added cancel command
This commit is contained in:
7
dist/discord.js
vendored
7
dist/discord.js
vendored
@@ -13,7 +13,8 @@ const commands = [
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type: 4,
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type: 4,
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name: 'teamsize',
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name: 'teamsize',
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description: 'size of each team',
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description: 'size of each team',
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required: true
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required: true,
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min_value: 1
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}
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}
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]
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]
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},
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},
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@@ -30,8 +31,8 @@ const commands = [
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description: 'ready the queue and display team info'
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description: 'ready the queue and display team info'
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},
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},
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{
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{
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name: 'queueinfo',
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name: 'cancel',
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description: 'get info of the current queue'
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description: 'cancels the current queue (must have the Manage Messages permission)'
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},
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},
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{
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{
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name: 'elo',
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name: 'elo',
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2
dist/index.js
vendored
2
dist/index.js
vendored
@@ -51,6 +51,8 @@ CLIENT.on('interactionCreate', async (interaction) => {
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await (0, queue_1.leaveQueue)(interaction);
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await (0, queue_1.leaveQueue)(interaction);
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else if (interaction.commandName === 'ready')
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else if (interaction.commandName === 'ready')
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await (0, queue_1.readyQueue)(interaction);
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await (0, queue_1.readyQueue)(interaction);
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else if (interaction.commandName === 'cancel')
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await (0, queue_1.cancelQueue)(interaction);
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else if (interaction.commandName === 'queueinfo')
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else if (interaction.commandName === 'queueinfo')
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await (0, queue_1.queueInfo)(interaction);
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await (0, queue_1.queueInfo)(interaction);
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else if (interaction.commandName === 'elo')
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else if (interaction.commandName === 'elo')
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51
dist/queue.js
vendored
51
dist/queue.js
vendored
@@ -1,6 +1,10 @@
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"use strict";
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"use strict";
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/* TODO
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- queue timeout
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- after 5 mins of inactivity, the queue will close
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.queueInfo = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = exports.queueContains = void 0;
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exports.queueInfo = exports.cancelQueue = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = exports.queueContains = void 0;
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const discord_js_1 = require("discord.js");
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const discord_js_1 = require("discord.js");
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const util_1 = require("./util");
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const util_1 = require("./util");
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//maps ChannelID to QueueInfo
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//maps ChannelID to QueueInfo
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@@ -17,6 +21,18 @@ function getMember(interaction) {
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throw 'Unable to retrieve guild member information, please try again';
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throw 'Unable to retrieve guild member information, please try again';
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return member;
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return member;
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}
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}
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/**
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* get the TextChannel of an interaction
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* @param interaction
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* @throws string message if it cannot be read
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* @returns member
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*/
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function getChannel(interaction) {
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let channel = interaction.channel;
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if (!(channel instanceof discord_js_1.TextChannel))
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throw 'Unable to retrieve text channel information, please try again';
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return channel;
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}
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/**
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/**
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* get the queueInfo of an interaction
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* get the queueInfo of an interaction
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* @param interaction
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* @param interaction
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@@ -29,13 +45,24 @@ function getInfo(interaction) {
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throw 'There is not an active queue in this channel, type `/queue` to create one';
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throw 'There is not an active queue in this channel, type `/queue` to create one';
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return info;
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return info;
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}
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}
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/**
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* compiles all the get functions above
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* @param interaction
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* @throws string message if it does not exist
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* @returns object containing each
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*/
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const getAll = (interaction) => ({
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member: getMember(interaction),
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channel: getChannel(interaction),
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info: getInfo(interaction)
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});
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/**
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/**
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* checks if the interaction data is already in the queue
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* checks if the interaction data is already in the queue
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* @param interaction
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* @param interaction
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* @returns boolean
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* @returns boolean
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*/
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*/
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function queueContains(interaction) {
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function queueContains(interaction) {
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let member = getMember(interaction), info = getInfo(interaction);
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let { member, info } = getAll(interaction);
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if (info.players.map(m => m.id).includes(member.id))
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if (info.players.map(m => m.id).includes(member.id))
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return true;
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return true;
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return false;
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return false;
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@@ -66,7 +93,7 @@ exports.createQueue = createQueue;
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* @throws string message if it cannot be joined
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* @throws string message if it cannot be joined
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*/
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*/
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async function joinQueue(interaction) {
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async function joinQueue(interaction) {
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let member = getMember(interaction), info = getInfo(interaction);
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let { member, info } = getAll(interaction);
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if (queueContains(interaction))
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if (queueContains(interaction))
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throw 'You are already in the active queue';
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throw 'You are already in the active queue';
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info.players.push(member);
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info.players.push(member);
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@@ -80,7 +107,7 @@ exports.joinQueue = joinQueue;
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* @throws string message if it cannot be left
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* @throws string message if it cannot be left
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*/
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*/
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async function leaveQueue(interaction) {
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async function leaveQueue(interaction) {
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let member = getMember(interaction), info = getInfo(interaction);
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let { member, info } = getAll(interaction);
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if (!queueContains(interaction))
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if (!queueContains(interaction))
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throw 'You aren\'t in the active queue';
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throw 'You aren\'t in the active queue';
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info.players.splice(info.players.indexOf(member), 1);
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info.players.splice(info.players.indexOf(member), 1);
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@@ -94,7 +121,7 @@ exports.leaveQueue = leaveQueue;
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* @throws string message if it cannot be readied
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* @throws string message if it cannot be readied
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*/
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*/
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async function readyQueue(interaction) {
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async function readyQueue(interaction) {
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let member = getMember(interaction), info = getInfo(interaction), { initiator } = info;
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let { member, info } = getAll(interaction), { initiator } = info;
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if (member.id !== initiator.id)
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if (member.id !== initiator.id)
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throw 'Only the queue initiator can ready the queue';
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throw 'Only the queue initiator can ready the queue';
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//reset queue
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//reset queue
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@@ -116,6 +143,20 @@ async function readyQueue(interaction) {
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await interaction.reply('```\n' + teamsStr.join('\n\n') + '\n```');
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await interaction.reply('```\n' + teamsStr.join('\n\n') + '\n```');
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}
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}
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exports.readyQueue = readyQueue;
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exports.readyQueue = readyQueue;
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/**
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* readys a queue from an interaction
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* @param interaction
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* @throws string message if it cannot be reset
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*/
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async function cancelQueue(interaction) {
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let { member, channel } = getAll(interaction);
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if (!member.permissionsIn(channel).has('MANAGE_MESSAGES'))
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throw 'You do not have permission to run this command';
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//reset queue
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QUEUE.delete(interaction.channelId);
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await interaction.reply('Queue has been reset');
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}
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exports.cancelQueue = cancelQueue;
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/**
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/**
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* sends the queue information from an interaction
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* sends the queue information from an interaction
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* @param interaction
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* @param interaction
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@@ -11,7 +11,8 @@ const commands = [
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type: 4, //INTEGER
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type: 4, //INTEGER
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name: 'teamsize',
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name: 'teamsize',
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description: 'size of each team',
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description: 'size of each team',
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required: true
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required: true,
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min_value: 1
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}
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}
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]
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]
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},
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},
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@@ -28,8 +29,8 @@ const commands = [
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description: 'ready the queue and display team info'
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description: 'ready the queue and display team info'
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},
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},
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{
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{
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name: 'queueinfo',
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name: 'cancel',
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description: 'get info of the current queue'
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description: 'cancels the current queue (must have the Manage Messages permission)'
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},
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},
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{
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{
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name: 'elo',
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name: 'elo',
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@@ -3,7 +3,7 @@ import { Client, Intents } from 'discord.js';
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import * as fs from 'fs';
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import * as fs from 'fs';
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import { getPlayerInteraction } from './api';
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import { getPlayerInteraction } from './api';
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import { registerCommands } from './discord';
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import { registerCommands } from './discord';
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import { createQueue, joinQueue, leaveQueue, queueInfo, readyQueue } from './queue';
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import { cancelQueue, createQueue, joinQueue, leaveQueue, queueInfo, readyQueue } from './queue';
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const CLIENT = new Client({ intents: [Intents.FLAGS.GUILDS] });
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const CLIENT = new Client({ intents: [Intents.FLAGS.GUILDS] });
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//init logs with a timestamp
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//init logs with a timestamp
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@@ -37,6 +37,8 @@ CLIENT.on('interactionCreate', async interaction => {
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await leaveQueue(interaction);
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await leaveQueue(interaction);
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else if (interaction.commandName === 'ready')
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else if (interaction.commandName === 'ready')
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await readyQueue(interaction);
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await readyQueue(interaction);
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else if (interaction.commandName === 'cancel')
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await cancelQueue(interaction);
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else if (interaction.commandName === 'queueinfo')
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else if (interaction.commandName === 'queueinfo')
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await queueInfo(interaction);
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await queueInfo(interaction);
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else if (interaction.commandName === 'elo')
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else if (interaction.commandName === 'elo')
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66
src/queue.ts
66
src/queue.ts
@@ -1,5 +1,9 @@
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import { info } from "console";
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/* TODO
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import { CommandInteraction, GuildMember } from "discord.js";
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- queue timeout
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- after 5 mins of inactivity, the queue will close
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*/
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import { CommandInteraction, GuildMember, TextChannel } from "discord.js";
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import { shuffle } from "./util";
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import { shuffle } from "./util";
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type queueInfo = {
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type queueInfo = {
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@@ -26,6 +30,21 @@ function getMember(interaction: CommandInteraction): GuildMember {
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return member;
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return member;
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}
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}
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/**
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* get the TextChannel of an interaction
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* @param interaction
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* @throws string message if it cannot be read
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* @returns member
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*/
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function getChannel(interaction: CommandInteraction): TextChannel {
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let channel = interaction.channel;
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if (!(channel instanceof TextChannel))
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throw 'Unable to retrieve text channel information, please try again';
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return channel;
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}
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/**
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/**
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* get the queueInfo of an interaction
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* get the queueInfo of an interaction
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* @param interaction
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* @param interaction
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@@ -41,6 +60,18 @@ function getInfo(interaction: CommandInteraction): queueInfo {
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return info;
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return info;
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}
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}
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/**
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* compiles all the get functions above
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* @param interaction
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* @throws string message if it does not exist
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||||||
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* @returns object containing each
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*/
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const getAll = (interaction: CommandInteraction) => ({
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member: getMember(interaction),
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channel: getChannel(interaction),
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info: getInfo(interaction)
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});
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/**
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/**
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* checks if the interaction data is already in the queue
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* checks if the interaction data is already in the queue
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* @param interaction
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* @param interaction
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@@ -48,8 +79,7 @@ function getInfo(interaction: CommandInteraction): queueInfo {
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*/
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*/
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export function queueContains(interaction: CommandInteraction): boolean {
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export function queueContains(interaction: CommandInteraction): boolean {
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let member = getMember(interaction),
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let {member, info} = getAll(interaction);
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info = getInfo(interaction);
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if (info.players.map(m=>m.id).includes(member.id))
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if (info.players.map(m=>m.id).includes(member.id))
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return true;
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return true;
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@@ -91,8 +121,7 @@ export async function createQueue(interaction: CommandInteraction) {
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*/
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*/
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export async function joinQueue(interaction: CommandInteraction) {
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export async function joinQueue(interaction: CommandInteraction) {
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let member = getMember(interaction),
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let {member, info} = getAll(interaction);
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info = getInfo(interaction);
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if (queueContains(interaction))
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if (queueContains(interaction))
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throw 'You are already in the active queue';
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throw 'You are already in the active queue';
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@@ -112,8 +141,7 @@ export async function joinQueue(interaction: CommandInteraction) {
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*/
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*/
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export async function leaveQueue(interaction: CommandInteraction) {
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export async function leaveQueue(interaction: CommandInteraction) {
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let member = getMember(interaction),
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let {member, info} = getAll(interaction);
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info = getInfo(interaction);
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if (!queueContains(interaction))
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if (!queueContains(interaction))
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throw 'You aren\'t in the active queue';
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throw 'You aren\'t in the active queue';
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@@ -133,8 +161,7 @@ export async function leaveQueue(interaction: CommandInteraction) {
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*/
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*/
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export async function readyQueue(interaction: CommandInteraction) {
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export async function readyQueue(interaction: CommandInteraction) {
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let member = getMember(interaction),
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let {member, info} = getAll(interaction),
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info = getInfo(interaction),
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{initiator} = info;
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{initiator} = info;
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if (member.id !== initiator.id)
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if (member.id !== initiator.id)
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@@ -168,6 +195,25 @@ export async function readyQueue(interaction: CommandInteraction) {
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}
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}
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/**
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* readys a queue from an interaction
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* @param interaction
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* @throws string message if it cannot be reset
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*/
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export async function cancelQueue(interaction: CommandInteraction) {
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let {member, channel} = getAll(interaction);
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if (!member.permissionsIn(channel).has('MANAGE_MESSAGES'))
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throw 'You do not have permission to run this command';
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//reset queue
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QUEUE.delete(interaction.channelId);
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await interaction.reply('Queue has been reset');
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}
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/**
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/**
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* sends the queue information from an interaction
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* sends the queue information from an interaction
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* @param interaction
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* @param interaction
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|||||||
Reference in New Issue
Block a user