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2 Commits

Author SHA1 Message Date
00d04c787d added inactivity timeout 2022-01-31 17:47:43 -06:00
f0283145dc added cancel command 2022-01-31 17:39:06 -06:00
6 changed files with 148 additions and 28 deletions

7
dist/discord.js vendored
View File

@@ -13,7 +13,8 @@ const commands = [
type: 4,
name: 'teamsize',
description: 'size of each team',
required: true
required: true,
min_value: 1
}
]
},
@@ -30,8 +31,8 @@ const commands = [
description: 'ready the queue and display team info'
},
{
name: 'queueinfo',
description: 'get info of the current queue'
name: 'cancel',
description: 'cancels the current queue (must have the Manage Messages permission)'
},
{
name: 'elo',

2
dist/index.js vendored
View File

@@ -51,6 +51,8 @@ CLIENT.on('interactionCreate', async (interaction) => {
await (0, queue_1.leaveQueue)(interaction);
else if (interaction.commandName === 'ready')
await (0, queue_1.readyQueue)(interaction);
else if (interaction.commandName === 'cancel')
await (0, queue_1.cancelQueue)(interaction);
else if (interaction.commandName === 'queueinfo')
await (0, queue_1.queueInfo)(interaction);
else if (interaction.commandName === 'elo')

68
dist/queue.js vendored
View File

@@ -1,10 +1,22 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.queueInfo = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = exports.queueContains = void 0;
exports.queueInfo = exports.cancelQueue = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = exports.queueContains = void 0;
const discord_js_1 = require("discord.js");
const util_1 = require("./util");
//maps ChannelID to QueueInfo
const QUEUE = new Map();
/**
* creates the timeout for the queue
* @param interaction
* @returns time timeout identifier
*/
function setQueueTimeout(interaction) {
let channel = getChannel(interaction);
return setTimeout(() => {
QUEUE.delete(channel.id);
channel.send('Queue has been reset due to inactivity');
}, 5 * 60 * 1000); //5 minutes
}
/**
* get the GuildMember of an interaction
* @param interaction
@@ -17,6 +29,18 @@ function getMember(interaction) {
throw 'Unable to retrieve guild member information, please try again';
return member;
}
/**
* get the TextChannel of an interaction
* @param interaction
* @throws string message if it cannot be read
* @returns member
*/
function getChannel(interaction) {
let channel = interaction.channel;
if (!(channel instanceof discord_js_1.TextChannel))
throw 'Unable to retrieve text channel information, please try again';
return channel;
}
/**
* get the queueInfo of an interaction
* @param interaction
@@ -29,13 +53,24 @@ function getInfo(interaction) {
throw 'There is not an active queue in this channel, type `/queue` to create one';
return info;
}
/**
* compiles all the get functions above
* @param interaction
* @throws string message if it does not exist
* @returns object containing each
*/
const getAll = (interaction) => ({
member: getMember(interaction),
channel: getChannel(interaction),
info: getInfo(interaction)
});
/**
* checks if the interaction data is already in the queue
* @param interaction
* @returns boolean
*/
function queueContains(interaction) {
let member = getMember(interaction), info = getInfo(interaction);
let { member, info } = getAll(interaction);
if (info.players.map(m => m.id).includes(member.id))
return true;
return false;
@@ -47,7 +82,7 @@ exports.queueContains = queueContains;
* @throws string message if it cannot be created
*/
async function createQueue(interaction) {
let { channelId } = interaction, member = getMember(interaction), teamsize = interaction.options.getInteger('teamsize', true);
let member = getMember(interaction), { channelId } = interaction, teamsize = interaction.options.getInteger('teamsize', true);
if (QUEUE.has(channelId))
throw 'There is already an active queue in this channel, ' + (queueContains(interaction) ? 'and you are already in it' : 'type `/join` to join'); //and you are already in it
QUEUE.set(channelId, {
@@ -55,7 +90,8 @@ async function createQueue(interaction) {
member
],
initiator: member,
teamsize: teamsize
teamsize: teamsize,
timeout: setQueueTimeout(interaction)
});
await interaction.reply(`Queue for teams of ${teamsize} has been created, and you have joined`);
}
@@ -66,10 +102,12 @@ exports.createQueue = createQueue;
* @throws string message if it cannot be joined
*/
async function joinQueue(interaction) {
let member = getMember(interaction), info = getInfo(interaction);
let { member, info } = getAll(interaction);
if (queueContains(interaction))
throw 'You are already in the active queue';
info.players.push(member);
clearTimeout(info.timeout);
info.timeout = setQueueTimeout(interaction);
QUEUE.set(interaction.channelId, info);
await interaction.reply('Joined the queue');
}
@@ -80,10 +118,12 @@ exports.joinQueue = joinQueue;
* @throws string message if it cannot be left
*/
async function leaveQueue(interaction) {
let member = getMember(interaction), info = getInfo(interaction);
let { member, info } = getAll(interaction);
if (!queueContains(interaction))
throw 'You aren\'t in the active queue';
info.players.splice(info.players.indexOf(member), 1);
clearTimeout(info.timeout);
info.timeout = setQueueTimeout(interaction);
QUEUE.set(interaction.channelId, info);
await interaction.reply('Left the queue');
}
@@ -94,7 +134,7 @@ exports.leaveQueue = leaveQueue;
* @throws string message if it cannot be readied
*/
async function readyQueue(interaction) {
let member = getMember(interaction), info = getInfo(interaction), { initiator } = info;
let { member, info } = getAll(interaction), { initiator } = info;
if (member.id !== initiator.id)
throw 'Only the queue initiator can ready the queue';
//reset queue
@@ -116,6 +156,20 @@ async function readyQueue(interaction) {
await interaction.reply('```\n' + teamsStr.join('\n\n') + '\n```');
}
exports.readyQueue = readyQueue;
/**
* readys a queue from an interaction
* @param interaction
* @throws string message if it cannot be reset
*/
async function cancelQueue(interaction) {
let { member, channel } = getAll(interaction);
if (!member.permissionsIn(channel).has('MANAGE_MESSAGES'))
throw 'You do not have permission to run this command';
//reset queue
QUEUE.delete(interaction.channelId);
await interaction.reply('Queue has been reset');
}
exports.cancelQueue = cancelQueue;
/**
* sends the queue information from an interaction
* @param interaction

View File

@@ -11,7 +11,8 @@ const commands = [
type: 4, //INTEGER
name: 'teamsize',
description: 'size of each team',
required: true
required: true,
min_value: 1
}
]
},
@@ -28,8 +29,8 @@ const commands = [
description: 'ready the queue and display team info'
},
{
name: 'queueinfo',
description: 'get info of the current queue'
name: 'cancel',
description: 'cancels the current queue (must have the Manage Messages permission)'
},
{
name: 'elo',

View File

@@ -3,7 +3,7 @@ import { Client, Intents } from 'discord.js';
import * as fs from 'fs';
import { getPlayerInteraction } from './api';
import { registerCommands } from './discord';
import { createQueue, joinQueue, leaveQueue, queueInfo, readyQueue } from './queue';
import { cancelQueue, createQueue, joinQueue, leaveQueue, queueInfo, readyQueue } from './queue';
const CLIENT = new Client({ intents: [Intents.FLAGS.GUILDS] });
//init logs with a timestamp
@@ -37,6 +37,8 @@ CLIENT.on('interactionCreate', async interaction => {
await leaveQueue(interaction);
else if (interaction.commandName === 'ready')
await readyQueue(interaction);
else if (interaction.commandName === 'cancel')
await cancelQueue(interaction);
else if (interaction.commandName === 'queueinfo')
await queueInfo(interaction);
else if (interaction.commandName === 'elo')

View File

@@ -1,16 +1,29 @@
import { info } from "console";
import { CommandInteraction, GuildMember } from "discord.js";
import { CommandInteraction, GuildMember, TextChannel } from "discord.js";
import { shuffle } from "./util";
type queueInfo = {
players: GuildMember[],
initiator: GuildMember,
teamsize: number
teamsize: number,
timeout: NodeJS.Timeout
}
//maps ChannelID to QueueInfo
const QUEUE = new Map<string, queueInfo>();
/**
* creates the timeout for the queue
* @param interaction
* @returns time timeout identifier
*/
function setQueueTimeout(interaction: CommandInteraction) {
let channel = getChannel(interaction);
return setTimeout(() => {
QUEUE.delete(channel.id);
channel.send('Queue has been reset due to inactivity');
}, 5*60*1000) //5 minutes
}
/**
* get the GuildMember of an interaction
* @param interaction
@@ -26,6 +39,21 @@ function getMember(interaction: CommandInteraction): GuildMember {
return member;
}
/**
* get the TextChannel of an interaction
* @param interaction
* @throws string message if it cannot be read
* @returns member
*/
function getChannel(interaction: CommandInteraction): TextChannel {
let channel = interaction.channel;
if (!(channel instanceof TextChannel))
throw 'Unable to retrieve text channel information, please try again';
return channel;
}
/**
* get the queueInfo of an interaction
* @param interaction
@@ -41,6 +69,18 @@ function getInfo(interaction: CommandInteraction): queueInfo {
return info;
}
/**
* compiles all the get functions above
* @param interaction
* @throws string message if it does not exist
* @returns object containing each
*/
const getAll = (interaction: CommandInteraction) => ({
member: getMember(interaction),
channel: getChannel(interaction),
info: getInfo(interaction)
});
/**
* checks if the interaction data is already in the queue
* @param interaction
@@ -48,8 +88,7 @@ function getInfo(interaction: CommandInteraction): queueInfo {
*/
export function queueContains(interaction: CommandInteraction): boolean {
let member = getMember(interaction),
info = getInfo(interaction);
let {member, info} = getAll(interaction);
if (info.players.map(m=>m.id).includes(member.id))
return true;
@@ -65,8 +104,8 @@ export function queueContains(interaction: CommandInteraction): boolean {
*/
export async function createQueue(interaction: CommandInteraction) {
let {channelId} = interaction,
member = getMember(interaction),
let member = getMember(interaction),
{channelId} = interaction,
teamsize = interaction.options.getInteger('teamsize', true);
if (QUEUE.has(channelId))
@@ -77,7 +116,8 @@ export async function createQueue(interaction: CommandInteraction) {
member
],
initiator: member,
teamsize: teamsize
teamsize: teamsize,
timeout: setQueueTimeout(interaction)
});
await interaction.reply(`Queue for teams of ${teamsize} has been created, and you have joined`);
@@ -91,13 +131,14 @@ export async function createQueue(interaction: CommandInteraction) {
*/
export async function joinQueue(interaction: CommandInteraction) {
let member = getMember(interaction),
info = getInfo(interaction);
let {member, info} = getAll(interaction);
if (queueContains(interaction))
throw 'You are already in the active queue';
info.players.push(member);
clearTimeout(info.timeout);
info.timeout = setQueueTimeout(interaction)
QUEUE.set(interaction.channelId, info);
@@ -112,13 +153,14 @@ export async function joinQueue(interaction: CommandInteraction) {
*/
export async function leaveQueue(interaction: CommandInteraction) {
let member = getMember(interaction),
info = getInfo(interaction);
let {member, info} = getAll(interaction);
if (!queueContains(interaction))
throw 'You aren\'t in the active queue';
info.players.splice(info.players.indexOf(member), 1);
clearTimeout(info.timeout);
info.timeout = setQueueTimeout(interaction)
QUEUE.set(interaction.channelId, info);
@@ -133,8 +175,7 @@ export async function leaveQueue(interaction: CommandInteraction) {
*/
export async function readyQueue(interaction: CommandInteraction) {
let member = getMember(interaction),
info = getInfo(interaction),
let {member, info} = getAll(interaction),
{initiator} = info;
if (member.id !== initiator.id)
@@ -168,6 +209,25 @@ export async function readyQueue(interaction: CommandInteraction) {
}
/**
* readys a queue from an interaction
* @param interaction
* @throws string message if it cannot be reset
*/
export async function cancelQueue(interaction: CommandInteraction) {
let {member, channel} = getAll(interaction);
if (!member.permissionsIn(channel).has('MANAGE_MESSAGES'))
throw 'You do not have permission to run this command';
//reset queue
QUEUE.delete(interaction.channelId);
await interaction.reply('Queue has been reset');
}
/**
* sends the queue information from an interaction
* @param interaction