added cancel command

This commit is contained in:
2022-01-31 17:39:06 -06:00
parent 50c297bfea
commit f0283145dc
6 changed files with 115 additions and 22 deletions

7
dist/discord.js vendored
View File

@@ -13,7 +13,8 @@ const commands = [
type: 4,
name: 'teamsize',
description: 'size of each team',
required: true
required: true,
min_value: 1
}
]
},
@@ -30,8 +31,8 @@ const commands = [
description: 'ready the queue and display team info'
},
{
name: 'queueinfo',
description: 'get info of the current queue'
name: 'cancel',
description: 'cancels the current queue (must have the Manage Messages permission)'
},
{
name: 'elo',

2
dist/index.js vendored
View File

@@ -51,6 +51,8 @@ CLIENT.on('interactionCreate', async (interaction) => {
await (0, queue_1.leaveQueue)(interaction);
else if (interaction.commandName === 'ready')
await (0, queue_1.readyQueue)(interaction);
else if (interaction.commandName === 'cancel')
await (0, queue_1.cancelQueue)(interaction);
else if (interaction.commandName === 'queueinfo')
await (0, queue_1.queueInfo)(interaction);
else if (interaction.commandName === 'elo')

51
dist/queue.js vendored
View File

@@ -1,6 +1,10 @@
"use strict";
/* TODO
- queue timeout
- after 5 mins of inactivity, the queue will close
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.queueInfo = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = exports.queueContains = void 0;
exports.queueInfo = exports.cancelQueue = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = exports.queueContains = void 0;
const discord_js_1 = require("discord.js");
const util_1 = require("./util");
//maps ChannelID to QueueInfo
@@ -17,6 +21,18 @@ function getMember(interaction) {
throw 'Unable to retrieve guild member information, please try again';
return member;
}
/**
* get the TextChannel of an interaction
* @param interaction
* @throws string message if it cannot be read
* @returns member
*/
function getChannel(interaction) {
let channel = interaction.channel;
if (!(channel instanceof discord_js_1.TextChannel))
throw 'Unable to retrieve text channel information, please try again';
return channel;
}
/**
* get the queueInfo of an interaction
* @param interaction
@@ -29,13 +45,24 @@ function getInfo(interaction) {
throw 'There is not an active queue in this channel, type `/queue` to create one';
return info;
}
/**
* compiles all the get functions above
* @param interaction
* @throws string message if it does not exist
* @returns object containing each
*/
const getAll = (interaction) => ({
member: getMember(interaction),
channel: getChannel(interaction),
info: getInfo(interaction)
});
/**
* checks if the interaction data is already in the queue
* @param interaction
* @returns boolean
*/
function queueContains(interaction) {
let member = getMember(interaction), info = getInfo(interaction);
let { member, info } = getAll(interaction);
if (info.players.map(m => m.id).includes(member.id))
return true;
return false;
@@ -66,7 +93,7 @@ exports.createQueue = createQueue;
* @throws string message if it cannot be joined
*/
async function joinQueue(interaction) {
let member = getMember(interaction), info = getInfo(interaction);
let { member, info } = getAll(interaction);
if (queueContains(interaction))
throw 'You are already in the active queue';
info.players.push(member);
@@ -80,7 +107,7 @@ exports.joinQueue = joinQueue;
* @throws string message if it cannot be left
*/
async function leaveQueue(interaction) {
let member = getMember(interaction), info = getInfo(interaction);
let { member, info } = getAll(interaction);
if (!queueContains(interaction))
throw 'You aren\'t in the active queue';
info.players.splice(info.players.indexOf(member), 1);
@@ -94,7 +121,7 @@ exports.leaveQueue = leaveQueue;
* @throws string message if it cannot be readied
*/
async function readyQueue(interaction) {
let member = getMember(interaction), info = getInfo(interaction), { initiator } = info;
let { member, info } = getAll(interaction), { initiator } = info;
if (member.id !== initiator.id)
throw 'Only the queue initiator can ready the queue';
//reset queue
@@ -116,6 +143,20 @@ async function readyQueue(interaction) {
await interaction.reply('```\n' + teamsStr.join('\n\n') + '\n```');
}
exports.readyQueue = readyQueue;
/**
* readys a queue from an interaction
* @param interaction
* @throws string message if it cannot be reset
*/
async function cancelQueue(interaction) {
let { member, channel } = getAll(interaction);
if (!member.permissionsIn(channel).has('MANAGE_MESSAGES'))
throw 'You do not have permission to run this command';
//reset queue
QUEUE.delete(interaction.channelId);
await interaction.reply('Queue has been reset');
}
exports.cancelQueue = cancelQueue;
/**
* sends the queue information from an interaction
* @param interaction

View File

@@ -11,7 +11,8 @@ const commands = [
type: 4, //INTEGER
name: 'teamsize',
description: 'size of each team',
required: true
required: true,
min_value: 1
}
]
},
@@ -28,8 +29,8 @@ const commands = [
description: 'ready the queue and display team info'
},
{
name: 'queueinfo',
description: 'get info of the current queue'
name: 'cancel',
description: 'cancels the current queue (must have the Manage Messages permission)'
},
{
name: 'elo',

View File

@@ -3,7 +3,7 @@ import { Client, Intents } from 'discord.js';
import * as fs from 'fs';
import { getPlayerInteraction } from './api';
import { registerCommands } from './discord';
import { createQueue, joinQueue, leaveQueue, queueInfo, readyQueue } from './queue';
import { cancelQueue, createQueue, joinQueue, leaveQueue, queueInfo, readyQueue } from './queue';
const CLIENT = new Client({ intents: [Intents.FLAGS.GUILDS] });
//init logs with a timestamp
@@ -37,6 +37,8 @@ CLIENT.on('interactionCreate', async interaction => {
await leaveQueue(interaction);
else if (interaction.commandName === 'ready')
await readyQueue(interaction);
else if (interaction.commandName === 'cancel')
await cancelQueue(interaction);
else if (interaction.commandName === 'queueinfo')
await queueInfo(interaction);
else if (interaction.commandName === 'elo')

View File

@@ -1,5 +1,9 @@
import { info } from "console";
import { CommandInteraction, GuildMember } from "discord.js";
/* TODO
- queue timeout
- after 5 mins of inactivity, the queue will close
*/
import { CommandInteraction, GuildMember, TextChannel } from "discord.js";
import { shuffle } from "./util";
type queueInfo = {
@@ -26,6 +30,21 @@ function getMember(interaction: CommandInteraction): GuildMember {
return member;
}
/**
* get the TextChannel of an interaction
* @param interaction
* @throws string message if it cannot be read
* @returns member
*/
function getChannel(interaction: CommandInteraction): TextChannel {
let channel = interaction.channel;
if (!(channel instanceof TextChannel))
throw 'Unable to retrieve text channel information, please try again';
return channel;
}
/**
* get the queueInfo of an interaction
* @param interaction
@@ -41,6 +60,18 @@ function getInfo(interaction: CommandInteraction): queueInfo {
return info;
}
/**
* compiles all the get functions above
* @param interaction
* @throws string message if it does not exist
* @returns object containing each
*/
const getAll = (interaction: CommandInteraction) => ({
member: getMember(interaction),
channel: getChannel(interaction),
info: getInfo(interaction)
});
/**
* checks if the interaction data is already in the queue
* @param interaction
@@ -48,8 +79,7 @@ function getInfo(interaction: CommandInteraction): queueInfo {
*/
export function queueContains(interaction: CommandInteraction): boolean {
let member = getMember(interaction),
info = getInfo(interaction);
let {member, info} = getAll(interaction);
if (info.players.map(m=>m.id).includes(member.id))
return true;
@@ -91,8 +121,7 @@ export async function createQueue(interaction: CommandInteraction) {
*/
export async function joinQueue(interaction: CommandInteraction) {
let member = getMember(interaction),
info = getInfo(interaction);
let {member, info} = getAll(interaction);
if (queueContains(interaction))
throw 'You are already in the active queue';
@@ -112,8 +141,7 @@ export async function joinQueue(interaction: CommandInteraction) {
*/
export async function leaveQueue(interaction: CommandInteraction) {
let member = getMember(interaction),
info = getInfo(interaction);
let {member, info} = getAll(interaction);
if (!queueContains(interaction))
throw 'You aren\'t in the active queue';
@@ -133,8 +161,7 @@ export async function leaveQueue(interaction: CommandInteraction) {
*/
export async function readyQueue(interaction: CommandInteraction) {
let member = getMember(interaction),
info = getInfo(interaction),
let {member, info} = getAll(interaction),
{initiator} = info;
if (member.id !== initiator.id)
@@ -168,6 +195,25 @@ export async function readyQueue(interaction: CommandInteraction) {
}
/**
* readys a queue from an interaction
* @param interaction
* @throws string message if it cannot be reset
*/
export async function cancelQueue(interaction: CommandInteraction) {
let {member, channel} = getAll(interaction);
if (!member.permissionsIn(channel).has('MANAGE_MESSAGES'))
throw 'You do not have permission to run this command';
//reset queue
QUEUE.delete(interaction.channelId);
await interaction.reply('Queue has been reset');
}
/**
* sends the queue information from an interaction
* @param interaction