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Author SHA1 Message Date
cf453957e9 remade queue logic 2022-02-01 13:47:52 -06:00
7 changed files with 278 additions and 249 deletions

3
.gitignore vendored
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@@ -1,4 +1,5 @@
node_modules node_modules
token token.txt
queues.json
.DS_Store .DS_Store
log log

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@@ -8,11 +8,11 @@ cd ../..
npm install npm install
#discord token #discord token
[ ! -f "token" ] && touch "token" [ ! -f "token.txt" ] && touch "token.txt"
if [ ! -s "token" ] if [ ! -s "token.txt" ]
then then
printf "Enter your discord bot token: " printf "Enter your discord bot token: "
read token read token
printf $token > "token" printf $token > "token.txt"
fi fi

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@@ -4,12 +4,12 @@
cd %~f0\..\..\..\ cd %~f0\..\..\..\
@REM discord token @REM discord token
if not exist "token" copy NUL "token" if not exist "token.txt" copy NUL "token.txt"
for /f %%i in ("token") do set size=%%~zi for /f %%i in ("token.txt") do set size=%%~zi
if %size% equ 0 ( if %size% equ 0 (
set /p token="Enter your discord bot token: " set /p token="Enter your discord bot token: "
echo | set /p=%id% > "token" echo | set /p=%id% > "token.txt"
) )
@REM run @REM run

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@@ -5,13 +5,12 @@ import { Routes } from 'discord-api-types/v9';
const commands = [ const commands = [
{ {
name: 'queue', name: 'queue',
description: 'create a queue', description: 'get queue info or initialize a queue for this channel',
options: [ options: [
{ {
type: 4, //INTEGER type: 4, //INTEGER
name: 'teamsize', name: 'teamsize',
description: 'size of each team', description: 'size of each team',
required: true,
min_value: 1 min_value: 1
} }
] ]
@@ -25,12 +24,8 @@ const commands = [
description: 'leave the active queue' description: 'leave the active queue'
}, },
{ {
name: 'ready', name: 'stop',
description: 'ready the queue and display team info' description: 'stops the current queue (must have the Manage Messages permission)'
},
{
name: 'cancel',
description: 'cancels the current queue (must have the Manage Messages permission)'
}, },
{ {
name: 'player', name: 'player',

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@@ -3,7 +3,7 @@ import { Client, Intents } from 'discord.js';
import * as fs from 'fs'; import * as fs from 'fs';
import { getPlayerInteraction } from './api'; import { getPlayerInteraction } from './api';
import { registerCommands } from './discord'; import { registerCommands } from './discord';
import { cancelQueue, createQueue, joinQueue, leaveQueue, readyQueue } from './queue'; import { discordInit, QueueCommands } from './queue';
import { errorMessage } from './util'; import { errorMessage } from './util';
const CLIENT = new Client({ intents: [Intents.FLAGS.GUILDS] }); const CLIENT = new Client({ intents: [Intents.FLAGS.GUILDS] });
@@ -11,8 +11,8 @@ const CLIENT = new Client({ intents: [Intents.FLAGS.GUILDS] });
console.log(new Date().toISOString()+'\n\n'); console.log(new Date().toISOString()+'\n\n');
//get token //get token
if (!fs.existsSync('./token')) { if (!fs.existsSync('./token.txt')) {
fs.writeFileSync('./token', ''); fs.writeFileSync('./token.txt', '');
console.error('Missing Discord Token, please enter the bot token into the token file'); console.error('Missing Discord Token, please enter the bot token into the token file');
process.exit(1); process.exit(1);
} }
@@ -23,6 +23,7 @@ CLIENT.on('ready', client => {
console.log(`Logged in as ${client.user.tag}`); console.log(`Logged in as ${client.user.tag}`);
client.guilds.fetch().then(guilds => client.guilds.fetch().then(guilds =>
registerCommands(TOKEN, client.user.id, guilds.map(g => g.id))); registerCommands(TOKEN, client.user.id, guilds.map(g => g.id)));
discordInit(client);
}); });
CLIENT.on('interactionCreate', async interaction => { CLIENT.on('interactionCreate', async interaction => {
@@ -31,15 +32,13 @@ CLIENT.on('interactionCreate', async interaction => {
try { try {
if (interaction.commandName === 'queue') if (interaction.commandName === 'queue')
await createQueue(interaction); await QueueCommands.queue(interaction);
else if (interaction.commandName === 'join') else if (interaction.commandName === 'join')
await joinQueue(interaction); await QueueCommands.join(interaction);
else if (interaction.commandName === 'leave') else if (interaction.commandName === 'leave')
await leaveQueue(interaction); await QueueCommands.leave(interaction);
else if (interaction.commandName === 'ready') else if (interaction.commandName === 'stop')
await readyQueue(interaction); await QueueCommands.stop(interaction);
else if (interaction.commandName === 'cancel')
await cancelQueue(interaction);
else if (interaction.commandName === 'player') else if (interaction.commandName === 'player')
await getPlayerInteraction(interaction); await getPlayerInteraction(interaction);

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@@ -1,236 +1,262 @@
import { CommandInteraction, GuildMember, MessageEmbed } from "discord.js"; /* TODO
import { emsg, getChannel, getMember, queueInfo, shuffle } from "./util";
//maps ChannelID to QueueInfo join message should contain your current position in the queue, editing it to keep it current
const QUEUE = new Map<string, queueInfo>(); */
/** import { Client, CommandInteraction, GuildMember, MessageEmbed, TextChannel } from "discord.js";
* get the queueInfo of an interaction import * as fs from 'fs';
* @param interaction import { emsg, getChannel, getMember, memberIsModThrow, queueInfo, queueInfoBase } from "./util";
* @throws errorMessage class if it does not exist
* @returns queue info //load queues from file
*/ if (!fs.existsSync('./queues'))
export function getInfo(interaction: CommandInteraction): queueInfo { fs.writeFileSync('./queues', '{}');
let info = QUEUE.get(interaction.channelId);
const _QUEUE = fs.readFileSync('./queues').toString(),
QUEUE = new Map<string, queueInfo>();
try {
let queueJson = JSON.parse(_QUEUE);
for (let channelId of queueJson) {
let {teamsize} = queueJson[channelId] as queueInfoBase;
if (teamsize)
QUEUE.set(channelId, { teamsize, players: [] })
}
} catch(e) {}
function SaveQueue() {
let queueJson = Object.fromEntries(QUEUE),
queueFileJson: {[keys: string]: queueInfoBase} = {};
for (let channelId in QUEUE.keys())
queueFileJson[channelId] = { teamsize: queueJson[channelId].teamsize };
fs.writeFileSync('./queues.json', JSON.stringify(queueFileJson, null, 2));
}
async function checkQueue(channel: TextChannel) {
let info = QUEUE.get(channel.id);
if (!info) if (!info)
throw emsg('There is not an active queue in this channel, type `/queue` to create one'); return;
if (info.players.length > info.teamsize) {
let team = info.players.splice(0, info.teamsize).map(m => m.toString());
let embed = new MessageEmbed()
.setTitle('Team')
.setDescription(team.join('\n'));
await channel.send({embeds: [embed]});
}
return info;
} }
namespace Queue {
/** export function create(channelId: string, teamsize: number) {
* compiles all the get functions above if (!QUEUE.has(channelId)) {
* @param interaction QUEUE.set(channelId, {teamsize, players: []});
* @throws if another get function throws SaveQueue();
* @returns object containing each }
*/ }
export const getAll = (interaction: CommandInteraction) => ({
member: getMember(interaction),
channel: getChannel(interaction),
info: getInfo(interaction)
});
/** export function remove(channelId: string) {
* checks if the interaction data is already in the queue if (QUEUE.has(channelId)) {
* @param interaction QUEUE.delete(channelId);
* @returns boolean SaveQueue();
*/ }
export function queueContains(interaction: CommandInteraction): boolean { }
let {member, info} = getAll(interaction); export function addPlayer(channelId: string, member: GuildMember) {
if (QUEUE.has(channelId)) {
QUEUE.delete(channelId);
}
}
if (info.players.map(m=>m.id).includes(member.id)) export function removePlayer(channelId: string, member: GuildMember) {
return true; if (QUEUE.has(channelId)) {
QUEUE.delete(channelId);
return false; }
}
} }
/** SaveQueue();
* creates the timeout for the queue
* @param interaction
* @returns time timeout identifier
*/
function setQueueTimeout(interaction: CommandInteraction) {
let channel = getChannel(interaction);
return setTimeout(() => {
clearQueue(interaction);
channel.send('Queue has been reset due to inactivity');
}, 5*60*1000) //5 minutes
}
/** export async function discordInit(client: Client) {
* updates the rich embed for the current queue
* @param interaction
*/
async function sendQueueEmbed(interaction: CommandInteraction, closed: boolean = false) {
let info = getInfo(interaction),
origInteraction = info.initiator.interaction;
let embed = new MessageEmbed() for (let channelId in QUEUE.keys()) {
.setTitle('Queue')
.setAuthor({
name: info.initiator.member.displayName,
iconURL: info.initiator.member.displayAvatarURL({dynamic: true})
})
.addField('Team Size', info.teamsize.toString(), true)
.addField('Players Joined', info.players.length.toString(), true)
.setFooter({text: closed ? 'queue is finished' : 'type /join'});
if (origInteraction.deferred || origInteraction.replied) let info = QUEUE.get(channelId),
await origInteraction.editReply({embeds: [embed]}); channel = await client.channels.fetch(channelId);
else
await origInteraction.reply({embeds: [embed]});
}
/** if (!info) { //no idea what could cause this but TS complains
* sends the list of teams Queue.remove(channelId);
* @param interaction continue;
*/ }
async function sendTeamsEmbed(interaction: CommandInteraction, teams: GuildMember[][]) {
let embed = new MessageEmbed()
.setTitle('Teams');
teams.forEach((team, i) => { if (!channel || !(channel instanceof TextChannel)) {
team.map(m => m.user.tag); console.error(`Unable to find channel ${channelId} for teams of ${info?.teamsize}`);
embed.addField(`Team ${i+1}`, team.join('\n')) Queue.remove(channelId);
}); continue;
}
interaction.reply({embeds: [embed]}); channel.send('The bot has just restarted and anybody in the queues have been reset')
}
/** }
* sends the list of teams
* @param interaction
*/
async function clearQueue(interaction: CommandInteraction) {
let info = getInfo(interaction);
sendQueueEmbed(interaction, true);
clearTimeout(info.timeout);
QUEUE.delete(interaction.channelId);
}
/**
* creates a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be created
*/
export async function createQueue(interaction: CommandInteraction) {
let member = getMember(interaction),
{channelId} = interaction,
teamsize = interaction.options.getInteger('teamsize', true);
if (QUEUE.has(channelId))
throw emsg('There is already an active queue in this channel, ' + (queueContains(interaction) ? 'and you are already in it' : 'type `/join` to join'));
QUEUE.set(channelId, {
players: [
member
],
initiator: {
interaction,
member
},
teamsize: teamsize,
timeout: setQueueTimeout(interaction)
});
sendQueueEmbed(interaction);
} }
export namespace QueueCommands {
/** /**
* joins a queue from an interaction * get the queueInfo of an interaction
* @param interaction * @param interaction
* @throws errorMessage class if it cannot be joined * @throws errorMessage class if it does not exist
*/ * @returns queue info
export async function joinQueue(interaction: CommandInteraction) { */
function getInfo(interaction: CommandInteraction): queueInfo {
let info = QUEUE.get(interaction.channelId);
let {member, info} = getAll(interaction); if (!info)
throw emsg('There is not an active queue in this channel, type `/queue` to create one');
if (queueContains(interaction)) return info;
throw emsg('You are already in the active queue'); }
info.players.push(member); /**
clearTimeout(info.timeout); * compiles all the get functions above
info.timeout = setQueueTimeout(interaction) * @param interaction
* @throws if another get function throws
* @returns object containing each
*/
const getAll = (interaction: CommandInteraction) => ({
member: getMember(interaction),
channel: getChannel(interaction),
info: getInfo(interaction)
});
QUEUE.set(interaction.channelId, info); /**
* checks if the interaction data is already in the queue
* @param interaction
* @returns boolean
*/
export function queueContains(interaction: CommandInteraction): boolean {
sendQueueEmbed(interaction); let {member, info} = getAll(interaction);
await interaction.reply('Joined the queue');
if (info.players.map(m=>m.id).includes(member.id))
} return true;
/** return false;
* leaves a queue from an interaction
* @param interaction }
* @throws errorMessage class if it cannot be left
*/ /**
export async function leaveQueue(interaction: CommandInteraction) { * creates a queue from an interaction
* @param interaction
let {member, info} = getAll(interaction); * @throws errorMessage class if it cannot be left
*/
if (!queueContains(interaction)) export function queueCreate(interaction: CommandInteraction) {
throw emsg('You aren\'t in the active queue'); memberIsModThrow(interaction);
info.players.splice(info.players.indexOf(member), 1); let {channelId} = interaction,
clearTimeout(info.timeout); teamsize = interaction.options.getInteger('teamsize', true);
info.timeout = setQueueTimeout(interaction)
if (QUEUE.has(channelId))
QUEUE.set(interaction.channelId, info); throw emsg(`There is already an active queue in this channel for teams of ${QUEUE.get(channelId)?.teamsize}`);
sendQueueEmbed(interaction); Queue.create(channelId, teamsize);
await interaction.reply('Left the queue');
interaction.reply(`A queue for teams of ${teamsize} has been started`)
}
}
/**
* readys a queue from an interaction /**
* @param interaction * creates a queue from an interaction
* @throws errorMessage class if it cannot be readied * @param interaction
*/ * @throws errorMessage class if it cannot be left
export async function readyQueue(interaction: CommandInteraction) { */
export async function queue(interaction: CommandInteraction) {
let {member, info} = getAll(interaction),
{initiator} = info; let teamsize = interaction.options.getInteger('teamsize');
if (member.id !== initiator.member.id) if (teamsize) {
throw emsg('Only the queue initiator can ready the queue'); queueCreate(interaction);
return;
clearQueue(interaction); }
if (info.players.filter(m => m.id !== initiator.member.id).length === 0) let info = getInfo(interaction);
throw emsg('Nobody signed up for the queue, the queue has been reset');
let embed = new MessageEmbed()
//team data .setTitle('Active Queue')
let playerlist: GuildMember[] = shuffle(info.players), .addField('Team Size', info.teamsize.toString(), true)
teams: GuildMember[][] = []; .addField('Players Joined', info.players.length.toString(), true)
.setFooter({text: 'type /join'});
//fill team data
for (let i = 0; i < playerlist.length; i+= info.teamsize) await interaction.reply({embeds: [embed], ephemeral: true});
teams.push(playerlist.slice(i, i+info.teamsize));
}
sendTeamsEmbed(interaction, teams);
/**
} * stops a queue from an interaction
* @param interaction
/** * @throws errorMessage class if it cannot be joined
* readys a queue from an interaction */
* @param interaction export async function stop(interaction: CommandInteraction) {
* @throws errorMessage class if it cannot be reset memberIsModThrow(interaction);
*/
export async function cancelQueue(interaction: CommandInteraction) { QUEUE.delete(interaction.channelId);
let {info, member, channel} = getAll(interaction); await interaction.reply('Queue has been reset');
if (!member.permissionsIn(channel).has('MANAGE_MESSAGES')) }
throw emsg('You do not have permission to run this command');
/**
clearQueue(interaction); * joins a queue from an interaction
* @param interaction
await interaction.reply('Queue has been reset'); * @throws errorMessage class if it cannot be readied
*/
export async function join(interaction: CommandInteraction) {
let {member, info, channel} = getAll(interaction);
if (queueContains(interaction))
throw emsg('You are already in the queue');
info.players.push(member);
QUEUE.set(interaction.channelId, info);
await interaction.reply('Joined the queue');
checkQueue(channel);
}
/**
* leaves a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be reset
*/
export async function leave(interaction: CommandInteraction) {
let {member, info} = getAll(interaction);
if (!queueContains(interaction))
throw emsg('You aren\'t in the queue');
info.players.splice(info.players.indexOf(member), 1);
QUEUE.set(interaction.channelId, info);
await interaction.reply('Left the queue');
}
} }

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@@ -46,14 +46,11 @@ export const emsg = (msg: string, ephemeral: boolean = true) => new errorMessage
export type queueInfo = { export interface queueInfoBase {
players: GuildMember[], teamsize: number
initiator: { }
interaction: CommandInteraction, export interface queueInfo extends queueInfoBase{
member: GuildMember players: GuildMember[]
},
teamsize: number,
timeout: NodeJS.Timeout
} }
/** /**
@@ -85,3 +82,14 @@ export function getChannel(interaction: CommandInteraction): TextChannel {
return channel; return channel;
} }
export function memberIsMod(interaction: CommandInteraction): boolean {
let member = getMember(interaction);
return member.permissionsIn(interaction.channelId).has('MANAGE_MESSAGES');
}
export function memberIsModThrow(interaction: CommandInteraction) {
if (!memberIsMod(interaction))
throw emsg('Member is not a moderator');
}