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Author SHA1 Message Date
4ad4f69f9f updated package info 2022-02-01 11:59:34 -06:00
14 changed files with 477 additions and 588 deletions

3
.gitignore vendored
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@@ -1,5 +1,4 @@
node_modules node_modules
token.txt token
queues.json
.DS_Store .DS_Store
log log

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@@ -1,10 +1,8 @@
<!-- markdownlint-disable MD033 --> <!-- markdownlint-disable MD033 -->
# 1800queue # 1800queue alt
## Invite info This version does not run continuously, and requires each tourney to be started with a command
needs: create commands/send messages
## Prerequirements ## Prerequirements

26
dist/discord.js vendored
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@@ -6,26 +6,18 @@ const v9_1 = require("discord-api-types/v9");
// list of commands to register with discord // list of commands to register with discord
const commands = [ const commands = [
{ {
name: 'open', name: 'queue',
description: 'open a queue for this channel', description: 'create a queue',
options: [ options: [
{ {
type: 4, type: 4,
name: 'teamsize', name: 'teamsize',
description: 'size of each team', description: 'size of each team',
min_value: 1, required: true,
required: true min_value: 1
} }
] ]
}, },
{
name: 'close',
description: 'close the queue for this channel'
},
{
name: 'queue',
description: 'view queue info'
},
{ {
name: 'join', name: 'join',
description: 'join the active queue' description: 'join the active queue'
@@ -34,6 +26,14 @@ const commands = [
name: 'leave', name: 'leave',
description: 'leave the active queue' description: 'leave the active queue'
}, },
{
name: 'ready',
description: 'ready the queue and display team info'
},
{
name: 'cancel',
description: 'cancels the current queue (must have the Manage Messages permission)'
},
{ {
name: 'player', name: 'player',
description: 'display player information', description: 'display player information',
@@ -46,7 +46,7 @@ const commands = [
} }
] ]
} }
], commandNames = commands.map(c => c.name); ];
/** /**
* register/reload commands on guild(s) * register/reload commands on guild(s)
* @param token discord bot token * @param token discord bot token

39
dist/index.js vendored
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@@ -29,44 +29,33 @@ const CLIENT = new discord_js_1.Client({ intents: [discord_js_1.Intents.FLAGS.GU
//init logs with a timestamp //init logs with a timestamp
console.log(new Date().toISOString() + '\n\n'); console.log(new Date().toISOString() + '\n\n');
//get token //get token
if (!fs.existsSync('./token.txt')) { if (!fs.existsSync('./token')) {
fs.writeFileSync('./token.txt', ''); fs.writeFileSync('./token', '');
console.error('Missing Discord Token, please enter the bot token into the token file'); console.error('Missing Discord Token, please enter the bot token into the token file');
process.exit(1); process.exit(1);
} }
const TOKEN = fs.readFileSync('./token.txt').toString(); const TOKEN = fs.readFileSync('./token').toString();
//discord connections //discord connections
CLIENT.on('ready', client => { CLIENT.on('ready', client => {
console.log(`Logged in as ${client.user.tag}`); console.log(`Logged in as ${client.user.tag}`);
client.guilds.fetch().then(guilds => (0, discord_1.registerCommands)(TOKEN, client.user.id, guilds.map(g => g.id))); client.guilds.fetch().then(guilds => (0, discord_1.registerCommands)(TOKEN, client.user.id, guilds.map(g => g.id)));
(0, queue_1.discordInit)(client);
}); });
CLIENT.on('interactionCreate', async (interaction) => { CLIENT.on('interactionCreate', async (interaction) => {
if (!interaction.isCommand()) if (!interaction.isCommand())
return; return;
try { try {
switch (interaction.commandName) { if (interaction.commandName === 'queue')
//mod commands await (0, queue_1.createQueue)(interaction);
case 'open': else if (interaction.commandName === 'join')
await queue_1.QueueCommands.open(interaction); await (0, queue_1.joinQueue)(interaction);
break; else if (interaction.commandName === 'leave')
case 'close': await (0, queue_1.leaveQueue)(interaction);
await queue_1.QueueCommands.close(interaction); else if (interaction.commandName === 'ready')
break; await (0, queue_1.readyQueue)(interaction);
//general commands else if (interaction.commandName === 'cancel')
case 'queue': await (0, queue_1.cancelQueue)(interaction);
await queue_1.QueueCommands.queue(interaction); else if (interaction.commandName === 'player')
break;
case 'join':
await queue_1.QueueCommands.join(interaction);
break;
case 'leave':
await queue_1.QueueCommands.leave(interaction);
break;
case 'player':
await (0, api_1.getPlayerInteraction)(interaction); await (0, api_1.getPlayerInteraction)(interaction);
break;
}
} }
catch (e) { catch (e) {
if (e instanceof util_1.errorMessage) { if (e instanceof util_1.errorMessage) {

287
dist/queue.js vendored
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@@ -1,111 +1,10 @@
"use strict"; "use strict";
/* TODO
join message should contain your current position in the queue, editing it to keep it current
*/
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
Object.defineProperty(exports, "__esModule", { value: true }); Object.defineProperty(exports, "__esModule", { value: true });
exports.QueueCommands = exports.discordInit = void 0; exports.cancelQueue = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = exports.queueContains = exports.getAll = exports.getInfo = void 0;
const discord_js_1 = require("discord.js"); const discord_js_1 = require("discord.js");
const fs = __importStar(require("fs"));
const util_1 = require("./util"); const util_1 = require("./util");
//load queues from file //maps ChannelID to QueueInfo
if (!fs.existsSync('./queues.json')) const QUEUE = new Map();
fs.writeFileSync('./queues.json', '{}');
const _QUEUE = fs.readFileSync('./queues.json').toString(), QUEUE = new Map();
try {
let queueJson = JSON.parse(_QUEUE);
for (let channelId in queueJson) {
let { teamsize } = queueJson[channelId];
if (teamsize)
QUEUE.set(channelId, { teamsize, players: [] });
}
}
catch (e) { }
function SaveQueue() {
let queueJson = Object.fromEntries(QUEUE), queueFileJson = {};
for (let channelId of QUEUE.keys())
queueFileJson[channelId] = { teamsize: queueJson[channelId].teamsize };
fs.writeFileSync('./queues.json', JSON.stringify(queueFileJson, null, 2));
}
async function checkQueue(channel) {
let info = QUEUE.get(channel.id);
if (!info)
return;
if (info.players.length >= info.teamsize) {
let team = info.players.splice(0, info.teamsize).map(m => m.toString());
let embed = new discord_js_1.MessageEmbed()
.setTitle('Team')
.setDescription(team.join('\n'));
await channel.send({ embeds: [embed] });
}
}
var Queue;
(function (Queue) {
function create(channelId, teamsize) {
if (!QUEUE.has(channelId)) {
QUEUE.set(channelId, { teamsize, players: [] });
SaveQueue();
}
}
Queue.create = create;
function remove(channelId) {
if (QUEUE.has(channelId)) {
QUEUE.delete(channelId);
SaveQueue();
}
}
Queue.remove = remove;
function addPlayer(channelId, member) {
if (QUEUE.has(channelId)) {
QUEUE.delete(channelId);
}
}
Queue.addPlayer = addPlayer;
function removePlayer(channelId, member) {
if (QUEUE.has(channelId)) {
QUEUE.delete(channelId);
}
}
Queue.removePlayer = removePlayer;
})(Queue || (Queue = {}));
SaveQueue();
async function discordInit(client) {
for (let channelId of QUEUE.keys()) {
let info = QUEUE.get(channelId), channel = await client.channels.fetch(channelId);
if (!info) { //no idea what could cause this but TS complains
Queue.remove(channelId);
continue;
}
if (!channel || !(channel instanceof discord_js_1.TextChannel)) {
console.error(`Unable to find channel ${channelId} for teams of ${info?.teamsize}`);
Queue.remove(channelId);
continue;
}
channel.send('The bot has just restarted, anybody previously in the queue has been reset');
}
}
exports.discordInit = discordInit;
var QueueCommands;
(function (QueueCommands) {
/** /**
* get the queueInfo of an interaction * get the queueInfo of an interaction
* @param interaction * @param interaction
@@ -115,9 +14,10 @@ var QueueCommands;
function getInfo(interaction) { function getInfo(interaction) {
let info = QUEUE.get(interaction.channelId); let info = QUEUE.get(interaction.channelId);
if (!info) if (!info)
throw (0, util_1.emsg)('There is not an active queue in this channel, type `/open` to create one'); throw (0, util_1.emsg)('There is not an active queue in this channel, type `/queue` to create one');
return info; return info;
} }
exports.getInfo = getInfo;
/** /**
* compiles all the get functions above * compiles all the get functions above
* @param interaction * @param interaction
@@ -129,94 +29,161 @@ var QueueCommands;
channel: (0, util_1.getChannel)(interaction), channel: (0, util_1.getChannel)(interaction),
info: getInfo(interaction) info: getInfo(interaction)
}); });
exports.getAll = getAll;
/** /**
* checks if the interaction data is already in the queue * checks if the interaction data is already in the queue
* @param interaction * @param interaction
* @returns boolean * @returns boolean
*/ */
function queueContains(interaction) { function queueContains(interaction) {
let { member, info } = getAll(interaction); let { member, info } = (0, exports.getAll)(interaction);
if (info.players.map(m => m.id).includes(member.id)) if (info.players.map(m => m.id).includes(member.id))
return true; return true;
return false; return false;
} }
QueueCommands.queueContains = queueContains; exports.queueContains = queueContains;
/**
* creates the timeout for the queue
* @param interaction
* @returns time timeout identifier
*/
function setQueueTimeout(interaction) {
let channel = (0, util_1.getChannel)(interaction);
return setTimeout(() => {
clearQueue(interaction);
channel.send('Queue has been reset due to inactivity');
}, 5 * 60 * 1000); //5 minutes
}
/**
* updates the rich embed for the current queue
* @param interaction
*/
async function sendQueueEmbed(interaction, closed = false) {
let info = getInfo(interaction), origInteraction = info.initiator.interaction;
let embed = new discord_js_1.MessageEmbed()
.setTitle('Queue')
.setAuthor({
name: info.initiator.member.displayName,
iconURL: info.initiator.member.displayAvatarURL({ dynamic: true })
})
.addField('Team Size', info.teamsize.toString(), true)
.addField('Players Joined', info.players.length.toString(), true)
.setFooter({ text: closed ? 'queue is finished' : 'type /join' });
if (origInteraction.deferred || origInteraction.replied)
await origInteraction.editReply({ embeds: [embed] });
else
await origInteraction.reply({ embeds: [embed] });
}
/**
* sends the list of teams
* @param interaction
*/
async function sendTeamsEmbed(interaction, teams) {
let embed = new discord_js_1.MessageEmbed()
.setTitle('Teams');
teams.forEach((team, i) => {
team.map(m => m.user.tag);
embed.addField(`Title ${i + 1}`, team.join('\n'));
});
interaction.reply({ embeds: [embed] });
}
/**
* sends the list of teams
* @param interaction
*/
async function clearQueue(interaction) {
let info = getInfo(interaction);
sendQueueEmbed(interaction, true);
clearTimeout(info.timeout);
QUEUE.delete(interaction.channelId);
}
/** /**
* creates a queue from an interaction * creates a queue from an interaction
* @param interaction * @param interaction
* @throws errorMessage class if it cannot be left * @throws errorMessage class if it cannot be created
*/ */
function queueCreate(interaction) { async function createQueue(interaction) {
(0, util_1.memberIsModThrow)(interaction); let member = (0, util_1.getMember)(interaction), { channelId } = interaction, teamsize = interaction.options.getInteger('teamsize', true);
let { channelId } = interaction, teamsize = interaction.options.getInteger('teamsize', true);
if (QUEUE.has(channelId)) if (QUEUE.has(channelId))
throw (0, util_1.emsg)(`There is already an active queue in this channel for teams of ${QUEUE.get(channelId)?.teamsize}`); throw (0, util_1.emsg)('There is already an active queue in this channel, ' + (queueContains(interaction) ? 'and you are already in it' : 'type `/join` to join'));
Queue.create(channelId, teamsize); QUEUE.set(channelId, {
interaction.reply(`A queue for teams of ${teamsize} has been started`); players: [
member
],
initiator: {
interaction,
member
},
teamsize: teamsize,
timeout: setQueueTimeout(interaction)
});
sendQueueEmbed(interaction);
} }
QueueCommands.queueCreate = queueCreate; exports.createQueue = createQueue;
/** /**
* opens a queue * joins a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be left
*/
async function open(interaction) {
queueCreate(interaction);
}
QueueCommands.open = open;
/**
* closes a queue
* @param interaction * @param interaction
* @throws errorMessage class if it cannot be joined * @throws errorMessage class if it cannot be joined
*/ */
async function close(interaction) { async function joinQueue(interaction) {
(0, util_1.memberIsModThrow)(interaction); let { member, info } = (0, exports.getAll)(interaction);
QUEUE.delete(interaction.channelId); if (queueContains(interaction))
await interaction.reply('Queue has been reset'); throw (0, util_1.emsg)('You are already in the active queue');
info.players.push(member);
clearTimeout(info.timeout);
info.timeout = setQueueTimeout(interaction);
QUEUE.set(interaction.channelId, info);
sendQueueEmbed(interaction);
await interaction.reply('Joined the queue');
} }
QueueCommands.close = close; exports.joinQueue = joinQueue;
/** /**
* gives info about the queue * leaves a queue from an interaction
* @param interaction * @param interaction
* @throws errorMessage class if it cannot be left * @throws errorMessage class if it cannot be left
*/ */
async function queue(interaction) { async function leaveQueue(interaction) {
let info = getInfo(interaction); let { member, info } = (0, exports.getAll)(interaction);
let embed = new discord_js_1.MessageEmbed() if (!queueContains(interaction))
.setTitle('Active Queue') throw (0, util_1.emsg)('You aren\'t in the active queue');
.addField('Team Size', info.teamsize.toString(), true) info.players.splice(info.players.indexOf(member), 1);
.addField('Players Joined', info.players.length.toString(), true) clearTimeout(info.timeout);
.setFooter({ text: 'type /join' }); info.timeout = setQueueTimeout(interaction);
await interaction.reply({ embeds: [embed], ephemeral: true }); QUEUE.set(interaction.channelId, info);
sendQueueEmbed(interaction);
await interaction.reply('Left the queue');
} }
QueueCommands.queue = queue; exports.leaveQueue = leaveQueue;
/** /**
* joins a queue * readys a queue from an interaction
* @param interaction * @param interaction
* @throws errorMessage class if it cannot be readied * @throws errorMessage class if it cannot be readied
*/ */
async function join(interaction) { async function readyQueue(interaction) {
let { member, info, channel } = getAll(interaction); let { member, info } = (0, exports.getAll)(interaction), { initiator } = info;
if (queueContains(interaction)) if (member.id !== initiator.member.id)
throw (0, util_1.emsg)('You are already in the queue'); throw (0, util_1.emsg)('Only the queue initiator can ready the queue');
info.players.push(member); clearQueue(interaction);
QUEUE.set(interaction.channelId, info); if (info.players.filter(m => m.id !== initiator.member.id).length === 0)
await interaction.reply('Joined the queue'); throw (0, util_1.emsg)('Nobody signed up for the queue, the queue has been reset');
checkQueue(channel); //team data
let playerlist = (0, util_1.shuffle)(info.players), teams = [];
//fill team data
for (let i = 0; i < playerlist.length; i += info.teamsize)
teams.push(playerlist.slice(i, i + info.teamsize));
sendTeamsEmbed(interaction, teams);
} }
QueueCommands.join = join; exports.readyQueue = readyQueue;
/** /**
* leaves a queue * readys a queue from an interaction
* @param interaction * @param interaction
* @throws errorMessage class if it cannot be reset * @throws errorMessage class if it cannot be reset
*/ */
async function leave(interaction) { async function cancelQueue(interaction) {
let { member, info } = getAll(interaction); let { info, member, channel } = (0, exports.getAll)(interaction);
if (!queueContains(interaction)) if (!member.permissionsIn(channel).has('MANAGE_MESSAGES'))
throw (0, util_1.emsg)('You aren\'t in the queue'); throw (0, util_1.emsg)('You do not have permission to run this command');
info.players.splice(info.players.indexOf(member), 1); clearQueue(interaction);
QUEUE.set(interaction.channelId, info); await interaction.reply('Queue has been reset');
await interaction.reply('Left the queue');
} }
QueueCommands.leave = leave; exports.cancelQueue = cancelQueue;
})(QueueCommands = exports.QueueCommands || (exports.QueueCommands = {}));

12
dist/util.js vendored
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@@ -1,6 +1,6 @@
"use strict"; "use strict";
Object.defineProperty(exports, "__esModule", { value: true }); Object.defineProperty(exports, "__esModule", { value: true });
exports.memberIsModThrow = exports.memberIsMod = exports.getChannel = exports.getMember = exports.emsg = exports.errorMessage = exports.shuffle = void 0; exports.getChannel = exports.getMember = exports.emsg = exports.errorMessage = exports.shuffle = void 0;
const discord_js_1 = require("discord.js"); const discord_js_1 = require("discord.js");
/** /**
* shuffles an array * shuffles an array
@@ -64,13 +64,3 @@ function getChannel(interaction) {
return channel; return channel;
} }
exports.getChannel = getChannel; exports.getChannel = getChannel;
function memberIsMod(interaction) {
let member = getMember(interaction);
return member.permissionsIn(interaction.channelId).has('MANAGE_MESSAGES');
}
exports.memberIsMod = memberIsMod;
function memberIsModThrow(interaction) {
if (!memberIsMod(interaction))
throw (0, exports.emsg)('Member is not a moderator');
}
exports.memberIsModThrow = memberIsModThrow;

6
package-lock.json generated
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@@ -1,21 +1,21 @@
{ {
"name": "1800queue", "name": "1800queue-alt",
"version": "1.0.0", "version": "1.0.0",
"lockfileVersion": 2, "lockfileVersion": 2,
"requires": true, "requires": true,
"packages": { "packages": {
"": { "": {
"name": "1800queue", "name": "1800queue-alt",
"version": "1.0.0", "version": "1.0.0",
"license": "MIT", "license": "MIT",
"dependencies": { "dependencies": {
"@discordjs/rest": "^0.3.0", "@discordjs/rest": "^0.3.0",
"cheerio": "^1.0.0-rc.10", "cheerio": "^1.0.0-rc.10",
"discord-api-types": "^0.26.1",
"discord.js": "^13.6.0" "discord.js": "^13.6.0"
}, },
"devDependencies": { "devDependencies": {
"@types/node": "^17.0.13", "@types/node": "^17.0.13",
"discord-api-types": "^0.26.1",
"npm-watch": "^0.11.0", "npm-watch": "^0.11.0",
"ts-node": "^10.4.0", "ts-node": "^10.4.0",
"typescript": "^4.5.5" "typescript": "^4.5.5"

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@@ -1,5 +1,5 @@
{ {
"name": "1800queue", "name": "1800queue-alt",
"version": "1.0.0", "version": "1.0.0",
"description": "", "description": "",
"main": "dist/index.js", "main": "dist/index.js",
@@ -33,12 +33,12 @@
"@types/node": "^17.0.13", "@types/node": "^17.0.13",
"npm-watch": "^0.11.0", "npm-watch": "^0.11.0",
"ts-node": "^10.4.0", "ts-node": "^10.4.0",
"discord-api-types": "^0.26.1",
"typescript": "^4.5.5" "typescript": "^4.5.5"
}, },
"dependencies": { "dependencies": {
"@discordjs/rest": "^0.3.0", "@discordjs/rest": "^0.3.0",
"cheerio": "^1.0.0-rc.10", "cheerio": "^1.0.0-rc.10",
"discord-api-types": "^0.26.1",
"discord.js": "^13.6.0" "discord.js": "^13.6.0"
} }
} }

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@@ -8,11 +8,11 @@ cd ../..
npm install npm install
#discord token #discord token
[ ! -f "token.txt" ] && touch "token.txt" [ ! -f "token" ] && touch "token"
if [ ! -s "token.txt" ] if [ ! -s "token" ]
then then
printf "Enter your discord bot token: " printf "Enter your discord bot token: "
read token read token
printf $token > "token.txt" printf $token > "token"
fi fi

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@@ -4,12 +4,12 @@
cd %~f0\..\..\..\ cd %~f0\..\..\..\
@REM discord token @REM discord token
if not exist "token.txt" copy NUL "token.txt" if not exist "token" copy NUL "token"
for /f %%i in ("token.txt") do set size=%%~zi for /f %%i in ("token") do set size=%%~zi
if %size% equ 0 ( if %size% equ 0 (
set /p token="Enter your discord bot token: " set /p token="Enter your discord bot token: "
echo | set /p=%id% > "token.txt" echo | set /p=%id% > "token"
) )
@REM run @REM run

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@@ -4,27 +4,18 @@ import { Routes } from 'discord-api-types/v9';
// list of commands to register with discord // list of commands to register with discord
const commands = [ const commands = [
{ {
name: 'open', name: 'queue',
description: 'open a queue for this channel', description: 'create a queue',
options: [ options: [
{ {
type: 4, //INTEGER type: 4, //INTEGER
name: 'teamsize', name: 'teamsize',
description: 'size of each team', description: 'size of each team',
min_value: 1, required: true,
required: true min_value: 1
} }
] ]
}, },
{
name: 'close',
description: 'close the queue for this channel'
},
{
name: 'queue',
description: 'view queue info'
},
{ {
name: 'join', name: 'join',
description: 'join the active queue' description: 'join the active queue'
@@ -33,6 +24,14 @@ const commands = [
name: 'leave', name: 'leave',
description: 'leave the active queue' description: 'leave the active queue'
}, },
{
name: 'ready',
description: 'ready the queue and display team info'
},
{
name: 'cancel',
description: 'cancels the current queue (must have the Manage Messages permission)'
},
{ {
name: 'player', name: 'player',
description: 'display player information', description: 'display player information',
@@ -45,8 +44,7 @@ const commands = [
} }
] ]
} }
], ];
commandNames = commands.map(c => c.name);
/** /**
* register/reload commands on guild(s) * register/reload commands on guild(s)

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@@ -3,7 +3,7 @@ import { Client, Intents } from 'discord.js';
import * as fs from 'fs'; import * as fs from 'fs';
import { getPlayerInteraction } from './api'; import { getPlayerInteraction } from './api';
import { registerCommands } from './discord'; import { registerCommands } from './discord';
import { discordInit, QueueCommands } from './queue'; import { cancelQueue, createQueue, joinQueue, leaveQueue, readyQueue } from './queue';
import { errorMessage } from './util'; import { errorMessage } from './util';
const CLIENT = new Client({ intents: [Intents.FLAGS.GUILDS] }); const CLIENT = new Client({ intents: [Intents.FLAGS.GUILDS] });
@@ -11,19 +11,18 @@ const CLIENT = new Client({ intents: [Intents.FLAGS.GUILDS] });
console.log(new Date().toISOString()+'\n\n'); console.log(new Date().toISOString()+'\n\n');
//get token //get token
if (!fs.existsSync('./token.txt')) { if (!fs.existsSync('./token')) {
fs.writeFileSync('./token.txt', ''); fs.writeFileSync('./token', '');
console.error('Missing Discord Token, please enter the bot token into the token file'); console.error('Missing Discord Token, please enter the bot token into the token file');
process.exit(1); process.exit(1);
} }
const TOKEN = fs.readFileSync('./token.txt').toString(); const TOKEN = fs.readFileSync('./token').toString();
//discord connections //discord connections
CLIENT.on('ready', client => { CLIENT.on('ready', client => {
console.log(`Logged in as ${client.user.tag}`); console.log(`Logged in as ${client.user.tag}`);
client.guilds.fetch().then(guilds => client.guilds.fetch().then(guilds =>
registerCommands(TOKEN, client.user.id, guilds.map(g => g.id))); registerCommands(TOKEN, client.user.id, guilds.map(g => g.id)));
discordInit(client);
}); });
CLIENT.on('interactionCreate', async interaction => { CLIENT.on('interactionCreate', async interaction => {
@@ -31,31 +30,18 @@ CLIENT.on('interactionCreate', async interaction => {
try { try {
switch (interaction.commandName) { if (interaction.commandName === 'queue')
await createQueue(interaction);
//mod commands else if (interaction.commandName === 'join')
case 'open': await joinQueue(interaction);
await QueueCommands.open(interaction); else if (interaction.commandName === 'leave')
break; await leaveQueue(interaction);
case 'close': else if (interaction.commandName === 'ready')
await QueueCommands.close(interaction); await readyQueue(interaction);
break; else if (interaction.commandName === 'cancel')
await cancelQueue(interaction);
//general commands else if (interaction.commandName === 'player')
case 'queue':
await QueueCommands.queue(interaction);
break;
case 'join':
await QueueCommands.join(interaction);
break;
case 'leave':
await QueueCommands.leave(interaction);
break;
case 'player':
await getPlayerInteraction(interaction); await getPlayerInteraction(interaction);
break;
}
} catch (e) { } catch (e) {

View File

@@ -1,118 +1,8 @@
/* TODO import { CommandInteraction, GuildMember, MessageEmbed } from "discord.js";
import { emsg, getChannel, getMember, queueInfo, shuffle } from "./util";
join message should contain your current position in the queue, editing it to keep it current //maps ChannelID to QueueInfo
*/ const QUEUE = new Map<string, queueInfo>();
import { Client, CommandInteraction, GuildMember, MessageEmbed, TextChannel } from "discord.js";
import * as fs from 'fs';
import { emsg, getChannel, getMember, memberIsModThrow, queueInfo, queueInfoBase } from "./util";
//load queues from file
if (!fs.existsSync('./queues.json'))
fs.writeFileSync('./queues.json', '{}');
const _QUEUE = fs.readFileSync('./queues.json').toString(),
QUEUE = new Map<string, queueInfo>();
try {
let queueJson = JSON.parse(_QUEUE);
for (let channelId in queueJson) {
let {teamsize} = queueJson[channelId] as queueInfoBase;
if (teamsize)
QUEUE.set(channelId, { teamsize, players: [] })
}
} catch(e) {}
function SaveQueue() {
let queueJson = Object.fromEntries(QUEUE),
queueFileJson: {[keys: string]: queueInfoBase} = {};
for (let channelId of QUEUE.keys())
queueFileJson[channelId] = { teamsize: queueJson[channelId].teamsize };
fs.writeFileSync('./queues.json', JSON.stringify(queueFileJson, null, 2));
}
async function checkQueue(channel: TextChannel) {
let info = QUEUE.get(channel.id);
if (!info)
return;
if (info.players.length >= info.teamsize) {
let team = info.players.splice(0, info.teamsize).map(m => m.toString());
let embed = new MessageEmbed()
.setTitle('Team')
.setDescription(team.join('\n'));
await channel.send({embeds: [embed]});
}
}
namespace Queue {
export function create(channelId: string, teamsize: number) {
if (!QUEUE.has(channelId)) {
QUEUE.set(channelId, {teamsize, players: []});
SaveQueue();
}
}
export function remove(channelId: string) {
if (QUEUE.has(channelId)) {
QUEUE.delete(channelId);
SaveQueue();
}
}
export function addPlayer(channelId: string, member: GuildMember) {
if (QUEUE.has(channelId)) {
QUEUE.delete(channelId);
}
}
export function removePlayer(channelId: string, member: GuildMember) {
if (QUEUE.has(channelId)) {
QUEUE.delete(channelId);
}
}
}
SaveQueue();
export async function discordInit(client: Client) {
for (let channelId of QUEUE.keys()) {
let info = QUEUE.get(channelId),
channel = await client.channels.fetch(channelId);
if (!info) { //no idea what could cause this but TS complains
Queue.remove(channelId);
continue;
}
if (!channel || !(channel instanceof TextChannel)) {
console.error(`Unable to find channel ${channelId} for teams of ${info?.teamsize}`);
Queue.remove(channelId);
continue;
}
channel.send('The bot has just restarted, anybody previously in the queue has been reset');
}
}
export namespace QueueCommands {
/** /**
* get the queueInfo of an interaction * get the queueInfo of an interaction
@@ -120,11 +10,11 @@ export namespace QueueCommands {
* @throws errorMessage class if it does not exist * @throws errorMessage class if it does not exist
* @returns queue info * @returns queue info
*/ */
function getInfo(interaction: CommandInteraction): queueInfo { export function getInfo(interaction: CommandInteraction): queueInfo {
let info = QUEUE.get(interaction.channelId); let info = QUEUE.get(interaction.channelId);
if (!info) if (!info)
throw emsg('There is not an active queue in this channel, type `/open` to create one'); throw emsg('There is not an active queue in this channel, type `/queue` to create one');
return info; return info;
} }
@@ -135,7 +25,7 @@ export namespace QueueCommands {
* @throws if another get function throws * @throws if another get function throws
* @returns object containing each * @returns object containing each
*/ */
const getAll = (interaction: CommandInteraction) => ({ export const getAll = (interaction: CommandInteraction) => ({
member: getMember(interaction), member: getMember(interaction),
channel: getChannel(interaction), channel: getChannel(interaction),
info: getInfo(interaction) info: getInfo(interaction)
@@ -157,110 +47,190 @@ export namespace QueueCommands {
} }
/**
* creates the timeout for the queue
* @param interaction
* @returns time timeout identifier
*/
function setQueueTimeout(interaction: CommandInteraction) {
let channel = getChannel(interaction);
return setTimeout(() => {
clearQueue(interaction);
channel.send('Queue has been reset due to inactivity');
}, 5*60*1000) //5 minutes
}
/**
* updates the rich embed for the current queue
* @param interaction
*/
async function sendQueueEmbed(interaction: CommandInteraction, closed: boolean = false) {
let info = getInfo(interaction),
origInteraction = info.initiator.interaction;
let embed = new MessageEmbed()
.setTitle('Queue')
.setAuthor({
name: info.initiator.member.displayName,
iconURL: info.initiator.member.displayAvatarURL({dynamic: true})
})
.addField('Team Size', info.teamsize.toString(), true)
.addField('Players Joined', info.players.length.toString(), true)
.setFooter({text: closed ? 'queue is finished' : 'type /join'});
if (origInteraction.deferred || origInteraction.replied)
await origInteraction.editReply({embeds: [embed]});
else
await origInteraction.reply({embeds: [embed]});
}
/**
* sends the list of teams
* @param interaction
*/
async function sendTeamsEmbed(interaction: CommandInteraction, teams: GuildMember[][]) {
let embed = new MessageEmbed()
.setTitle('Teams');
teams.forEach((team, i) => {
team.map(m => m.user.tag);
embed.addField(`Team ${i+1}`, team.join('\n'))
});
interaction.reply({embeds: [embed]});
}
/**
* sends the list of teams
* @param interaction
*/
async function clearQueue(interaction: CommandInteraction) {
let info = getInfo(interaction);
sendQueueEmbed(interaction, true);
clearTimeout(info.timeout);
QUEUE.delete(interaction.channelId);
}
/** /**
* creates a queue from an interaction * creates a queue from an interaction
* @param interaction * @param interaction
* @throws errorMessage class if it cannot be left * @throws errorMessage class if it cannot be created
*/ */
export function queueCreate(interaction: CommandInteraction) { export async function createQueue(interaction: CommandInteraction) {
memberIsModThrow(interaction);
let {channelId} = interaction, let member = getMember(interaction),
{channelId} = interaction,
teamsize = interaction.options.getInteger('teamsize', true); teamsize = interaction.options.getInteger('teamsize', true);
if (QUEUE.has(channelId)) if (QUEUE.has(channelId))
throw emsg(`There is already an active queue in this channel for teams of ${QUEUE.get(channelId)?.teamsize}`); throw emsg('There is already an active queue in this channel, ' + (queueContains(interaction) ? 'and you are already in it' : 'type `/join` to join'));
Queue.create(channelId, teamsize); QUEUE.set(channelId, {
players: [
member
],
initiator: {
interaction,
member
},
teamsize: teamsize,
timeout: setQueueTimeout(interaction)
});
interaction.reply(`A queue for teams of ${teamsize} has been started`) sendQueueEmbed(interaction);
} }
/** /**
* opens a queue * joins a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be left
*/
export async function open(interaction: CommandInteraction) {
queueCreate(interaction);
}
/**
* closes a queue
* @param interaction * @param interaction
* @throws errorMessage class if it cannot be joined * @throws errorMessage class if it cannot be joined
*/ */
export async function close(interaction: CommandInteraction) { export async function joinQueue(interaction: CommandInteraction) {
memberIsModThrow(interaction);
QUEUE.delete(interaction.channelId); let {member, info} = getAll(interaction);
await interaction.reply('Queue has been reset');
}
/**
* gives info about the queue
* @param interaction
* @throws errorMessage class if it cannot be left
*/
export async function queue(interaction: CommandInteraction) {
let info = getInfo(interaction);
let embed = new MessageEmbed()
.setTitle('Active Queue')
.addField('Team Size', info.teamsize.toString(), true)
.addField('Players Joined', info.players.length.toString(), true)
.setFooter({text: 'type /join'});
await interaction.reply({embeds: [embed], ephemeral: true});
}
/**
* joins a queue
* @param interaction
* @throws errorMessage class if it cannot be readied
*/
export async function join(interaction: CommandInteraction) {
let {member, info, channel} = getAll(interaction);
if (queueContains(interaction)) if (queueContains(interaction))
throw emsg('You are already in the queue'); throw emsg('You are already in the active queue');
info.players.push(member); info.players.push(member);
clearTimeout(info.timeout);
info.timeout = setQueueTimeout(interaction)
QUEUE.set(interaction.channelId, info); QUEUE.set(interaction.channelId, info);
sendQueueEmbed(interaction);
await interaction.reply('Joined the queue'); await interaction.reply('Joined the queue');
checkQueue(channel);
} }
/** /**
* leaves a queue * leaves a queue from an interaction
* @param interaction * @param interaction
* @throws errorMessage class if it cannot be reset * @throws errorMessage class if it cannot be left
*/ */
export async function leave(interaction: CommandInteraction) { export async function leaveQueue(interaction: CommandInteraction) {
let {member, info} = getAll(interaction); let {member, info} = getAll(interaction);
if (!queueContains(interaction)) if (!queueContains(interaction))
throw emsg('You aren\'t in the queue'); throw emsg('You aren\'t in the active queue');
info.players.splice(info.players.indexOf(member), 1); info.players.splice(info.players.indexOf(member), 1);
clearTimeout(info.timeout);
info.timeout = setQueueTimeout(interaction)
QUEUE.set(interaction.channelId, info); QUEUE.set(interaction.channelId, info);
sendQueueEmbed(interaction);
await interaction.reply('Left the queue'); await interaction.reply('Left the queue');
} }
/**
* readys a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be readied
*/
export async function readyQueue(interaction: CommandInteraction) {
let {member, info} = getAll(interaction),
{initiator} = info;
if (member.id !== initiator.member.id)
throw emsg('Only the queue initiator can ready the queue');
clearQueue(interaction);
if (info.players.filter(m => m.id !== initiator.member.id).length === 0)
throw emsg('Nobody signed up for the queue, the queue has been reset');
//team data
let playerlist: GuildMember[] = shuffle(info.players),
teams: GuildMember[][] = [];
//fill team data
for (let i = 0; i < playerlist.length; i+= info.teamsize)
teams.push(playerlist.slice(i, i+info.teamsize));
sendTeamsEmbed(interaction, teams);
}
/**
* readys a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be reset
*/
export async function cancelQueue(interaction: CommandInteraction) {
let {info, member, channel} = getAll(interaction);
if (!member.permissionsIn(channel).has('MANAGE_MESSAGES'))
throw emsg('You do not have permission to run this command');
clearQueue(interaction);
await interaction.reply('Queue has been reset');
} }

View File

@@ -46,11 +46,14 @@ export const emsg = (msg: string, ephemeral: boolean = true) => new errorMessage
export interface queueInfoBase { export type queueInfo = {
teamsize: number players: GuildMember[],
} initiator: {
export interface queueInfo extends queueInfoBase{ interaction: CommandInteraction,
players: GuildMember[] member: GuildMember
},
teamsize: number,
timeout: NodeJS.Timeout
} }
/** /**
@@ -82,14 +85,3 @@ export function getChannel(interaction: CommandInteraction): TextChannel {
return channel; return channel;
} }
export function memberIsMod(interaction: CommandInteraction): boolean {
let member = getMember(interaction);
return member.permissionsIn(interaction.channelId).has('MANAGE_MESSAGES');
}
export function memberIsModThrow(interaction: CommandInteraction) {
if (!memberIsMod(interaction))
throw emsg('Member is not a moderator');
}