cleaned up queue file
This commit is contained in:
12
dist/index.js
vendored
12
dist/index.js
vendored
@@ -48,6 +48,7 @@ CLIENT.on('ready', client => {
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CLIENT.on('interactionCreate', (interaction) => __awaiter(void 0, void 0, void 0, function* () {
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if (!interaction.isCommand())
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return;
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try {
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if (interaction.commandName === 'queue')
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yield (0, queue_1.createQueue)(interaction);
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else if (interaction.commandName === 'join')
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@@ -60,5 +61,16 @@ CLIENT.on('interactionCreate', (interaction) => __awaiter(void 0, void 0, void 0
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yield (0, queue_1.queueInfo)(interaction);
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else if (interaction.commandName === 'elo')
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yield (0, api_1.getPlayerInteraction)(interaction);
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}
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catch (e) {
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if (typeof e === 'string') {
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if (interaction.deferred || interaction.replied)
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interaction.editReply(e);
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else
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interaction.reply(e);
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}
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else
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console.error(e);
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}
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}));
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CLIENT.login(TOKEN);
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147
dist/queue.js
vendored
147
dist/queue.js
vendored
@@ -14,20 +14,40 @@ const discord_js_1 = require("discord.js");
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const util_1 = require("./util");
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//maps ChannelID to QueueInfo
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const QUEUE = new Map();
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/**
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* get the GuildMember of an interaction
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* @param interaction
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* @throws string message if it cannot be read
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* @returns member
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*/
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function getMember(interaction) {
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let member = interaction.member;
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if (!(member instanceof discord_js_1.GuildMember))
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throw 'Unable to retrieve guild member information, please try again';
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return member;
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}
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/**
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* get the queueInfo of an interaction
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* @param interaction
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* @throws string message if it does not exist
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* @returns queue info
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*/
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function getInfo(interaction) {
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let info = QUEUE.get(interaction.channelId);
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if (!info)
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throw 'There is not an active queue in this channel, type `/queue` to create one';
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return info;
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}
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/**
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* creates a queue from an interaction
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* @param interaction
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* @throws string message if it cannot be created
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*/
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function createQueue(interaction) {
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return __awaiter(this, void 0, void 0, function* () {
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console.log('COMMAND createQueue');
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let member = interaction.member;
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if (!(member instanceof discord_js_1.GuildMember)) {
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yield interaction.reply('Unable to retrieve guild member information, please try again');
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return;
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}
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let channelId = interaction.channelId;
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if (QUEUE.has(channelId)) {
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yield interaction.reply('There is already an active queue in this channel, type `/join` to join'); //and you are already in it
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return;
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}
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let teamsize = interaction.options.getInteger('teamsize', true);
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let { channelId } = interaction, member = getMember(interaction), teamsize = interaction.options.getInteger('teamsize', true);
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if (QUEUE.has(channelId))
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throw 'There is already an active queue in this channel, type `/join` to join'; //and you are already in it
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QUEUE.set(channelId, {
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players: [
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member
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@@ -39,83 +59,58 @@ function createQueue(interaction) {
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});
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}
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exports.createQueue = createQueue;
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/**
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* joins a queue from an interaction
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* @param interaction
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* @throws string message if it cannot be joined
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*/
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function joinQueue(interaction) {
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return __awaiter(this, void 0, void 0, function* () {
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console.log('COMMAND joinQueue');
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let member = interaction.member;
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if (!(member instanceof discord_js_1.GuildMember)) {
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yield interaction.reply('Unable to retrieve guild member information, please try again');
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return;
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}
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let channelId = interaction.channelId;
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let info = QUEUE.get(channelId);
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if (!info) {
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yield interaction.reply('There is not an active queue in this channel, type `/queue` to create one');
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return;
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}
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if (info.players.map(m => m.id).includes(member.id)) {
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yield interaction.reply('You are already in the active queue');
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return;
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}
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console.log(JSON.stringify(member.id));
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console.log(JSON.stringify(info.players.map(m => m.id)));
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let member = getMember(interaction), info = getInfo(interaction);
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if (info.players.map(m => m.id).includes(member.id))
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throw 'You are already in the active queue';
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info.players.push(member);
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QUEUE.set(channelId, info);
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QUEUE.set(interaction.channelId, info);
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yield interaction.reply('Joined the queue');
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});
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}
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exports.joinQueue = joinQueue;
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/**
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* leaves a queue from an interaction
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* @param interaction
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* @throws string message if it cannot be left
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*/
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function leaveQueue(interaction) {
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return __awaiter(this, void 0, void 0, function* () {
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console.log('COMMAND leaveQueue');
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let member = interaction.member;
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if (!(member instanceof discord_js_1.GuildMember)) {
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yield interaction.reply('Unable to retrieve guild member information, please try again');
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return;
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}
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let channelId = interaction.channelId;
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let info = QUEUE.get(channelId);
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if (!info) {
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yield interaction.reply('There is not an active queue in this channel, type `/queue` to create one');
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return;
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}
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if (!info.players.map(m => m.id).includes(member.id)) {
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yield interaction.reply('You aren\'t in the active queue');
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return;
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}
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let member = getMember(interaction), info = getInfo(interaction);
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if (!info.players.map(m => m.id).includes(member.id))
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throw 'You aren\'t in the active queue';
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info.players.splice(info.players.indexOf(member), 1);
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QUEUE.set(channelId, info);
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QUEUE.set(interaction.channelId, info);
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yield interaction.reply('Left the queue');
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});
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}
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exports.leaveQueue = leaveQueue;
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/**
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* readys a queue from an interaction
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* @param interaction
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* @throws string message if it cannot be readied
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*/
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function readyQueue(interaction) {
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return __awaiter(this, void 0, void 0, function* () {
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console.log('COMMAND readyQueue');
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let member = interaction.member;
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if (!(member instanceof discord_js_1.GuildMember)) {
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yield interaction.reply('Unable to retrieve guild member information, please try again');
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return;
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}
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let channelId = interaction.channelId;
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let info = QUEUE.get(channelId);
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if (!info) {
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yield interaction.reply('There is no active queue in this channel, type `/queue` to create one'); //and you are already in it
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return;
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}
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let { initiator } = info;
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if (member.id !== initiator.id) {
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yield interaction.reply('Only the queue initiator can ready the queue');
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return;
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}
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QUEUE.delete(channelId);
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if (info.players.filter(m => m.id !== initiator.id).length === 0) {
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yield interaction.reply('Nobody signed up for the queue, the queue has been reset');
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return;
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}
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let member = getMember(interaction), info = getInfo(interaction), { initiator } = info;
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if (member.id !== initiator.id)
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throw 'Only the queue initiator can ready the queue';
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//reset queue
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QUEUE.delete(interaction.channelId);
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if (info.players.filter(m => m.id !== initiator.id).length === 0)
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throw 'Nobody signed up for the queue, the queue has been reset';
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//team data
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let playerlist = (0, util_1.shuffle)(info.players), teams = [];
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//fill team data
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for (let i = 0; i < playerlist.length; i += info.teamsize)
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teams.push(playerlist.slice(i, i + info.teamsize));
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//convert teams to strings
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let teamsStr = [];
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teams.forEach((team, i) => {
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let str = [`Team ${i + 1}`];
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@@ -126,14 +121,14 @@ function readyQueue(interaction) {
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});
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}
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exports.readyQueue = readyQueue;
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/**
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* sends the queue information from an interaction
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* @param interaction
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* @throws string message if it cannot be read
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*/
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function queueInfo(interaction) {
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return __awaiter(this, void 0, void 0, function* () {
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console.log('COMMAND queueInfo');
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let channelId = interaction.channelId, info = QUEUE.get(channelId);
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if (!info) {
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yield interaction.reply('There is not an active queue in this channel, type `/queue` to create one');
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return;
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}
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let info = getInfo(interaction);
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yield interaction.reply('```' + `
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players: ${info.players.map(p => p.user.tag).join('\n ')}
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initiator: ${info.initiator.user.tag}
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13
src/index.ts
13
src/index.ts
@@ -24,6 +24,8 @@ CLIENT.on('ready', client => {
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CLIENT.on('interactionCreate', async interaction => {
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if (!interaction.isCommand()) return;
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try {
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if (interaction.commandName === 'queue')
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await createQueue(interaction);
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else if (interaction.commandName === 'join')
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@@ -36,6 +38,17 @@ CLIENT.on('interactionCreate', async interaction => {
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await queueInfo(interaction);
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else if (interaction.commandName === 'elo')
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await getPlayerInteraction(interaction);
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} catch (e) {
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if (typeof e === 'string') {
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if (interaction.deferred || interaction.replied)
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interaction.editReply(e);
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else
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interaction.reply(e);
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} else console.error(e);
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}
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});
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CLIENT.login(TOKEN);
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177
src/queue.ts
177
src/queue.ts
@@ -1,3 +1,4 @@
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import { info } from "console";
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import { CommandInteraction, GuildMember } from "discord.js";
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import { shuffle } from "./util";
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@@ -10,25 +11,49 @@ type queueInfo = {
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//maps ChannelID to QueueInfo
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const QUEUE = new Map<string, queueInfo>();
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export async function createQueue(interaction: CommandInteraction) {
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console.log('COMMAND createQueue')
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/**
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* get the GuildMember of an interaction
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* @param interaction
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* @throws string message if it cannot be read
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* @returns member
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*/
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function getMember(interaction: CommandInteraction): GuildMember {
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let member = interaction.member;
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if (!(member instanceof GuildMember)) {
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await interaction.reply('Unable to retrieve guild member information, please try again');
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return;
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if (!(member instanceof GuildMember))
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throw 'Unable to retrieve guild member information, please try again';
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return member;
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}
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let channelId = interaction.channelId;
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/**
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* get the queueInfo of an interaction
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* @param interaction
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* @throws string message if it does not exist
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* @returns queue info
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*/
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function getInfo(interaction: CommandInteraction): queueInfo {
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let info = QUEUE.get(interaction.channelId);
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if (QUEUE.has(channelId)) {
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await interaction.reply('There is already an active queue in this channel, type `/join` to join'); //and you are already in it
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return;
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if (!info)
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throw 'There is not an active queue in this channel, type `/queue` to create one';
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return info;
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}
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let teamsize = interaction.options.getInteger('teamsize', true);
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/**
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* creates a queue from an interaction
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* @param interaction
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* @throws string message if it cannot be created
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*/
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export async function createQueue(interaction: CommandInteraction) {
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let {channelId} = interaction,
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member = getMember(interaction),
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teamsize = interaction.options.getInteger('teamsize', true);
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if (QUEUE.has(channelId))
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throw 'There is already an active queue in this channel, type `/join` to join'; //and you are already in it
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QUEUE.set(channelId, {
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players: [
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@@ -42,117 +67,78 @@ export async function createQueue(interaction: CommandInteraction) {
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}
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/**
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* joins a queue from an interaction
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* @param interaction
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* @throws string message if it cannot be joined
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*/
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export async function joinQueue(interaction: CommandInteraction) {
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console.log('COMMAND joinQueue')
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let member = getMember(interaction),
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info = getInfo(interaction);
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let member = interaction.member;
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if (!(member instanceof GuildMember)) {
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await interaction.reply('Unable to retrieve guild member information, please try again');
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return;
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}
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let channelId = interaction.channelId;
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let info = QUEUE.get(channelId);
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if (!info) {
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await interaction.reply('There is not an active queue in this channel, type `/queue` to create one');
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return;
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}
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if (info.players.map(m=>m.id).includes(member.id)) {
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await interaction.reply('You are already in the active queue');
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return;
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}
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console.log(JSON.stringify(member.id))
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console.log(JSON.stringify(info.players.map(m=>m.id)))
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if (info.players.map(m=>m.id).includes(member.id))
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throw 'You are already in the active queue';
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info.players.push(member);
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QUEUE.set(channelId, info);
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QUEUE.set(interaction.channelId, info);
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await interaction.reply('Joined the queue');
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}
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/**
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* leaves a queue from an interaction
|
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* @param interaction
|
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* @throws string message if it cannot be left
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*/
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export async function leaveQueue(interaction: CommandInteraction) {
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console.log('COMMAND leaveQueue')
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let member = getMember(interaction),
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info = getInfo(interaction);
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let member = interaction.member;
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if (!(member instanceof GuildMember)) {
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await interaction.reply('Unable to retrieve guild member information, please try again');
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return;
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}
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let channelId = interaction.channelId;
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let info = QUEUE.get(channelId);
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if (!info) {
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await interaction.reply('There is not an active queue in this channel, type `/queue` to create one');
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return;
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}
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if (!info.players.map(m=>m.id).includes(member.id)) {
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await interaction.reply('You aren\'t in the active queue');
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return;
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}
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if (!info.players.map(m=>m.id).includes(member.id))
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throw 'You aren\'t in the active queue';
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info.players.splice(info.players.indexOf(member), 1);
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QUEUE.set(channelId, info);
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QUEUE.set(interaction.channelId, info);
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await interaction.reply('Left the queue');
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}
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/**
|
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* readys a queue from an interaction
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* @param interaction
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* @throws string message if it cannot be readied
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*/
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export async function readyQueue(interaction: CommandInteraction) {
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console.log('COMMAND readyQueue');
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let member = getMember(interaction),
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info = getInfo(interaction),
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{initiator} = info;
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let member = interaction.member;
|
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if (member.id !== initiator.id)
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throw 'Only the queue initiator can ready the queue';
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if (!(member instanceof GuildMember)) {
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await interaction.reply('Unable to retrieve guild member information, please try again');
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return;
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}
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//reset queue
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QUEUE.delete(interaction.channelId);
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let channelId = interaction.channelId;
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let info = QUEUE.get(channelId);
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|
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if (!info) {
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await interaction.reply('There is no active queue in this channel, type `/queue` to create one'); //and you are already in it
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return;
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}
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let {initiator} = info;
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|
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if (member.id !== initiator.id) {
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await interaction.reply('Only the queue initiator can ready the queue');
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return;
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}
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QUEUE.delete(channelId);
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if (info.players.filter(m => m.id !== initiator.id).length === 0) {
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await interaction.reply('Nobody signed up for the queue, the queue has been reset');
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return;
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}
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if (info.players.filter(m => m.id !== initiator.id).length === 0)
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throw 'Nobody signed up for the queue, the queue has been reset';
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//team data
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let playerlist: GuildMember[] = shuffle(info.players),
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teams: GuildMember[][] = [];
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//fill team data
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for (let i = 0; i < playerlist.length; i+= info.teamsize)
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teams.push(playerlist.slice(i, i+info.teamsize));
|
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|
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//convert teams to strings
|
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let teamsStr: string[] = [];
|
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|
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teams.forEach((team, i) => {
|
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let str = [`Team ${i+1}`];
|
||||
|
||||
@@ -165,17 +151,14 @@ export async function readyQueue(interaction: CommandInteraction) {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* sends the queue information from an interaction
|
||||
* @param interaction
|
||||
* @throws string message if it cannot be read
|
||||
*/
|
||||
export async function queueInfo(interaction: CommandInteraction) {
|
||||
|
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console.log('COMMAND queueInfo')
|
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|
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let channelId = interaction.channelId,
|
||||
info = QUEUE.get(channelId);
|
||||
|
||||
if (!info) {
|
||||
await interaction.reply('There is not an active queue in this channel, type `/queue` to create one');
|
||||
return;
|
||||
}
|
||||
let info = getInfo(interaction);
|
||||
|
||||
await interaction.reply('```'+`
|
||||
players: ${info.players.map(p => p.user.tag).join('\n ')}
|
||||
|
||||
Reference in New Issue
Block a user