updated lang strings
This commit is contained in:
14
dist/lang.js
vendored
14
dist/lang.js
vendored
@@ -4,8 +4,17 @@ exports.Lang = void 0;
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const LANG = {
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const LANG = {
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en: {
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en: {
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discord: {
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discord: {
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botRestart: 'The bot has just restarted, anybody previously in the queue has been reset',
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create: 'A queue for teams of {teamsize} has been created',
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close: 'Queue has been closed',
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join: 'Joined the queue',
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leave: 'Left the queue',
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error: {
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error: {
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noActiveQueue: 'There is not an active queue in this channel, type `/open` to create one'
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noQueue: 'There is not an active queue in this channel, type `/open` to create one',
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noChannel: 'Unable to find channel {channelId} for teams of {teamsize}',
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noCreate: 'There is already an active queue in this channel for teams of ${teamsize}',
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inQueue: 'You are already in the queue',
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notInQueue: 'You aren\'t in the queue'
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}
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}
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}
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}
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}
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}
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@@ -27,7 +36,7 @@ var Lang;
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* @param id ex: discord.error.noActiveQueue
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* @param id ex: discord.error.noActiveQueue
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* @returns language value, defaults to `id` parameter
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* @returns language value, defaults to `id` parameter
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*/
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*/
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function get(id) {
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function get(id, args = {}) {
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let keySpl = id.split('.').map(k => k.trim()).filter(k => k);
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let keySpl = id.split('.').map(k => k.trim()).filter(k => k);
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let finding = LANG[LANGID];
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let finding = LANG[LANGID];
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for (let key of keySpl) {
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for (let key of keySpl) {
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@@ -44,4 +53,3 @@ var Lang;
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}
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}
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Lang.get = get;
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Lang.get = get;
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})(Lang = exports.Lang || (exports.Lang = {}));
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})(Lang = exports.Lang || (exports.Lang = {}));
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debugger;
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31
dist/queue.js
vendored
31
dist/queue.js
vendored
@@ -27,6 +27,7 @@ exports.QueueCommands = exports.discordInit = void 0;
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const discord_js_1 = require("discord.js");
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const discord_js_1 = require("discord.js");
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const fs = __importStar(require("fs"));
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const fs = __importStar(require("fs"));
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const util_1 = require("./util");
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const util_1 = require("./util");
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const lang_1 = require("./lang");
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//load queues from file
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//load queues from file
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if (!fs.existsSync('./queues.json'))
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if (!fs.existsSync('./queues.json'))
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fs.writeFileSync('./queues.json', '{}');
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fs.writeFileSync('./queues.json', '{}');
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@@ -52,6 +53,7 @@ async function checkQueue(channel) {
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return;
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return;
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if (info.players.length >= info.teamsize) {
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if (info.players.length >= info.teamsize) {
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let team = info.players.splice(0, info.teamsize).map(m => m.toString());
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let team = info.players.splice(0, info.teamsize).map(m => m.toString());
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//TODO add embeds to lang.ts
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let embed = new discord_js_1.MessageEmbed()
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let embed = new discord_js_1.MessageEmbed()
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.setTitle('Team')
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.setTitle('Team')
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.setDescription(team.join('\n'));
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.setDescription(team.join('\n'));
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@@ -96,11 +98,14 @@ async function discordInit(client) {
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continue;
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continue;
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}
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}
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if (!channel || !(channel instanceof discord_js_1.TextChannel)) {
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if (!channel || !(channel instanceof discord_js_1.TextChannel)) {
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console.error(`Unable to find channel ${channelId} for teams of ${info?.teamsize}`);
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console.error(lang_1.Lang.get('discord.error.noChannel'), {
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channelId,
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teamsize: info.teamsize
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});
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Queue.remove(channelId);
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Queue.remove(channelId);
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continue;
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continue;
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}
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}
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channel.send('The bot has just restarted, anybody previously in the queue has been reset');
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channel.send(lang_1.Lang.get('discord.botRestart'));
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}
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}
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}
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}
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exports.discordInit = discordInit;
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exports.discordInit = discordInit;
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@@ -115,7 +120,7 @@ var QueueCommands;
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function getInfo(interaction) {
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function getInfo(interaction) {
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let info = QUEUE.get(interaction.channelId);
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let info = QUEUE.get(interaction.channelId);
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if (!info)
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if (!info)
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throw (0, util_1.emsg)('There is not an active queue in this channel, type `/open` to create one');
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throw (0, util_1.emsg)(lang_1.Lang.get('discord.error.noQueue'));
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return info;
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return info;
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}
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}
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/**
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/**
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@@ -150,9 +155,13 @@ var QueueCommands;
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(0, util_1.memberIsModThrow)(interaction);
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(0, util_1.memberIsModThrow)(interaction);
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let { channelId } = interaction, teamsize = interaction.options.getInteger('teamsize', true);
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let { channelId } = interaction, teamsize = interaction.options.getInteger('teamsize', true);
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if (QUEUE.has(channelId))
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if (QUEUE.has(channelId))
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throw (0, util_1.emsg)(`There is already an active queue in this channel for teams of ${QUEUE.get(channelId)?.teamsize}`);
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throw (0, util_1.emsg)(lang_1.Lang.get('discord.error.noCreate', {
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teamsize: QUEUE.get(channelId)?.teamsize
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}));
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Queue.create(channelId, teamsize);
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Queue.create(channelId, teamsize);
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interaction.reply(`A queue for teams of ${teamsize} has been started`);
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interaction.reply(lang_1.Lang.get('discord.create', {
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teamsize
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}));
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}
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}
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QueueCommands.queueCreate = queueCreate;
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QueueCommands.queueCreate = queueCreate;
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/**
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/**
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@@ -172,7 +181,7 @@ var QueueCommands;
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async function close(interaction) {
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async function close(interaction) {
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(0, util_1.memberIsModThrow)(interaction);
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(0, util_1.memberIsModThrow)(interaction);
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QUEUE.delete(interaction.channelId);
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QUEUE.delete(interaction.channelId);
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await interaction.reply('Queue has been reset');
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await interaction.reply(lang_1.Lang.get('discord.close'));
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}
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}
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QueueCommands.close = close;
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QueueCommands.close = close;
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/**
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/**
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@@ -186,7 +195,7 @@ var QueueCommands;
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.setTitle('Active Queue')
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.setTitle('Active Queue')
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.addField('Team Size', info.teamsize.toString(), true)
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.addField('Team Size', info.teamsize.toString(), true)
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.addField('Players Joined', info.players.length.toString(), true)
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.addField('Players Joined', info.players.length.toString(), true)
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.setFooter({ text: 'type /join' });
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.setFooter({ text: 'type /join' }); //TODO
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await interaction.reply({ embeds: [embed], ephemeral: true });
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await interaction.reply({ embeds: [embed], ephemeral: true });
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}
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}
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QueueCommands.queue = queue;
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QueueCommands.queue = queue;
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@@ -198,10 +207,10 @@ var QueueCommands;
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async function join(interaction) {
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async function join(interaction) {
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let { member, info, channel } = getAll(interaction);
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let { member, info, channel } = getAll(interaction);
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if (queueContains(interaction))
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if (queueContains(interaction))
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throw (0, util_1.emsg)('You are already in the queue');
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throw (0, util_1.emsg)(lang_1.Lang.get('discord.error.inQueue'));
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info.players.push(member);
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info.players.push(member);
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QUEUE.set(interaction.channelId, info);
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QUEUE.set(interaction.channelId, info);
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await interaction.reply('Joined the queue');
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await interaction.reply(lang_1.Lang.get('discord.join'));
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checkQueue(channel);
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checkQueue(channel);
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}
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}
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QueueCommands.join = join;
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QueueCommands.join = join;
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@@ -213,10 +222,10 @@ var QueueCommands;
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async function leave(interaction) {
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async function leave(interaction) {
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let { member, info } = getAll(interaction);
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let { member, info } = getAll(interaction);
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if (!queueContains(interaction))
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if (!queueContains(interaction))
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throw (0, util_1.emsg)('You aren\'t in the queue');
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throw (0, util_1.emsg)(lang_1.Lang.get('discord.error.notInQueue'));
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info.players.splice(info.players.indexOf(member), 1);
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info.players.splice(info.players.indexOf(member), 1);
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QUEUE.set(interaction.channelId, info);
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QUEUE.set(interaction.channelId, info);
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await interaction.reply('Left the queue');
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await interaction.reply(lang_1.Lang.get('discord.leave'));
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}
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}
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QueueCommands.leave = leave;
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QueueCommands.leave = leave;
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})(QueueCommands = exports.QueueCommands || (exports.QueueCommands = {}));
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})(QueueCommands = exports.QueueCommands || (exports.QueueCommands = {}));
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13
src/lang.ts
13
src/lang.ts
@@ -4,8 +4,17 @@ type LangObjWhold = { [langid:string]: LangObj }
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const LANG: LangObjWhold = {
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const LANG: LangObjWhold = {
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en: {
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en: {
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discord: {
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discord: {
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botRestart: 'The bot has just restarted, anybody previously in the queue has been reset',
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create: 'A queue for teams of {teamsize} has been created',
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close: 'Queue has been closed',
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join: 'Joined the queue',
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leave: 'Left the queue',
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error: {
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error: {
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noActiveQueue: 'There is not an active queue in this channel, type `/open` to create one'
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noQueue: 'There is not an active queue in this channel, type `/open` to create one',
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noChannel: 'Unable to find channel {channelId} for teams of {teamsize}',
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noCreate: 'There is already an active queue in this channel for teams of ${teamsize}',
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inQueue: 'You are already in the queue',
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notInQueue: 'You aren\'t in the queue'
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}
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}
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}
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}
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}
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}
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@@ -29,7 +38,7 @@ export namespace Lang {
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* @param id ex: discord.error.noActiveQueue
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* @param id ex: discord.error.noActiveQueue
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* @returns language value, defaults to `id` parameter
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* @returns language value, defaults to `id` parameter
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*/
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*/
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export function get(id: string): string {//discord.error.noActiveQueue
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export function get(id: string, args: {[keys: string]: any} = {}): string {//discord.error.noActiveQueue
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let keySpl = id.split('.').map(k => k.trim()).filter(k => k);
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let keySpl = id.split('.').map(k => k.trim()).filter(k => k);
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31
src/queue.ts
31
src/queue.ts
@@ -6,6 +6,7 @@ join message should contain your current position in the queue, editing it to ke
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import { Client, CommandInteraction, GuildMember, MessageEmbed, TextChannel } from "discord.js";
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import { Client, CommandInteraction, GuildMember, MessageEmbed, TextChannel } from "discord.js";
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import * as fs from 'fs';
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import * as fs from 'fs';
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import { emsg, getChannel, getMember, memberIsModThrow, queueInfo, queueInfoBase } from "./util";
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import { emsg, getChannel, getMember, memberIsModThrow, queueInfo, queueInfoBase } from "./util";
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import { Lang } from './lang';
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//load queues from file
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//load queues from file
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if (!fs.existsSync('./queues.json'))
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if (!fs.existsSync('./queues.json'))
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@@ -48,6 +49,7 @@ async function checkQueue(channel: TextChannel) {
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let team = info.players.splice(0, info.teamsize).map(m => m.toString());
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let team = info.players.splice(0, info.teamsize).map(m => m.toString());
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//TODO add embeds to lang.ts
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let embed = new MessageEmbed()
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let embed = new MessageEmbed()
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.setTitle('Team')
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.setTitle('Team')
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.setDescription(team.join('\n'));
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.setDescription(team.join('\n'));
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@@ -102,12 +104,15 @@ export async function discordInit(client: Client) {
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}
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}
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if (!channel || !(channel instanceof TextChannel)) {
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if (!channel || !(channel instanceof TextChannel)) {
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console.error(`Unable to find channel ${channelId} for teams of ${info?.teamsize}`);
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console.error(Lang.get('discord.error.noChannel'), {
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channelId,
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teamsize: info.teamsize
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});
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Queue.remove(channelId);
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Queue.remove(channelId);
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continue;
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continue;
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}
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}
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channel.send('The bot has just restarted, anybody previously in the queue has been reset');
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channel.send(Lang.get('discord.botRestart'));
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}
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}
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@@ -124,7 +129,7 @@ export namespace QueueCommands {
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let info = QUEUE.get(interaction.channelId);
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let info = QUEUE.get(interaction.channelId);
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if (!info)
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if (!info)
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throw emsg('There is not an active queue in this channel, type `/open` to create one');
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throw emsg(Lang.get('discord.error.noQueue'));
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return info;
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return info;
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}
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}
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@@ -169,11 +174,15 @@ export namespace QueueCommands {
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teamsize = interaction.options.getInteger('teamsize', true);
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teamsize = interaction.options.getInteger('teamsize', true);
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if (QUEUE.has(channelId))
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if (QUEUE.has(channelId))
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throw emsg(`There is already an active queue in this channel for teams of ${QUEUE.get(channelId)?.teamsize}`);
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throw emsg(Lang.get('discord.error.noCreate', {
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teamsize: QUEUE.get(channelId)?.teamsize
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}));
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Queue.create(channelId, teamsize);
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Queue.create(channelId, teamsize);
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interaction.reply(`A queue for teams of ${teamsize} has been started`)
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interaction.reply(Lang.get('discord.create', {
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teamsize
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}))
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}
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}
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@@ -198,7 +207,7 @@ export namespace QueueCommands {
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QUEUE.delete(interaction.channelId);
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QUEUE.delete(interaction.channelId);
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await interaction.reply('Queue has been reset');
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await interaction.reply(Lang.get('discord.close'));
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}
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}
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@@ -215,7 +224,7 @@ export namespace QueueCommands {
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.setTitle('Active Queue')
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.setTitle('Active Queue')
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.addField('Team Size', info.teamsize.toString(), true)
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.addField('Team Size', info.teamsize.toString(), true)
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.addField('Players Joined', info.players.length.toString(), true)
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.addField('Players Joined', info.players.length.toString(), true)
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.setFooter({text: 'type /join'});
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.setFooter({text: 'type /join'}); //TODO
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await interaction.reply({embeds: [embed], ephemeral: true});
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await interaction.reply({embeds: [embed], ephemeral: true});
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@@ -231,13 +240,13 @@ export namespace QueueCommands {
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let {member, info, channel} = getAll(interaction);
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let {member, info, channel} = getAll(interaction);
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if (queueContains(interaction))
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if (queueContains(interaction))
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throw emsg('You are already in the queue');
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throw emsg(Lang.get('discord.error.inQueue'));
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info.players.push(member);
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info.players.push(member);
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QUEUE.set(interaction.channelId, info);
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QUEUE.set(interaction.channelId, info);
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await interaction.reply('Joined the queue');
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await interaction.reply(Lang.get('discord.join'));
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checkQueue(channel);
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checkQueue(channel);
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@@ -253,13 +262,13 @@ export namespace QueueCommands {
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let {member, info} = getAll(interaction);
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let {member, info} = getAll(interaction);
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if (!queueContains(interaction))
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if (!queueContains(interaction))
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throw emsg('You aren\'t in the queue');
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throw emsg(Lang.get('discord.error.notInQueue'));
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info.players.splice(info.players.indexOf(member), 1);
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info.players.splice(info.players.indexOf(member), 1);
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QUEUE.set(interaction.channelId, info);
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QUEUE.set(interaction.channelId, info);
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await interaction.reply('Left the queue');
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await interaction.reply(Lang.get('discord.leave'));
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}
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}
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