = rank, $3 = elo, $4 = battles, $5 = wins, $6 = win rate
ogdescription: /Pokémon Unite : Lv.(\d+) (\w+) \((\d+)\)\n Battles : (\d+)\n Wins : (\d+)\n Win Rate : (\d+)%/,
ogdescription: /pokémon unite : lv\.(\d+) (\w+) \((\d+)\)\n battles : (\d+)\n Wins : (\d+)\n win rate : (\d+)%/i,
//for non-masters (no elo)
//ogdescription: /pokémon unite : lv\.(\d+) (\w+): class (\d+) *\n battles : (\d+) *\n wins : (\d+) *\n win rate : (\d+)%/i,
};
/*
og:title
@@ -152,12 +154,12 @@ exports.getPlayer = getPlayer;
function getPlayerInteraction(interaction) {
return __awaiter(this, void 0, void 0, function* () {
let username = interaction.options.getString('username', true);
interaction.deferReply();
yield interaction.deferReply();
let data = yield getPlayer(username);
if (data === null)
yield interaction.reply('Unable to find user');
yield interaction.editReply('Unable to find user');
else
yield interaction.reply('```\n' + JSON.stringify(data, null, 2) + '\n```');
yield interaction.editReply('```\n' + JSON.stringify(data, null, 2) + '\n```');
});
}
exports.getPlayerInteraction = getPlayerInteraction;

16
dist/discord.js vendored
View File

@@ -15,7 +15,7 @@ const v9_1 = require("discord-api-types/v9");
const commands = [
{
name: 'queue',
description: 'creates a queue',
description: 'create a queue',
options: [
{
type: 4,
@@ -27,24 +27,28 @@ const commands = [
},
{
name: 'join',
description: 'joins the active queue'
description: 'join the active queue'
},
{
name: 'leave',
description: 'leave the active queue'
},
{
name: 'ready',
description: 'readys the queue and displays team info'
description: 'ready the queue and display team info'
},
{
name: 'queueinfo',
description: 'gets info of the current queue'
description: 'get info of the current queue'
},
{
name: 'elo',
description: 'displays your elo information',
description: 'display elo information',
options: [
{
type: 3,
name: 'username',
description: 'your in game name',
description: 'in game name',
required: true
}
]

6
dist/index.js vendored
View File

@@ -52,8 +52,10 @@ CLIENT.on('interactionCreate', (interaction) => __awaiter(void 0, void 0, void 0
yield (0, queue_1.createQueue)(interaction);
else if (interaction.commandName === 'join')
yield (0, queue_1.joinQueue)(interaction);
//else if (interaction.commandName === 'ready')
// await readyQueue(interaction);
else if (interaction.commandName === 'leave')
yield (0, queue_1.leaveQueue)(interaction);
else if (interaction.commandName === 'ready')
yield (0, queue_1.readyQueue)(interaction);
else if (interaction.commandName === 'queueinfo')
yield (0, queue_1.queueInfo)(interaction);
else if (interaction.commandName === 'elo')

81
dist/queue.js vendored
View File

@@ -9,8 +9,9 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.queueInfo = exports.joinQueue = exports.createQueue = void 0;
exports.queueInfo = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = void 0;
const discord_js_1 = require("discord.js");
const util_1 = require("./util");
//maps ChannelID to QueueInfo
const QUEUE = new Map();
function createQueue(interaction) {
@@ -23,15 +24,18 @@ function createQueue(interaction) {
}
let channelId = interaction.channelId;
if (QUEUE.has(channelId)) {
yield interaction.reply('There is already an active queue in this channel, type `/join` to join');
yield interaction.reply('There is already an active queue in this channel, type `/join` to join'); //and you are already in it
return;
}
let teamsize = interaction.options.getInteger('teamsize', true);
QUEUE.set(channelId, {
players: [],
players: [
member
],
initiator: member,
teamsize: interaction.options.getInteger('teamsize', true)
teamsize: teamsize
});
yield interaction.reply('Queue has been created, type `/join` to join');
yield interaction.reply(`Queue for teams of ${teamsize} has been created, and you have joined`);
});
}
exports.createQueue = createQueue;
@@ -49,12 +53,79 @@ function joinQueue(interaction) {
yield interaction.reply('There is not an active queue in this channel, type `/queue` to create one');
return;
}
if (info.players.map(m => m.id).includes(member.id)) {
yield interaction.reply('You are already in the active queue');
return;
}
console.log(JSON.stringify(member.id));
console.log(JSON.stringify(info.players.map(m => m.id)));
info.players.push(member);
QUEUE.set(channelId, info);
yield interaction.reply('Joined the queue');
});
}
exports.joinQueue = joinQueue;
function leaveQueue(interaction) {
return __awaiter(this, void 0, void 0, function* () {
console.log('COMMAND leaveQueue');
let member = interaction.member;
if (!(member instanceof discord_js_1.GuildMember)) {
yield interaction.reply('Unable to retrieve guild member information, please try again');
return;
}
let channelId = interaction.channelId;
let info = QUEUE.get(channelId);
if (!info) {
yield interaction.reply('There is not an active queue in this channel, type `/queue` to create one');
return;
}
if (!info.players.map(m => m.id).includes(member.id)) {
yield interaction.reply('You aren\'t in the active queue');
return;
}
info.players.splice(info.players.indexOf(member), 1);
QUEUE.set(channelId, info);
yield interaction.reply('Left the queue');
});
}
exports.leaveQueue = leaveQueue;
function readyQueue(interaction) {
return __awaiter(this, void 0, void 0, function* () {
console.log('COMMAND readyQueue');
let member = interaction.member;
if (!(member instanceof discord_js_1.GuildMember)) {
yield interaction.reply('Unable to retrieve guild member information, please try again');
return;
}
let channelId = interaction.channelId;
let info = QUEUE.get(channelId);
if (!info) {
yield interaction.reply('There is no active queue in this channel, type `/queue` to create one'); //and you are already in it
return;
}
let { initiator } = info;
if (member.id !== initiator.id) {
yield interaction.reply('Only the queue initiator can ready the queue');
return;
}
QUEUE.delete(channelId);
if (info.players.filter(m => m.id !== initiator.id).length === 0) {
yield interaction.reply('Nobody signed up for the queue, the queue has been reset');
return;
}
let playerlist = (0, util_1.shuffle)(info.players), teams = [];
for (let i = 0; i < playerlist.length; i += info.teamsize)
teams.push(playerlist.slice(i, i + info.teamsize));
let teamsStr = [];
teams.forEach((team, i) => {
let str = [`Team ${i + 1}`];
team.forEach(m => str.push(` ${m.user.tag}`));
teamsStr.push(str.join('\n'));
});
yield interaction.reply('```\n' + teamsStr.join('\n\n') + '\n```');
});
}
exports.readyQueue = readyQueue;
function queueInfo(interaction) {
return __awaiter(this, void 0, void 0, function* () {
console.log('COMMAND queueInfo');

24
dist/util.js vendored Normal file
View File

@@ -0,0 +1,24 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.shuffle = void 0;
/**
* shuffles an array
* https://stackoverflow.com/a/2450976/2856416
* @param array an array
* @returns an array but shuffled
*/
function shuffle(array) {
let currentIndex = array.length, randomIndex;
// While there remain elements to shuffle...
while (currentIndex != 0) {
// Pick a remaining element...
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex--;
// And swap it with the current element.
[array[currentIndex], array[randomIndex]] = [
array[randomIndex], array[currentIndex]
];
}
return array;
}
exports.shuffle = shuffle;

View File

@@ -7,9 +7,11 @@ import http from 'https';
//while names cant have spaces, the name slot in ogtitle could be shown as "No Player Name" which has spaces
const uniteApiRegex = {
//$1 = name, $2 = id
ogtitle: /Unite API - ([\w\d ]+) \((.*)\)/,
ogtitle: /unite api - ([\w\d ]+) \((.*)\)/i,
//$1 = level, $2 = rank, $3 = elo, $4 = battles, $5 = wins, $6 = win rate
ogdescription: /Pokémon Unite : Lv.(\d+) (\w+) \((\d+)\)\n Battles : (\d+)\n Wins : (\d+)\n Win Rate : (\d+)%/,
ogdescription: /pokémon unite : lv\.(\d+) (\w+) \((\d+)\)\n battles : (\d+)\n Wins : (\d+)\n win rate : (\d+)%/i,
//for non-masters (no elo)
//ogdescription: /pokémon unite : lv\.(\d+) (\w+): class (\d+) *\n battles : (\d+) *\n wins : (\d+) *\n win rate : (\d+)%/i,
}
type uniteApiData = {
@@ -151,13 +153,13 @@ export async function getPlayer(name: string): Promise<uniteApiData|null> {
export async function getPlayerInteraction(interaction: CommandInteraction): Promise<void> {
let username = interaction.options.getString('username', true);
interaction.deferReply();
await interaction.deferReply();
let data = await getPlayer(username);
if (data === null)
await interaction.reply('Unable to find user');
await interaction.editReply('Unable to find user');
else
await interaction.reply('```\n'+JSON.stringify(data, null, 2)+'\n```');
await interaction.editReply('```\n'+JSON.stringify(data, null, 2)+'\n```');
}
//await getPlayer('IanWhysp')

View File

@@ -4,7 +4,7 @@ import { Routes } from 'discord-api-types/v9';
const commands = [
{
name: 'queue',
description: 'creates a queue',
description: 'create a queue',
options: [
{
type: 4, //INTEGER
@@ -16,24 +16,28 @@ const commands = [
},
{
name: 'join',
description: 'joins the active queue'
description: 'join the active queue'
},
{
name: 'leave',
description: 'leave the active queue'
},
{
name: 'ready',
description: 'readys the queue and displays team info'
description: 'ready the queue and display team info'
},
{
name: 'queueinfo',
description: 'gets info of the current queue'
description: 'get info of the current queue'
},
{
name: 'elo',
description: 'displays your elo information',
description: 'display elo information',
options: [
{
type: 3, //STRING
name: 'username',
description: 'your in game name',
description: 'in game name',
required: true
}
]

View File

@@ -3,7 +3,7 @@ import { Client, Intents } from 'discord.js';
import * as fs from 'fs';
import { getPlayerInteraction } from './api';
import { registerCommands } from './discord';
import { createQueue, joinQueue, queueInfo } from './queue';
import { createQueue, joinQueue, leaveQueue, queueInfo, readyQueue } from './queue';
const CLIENT = new Client({ intents: [Intents.FLAGS.GUILDS] });
console.log(new Date().toISOString()+'\n\n');
@@ -28,8 +28,10 @@ CLIENT.on('interactionCreate', async interaction => {
await createQueue(interaction);
else if (interaction.commandName === 'join')
await joinQueue(interaction);
//else if (interaction.commandName === 'ready')
// await readyQueue(interaction);
else if (interaction.commandName === 'leave')
await leaveQueue(interaction);
else if (interaction.commandName === 'ready')
await readyQueue(interaction);
else if (interaction.commandName === 'queueinfo')
await queueInfo(interaction);
else if (interaction.commandName === 'elo')

View File

@@ -1,4 +1,5 @@
import { CommandInteraction, GuildMember } from "discord.js";
import { shuffle } from "./util";
type queueInfo = {
players: GuildMember[],
@@ -23,17 +24,21 @@ export async function createQueue(interaction: CommandInteraction) {
let channelId = interaction.channelId;
if (QUEUE.has(channelId)) {
await interaction.reply('There is already an active queue in this channel, type `/join` to join');
await interaction.reply('There is already an active queue in this channel, type `/join` to join'); //and you are already in it
return;
}
let teamsize = interaction.options.getInteger('teamsize', true);
QUEUE.set(channelId, {
players: [],
players: [
member
],
initiator: member,
teamsize: interaction.options.getInteger('teamsize', true)
teamsize: teamsize
});
await interaction.reply('Queue has been created, type `/join` to join');
await interaction.reply(`Queue for teams of ${teamsize} has been created, and you have joined`);
}
@@ -57,6 +62,14 @@ export async function joinQueue(interaction: CommandInteraction) {
return;
}
if (info.players.map(m=>m.id).includes(member.id)) {
await interaction.reply('You are already in the active queue');
return;
}
console.log(JSON.stringify(member.id))
console.log(JSON.stringify(info.players.map(m=>m.id)))
info.players.push(member);
QUEUE.set(channelId, info);
@@ -65,6 +78,93 @@ export async function joinQueue(interaction: CommandInteraction) {
}
export async function leaveQueue(interaction: CommandInteraction) {
console.log('COMMAND leaveQueue')
let member = interaction.member;
if (!(member instanceof GuildMember)) {
await interaction.reply('Unable to retrieve guild member information, please try again');
return;
}
let channelId = interaction.channelId;
let info = QUEUE.get(channelId);
if (!info) {
await interaction.reply('There is not an active queue in this channel, type `/queue` to create one');
return;
}
if (!info.players.map(m=>m.id).includes(member.id)) {
await interaction.reply('You aren\'t in the active queue');
return;
}
info.players.splice(info.players.indexOf(member), 1);
QUEUE.set(channelId, info);
await interaction.reply('Left the queue');
}
export async function readyQueue(interaction: CommandInteraction) {
console.log('COMMAND readyQueue');
let member = interaction.member;
if (!(member instanceof GuildMember)) {
await interaction.reply('Unable to retrieve guild member information, please try again');
return;
}
let channelId = interaction.channelId;
let info = QUEUE.get(channelId);
if (!info) {
await interaction.reply('There is no active queue in this channel, type `/queue` to create one'); //and you are already in it
return;
}
let {initiator} = info;
if (member.id !== initiator.id) {
await interaction.reply('Only the queue initiator can ready the queue');
return;
}
QUEUE.delete(channelId);
if (info.players.filter(m => m.id !== initiator.id).length === 0) {
await interaction.reply('Nobody signed up for the queue, the queue has been reset');
return;
}
let playerlist: GuildMember[] = shuffle(info.players),
teams: GuildMember[][] = [];
for (let i = 0; i < playerlist.length; i+= info.teamsize)
teams.push(playerlist.slice(i, i+info.teamsize));
let teamsStr: string[] = [];
teams.forEach((team, i) => {
let str = [`Team ${i+1}`];
team.forEach(m => str.push(` ${m.user.tag}`));
teamsStr.push(str.join('\n'));
});
await interaction.reply('```\n'+teamsStr.join('\n\n')+'\n```');
}
export async function queueInfo(interaction: CommandInteraction) {
console.log('COMMAND queueInfo')
@@ -81,6 +181,6 @@ export async function queueInfo(interaction: CommandInteraction) {
players: ${info.players.map(p => p.user.tag).join('\n ')}
initiator: ${info.initiator.user.tag}
teamsize: ${info.teamsize}
`+'```')
`+'```');
}

24
src/util.ts Normal file
View File

@@ -0,0 +1,24 @@
/**
* shuffles an array
* https://stackoverflow.com/a/2450976/2856416
* @param array an array
* @returns an array but shuffled
*/
export function shuffle(array: any[]) {
let currentIndex = array.length, randomIndex;
// While there remain elements to shuffle...
while (currentIndex != 0) {
// Pick a remaining element...
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex--;
// And swap it with the current element.
[array[currentIndex], array[randomIndex]] = [
array[randomIndex], array[currentIndex]];
}
return array;
}