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Author SHA1 Message Date
4ad4f69f9f updated package info 2022-02-01 11:59:34 -06:00
14 changed files with 456 additions and 516 deletions

3
.gitignore vendored
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@@ -1,5 +1,4 @@
node_modules node_modules
token.txt token
queues.json
.DS_Store .DS_Store
log log

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@@ -1,6 +1,8 @@
<!-- markdownlint-disable MD033 --> <!-- markdownlint-disable MD033 -->
# 1800queue # 1800queue alt
This version does not run continuously, and requires each tourney to be started with a command
## Prerequirements ## Prerequirements

11
dist/discord.js vendored
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@@ -7,12 +7,13 @@ const v9_1 = require("discord-api-types/v9");
const commands = [ const commands = [
{ {
name: 'queue', name: 'queue',
description: 'get queue info or initialize a queue for this channel', description: 'create a queue',
options: [ options: [
{ {
type: 4, type: 4,
name: 'teamsize', name: 'teamsize',
description: 'size of each team', description: 'size of each team',
required: true,
min_value: 1 min_value: 1
} }
] ]
@@ -26,8 +27,12 @@ const commands = [
description: 'leave the active queue' description: 'leave the active queue'
}, },
{ {
name: 'stop', name: 'ready',
description: 'stops the current queue (must have the Manage Messages permission)' description: 'ready the queue and display team info'
},
{
name: 'cancel',
description: 'cancels the current queue (must have the Manage Messages permission)'
}, },
{ {
name: 'player', name: 'player',

19
dist/index.js vendored
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@@ -29,30 +29,31 @@ const CLIENT = new discord_js_1.Client({ intents: [discord_js_1.Intents.FLAGS.GU
//init logs with a timestamp //init logs with a timestamp
console.log(new Date().toISOString() + '\n\n'); console.log(new Date().toISOString() + '\n\n');
//get token //get token
if (!fs.existsSync('./token.txt')) { if (!fs.existsSync('./token')) {
fs.writeFileSync('./token.txt', ''); fs.writeFileSync('./token', '');
console.error('Missing Discord Token, please enter the bot token into the token file'); console.error('Missing Discord Token, please enter the bot token into the token file');
process.exit(1); process.exit(1);
} }
const TOKEN = fs.readFileSync('./token.txt').toString(); const TOKEN = fs.readFileSync('./token').toString();
//discord connections //discord connections
CLIENT.on('ready', client => { CLIENT.on('ready', client => {
console.log(`Logged in as ${client.user.tag}`); console.log(`Logged in as ${client.user.tag}`);
client.guilds.fetch().then(guilds => (0, discord_1.registerCommands)(TOKEN, client.user.id, guilds.map(g => g.id))); client.guilds.fetch().then(guilds => (0, discord_1.registerCommands)(TOKEN, client.user.id, guilds.map(g => g.id)));
(0, queue_1.discordInit)(client);
}); });
CLIENT.on('interactionCreate', async (interaction) => { CLIENT.on('interactionCreate', async (interaction) => {
if (!interaction.isCommand()) if (!interaction.isCommand())
return; return;
try { try {
if (interaction.commandName === 'queue') if (interaction.commandName === 'queue')
await queue_1.QueueCommands.queue(interaction); await (0, queue_1.createQueue)(interaction);
else if (interaction.commandName === 'join') else if (interaction.commandName === 'join')
await queue_1.QueueCommands.join(interaction); await (0, queue_1.joinQueue)(interaction);
else if (interaction.commandName === 'leave') else if (interaction.commandName === 'leave')
await queue_1.QueueCommands.leave(interaction); await (0, queue_1.leaveQueue)(interaction);
else if (interaction.commandName === 'stop') else if (interaction.commandName === 'ready')
await queue_1.QueueCommands.stop(interaction); await (0, queue_1.readyQueue)(interaction);
else if (interaction.commandName === 'cancel')
await (0, queue_1.cancelQueue)(interaction);
else if (interaction.commandName === 'player') else if (interaction.commandName === 'player')
await (0, api_1.getPlayerInteraction)(interaction); await (0, api_1.getPlayerInteraction)(interaction);
} }

391
dist/queue.js vendored
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@@ -1,218 +1,189 @@
"use strict"; "use strict";
/* TODO
join message should contain your current position in the queue, editing it to keep it current
*/
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
Object.defineProperty(exports, "__esModule", { value: true }); Object.defineProperty(exports, "__esModule", { value: true });
exports.QueueCommands = exports.discordInit = void 0; exports.cancelQueue = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = exports.queueContains = exports.getAll = exports.getInfo = void 0;
const discord_js_1 = require("discord.js"); const discord_js_1 = require("discord.js");
const fs = __importStar(require("fs"));
const util_1 = require("./util"); const util_1 = require("./util");
//load queues from file //maps ChannelID to QueueInfo
if (!fs.existsSync('./queues.json')) const QUEUE = new Map();
fs.writeFileSync('./queues.json', '{}'); /**
const _QUEUE = fs.readFileSync('./queues.json').toString(), QUEUE = new Map(); * get the queueInfo of an interaction
try { * @param interaction
let queueJson = JSON.parse(_QUEUE); * @throws errorMessage class if it does not exist
for (let channelId of queueJson) { * @returns queue info
let { teamsize } = queueJson[channelId]; */
if (teamsize) function getInfo(interaction) {
QUEUE.set(channelId, { teamsize, players: [] }); let info = QUEUE.get(interaction.channelId);
}
}
catch (e) { }
function SaveQueue() {
let queueJson = Object.fromEntries(QUEUE), queueFileJson = {};
for (let channelId in QUEUE.keys())
queueFileJson[channelId] = { teamsize: queueJson[channelId].teamsize };
fs.writeFileSync('./queues.json', JSON.stringify(queueFileJson, null, 2));
}
async function checkQueue(channel) {
let info = QUEUE.get(channel.id);
if (!info) if (!info)
return; throw (0, util_1.emsg)('There is not an active queue in this channel, type `/queue` to create one');
if (info.players.length > info.teamsize) { return info;
let team = info.players.splice(0, info.teamsize).map(m => m.toString());
let embed = new discord_js_1.MessageEmbed()
.setTitle('Team')
.setDescription(team.join('\n'));
await channel.send({ embeds: [embed] });
}
} }
var Queue; exports.getInfo = getInfo;
(function (Queue) { /**
function create(channelId, teamsize) { * compiles all the get functions above
if (!QUEUE.has(channelId)) { * @param interaction
QUEUE.set(channelId, { teamsize, players: [] }); * @throws if another get function throws
SaveQueue(); * @returns object containing each
} */
} const getAll = (interaction) => ({
Queue.create = create; member: (0, util_1.getMember)(interaction),
function remove(channelId) { channel: (0, util_1.getChannel)(interaction),
if (QUEUE.has(channelId)) { info: getInfo(interaction)
QUEUE.delete(channelId); });
SaveQueue(); exports.getAll = getAll;
} /**
} * checks if the interaction data is already in the queue
Queue.remove = remove; * @param interaction
function addPlayer(channelId, member) { * @returns boolean
if (QUEUE.has(channelId)) { */
QUEUE.delete(channelId); function queueContains(interaction) {
} let { member, info } = (0, exports.getAll)(interaction);
} if (info.players.map(m => m.id).includes(member.id))
Queue.addPlayer = addPlayer; return true;
function removePlayer(channelId, member) { return false;
if (QUEUE.has(channelId)) {
QUEUE.delete(channelId);
}
}
Queue.removePlayer = removePlayer;
})(Queue || (Queue = {}));
SaveQueue();
async function discordInit(client) {
for (let channelId in QUEUE.keys()) {
let info = QUEUE.get(channelId), channel = await client.channels.fetch(channelId);
if (!info) { //no idea what could cause this but TS complains
Queue.remove(channelId);
continue;
}
if (!channel || !(channel instanceof discord_js_1.TextChannel)) {
console.error(`Unable to find channel ${channelId} for teams of ${info?.teamsize}`);
Queue.remove(channelId);
continue;
}
channel.send('The bot has just restarted and anybody in the queues have been reset');
}
} }
exports.discordInit = discordInit; exports.queueContains = queueContains;
var QueueCommands; /**
(function (QueueCommands) { * creates the timeout for the queue
/** * @param interaction
* get the queueInfo of an interaction * @returns time timeout identifier
* @param interaction */
* @throws errorMessage class if it does not exist function setQueueTimeout(interaction) {
* @returns queue info let channel = (0, util_1.getChannel)(interaction);
*/ return setTimeout(() => {
function getInfo(interaction) { clearQueue(interaction);
let info = QUEUE.get(interaction.channelId); channel.send('Queue has been reset due to inactivity');
if (!info) }, 5 * 60 * 1000); //5 minutes
throw (0, util_1.emsg)('There is not an active queue in this channel, type `/queue` to create one'); }
return info; /**
} * updates the rich embed for the current queue
/** * @param interaction
* compiles all the get functions above */
* @param interaction async function sendQueueEmbed(interaction, closed = false) {
* @throws if another get function throws let info = getInfo(interaction), origInteraction = info.initiator.interaction;
* @returns object containing each let embed = new discord_js_1.MessageEmbed()
*/ .setTitle('Queue')
const getAll = (interaction) => ({ .setAuthor({
member: (0, util_1.getMember)(interaction), name: info.initiator.member.displayName,
channel: (0, util_1.getChannel)(interaction), iconURL: info.initiator.member.displayAvatarURL({ dynamic: true })
info: getInfo(interaction) })
.addField('Team Size', info.teamsize.toString(), true)
.addField('Players Joined', info.players.length.toString(), true)
.setFooter({ text: closed ? 'queue is finished' : 'type /join' });
if (origInteraction.deferred || origInteraction.replied)
await origInteraction.editReply({ embeds: [embed] });
else
await origInteraction.reply({ embeds: [embed] });
}
/**
* sends the list of teams
* @param interaction
*/
async function sendTeamsEmbed(interaction, teams) {
let embed = new discord_js_1.MessageEmbed()
.setTitle('Teams');
teams.forEach((team, i) => {
team.map(m => m.user.tag);
embed.addField(`Title ${i + 1}`, team.join('\n'));
}); });
/** interaction.reply({ embeds: [embed] });
* checks if the interaction data is already in the queue }
* @param interaction /**
* @returns boolean * sends the list of teams
*/ * @param interaction
function queueContains(interaction) { */
let { member, info } = getAll(interaction); async function clearQueue(interaction) {
if (info.players.map(m => m.id).includes(member.id)) let info = getInfo(interaction);
return true; sendQueueEmbed(interaction, true);
return false; clearTimeout(info.timeout);
} QUEUE.delete(interaction.channelId);
QueueCommands.queueContains = queueContains; }
/** /**
* creates a queue from an interaction * creates a queue from an interaction
* @param interaction * @param interaction
* @throws errorMessage class if it cannot be left * @throws errorMessage class if it cannot be created
*/ */
function queueCreate(interaction) { async function createQueue(interaction) {
(0, util_1.memberIsModThrow)(interaction); let member = (0, util_1.getMember)(interaction), { channelId } = interaction, teamsize = interaction.options.getInteger('teamsize', true);
let { channelId } = interaction, teamsize = interaction.options.getInteger('teamsize', true); if (QUEUE.has(channelId))
if (QUEUE.has(channelId)) throw (0, util_1.emsg)('There is already an active queue in this channel, ' + (queueContains(interaction) ? 'and you are already in it' : 'type `/join` to join'));
throw (0, util_1.emsg)(`There is already an active queue in this channel for teams of ${QUEUE.get(channelId)?.teamsize}`); QUEUE.set(channelId, {
Queue.create(channelId, teamsize); players: [
interaction.reply(`A queue for teams of ${teamsize} has been started`); member
} ],
QueueCommands.queueCreate = queueCreate; initiator: {
/** interaction,
* creates a queue from an interaction member
* @param interaction },
* @throws errorMessage class if it cannot be left teamsize: teamsize,
*/ timeout: setQueueTimeout(interaction)
async function queue(interaction) { });
let teamsize = interaction.options.getInteger('teamsize'); sendQueueEmbed(interaction);
if (teamsize) { }
queueCreate(interaction); exports.createQueue = createQueue;
return; /**
} * joins a queue from an interaction
let info = getInfo(interaction); * @param interaction
let embed = new discord_js_1.MessageEmbed() * @throws errorMessage class if it cannot be joined
.setTitle('Active Queue') */
.addField('Team Size', info.teamsize.toString(), true) async function joinQueue(interaction) {
.addField('Players Joined', info.players.length.toString(), true) let { member, info } = (0, exports.getAll)(interaction);
.setFooter({ text: 'type /join' }); if (queueContains(interaction))
await interaction.reply({ embeds: [embed], ephemeral: true }); throw (0, util_1.emsg)('You are already in the active queue');
} info.players.push(member);
QueueCommands.queue = queue; clearTimeout(info.timeout);
/** info.timeout = setQueueTimeout(interaction);
* stops a queue from an interaction QUEUE.set(interaction.channelId, info);
* @param interaction sendQueueEmbed(interaction);
* @throws errorMessage class if it cannot be joined await interaction.reply('Joined the queue');
*/ }
async function stop(interaction) { exports.joinQueue = joinQueue;
(0, util_1.memberIsModThrow)(interaction); /**
QUEUE.delete(interaction.channelId); * leaves a queue from an interaction
await interaction.reply('Queue has been reset'); * @param interaction
} * @throws errorMessage class if it cannot be left
QueueCommands.stop = stop; */
/** async function leaveQueue(interaction) {
* joins a queue from an interaction let { member, info } = (0, exports.getAll)(interaction);
* @param interaction if (!queueContains(interaction))
* @throws errorMessage class if it cannot be readied throw (0, util_1.emsg)('You aren\'t in the active queue');
*/ info.players.splice(info.players.indexOf(member), 1);
async function join(interaction) { clearTimeout(info.timeout);
let { member, info, channel } = getAll(interaction); info.timeout = setQueueTimeout(interaction);
if (queueContains(interaction)) QUEUE.set(interaction.channelId, info);
throw (0, util_1.emsg)('You are already in the queue'); sendQueueEmbed(interaction);
info.players.push(member); await interaction.reply('Left the queue');
QUEUE.set(interaction.channelId, info); }
await interaction.reply('Joined the queue'); exports.leaveQueue = leaveQueue;
checkQueue(channel); /**
} * readys a queue from an interaction
QueueCommands.join = join; * @param interaction
/** * @throws errorMessage class if it cannot be readied
* leaves a queue from an interaction */
* @param interaction async function readyQueue(interaction) {
* @throws errorMessage class if it cannot be reset let { member, info } = (0, exports.getAll)(interaction), { initiator } = info;
*/ if (member.id !== initiator.member.id)
async function leave(interaction) { throw (0, util_1.emsg)('Only the queue initiator can ready the queue');
let { member, info } = getAll(interaction); clearQueue(interaction);
if (!queueContains(interaction)) if (info.players.filter(m => m.id !== initiator.member.id).length === 0)
throw (0, util_1.emsg)('You aren\'t in the queue'); throw (0, util_1.emsg)('Nobody signed up for the queue, the queue has been reset');
info.players.splice(info.players.indexOf(member), 1); //team data
QUEUE.set(interaction.channelId, info); let playerlist = (0, util_1.shuffle)(info.players), teams = [];
await interaction.reply('Left the queue'); //fill team data
} for (let i = 0; i < playerlist.length; i += info.teamsize)
QueueCommands.leave = leave; teams.push(playerlist.slice(i, i + info.teamsize));
})(QueueCommands = exports.QueueCommands || (exports.QueueCommands = {})); sendTeamsEmbed(interaction, teams);
}
exports.readyQueue = readyQueue;
/**
* readys a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be reset
*/
async function cancelQueue(interaction) {
let { info, member, channel } = (0, exports.getAll)(interaction);
if (!member.permissionsIn(channel).has('MANAGE_MESSAGES'))
throw (0, util_1.emsg)('You do not have permission to run this command');
clearQueue(interaction);
await interaction.reply('Queue has been reset');
}
exports.cancelQueue = cancelQueue;

12
dist/util.js vendored
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@@ -1,6 +1,6 @@
"use strict"; "use strict";
Object.defineProperty(exports, "__esModule", { value: true }); Object.defineProperty(exports, "__esModule", { value: true });
exports.memberIsModThrow = exports.memberIsMod = exports.getChannel = exports.getMember = exports.emsg = exports.errorMessage = exports.shuffle = void 0; exports.getChannel = exports.getMember = exports.emsg = exports.errorMessage = exports.shuffle = void 0;
const discord_js_1 = require("discord.js"); const discord_js_1 = require("discord.js");
/** /**
* shuffles an array * shuffles an array
@@ -64,13 +64,3 @@ function getChannel(interaction) {
return channel; return channel;
} }
exports.getChannel = getChannel; exports.getChannel = getChannel;
function memberIsMod(interaction) {
let member = getMember(interaction);
return member.permissionsIn(interaction.channelId).has('MANAGE_MESSAGES');
}
exports.memberIsMod = memberIsMod;
function memberIsModThrow(interaction) {
if (!memberIsMod(interaction))
throw (0, exports.emsg)('Member is not a moderator');
}
exports.memberIsModThrow = memberIsModThrow;

4
package-lock.json generated
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@@ -1,11 +1,11 @@
{ {
"name": "1800queue", "name": "1800queue-alt",
"version": "1.0.0", "version": "1.0.0",
"lockfileVersion": 2, "lockfileVersion": 2,
"requires": true, "requires": true,
"packages": { "packages": {
"": { "": {
"name": "1800queue", "name": "1800queue-alt",
"version": "1.0.0", "version": "1.0.0",
"license": "MIT", "license": "MIT",
"dependencies": { "dependencies": {

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@@ -1,5 +1,5 @@
{ {
"name": "1800queue", "name": "1800queue-alt",
"version": "1.0.0", "version": "1.0.0",
"description": "", "description": "",
"main": "dist/index.js", "main": "dist/index.js",

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@@ -8,11 +8,11 @@ cd ../..
npm install npm install
#discord token #discord token
[ ! -f "token.txt" ] && touch "token.txt" [ ! -f "token" ] && touch "token"
if [ ! -s "token.txt" ] if [ ! -s "token" ]
then then
printf "Enter your discord bot token: " printf "Enter your discord bot token: "
read token read token
printf $token > "token.txt" printf $token > "token"
fi fi

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@@ -4,12 +4,12 @@
cd %~f0\..\..\..\ cd %~f0\..\..\..\
@REM discord token @REM discord token
if not exist "token.txt" copy NUL "token.txt" if not exist "token" copy NUL "token"
for /f %%i in ("token.txt") do set size=%%~zi for /f %%i in ("token") do set size=%%~zi
if %size% equ 0 ( if %size% equ 0 (
set /p token="Enter your discord bot token: " set /p token="Enter your discord bot token: "
echo | set /p=%id% > "token.txt" echo | set /p=%id% > "token"
) )
@REM run @REM run

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@@ -5,12 +5,13 @@ import { Routes } from 'discord-api-types/v9';
const commands = [ const commands = [
{ {
name: 'queue', name: 'queue',
description: 'get queue info or initialize a queue for this channel', description: 'create a queue',
options: [ options: [
{ {
type: 4, //INTEGER type: 4, //INTEGER
name: 'teamsize', name: 'teamsize',
description: 'size of each team', description: 'size of each team',
required: true,
min_value: 1 min_value: 1
} }
] ]
@@ -24,8 +25,12 @@ const commands = [
description: 'leave the active queue' description: 'leave the active queue'
}, },
{ {
name: 'stop', name: 'ready',
description: 'stops the current queue (must have the Manage Messages permission)' description: 'ready the queue and display team info'
},
{
name: 'cancel',
description: 'cancels the current queue (must have the Manage Messages permission)'
}, },
{ {
name: 'player', name: 'player',

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@@ -3,7 +3,7 @@ import { Client, Intents } from 'discord.js';
import * as fs from 'fs'; import * as fs from 'fs';
import { getPlayerInteraction } from './api'; import { getPlayerInteraction } from './api';
import { registerCommands } from './discord'; import { registerCommands } from './discord';
import { discordInit, QueueCommands } from './queue'; import { cancelQueue, createQueue, joinQueue, leaveQueue, readyQueue } from './queue';
import { errorMessage } from './util'; import { errorMessage } from './util';
const CLIENT = new Client({ intents: [Intents.FLAGS.GUILDS] }); const CLIENT = new Client({ intents: [Intents.FLAGS.GUILDS] });
@@ -11,19 +11,18 @@ const CLIENT = new Client({ intents: [Intents.FLAGS.GUILDS] });
console.log(new Date().toISOString()+'\n\n'); console.log(new Date().toISOString()+'\n\n');
//get token //get token
if (!fs.existsSync('./token.txt')) { if (!fs.existsSync('./token')) {
fs.writeFileSync('./token.txt', ''); fs.writeFileSync('./token', '');
console.error('Missing Discord Token, please enter the bot token into the token file'); console.error('Missing Discord Token, please enter the bot token into the token file');
process.exit(1); process.exit(1);
} }
const TOKEN = fs.readFileSync('./token.txt').toString(); const TOKEN = fs.readFileSync('./token').toString();
//discord connections //discord connections
CLIENT.on('ready', client => { CLIENT.on('ready', client => {
console.log(`Logged in as ${client.user.tag}`); console.log(`Logged in as ${client.user.tag}`);
client.guilds.fetch().then(guilds => client.guilds.fetch().then(guilds =>
registerCommands(TOKEN, client.user.id, guilds.map(g => g.id))); registerCommands(TOKEN, client.user.id, guilds.map(g => g.id)));
discordInit(client);
}); });
CLIENT.on('interactionCreate', async interaction => { CLIENT.on('interactionCreate', async interaction => {
@@ -32,13 +31,15 @@ CLIENT.on('interactionCreate', async interaction => {
try { try {
if (interaction.commandName === 'queue') if (interaction.commandName === 'queue')
await QueueCommands.queue(interaction); await createQueue(interaction);
else if (interaction.commandName === 'join') else if (interaction.commandName === 'join')
await QueueCommands.join(interaction); await joinQueue(interaction);
else if (interaction.commandName === 'leave') else if (interaction.commandName === 'leave')
await QueueCommands.leave(interaction); await leaveQueue(interaction);
else if (interaction.commandName === 'stop') else if (interaction.commandName === 'ready')
await QueueCommands.stop(interaction); await readyQueue(interaction);
else if (interaction.commandName === 'cancel')
await cancelQueue(interaction);
else if (interaction.commandName === 'player') else if (interaction.commandName === 'player')
await getPlayerInteraction(interaction); await getPlayerInteraction(interaction);

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@@ -1,262 +1,236 @@
/* TODO import { CommandInteraction, GuildMember, MessageEmbed } from "discord.js";
import { emsg, getChannel, getMember, queueInfo, shuffle } from "./util";
join message should contain your current position in the queue, editing it to keep it current //maps ChannelID to QueueInfo
*/ const QUEUE = new Map<string, queueInfo>();
import { Client, CommandInteraction, GuildMember, MessageEmbed, TextChannel } from "discord.js"; /**
import * as fs from 'fs'; * get the queueInfo of an interaction
import { emsg, getChannel, getMember, memberIsModThrow, queueInfo, queueInfoBase } from "./util"; * @param interaction
* @throws errorMessage class if it does not exist
//load queues from file * @returns queue info
if (!fs.existsSync('./queues.json')) */
fs.writeFileSync('./queues.json', '{}'); export function getInfo(interaction: CommandInteraction): queueInfo {
let info = QUEUE.get(interaction.channelId);
const _QUEUE = fs.readFileSync('./queues.json').toString(),
QUEUE = new Map<string, queueInfo>();
try {
let queueJson = JSON.parse(_QUEUE);
for (let channelId of queueJson) {
let {teamsize} = queueJson[channelId] as queueInfoBase;
if (teamsize)
QUEUE.set(channelId, { teamsize, players: [] })
}
} catch(e) {}
function SaveQueue() {
let queueJson = Object.fromEntries(QUEUE),
queueFileJson: {[keys: string]: queueInfoBase} = {};
for (let channelId in QUEUE.keys())
queueFileJson[channelId] = { teamsize: queueJson[channelId].teamsize };
fs.writeFileSync('./queues.json', JSON.stringify(queueFileJson, null, 2));
}
async function checkQueue(channel: TextChannel) {
let info = QUEUE.get(channel.id);
if (!info) if (!info)
return; throw emsg('There is not an active queue in this channel, type `/queue` to create one');
return info;
}
/**
* compiles all the get functions above
* @param interaction
* @throws if another get function throws
* @returns object containing each
*/
export const getAll = (interaction: CommandInteraction) => ({
member: getMember(interaction),
channel: getChannel(interaction),
info: getInfo(interaction)
});
/**
* checks if the interaction data is already in the queue
* @param interaction
* @returns boolean
*/
export function queueContains(interaction: CommandInteraction): boolean {
let {member, info} = getAll(interaction);
if (info.players.map(m=>m.id).includes(member.id))
return true;
return false;
}
/**
* creates the timeout for the queue
* @param interaction
* @returns time timeout identifier
*/
function setQueueTimeout(interaction: CommandInteraction) {
let channel = getChannel(interaction);
return setTimeout(() => {
clearQueue(interaction);
channel.send('Queue has been reset due to inactivity');
}, 5*60*1000) //5 minutes
}
/**
* updates the rich embed for the current queue
* @param interaction
*/
async function sendQueueEmbed(interaction: CommandInteraction, closed: boolean = false) {
let info = getInfo(interaction),
origInteraction = info.initiator.interaction;
if (info.players.length > info.teamsize) { let embed = new MessageEmbed()
.setTitle('Queue')
.setAuthor({
name: info.initiator.member.displayName,
iconURL: info.initiator.member.displayAvatarURL({dynamic: true})
})
.addField('Team Size', info.teamsize.toString(), true)
.addField('Players Joined', info.players.length.toString(), true)
.setFooter({text: closed ? 'queue is finished' : 'type /join'});
let team = info.players.splice(0, info.teamsize).map(m => m.toString()); if (origInteraction.deferred || origInteraction.replied)
await origInteraction.editReply({embeds: [embed]});
let embed = new MessageEmbed() else
.setTitle('Team') await origInteraction.reply({embeds: [embed]});
.setDescription(team.join('\n'));
await channel.send({embeds: [embed]});
}
} }
namespace Queue {
export function create(channelId: string, teamsize: number) { /**
if (!QUEUE.has(channelId)) { * sends the list of teams
QUEUE.set(channelId, {teamsize, players: []}); * @param interaction
SaveQueue(); */
} async function sendTeamsEmbed(interaction: CommandInteraction, teams: GuildMember[][]) {
} let embed = new MessageEmbed()
.setTitle('Teams');
export function remove(channelId: string) { teams.forEach((team, i) => {
if (QUEUE.has(channelId)) { team.map(m => m.user.tag);
QUEUE.delete(channelId); embed.addField(`Team ${i+1}`, team.join('\n'))
SaveQueue(); });
}
}
export function addPlayer(channelId: string, member: GuildMember) { interaction.reply({embeds: [embed]});
if (QUEUE.has(channelId)) { }
QUEUE.delete(channelId);
}
}
export function removePlayer(channelId: string, member: GuildMember) { /**
if (QUEUE.has(channelId)) { * sends the list of teams
QUEUE.delete(channelId); * @param interaction
} */
} async function clearQueue(interaction: CommandInteraction) {
let info = getInfo(interaction);
sendQueueEmbed(interaction, true);
clearTimeout(info.timeout);
QUEUE.delete(interaction.channelId);
}
/**
* creates a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be created
*/
export async function createQueue(interaction: CommandInteraction) {
let member = getMember(interaction),
{channelId} = interaction,
teamsize = interaction.options.getInteger('teamsize', true);
if (QUEUE.has(channelId))
throw emsg('There is already an active queue in this channel, ' + (queueContains(interaction) ? 'and you are already in it' : 'type `/join` to join'));
QUEUE.set(channelId, {
players: [
member
],
initiator: {
interaction,
member
},
teamsize: teamsize,
timeout: setQueueTimeout(interaction)
});
sendQueueEmbed(interaction);
} }
SaveQueue(); /**
* joins a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be joined
*/
export async function joinQueue(interaction: CommandInteraction) {
export async function discordInit(client: Client) { let {member, info} = getAll(interaction);
for (let channelId in QUEUE.keys()) { if (queueContains(interaction))
throw emsg('You are already in the active queue');
let info = QUEUE.get(channelId), info.players.push(member);
channel = await client.channels.fetch(channelId); clearTimeout(info.timeout);
info.timeout = setQueueTimeout(interaction)
if (!info) { //no idea what could cause this but TS complains QUEUE.set(interaction.channelId, info);
Queue.remove(channelId);
continue;
}
if (!channel || !(channel instanceof TextChannel)) { sendQueueEmbed(interaction);
console.error(`Unable to find channel ${channelId} for teams of ${info?.teamsize}`); await interaction.reply('Joined the queue');
Queue.remove(channelId);
continue; }
}
/**
channel.send('The bot has just restarted and anybody in the queues have been reset') * leaves a queue from an interaction
* @param interaction
} * @throws errorMessage class if it cannot be left
*/
} export async function leaveQueue(interaction: CommandInteraction) {
export namespace QueueCommands {
let {member, info} = getAll(interaction);
/**
* get the queueInfo of an interaction if (!queueContains(interaction))
* @param interaction throw emsg('You aren\'t in the active queue');
* @throws errorMessage class if it does not exist
* @returns queue info info.players.splice(info.players.indexOf(member), 1);
*/ clearTimeout(info.timeout);
function getInfo(interaction: CommandInteraction): queueInfo { info.timeout = setQueueTimeout(interaction)
let info = QUEUE.get(interaction.channelId);
QUEUE.set(interaction.channelId, info);
if (!info)
throw emsg('There is not an active queue in this channel, type `/queue` to create one'); sendQueueEmbed(interaction);
await interaction.reply('Left the queue');
return info;
} }
/** /**
* compiles all the get functions above * readys a queue from an interaction
* @param interaction * @param interaction
* @throws if another get function throws * @throws errorMessage class if it cannot be readied
* @returns object containing each */
*/ export async function readyQueue(interaction: CommandInteraction) {
const getAll = (interaction: CommandInteraction) => ({
member: getMember(interaction), let {member, info} = getAll(interaction),
channel: getChannel(interaction), {initiator} = info;
info: getInfo(interaction)
}); if (member.id !== initiator.member.id)
throw emsg('Only the queue initiator can ready the queue');
/**
* checks if the interaction data is already in the queue clearQueue(interaction);
* @param interaction
* @returns boolean if (info.players.filter(m => m.id !== initiator.member.id).length === 0)
*/ throw emsg('Nobody signed up for the queue, the queue has been reset');
export function queueContains(interaction: CommandInteraction): boolean {
//team data
let {member, info} = getAll(interaction); let playerlist: GuildMember[] = shuffle(info.players),
teams: GuildMember[][] = [];
if (info.players.map(m=>m.id).includes(member.id))
return true; //fill team data
for (let i = 0; i < playerlist.length; i+= info.teamsize)
return false; teams.push(playerlist.slice(i, i+info.teamsize));
} sendTeamsEmbed(interaction, teams);
/** }
* creates a queue from an interaction
* @param interaction /**
* @throws errorMessage class if it cannot be left * readys a queue from an interaction
*/ * @param interaction
export function queueCreate(interaction: CommandInteraction) { * @throws errorMessage class if it cannot be reset
memberIsModThrow(interaction); */
export async function cancelQueue(interaction: CommandInteraction) {
let {channelId} = interaction,
teamsize = interaction.options.getInteger('teamsize', true); let {info, member, channel} = getAll(interaction);
if (QUEUE.has(channelId)) if (!member.permissionsIn(channel).has('MANAGE_MESSAGES'))
throw emsg(`There is already an active queue in this channel for teams of ${QUEUE.get(channelId)?.teamsize}`); throw emsg('You do not have permission to run this command');
Queue.create(channelId, teamsize); clearQueue(interaction);
interaction.reply(`A queue for teams of ${teamsize} has been started`) await interaction.reply('Queue has been reset');
}
/**
* creates a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be left
*/
export async function queue(interaction: CommandInteraction) {
let teamsize = interaction.options.getInteger('teamsize');
if (teamsize) {
queueCreate(interaction);
return;
}
let info = getInfo(interaction);
let embed = new MessageEmbed()
.setTitle('Active Queue')
.addField('Team Size', info.teamsize.toString(), true)
.addField('Players Joined', info.players.length.toString(), true)
.setFooter({text: 'type /join'});
await interaction.reply({embeds: [embed], ephemeral: true});
}
/**
* stops a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be joined
*/
export async function stop(interaction: CommandInteraction) {
memberIsModThrow(interaction);
QUEUE.delete(interaction.channelId);
await interaction.reply('Queue has been reset');
}
/**
* joins a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be readied
*/
export async function join(interaction: CommandInteraction) {
let {member, info, channel} = getAll(interaction);
if (queueContains(interaction))
throw emsg('You are already in the queue');
info.players.push(member);
QUEUE.set(interaction.channelId, info);
await interaction.reply('Joined the queue');
checkQueue(channel);
}
/**
* leaves a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be reset
*/
export async function leave(interaction: CommandInteraction) {
let {member, info} = getAll(interaction);
if (!queueContains(interaction))
throw emsg('You aren\'t in the queue');
info.players.splice(info.players.indexOf(member), 1);
QUEUE.set(interaction.channelId, info);
await interaction.reply('Left the queue');
}
} }

View File

@@ -46,11 +46,14 @@ export const emsg = (msg: string, ephemeral: boolean = true) => new errorMessage
export interface queueInfoBase { export type queueInfo = {
teamsize: number players: GuildMember[],
} initiator: {
export interface queueInfo extends queueInfoBase{ interaction: CommandInteraction,
players: GuildMember[] member: GuildMember
},
teamsize: number,
timeout: NodeJS.Timeout
} }
/** /**
@@ -81,15 +84,4 @@ export function getChannel(interaction: CommandInteraction): TextChannel {
throw emsg('Unable to retrieve text channel information, please try again'); throw emsg('Unable to retrieve text channel information, please try again');
return channel; return channel;
} }
export function memberIsMod(interaction: CommandInteraction): boolean {
let member = getMember(interaction);
return member.permissionsIn(interaction.channelId).has('MANAGE_MESSAGES');
}
export function memberIsModThrow(interaction: CommandInteraction) {
if (!memberIsMod(interaction))
throw emsg('Member is not a moderator');
}