improved messages and general cleanup
This commit is contained in:
34
dist/api.js
vendored
34
dist/api.js
vendored
@@ -24,7 +24,9 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.getPlayerInteraction = exports.getPlayer = void 0;
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const cheerio = __importStar(require("cheerio"));
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const discord_js_1 = require("discord.js");
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const https_1 = __importDefault(require("https"));
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const util_1 = require("./util");
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const uniteApiRegex = {
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//$1 = name, $2 = id
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ogtitle: /unite api - (.+) \((.*)\)/i,
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@@ -68,11 +70,14 @@ function getHTML(name) {
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* interprets the html from getHTML()
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* @param name name of player
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* @returns player data from site
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* @throws errorMessage class if the request fails
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*/
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function readHTML(html) {
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let metaElems = cheerio.load(html)('meta').toArray(), foundData = {
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let $ = cheerio.load(html);
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let metaElems = $('meta').toArray(), foundData = {
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name: "",
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id: "",
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avatar: "",
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level: "",
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rank: "",
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elo: null,
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@@ -102,7 +107,7 @@ function readHTML(html) {
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extraLines.push(line);
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}
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if (!lines.length)
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throw 'Unable to read data, please try again';
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throw (0, util_1.emsg)('Unable to read data, please try again');
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//bring the first lines removed back into the data
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lines = [
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...lines,
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@@ -116,7 +121,7 @@ function readHTML(html) {
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if (regex[0].test(line)) { //is master/has elo
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let regexData = line.match(regex[0]);
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if (!regexData || regexData.length < 4)
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throw 'Unable to read data, please try again';
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throw (0, util_1.emsg)('Unable to read data, please try again');
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foundData.level = regexData[1];
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foundData.rank = regexData[2];
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foundData.elo = regexData[3];
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@@ -124,7 +129,7 @@ function readHTML(html) {
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else { //is not master/has a class
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let regexData = line.match(regex[1]);
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if (!regexData || regexData.length < 4)
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throw 'Unable to read data, please try again';
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throw (0, util_1.emsg)('Unable to read data, please try again');
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foundData.level = regexData[1];
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foundData.rank = regexData[2];
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foundData.class = regexData[3];
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@@ -148,6 +153,8 @@ function readHTML(html) {
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});
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}
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});
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foundData.avatar = $('.player-card-image img').attr('src') || "";
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foundData.avatar = foundData.avatar.replace('../', 'https://uniteapi.dev/');
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return foundData;
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}
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/**
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@@ -173,17 +180,32 @@ async function getPlayer(name) {
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return null;
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}
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exports.getPlayer = getPlayer;
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async function sendPlayerEmbed(interaction, data) {
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let embed = new discord_js_1.MessageEmbed()
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.setTitle(`${data.name} (${data.id})`)
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.setURL(`https://uniteapi.dev/p/${encodeURIComponent(data.name)}`)
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.setTimestamp()
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.setThumbnail(data.avatar)
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.setDescription(`Level ${data.level}
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${data.rank} ${data.elo ? `(${data.elo})` : `Class ${data.class}`}
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**Battles** ${data.battles}
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**Wins** ${data.wins}
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**Win Rate** ${data.winrate}`);
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await interaction.editReply({ embeds: [embed] });
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}
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/**
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* calls getPlayer() with the name from the interaction
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* @param interaction discord interaction
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* @throws errorMessage class if the user cannot be found
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*/
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async function getPlayerInteraction(interaction) {
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let username = interaction.options.getString('username', true);
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await interaction.deferReply();
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let data = await getPlayer(username);
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if (data === null)
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await interaction.editReply('Unable to find user');
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throw (0, util_1.emsg)('Unable to find user');
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else
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await interaction.editReply('```\n' + JSON.stringify(data, null, 2) + '\n```');
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sendPlayerEmbed(interaction, data);
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}
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exports.getPlayerInteraction = getPlayerInteraction;
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6
dist/discord.js
vendored
6
dist/discord.js
vendored
@@ -35,13 +35,13 @@ const commands = [
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description: 'cancels the current queue (must have the Manage Messages permission)'
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},
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{
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name: 'elo',
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description: 'display elo information',
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name: 'player',
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description: 'display player information',
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options: [
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{
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type: 3,
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name: 'username',
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description: 'in game name',
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description: 'in game name or UniteApi short link',
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required: true
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}
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]
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14
dist/index.js
vendored
14
dist/index.js
vendored
@@ -24,6 +24,7 @@ const fs = __importStar(require("fs"));
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const api_1 = require("./api");
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const discord_1 = require("./discord");
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const queue_1 = require("./queue");
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const util_1 = require("./util");
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const CLIENT = new discord_js_1.Client({ intents: [discord_js_1.Intents.FLAGS.GUILDS] });
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//init logs with a timestamp
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console.log(new Date().toISOString() + '\n\n');
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@@ -53,17 +54,18 @@ CLIENT.on('interactionCreate', async (interaction) => {
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await (0, queue_1.readyQueue)(interaction);
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else if (interaction.commandName === 'cancel')
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await (0, queue_1.cancelQueue)(interaction);
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else if (interaction.commandName === 'queueinfo')
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await (0, queue_1.queueInfo)(interaction);
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else if (interaction.commandName === 'elo')
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else if (interaction.commandName === 'player')
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await (0, api_1.getPlayerInteraction)(interaction);
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}
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catch (e) {
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if (typeof e === 'string') {
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if (e instanceof util_1.errorMessage) {
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if (interaction.deferred || interaction.replied)
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interaction.editReply(e);
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interaction.editReply(e.msg);
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else
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interaction.reply(e);
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interaction.reply({
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content: e.msg,
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ephemeral: e.ephemeral
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});
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}
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else
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console.error(e);
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181
dist/queue.js
vendored
181
dist/queue.js
vendored
@@ -1,186 +1,189 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.queueInfo = exports.cancelQueue = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = exports.queueContains = void 0;
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exports.cancelQueue = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = exports.queueContains = exports.getAll = exports.getInfo = void 0;
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const discord_js_1 = require("discord.js");
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const util_1 = require("./util");
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//maps ChannelID to QueueInfo
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const QUEUE = new Map();
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/**
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* creates the timeout for the queue
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* @param interaction
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* @returns time timeout identifier
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*/
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function setQueueTimeout(interaction) {
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let channel = getChannel(interaction);
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return setTimeout(() => {
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QUEUE.delete(channel.id);
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channel.send('Queue has been reset due to inactivity');
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}, 5 * 60 * 1000); //5 minutes
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}
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/**
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* get the GuildMember of an interaction
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* @param interaction
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* @throws string message if it cannot be read
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* @returns member
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*/
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function getMember(interaction) {
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let member = interaction.member;
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if (!(member instanceof discord_js_1.GuildMember))
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throw 'Unable to retrieve guild member information, please try again';
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return member;
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}
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/**
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* get the TextChannel of an interaction
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* @param interaction
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* @throws string message if it cannot be read
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* @returns member
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*/
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function getChannel(interaction) {
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let channel = interaction.channel;
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if (!(channel instanceof discord_js_1.TextChannel))
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throw 'Unable to retrieve text channel information, please try again';
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return channel;
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}
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/**
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* get the queueInfo of an interaction
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* @param interaction
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* @throws string message if it does not exist
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* @throws errorMessage class if it does not exist
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* @returns queue info
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*/
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function getInfo(interaction) {
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let info = QUEUE.get(interaction.channelId);
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if (!info)
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throw 'There is not an active queue in this channel, type `/queue` to create one';
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throw (0, util_1.emsg)('There is not an active queue in this channel, type `/queue` to create one');
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return info;
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}
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exports.getInfo = getInfo;
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/**
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* compiles all the get functions above
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* @param interaction
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* @throws string message if it does not exist
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* @throws if another get function throws
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* @returns object containing each
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*/
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const getAll = (interaction) => ({
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member: getMember(interaction),
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channel: getChannel(interaction),
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member: (0, util_1.getMember)(interaction),
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channel: (0, util_1.getChannel)(interaction),
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info: getInfo(interaction)
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});
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exports.getAll = getAll;
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/**
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* checks if the interaction data is already in the queue
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* @param interaction
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* @returns boolean
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*/
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function queueContains(interaction) {
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let { member, info } = getAll(interaction);
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let { member, info } = (0, exports.getAll)(interaction);
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if (info.players.map(m => m.id).includes(member.id))
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return true;
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return false;
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}
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exports.queueContains = queueContains;
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/**
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* creates the timeout for the queue
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* @param interaction
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* @returns time timeout identifier
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*/
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function setQueueTimeout(interaction) {
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let channel = (0, util_1.getChannel)(interaction);
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return setTimeout(() => {
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clearQueue(interaction);
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channel.send('Queue has been reset due to inactivity');
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}, 5 * 60 * 1000); //5 minutes
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}
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/**
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* updates the rich embed for the current queue
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* @param interaction
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*/
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async function sendQueueEmbed(interaction, closed = false) {
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let info = getInfo(interaction), origInteraction = info.initiator.interaction;
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let embed = new discord_js_1.MessageEmbed()
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.setTitle('Queue')
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.setAuthor({
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name: info.initiator.member.displayName,
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iconURL: info.initiator.member.displayAvatarURL({ dynamic: true })
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})
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.addField('Team Size', info.teamsize.toString(), true)
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.addField('Players Joined', info.players.length.toString(), true)
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.setFooter({ text: closed ? 'queue is finished' : 'type /join' });
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if (origInteraction.deferred || origInteraction.replied)
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await origInteraction.editReply({ embeds: [embed] });
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else
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await origInteraction.reply({ embeds: [embed] });
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}
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/**
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* sends the list of teams
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* @param interaction
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*/
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async function sendTeamsEmbed(interaction, teams) {
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let embed = new discord_js_1.MessageEmbed()
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.setTitle('Teams');
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teams.forEach((team, i) => {
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team.map(m => m.user.tag);
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embed.addField(`Title ${i + 1}`, team.join('\n'));
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});
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interaction.reply({ embeds: [embed] });
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}
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/**
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* sends the list of teams
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* @param interaction
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*/
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async function clearQueue(interaction) {
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let info = getInfo(interaction);
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sendQueueEmbed(interaction, true);
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clearTimeout(info.timeout);
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QUEUE.delete(interaction.channelId);
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}
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/**
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* creates a queue from an interaction
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* @param interaction
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* @throws string message if it cannot be created
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* @throws errorMessage class if it cannot be created
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*/
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async function createQueue(interaction) {
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let member = getMember(interaction), { channelId } = interaction, teamsize = interaction.options.getInteger('teamsize', true);
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let member = (0, util_1.getMember)(interaction), { channelId } = interaction, teamsize = interaction.options.getInteger('teamsize', true);
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if (QUEUE.has(channelId))
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throw 'There is already an active queue in this channel, ' + (queueContains(interaction) ? 'and you are already in it' : 'type `/join` to join'); //and you are already in it
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throw (0, util_1.emsg)('There is already an active queue in this channel, ' + (queueContains(interaction) ? 'and you are already in it' : 'type `/join` to join'));
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QUEUE.set(channelId, {
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players: [
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member
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],
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initiator: member,
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initiator: {
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interaction,
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member
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},
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teamsize: teamsize,
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timeout: setQueueTimeout(interaction)
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});
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await interaction.reply(`Queue for teams of ${teamsize} has been created, and you have joined`);
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sendQueueEmbed(interaction);
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}
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exports.createQueue = createQueue;
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/**
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* joins a queue from an interaction
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* @param interaction
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* @throws string message if it cannot be joined
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* @throws errorMessage class if it cannot be joined
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*/
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async function joinQueue(interaction) {
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let { member, info } = getAll(interaction);
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let { member, info } = (0, exports.getAll)(interaction);
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if (queueContains(interaction))
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throw 'You are already in the active queue';
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throw (0, util_1.emsg)('You are already in the active queue');
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info.players.push(member);
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clearTimeout(info.timeout);
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info.timeout = setQueueTimeout(interaction);
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QUEUE.set(interaction.channelId, info);
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sendQueueEmbed(interaction);
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await interaction.reply('Joined the queue');
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}
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exports.joinQueue = joinQueue;
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/**
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* leaves a queue from an interaction
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* @param interaction
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* @throws string message if it cannot be left
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* @throws errorMessage class if it cannot be left
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*/
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async function leaveQueue(interaction) {
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let { member, info } = getAll(interaction);
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let { member, info } = (0, exports.getAll)(interaction);
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if (!queueContains(interaction))
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throw 'You aren\'t in the active queue';
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throw (0, util_1.emsg)('You aren\'t in the active queue');
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info.players.splice(info.players.indexOf(member), 1);
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clearTimeout(info.timeout);
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info.timeout = setQueueTimeout(interaction);
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QUEUE.set(interaction.channelId, info);
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sendQueueEmbed(interaction);
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await interaction.reply('Left the queue');
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}
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exports.leaveQueue = leaveQueue;
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/**
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* readys a queue from an interaction
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* @param interaction
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* @throws string message if it cannot be readied
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* @throws errorMessage class if it cannot be readied
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*/
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async function readyQueue(interaction) {
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let { member, info } = getAll(interaction), { initiator } = info;
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if (member.id !== initiator.id)
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throw 'Only the queue initiator can ready the queue';
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//reset queue
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QUEUE.delete(interaction.channelId);
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if (info.players.filter(m => m.id !== initiator.id).length === 0)
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throw 'Nobody signed up for the queue, the queue has been reset';
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let { member, info } = (0, exports.getAll)(interaction), { initiator } = info;
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if (member.id !== initiator.member.id)
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throw (0, util_1.emsg)('Only the queue initiator can ready the queue');
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clearQueue(interaction);
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if (info.players.filter(m => m.id !== initiator.member.id).length === 0)
|
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throw (0, util_1.emsg)('Nobody signed up for the queue, the queue has been reset');
|
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//team data
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let playerlist = (0, util_1.shuffle)(info.players), teams = [];
|
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//fill team data
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for (let i = 0; i < playerlist.length; i += info.teamsize)
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teams.push(playerlist.slice(i, i + info.teamsize));
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//convert teams to strings
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let teamsStr = [];
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teams.forEach((team, i) => {
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let str = [`Team ${i + 1}`];
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team.forEach(m => str.push(` ${m.user.tag}`));
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teamsStr.push(str.join('\n'));
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});
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await interaction.reply('```\n' + teamsStr.join('\n\n') + '\n```');
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sendTeamsEmbed(interaction, teams);
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}
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exports.readyQueue = readyQueue;
|
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/**
|
||||
* readys a queue from an interaction
|
||||
* @param interaction
|
||||
* @throws string message if it cannot be reset
|
||||
* @throws errorMessage class if it cannot be reset
|
||||
*/
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async function cancelQueue(interaction) {
|
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let { member, channel } = getAll(interaction);
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let { info, member, channel } = (0, exports.getAll)(interaction);
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if (!member.permissionsIn(channel).has('MANAGE_MESSAGES'))
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throw 'You do not have permission to run this command';
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//reset queue
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QUEUE.delete(interaction.channelId);
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throw (0, util_1.emsg)('You do not have permission to run this command');
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clearQueue(interaction);
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await interaction.reply('Queue has been reset');
|
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}
|
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exports.cancelQueue = cancelQueue;
|
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/**
|
||||
* sends the queue information from an interaction
|
||||
* @param interaction
|
||||
* @throws string message if it cannot be read
|
||||
*/
|
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async function queueInfo(interaction) {
|
||||
let info = getInfo(interaction);
|
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await interaction.reply('```' + `
|
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players: ${info.players.map(p => p.user.tag).join('\n ')}
|
||||
initiator: ${info.initiator.user.tag}
|
||||
teamsize: ${info.teamsize}
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` + '```');
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}
|
||||
exports.queueInfo = queueInfo;
|
||||
|
||||
44
dist/util.js
vendored
44
dist/util.js
vendored
@@ -1,6 +1,7 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
exports.shuffle = void 0;
|
||||
exports.getChannel = exports.getMember = exports.emsg = exports.errorMessage = exports.shuffle = void 0;
|
||||
const discord_js_1 = require("discord.js");
|
||||
/**
|
||||
* shuffles an array
|
||||
* https://stackoverflow.com/a/2450976/2856416
|
||||
@@ -22,3 +23,44 @@ function shuffle(array) {
|
||||
return array;
|
||||
}
|
||||
exports.shuffle = shuffle;
|
||||
class errorMessage {
|
||||
constructor(msg, ephemeral = true) {
|
||||
this.msg = msg;
|
||||
this.ephemeral = ephemeral;
|
||||
}
|
||||
}
|
||||
exports.errorMessage = errorMessage;
|
||||
/**
|
||||
* a simple class to contain an error message and related data
|
||||
* @param msg error message
|
||||
* @param ephemeral (default=true)
|
||||
* @returns new errorMessage
|
||||
*/
|
||||
const emsg = (msg, ephemeral = true) => new errorMessage(msg, ephemeral);
|
||||
exports.emsg = emsg;
|
||||
/**
|
||||
* get the GuildMember of an interaction
|
||||
* @param interaction
|
||||
* @throws errorMessage class if it cannot be read
|
||||
* @returns member
|
||||
*/
|
||||
function getMember(interaction) {
|
||||
let member = interaction.member;
|
||||
if (!(member instanceof discord_js_1.GuildMember))
|
||||
throw (0, exports.emsg)('Unable to retrieve guild member information, please try again');
|
||||
return member;
|
||||
}
|
||||
exports.getMember = getMember;
|
||||
/**
|
||||
* get the TextChannel of an interaction
|
||||
* @param interaction
|
||||
* @throws errorMessage class if it cannot be read
|
||||
* @returns member
|
||||
*/
|
||||
function getChannel(interaction) {
|
||||
let channel = interaction.channel;
|
||||
if (!(channel instanceof discord_js_1.TextChannel))
|
||||
throw (0, exports.emsg)('Unable to retrieve text channel information, please try again');
|
||||
return channel;
|
||||
}
|
||||
exports.getChannel = getChannel;
|
||||
|
||||
Reference in New Issue
Block a user