improved messages and general cleanup

This commit is contained in:
2022-01-31 19:33:39 -06:00
parent 00d04c787d
commit fe866050d5
10 changed files with 383 additions and 228 deletions

181
dist/queue.js vendored
View File

@@ -1,186 +1,189 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.queueInfo = exports.cancelQueue = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = exports.queueContains = void 0;
exports.cancelQueue = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = exports.queueContains = exports.getAll = exports.getInfo = void 0;
const discord_js_1 = require("discord.js");
const util_1 = require("./util");
//maps ChannelID to QueueInfo
const QUEUE = new Map();
/**
* creates the timeout for the queue
* @param interaction
* @returns time timeout identifier
*/
function setQueueTimeout(interaction) {
let channel = getChannel(interaction);
return setTimeout(() => {
QUEUE.delete(channel.id);
channel.send('Queue has been reset due to inactivity');
}, 5 * 60 * 1000); //5 minutes
}
/**
* get the GuildMember of an interaction
* @param interaction
* @throws string message if it cannot be read
* @returns member
*/
function getMember(interaction) {
let member = interaction.member;
if (!(member instanceof discord_js_1.GuildMember))
throw 'Unable to retrieve guild member information, please try again';
return member;
}
/**
* get the TextChannel of an interaction
* @param interaction
* @throws string message if it cannot be read
* @returns member
*/
function getChannel(interaction) {
let channel = interaction.channel;
if (!(channel instanceof discord_js_1.TextChannel))
throw 'Unable to retrieve text channel information, please try again';
return channel;
}
/**
* get the queueInfo of an interaction
* @param interaction
* @throws string message if it does not exist
* @throws errorMessage class if it does not exist
* @returns queue info
*/
function getInfo(interaction) {
let info = QUEUE.get(interaction.channelId);
if (!info)
throw 'There is not an active queue in this channel, type `/queue` to create one';
throw (0, util_1.emsg)('There is not an active queue in this channel, type `/queue` to create one');
return info;
}
exports.getInfo = getInfo;
/**
* compiles all the get functions above
* @param interaction
* @throws string message if it does not exist
* @throws if another get function throws
* @returns object containing each
*/
const getAll = (interaction) => ({
member: getMember(interaction),
channel: getChannel(interaction),
member: (0, util_1.getMember)(interaction),
channel: (0, util_1.getChannel)(interaction),
info: getInfo(interaction)
});
exports.getAll = getAll;
/**
* checks if the interaction data is already in the queue
* @param interaction
* @returns boolean
*/
function queueContains(interaction) {
let { member, info } = getAll(interaction);
let { member, info } = (0, exports.getAll)(interaction);
if (info.players.map(m => m.id).includes(member.id))
return true;
return false;
}
exports.queueContains = queueContains;
/**
* creates the timeout for the queue
* @param interaction
* @returns time timeout identifier
*/
function setQueueTimeout(interaction) {
let channel = (0, util_1.getChannel)(interaction);
return setTimeout(() => {
clearQueue(interaction);
channel.send('Queue has been reset due to inactivity');
}, 5 * 60 * 1000); //5 minutes
}
/**
* updates the rich embed for the current queue
* @param interaction
*/
async function sendQueueEmbed(interaction, closed = false) {
let info = getInfo(interaction), origInteraction = info.initiator.interaction;
let embed = new discord_js_1.MessageEmbed()
.setTitle('Queue')
.setAuthor({
name: info.initiator.member.displayName,
iconURL: info.initiator.member.displayAvatarURL({ dynamic: true })
})
.addField('Team Size', info.teamsize.toString(), true)
.addField('Players Joined', info.players.length.toString(), true)
.setFooter({ text: closed ? 'queue is finished' : 'type /join' });
if (origInteraction.deferred || origInteraction.replied)
await origInteraction.editReply({ embeds: [embed] });
else
await origInteraction.reply({ embeds: [embed] });
}
/**
* sends the list of teams
* @param interaction
*/
async function sendTeamsEmbed(interaction, teams) {
let embed = new discord_js_1.MessageEmbed()
.setTitle('Teams');
teams.forEach((team, i) => {
team.map(m => m.user.tag);
embed.addField(`Title ${i + 1}`, team.join('\n'));
});
interaction.reply({ embeds: [embed] });
}
/**
* sends the list of teams
* @param interaction
*/
async function clearQueue(interaction) {
let info = getInfo(interaction);
sendQueueEmbed(interaction, true);
clearTimeout(info.timeout);
QUEUE.delete(interaction.channelId);
}
/**
* creates a queue from an interaction
* @param interaction
* @throws string message if it cannot be created
* @throws errorMessage class if it cannot be created
*/
async function createQueue(interaction) {
let member = getMember(interaction), { channelId } = interaction, teamsize = interaction.options.getInteger('teamsize', true);
let member = (0, util_1.getMember)(interaction), { channelId } = interaction, teamsize = interaction.options.getInteger('teamsize', true);
if (QUEUE.has(channelId))
throw 'There is already an active queue in this channel, ' + (queueContains(interaction) ? 'and you are already in it' : 'type `/join` to join'); //and you are already in it
throw (0, util_1.emsg)('There is already an active queue in this channel, ' + (queueContains(interaction) ? 'and you are already in it' : 'type `/join` to join'));
QUEUE.set(channelId, {
players: [
member
],
initiator: member,
initiator: {
interaction,
member
},
teamsize: teamsize,
timeout: setQueueTimeout(interaction)
});
await interaction.reply(`Queue for teams of ${teamsize} has been created, and you have joined`);
sendQueueEmbed(interaction);
}
exports.createQueue = createQueue;
/**
* joins a queue from an interaction
* @param interaction
* @throws string message if it cannot be joined
* @throws errorMessage class if it cannot be joined
*/
async function joinQueue(interaction) {
let { member, info } = getAll(interaction);
let { member, info } = (0, exports.getAll)(interaction);
if (queueContains(interaction))
throw 'You are already in the active queue';
throw (0, util_1.emsg)('You are already in the active queue');
info.players.push(member);
clearTimeout(info.timeout);
info.timeout = setQueueTimeout(interaction);
QUEUE.set(interaction.channelId, info);
sendQueueEmbed(interaction);
await interaction.reply('Joined the queue');
}
exports.joinQueue = joinQueue;
/**
* leaves a queue from an interaction
* @param interaction
* @throws string message if it cannot be left
* @throws errorMessage class if it cannot be left
*/
async function leaveQueue(interaction) {
let { member, info } = getAll(interaction);
let { member, info } = (0, exports.getAll)(interaction);
if (!queueContains(interaction))
throw 'You aren\'t in the active queue';
throw (0, util_1.emsg)('You aren\'t in the active queue');
info.players.splice(info.players.indexOf(member), 1);
clearTimeout(info.timeout);
info.timeout = setQueueTimeout(interaction);
QUEUE.set(interaction.channelId, info);
sendQueueEmbed(interaction);
await interaction.reply('Left the queue');
}
exports.leaveQueue = leaveQueue;
/**
* readys a queue from an interaction
* @param interaction
* @throws string message if it cannot be readied
* @throws errorMessage class if it cannot be readied
*/
async function readyQueue(interaction) {
let { member, info } = getAll(interaction), { initiator } = info;
if (member.id !== initiator.id)
throw 'Only the queue initiator can ready the queue';
//reset queue
QUEUE.delete(interaction.channelId);
if (info.players.filter(m => m.id !== initiator.id).length === 0)
throw 'Nobody signed up for the queue, the queue has been reset';
let { member, info } = (0, exports.getAll)(interaction), { initiator } = info;
if (member.id !== initiator.member.id)
throw (0, util_1.emsg)('Only the queue initiator can ready the queue');
clearQueue(interaction);
if (info.players.filter(m => m.id !== initiator.member.id).length === 0)
throw (0, util_1.emsg)('Nobody signed up for the queue, the queue has been reset');
//team data
let playerlist = (0, util_1.shuffle)(info.players), teams = [];
//fill team data
for (let i = 0; i < playerlist.length; i += info.teamsize)
teams.push(playerlist.slice(i, i + info.teamsize));
//convert teams to strings
let teamsStr = [];
teams.forEach((team, i) => {
let str = [`Team ${i + 1}`];
team.forEach(m => str.push(` ${m.user.tag}`));
teamsStr.push(str.join('\n'));
});
await interaction.reply('```\n' + teamsStr.join('\n\n') + '\n```');
sendTeamsEmbed(interaction, teams);
}
exports.readyQueue = readyQueue;
/**
* readys a queue from an interaction
* @param interaction
* @throws string message if it cannot be reset
* @throws errorMessage class if it cannot be reset
*/
async function cancelQueue(interaction) {
let { member, channel } = getAll(interaction);
let { info, member, channel } = (0, exports.getAll)(interaction);
if (!member.permissionsIn(channel).has('MANAGE_MESSAGES'))
throw 'You do not have permission to run this command';
//reset queue
QUEUE.delete(interaction.channelId);
throw (0, util_1.emsg)('You do not have permission to run this command');
clearQueue(interaction);
await interaction.reply('Queue has been reset');
}
exports.cancelQueue = cancelQueue;
/**
* sends the queue information from an interaction
* @param interaction
* @throws string message if it cannot be read
*/
async function queueInfo(interaction) {
let info = getInfo(interaction);
await interaction.reply('```' + `
players: ${info.players.map(p => p.user.tag).join('\n ')}
initiator: ${info.initiator.user.tag}
teamsize: ${info.teamsize}
` + '```');
}
exports.queueInfo = queueInfo;