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Author SHA1 Message Date
148d93aaab updated file names 2022-02-07 14:39:05 -06:00
81ea71328a updated builds 2022-02-07 14:38:55 -06:00
6 changed files with 239 additions and 206 deletions

11
dist/discord.js vendored
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@@ -7,13 +7,12 @@ const v9_1 = require("discord-api-types/v9");
const commands = [ const commands = [
{ {
name: 'queue', name: 'queue',
description: 'create a queue', description: 'get queue info or initialize a queue for this channel',
options: [ options: [
{ {
type: 4, type: 4,
name: 'teamsize', name: 'teamsize',
description: 'size of each team', description: 'size of each team',
required: true,
min_value: 1 min_value: 1
} }
] ]
@@ -27,12 +26,8 @@ const commands = [
description: 'leave the active queue' description: 'leave the active queue'
}, },
{ {
name: 'ready', name: 'stop',
description: 'ready the queue and display team info' description: 'stops the current queue (must have the Manage Messages permission)'
},
{
name: 'cancel',
description: 'cancels the current queue (must have the Manage Messages permission)'
}, },
{ {
name: 'player', name: 'player',

19
dist/index.js vendored
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@@ -29,31 +29,30 @@ const CLIENT = new discord_js_1.Client({ intents: [discord_js_1.Intents.FLAGS.GU
//init logs with a timestamp //init logs with a timestamp
console.log(new Date().toISOString() + '\n\n'); console.log(new Date().toISOString() + '\n\n');
//get token //get token
if (!fs.existsSync('./token')) { if (!fs.existsSync('./token.txt')) {
fs.writeFileSync('./token', ''); fs.writeFileSync('./token.txt', '');
console.error('Missing Discord Token, please enter the bot token into the token file'); console.error('Missing Discord Token, please enter the bot token into the token file');
process.exit(1); process.exit(1);
} }
const TOKEN = fs.readFileSync('./token').toString(); const TOKEN = fs.readFileSync('./token.txt').toString();
//discord connections //discord connections
CLIENT.on('ready', client => { CLIENT.on('ready', client => {
console.log(`Logged in as ${client.user.tag}`); console.log(`Logged in as ${client.user.tag}`);
client.guilds.fetch().then(guilds => (0, discord_1.registerCommands)(TOKEN, client.user.id, guilds.map(g => g.id))); client.guilds.fetch().then(guilds => (0, discord_1.registerCommands)(TOKEN, client.user.id, guilds.map(g => g.id)));
(0, queue_1.discordInit)(client);
}); });
CLIENT.on('interactionCreate', async (interaction) => { CLIENT.on('interactionCreate', async (interaction) => {
if (!interaction.isCommand()) if (!interaction.isCommand())
return; return;
try { try {
if (interaction.commandName === 'queue') if (interaction.commandName === 'queue')
await (0, queue_1.createQueue)(interaction); await queue_1.QueueCommands.queue(interaction);
else if (interaction.commandName === 'join') else if (interaction.commandName === 'join')
await (0, queue_1.joinQueue)(interaction); await queue_1.QueueCommands.join(interaction);
else if (interaction.commandName === 'leave') else if (interaction.commandName === 'leave')
await (0, queue_1.leaveQueue)(interaction); await queue_1.QueueCommands.leave(interaction);
else if (interaction.commandName === 'ready') else if (interaction.commandName === 'stop')
await (0, queue_1.readyQueue)(interaction); await queue_1.QueueCommands.stop(interaction);
else if (interaction.commandName === 'cancel')
await (0, queue_1.cancelQueue)(interaction);
else if (interaction.commandName === 'player') else if (interaction.commandName === 'player')
await (0, api_1.getPlayerInteraction)(interaction); await (0, api_1.getPlayerInteraction)(interaction);
} }

395
dist/queue.js vendored
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@@ -1,189 +1,218 @@
"use strict"; "use strict";
Object.defineProperty(exports, "__esModule", { value: true }); /* TODO
exports.cancelQueue = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = exports.queueContains = exports.getAll = exports.getInfo = void 0;
const discord_js_1 = require("discord.js"); join message should contain your current position in the queue, editing it to keep it current
const util_1 = require("./util"); */
//maps ChannelID to QueueInfo var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
const QUEUE = new Map(); if (k2 === undefined) k2 = k;
/** Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
* get the queueInfo of an interaction }) : (function(o, m, k, k2) {
* @param interaction if (k2 === undefined) k2 = k;
* @throws errorMessage class if it does not exist o[k2] = m[k];
* @returns queue info }));
*/ var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
function getInfo(interaction) { Object.defineProperty(o, "default", { enumerable: true, value: v });
let info = QUEUE.get(interaction.channelId); }) : function(o, v) {
if (!info) o["default"] = v;
throw (0, util_1.emsg)('There is not an active queue in this channel, type `/queue` to create one');
return info;
}
exports.getInfo = getInfo;
/**
* compiles all the get functions above
* @param interaction
* @throws if another get function throws
* @returns object containing each
*/
const getAll = (interaction) => ({
member: (0, util_1.getMember)(interaction),
channel: (0, util_1.getChannel)(interaction),
info: getInfo(interaction)
}); });
exports.getAll = getAll; var __importStar = (this && this.__importStar) || function (mod) {
/** if (mod && mod.__esModule) return mod;
* checks if the interaction data is already in the queue var result = {};
* @param interaction if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
* @returns boolean __setModuleDefault(result, mod);
*/ return result;
function queueContains(interaction) { };
let { member, info } = (0, exports.getAll)(interaction); Object.defineProperty(exports, "__esModule", { value: true });
if (info.players.map(m => m.id).includes(member.id)) exports.QueueCommands = exports.discordInit = void 0;
return true; const discord_js_1 = require("discord.js");
return false; const fs = __importStar(require("fs"));
const util_1 = require("./util");
//load queues from file
if (!fs.existsSync('./queues.json'))
fs.writeFileSync('./queues.json', '{}');
const _QUEUE = fs.readFileSync('./queues.json').toString(), QUEUE = new Map();
try {
let queueJson = JSON.parse(_QUEUE);
for (let channelId of queueJson) {
let { teamsize } = queueJson[channelId];
if (teamsize)
QUEUE.set(channelId, { teamsize, players: [] });
}
} }
exports.queueContains = queueContains; catch (e) { }
/** function SaveQueue() {
* creates the timeout for the queue let queueJson = Object.fromEntries(QUEUE), queueFileJson = {};
* @param interaction for (let channelId in QUEUE.keys())
* @returns time timeout identifier queueFileJson[channelId] = { teamsize: queueJson[channelId].teamsize };
*/ fs.writeFileSync('./queues.json', JSON.stringify(queueFileJson, null, 2));
function setQueueTimeout(interaction) {
let channel = (0, util_1.getChannel)(interaction);
return setTimeout(() => {
clearQueue(interaction);
channel.send('Queue has been reset due to inactivity');
}, 5 * 60 * 1000); //5 minutes
} }
/** async function checkQueue(channel) {
* updates the rich embed for the current queue let info = QUEUE.get(channel.id);
* @param interaction if (!info)
*/ return;
async function sendQueueEmbed(interaction, closed = false) { if (info.players.length > info.teamsize) {
let info = getInfo(interaction), origInteraction = info.initiator.interaction; let team = info.players.splice(0, info.teamsize).map(m => m.toString());
let embed = new discord_js_1.MessageEmbed() let embed = new discord_js_1.MessageEmbed()
.setTitle('Queue') .setTitle('Team')
.setAuthor({ .setDescription(team.join('\n'));
name: info.initiator.member.displayName, await channel.send({ embeds: [embed] });
iconURL: info.initiator.member.displayAvatarURL({ dynamic: true }) }
})
.addField('Team Size', info.teamsize.toString(), true)
.addField('Players Joined', info.players.length.toString(), true)
.setFooter({ text: closed ? 'queue is finished' : 'type /join' });
if (origInteraction.deferred || origInteraction.replied)
await origInteraction.editReply({ embeds: [embed] });
else
await origInteraction.reply({ embeds: [embed] });
} }
/** var Queue;
* sends the list of teams (function (Queue) {
* @param interaction function create(channelId, teamsize) {
*/ if (!QUEUE.has(channelId)) {
async function sendTeamsEmbed(interaction, teams) { QUEUE.set(channelId, { teamsize, players: [] });
let embed = new discord_js_1.MessageEmbed() SaveQueue();
.setTitle('Teams'); }
teams.forEach((team, i) => { }
team.map(m => m.user.tag); Queue.create = create;
embed.addField(`Title ${i + 1}`, team.join('\n')); function remove(channelId) {
if (QUEUE.has(channelId)) {
QUEUE.delete(channelId);
SaveQueue();
}
}
Queue.remove = remove;
function addPlayer(channelId, member) {
if (QUEUE.has(channelId)) {
QUEUE.delete(channelId);
}
}
Queue.addPlayer = addPlayer;
function removePlayer(channelId, member) {
if (QUEUE.has(channelId)) {
QUEUE.delete(channelId);
}
}
Queue.removePlayer = removePlayer;
})(Queue || (Queue = {}));
SaveQueue();
async function discordInit(client) {
for (let channelId in QUEUE.keys()) {
let info = QUEUE.get(channelId), channel = await client.channels.fetch(channelId);
if (!info) { //no idea what could cause this but TS complains
Queue.remove(channelId);
continue;
}
if (!channel || !(channel instanceof discord_js_1.TextChannel)) {
console.error(`Unable to find channel ${channelId} for teams of ${info?.teamsize}`);
Queue.remove(channelId);
continue;
}
channel.send('The bot has just restarted and anybody in the queues have been reset');
}
}
exports.discordInit = discordInit;
var QueueCommands;
(function (QueueCommands) {
/**
* get the queueInfo of an interaction
* @param interaction
* @throws errorMessage class if it does not exist
* @returns queue info
*/
function getInfo(interaction) {
let info = QUEUE.get(interaction.channelId);
if (!info)
throw (0, util_1.emsg)('There is not an active queue in this channel, type `/queue` to create one');
return info;
}
/**
* compiles all the get functions above
* @param interaction
* @throws if another get function throws
* @returns object containing each
*/
const getAll = (interaction) => ({
member: (0, util_1.getMember)(interaction),
channel: (0, util_1.getChannel)(interaction),
info: getInfo(interaction)
}); });
interaction.reply({ embeds: [embed] }); /**
} * checks if the interaction data is already in the queue
/** * @param interaction
* sends the list of teams * @returns boolean
* @param interaction */
*/ function queueContains(interaction) {
async function clearQueue(interaction) { let { member, info } = getAll(interaction);
let info = getInfo(interaction); if (info.players.map(m => m.id).includes(member.id))
sendQueueEmbed(interaction, true); return true;
clearTimeout(info.timeout); return false;
QUEUE.delete(interaction.channelId); }
} QueueCommands.queueContains = queueContains;
/** /**
* creates a queue from an interaction * creates a queue from an interaction
* @param interaction * @param interaction
* @throws errorMessage class if it cannot be created * @throws errorMessage class if it cannot be left
*/ */
async function createQueue(interaction) { function queueCreate(interaction) {
let member = (0, util_1.getMember)(interaction), { channelId } = interaction, teamsize = interaction.options.getInteger('teamsize', true); (0, util_1.memberIsModThrow)(interaction);
if (QUEUE.has(channelId)) let { channelId } = interaction, teamsize = interaction.options.getInteger('teamsize', true);
throw (0, util_1.emsg)('There is already an active queue in this channel, ' + (queueContains(interaction) ? 'and you are already in it' : 'type `/join` to join')); if (QUEUE.has(channelId))
QUEUE.set(channelId, { throw (0, util_1.emsg)(`There is already an active queue in this channel for teams of ${QUEUE.get(channelId)?.teamsize}`);
players: [ Queue.create(channelId, teamsize);
member interaction.reply(`A queue for teams of ${teamsize} has been started`);
], }
initiator: { QueueCommands.queueCreate = queueCreate;
interaction, /**
member * creates a queue from an interaction
}, * @param interaction
teamsize: teamsize, * @throws errorMessage class if it cannot be left
timeout: setQueueTimeout(interaction) */
}); async function queue(interaction) {
sendQueueEmbed(interaction); let teamsize = interaction.options.getInteger('teamsize');
} if (teamsize) {
exports.createQueue = createQueue; queueCreate(interaction);
/** return;
* joins a queue from an interaction }
* @param interaction let info = getInfo(interaction);
* @throws errorMessage class if it cannot be joined let embed = new discord_js_1.MessageEmbed()
*/ .setTitle('Active Queue')
async function joinQueue(interaction) { .addField('Team Size', info.teamsize.toString(), true)
let { member, info } = (0, exports.getAll)(interaction); .addField('Players Joined', info.players.length.toString(), true)
if (queueContains(interaction)) .setFooter({ text: 'type /join' });
throw (0, util_1.emsg)('You are already in the active queue'); await interaction.reply({ embeds: [embed], ephemeral: true });
info.players.push(member); }
clearTimeout(info.timeout); QueueCommands.queue = queue;
info.timeout = setQueueTimeout(interaction); /**
QUEUE.set(interaction.channelId, info); * stops a queue from an interaction
sendQueueEmbed(interaction); * @param interaction
await interaction.reply('Joined the queue'); * @throws errorMessage class if it cannot be joined
} */
exports.joinQueue = joinQueue; async function stop(interaction) {
/** (0, util_1.memberIsModThrow)(interaction);
* leaves a queue from an interaction QUEUE.delete(interaction.channelId);
* @param interaction await interaction.reply('Queue has been reset');
* @throws errorMessage class if it cannot be left }
*/ QueueCommands.stop = stop;
async function leaveQueue(interaction) { /**
let { member, info } = (0, exports.getAll)(interaction); * joins a queue from an interaction
if (!queueContains(interaction)) * @param interaction
throw (0, util_1.emsg)('You aren\'t in the active queue'); * @throws errorMessage class if it cannot be readied
info.players.splice(info.players.indexOf(member), 1); */
clearTimeout(info.timeout); async function join(interaction) {
info.timeout = setQueueTimeout(interaction); let { member, info, channel } = getAll(interaction);
QUEUE.set(interaction.channelId, info); if (queueContains(interaction))
sendQueueEmbed(interaction); throw (0, util_1.emsg)('You are already in the queue');
await interaction.reply('Left the queue'); info.players.push(member);
} QUEUE.set(interaction.channelId, info);
exports.leaveQueue = leaveQueue; await interaction.reply('Joined the queue');
/** checkQueue(channel);
* readys a queue from an interaction }
* @param interaction QueueCommands.join = join;
* @throws errorMessage class if it cannot be readied /**
*/ * leaves a queue from an interaction
async function readyQueue(interaction) { * @param interaction
let { member, info } = (0, exports.getAll)(interaction), { initiator } = info; * @throws errorMessage class if it cannot be reset
if (member.id !== initiator.member.id) */
throw (0, util_1.emsg)('Only the queue initiator can ready the queue'); async function leave(interaction) {
clearQueue(interaction); let { member, info } = getAll(interaction);
if (info.players.filter(m => m.id !== initiator.member.id).length === 0) if (!queueContains(interaction))
throw (0, util_1.emsg)('Nobody signed up for the queue, the queue has been reset'); throw (0, util_1.emsg)('You aren\'t in the queue');
//team data info.players.splice(info.players.indexOf(member), 1);
let playerlist = (0, util_1.shuffle)(info.players), teams = []; QUEUE.set(interaction.channelId, info);
//fill team data await interaction.reply('Left the queue');
for (let i = 0; i < playerlist.length; i += info.teamsize) }
teams.push(playerlist.slice(i, i + info.teamsize)); QueueCommands.leave = leave;
sendTeamsEmbed(interaction, teams); })(QueueCommands = exports.QueueCommands || (exports.QueueCommands = {}));
}
exports.readyQueue = readyQueue;
/**
* readys a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be reset
*/
async function cancelQueue(interaction) {
let { info, member, channel } = (0, exports.getAll)(interaction);
if (!member.permissionsIn(channel).has('MANAGE_MESSAGES'))
throw (0, util_1.emsg)('You do not have permission to run this command');
clearQueue(interaction);
await interaction.reply('Queue has been reset');
}
exports.cancelQueue = cancelQueue;

12
dist/util.js vendored
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@@ -1,6 +1,6 @@
"use strict"; "use strict";
Object.defineProperty(exports, "__esModule", { value: true }); Object.defineProperty(exports, "__esModule", { value: true });
exports.getChannel = exports.getMember = exports.emsg = exports.errorMessage = exports.shuffle = void 0; exports.memberIsModThrow = exports.memberIsMod = exports.getChannel = exports.getMember = exports.emsg = exports.errorMessage = exports.shuffle = void 0;
const discord_js_1 = require("discord.js"); const discord_js_1 = require("discord.js");
/** /**
* shuffles an array * shuffles an array
@@ -64,3 +64,13 @@ function getChannel(interaction) {
return channel; return channel;
} }
exports.getChannel = getChannel; exports.getChannel = getChannel;
function memberIsMod(interaction) {
let member = getMember(interaction);
return member.permissionsIn(interaction.channelId).has('MANAGE_MESSAGES');
}
exports.memberIsMod = memberIsMod;
function memberIsModThrow(interaction) {
if (!memberIsMod(interaction))
throw (0, exports.emsg)('Member is not a moderator');
}
exports.memberIsModThrow = memberIsModThrow;

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@@ -16,7 +16,7 @@ if (!fs.existsSync('./token.txt')) {
console.error('Missing Discord Token, please enter the bot token into the token file'); console.error('Missing Discord Token, please enter the bot token into the token file');
process.exit(1); process.exit(1);
} }
const TOKEN = fs.readFileSync('./token').toString(); const TOKEN = fs.readFileSync('./token.txt').toString();
//discord connections //discord connections
CLIENT.on('ready', client => { CLIENT.on('ready', client => {

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@@ -8,10 +8,10 @@ import * as fs from 'fs';
import { emsg, getChannel, getMember, memberIsModThrow, queueInfo, queueInfoBase } from "./util"; import { emsg, getChannel, getMember, memberIsModThrow, queueInfo, queueInfoBase } from "./util";
//load queues from file //load queues from file
if (!fs.existsSync('./queues')) if (!fs.existsSync('./queues.json'))
fs.writeFileSync('./queues', '{}'); fs.writeFileSync('./queues.json', '{}');
const _QUEUE = fs.readFileSync('./queues').toString(), const _QUEUE = fs.readFileSync('./queues.json').toString(),
QUEUE = new Map<string, queueInfo>(); QUEUE = new Map<string, queueInfo>();
try { try {