"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.queueInfo = exports.joinQueue = exports.createQueue = void 0; const discord_js_1 = require("discord.js"); //maps ChannelID to QueueInfo const QUEUE = new Map(); function createQueue(interaction) { return __awaiter(this, void 0, void 0, function* () { console.log('COMMAND createQueue'); let member = interaction.member; if (!(member instanceof discord_js_1.GuildMember)) { yield interaction.reply('Unable to retrieve guild member information, please try again'); return; } let channelId = interaction.channelId; if (QUEUE.has(channelId)) { yield interaction.reply('There is already an active queue in this channel, type `/join` to join'); return; } QUEUE.set(channelId, { players: [], initiator: member, teamsize: interaction.options.getInteger('teamsize', true) }); yield interaction.reply('Queue has been created, type `/join` to join'); }); } exports.createQueue = createQueue; function joinQueue(interaction) { return __awaiter(this, void 0, void 0, function* () { console.log('COMMAND joinQueue'); let member = interaction.member; if (!(member instanceof discord_js_1.GuildMember)) { yield interaction.reply('Unable to retrieve guild member information, please try again'); return; } let channelId = interaction.channelId; let info = QUEUE.get(channelId); if (!info) { yield interaction.reply('There is not an active queue in this channel, type `/queue` to create one'); return; } info.players.push(member); QUEUE.set(channelId, info); yield interaction.reply('Joined the queue'); }); } exports.joinQueue = joinQueue; function queueInfo(interaction) { return __awaiter(this, void 0, void 0, function* () { console.log('COMMAND queueInfo'); let channelId = interaction.channelId, info = QUEUE.get(channelId); if (!info) { yield interaction.reply('There is not an active queue in this channel, type `/queue` to create one'); return; } yield interaction.reply('```' + ` players: ${info.players.map(p => p.user.tag).join('\n ')} initiator: ${info.initiator.user.tag} teamsize: ${info.teamsize} ` + '```'); }); } exports.queueInfo = queueInfo;