"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.cancelQueue = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = exports.queueContains = exports.getAll = exports.getInfo = void 0; const discord_js_1 = require("discord.js"); const util_1 = require("./util"); //maps ChannelID to QueueInfo const QUEUE = new Map(); /** * get the queueInfo of an interaction * @param interaction * @throws errorMessage class if it does not exist * @returns queue info */ function getInfo(interaction) { let info = QUEUE.get(interaction.channelId); if (!info) throw (0, util_1.emsg)('There is not an active queue in this channel, type `/queue` to create one'); return info; } exports.getInfo = getInfo; /** * compiles all the get functions above * @param interaction * @throws if another get function throws * @returns object containing each */ const getAll = (interaction) => ({ member: (0, util_1.getMember)(interaction), channel: (0, util_1.getChannel)(interaction), info: getInfo(interaction) }); exports.getAll = getAll; /** * checks if the interaction data is already in the queue * @param interaction * @returns boolean */ function queueContains(interaction) { let { member, info } = (0, exports.getAll)(interaction); if (info.players.map(m => m.id).includes(member.id)) return true; return false; } exports.queueContains = queueContains; /** * creates the timeout for the queue * @param interaction * @returns time timeout identifier */ function setQueueTimeout(interaction) { let channel = (0, util_1.getChannel)(interaction); return setTimeout(() => { clearQueue(interaction); channel.send('Queue has been reset due to inactivity'); }, 5 * 60 * 1000); //5 minutes } /** * updates the rich embed for the current queue * @param interaction */ async function sendQueueEmbed(interaction, closed = false) { let info = getInfo(interaction), origInteraction = info.initiator.interaction; let embed = new discord_js_1.MessageEmbed() .setTitle('Queue') .setAuthor({ name: info.initiator.member.displayName, iconURL: info.initiator.member.displayAvatarURL({ dynamic: true }) }) .addField('Team Size', info.teamsize.toString(), true) .addField('Players Joined', info.players.length.toString(), true) .setFooter({ text: closed ? 'queue is finished' : 'type /join' }); if (origInteraction.deferred || origInteraction.replied) await origInteraction.editReply({ embeds: [embed] }); else await origInteraction.reply({ embeds: [embed] }); } /** * sends the list of teams * @param interaction */ async function sendTeamsEmbed(interaction, teams) { let embed = new discord_js_1.MessageEmbed() .setTitle('Teams'); teams.forEach((team, i) => { team.map(m => m.user.tag); embed.addField(`Title ${i + 1}`, team.join('\n')); }); interaction.reply({ embeds: [embed] }); } /** * sends the list of teams * @param interaction */ async function clearQueue(interaction) { let info = getInfo(interaction); sendQueueEmbed(interaction, true); clearTimeout(info.timeout); QUEUE.delete(interaction.channelId); } /** * creates a queue from an interaction * @param interaction * @throws errorMessage class if it cannot be created */ async function createQueue(interaction) { let member = (0, util_1.getMember)(interaction), { channelId } = interaction, teamsize = interaction.options.getInteger('teamsize', true); if (QUEUE.has(channelId)) throw (0, util_1.emsg)('There is already an active queue in this channel, ' + (queueContains(interaction) ? 'and you are already in it' : 'type `/join` to join')); QUEUE.set(channelId, { players: [ member ], initiator: { interaction, member }, teamsize: teamsize, timeout: setQueueTimeout(interaction) }); sendQueueEmbed(interaction); } exports.createQueue = createQueue; /** * joins a queue from an interaction * @param interaction * @throws errorMessage class if it cannot be joined */ async function joinQueue(interaction) { let { member, info } = (0, exports.getAll)(interaction); if (queueContains(interaction)) throw (0, util_1.emsg)('You are already in the active queue'); info.players.push(member); clearTimeout(info.timeout); info.timeout = setQueueTimeout(interaction); QUEUE.set(interaction.channelId, info); sendQueueEmbed(interaction); await interaction.reply('Joined the queue'); } exports.joinQueue = joinQueue; /** * leaves a queue from an interaction * @param interaction * @throws errorMessage class if it cannot be left */ async function leaveQueue(interaction) { let { member, info } = (0, exports.getAll)(interaction); if (!queueContains(interaction)) throw (0, util_1.emsg)('You aren\'t in the active queue'); info.players.splice(info.players.indexOf(member), 1); clearTimeout(info.timeout); info.timeout = setQueueTimeout(interaction); QUEUE.set(interaction.channelId, info); sendQueueEmbed(interaction); await interaction.reply('Left the queue'); } exports.leaveQueue = leaveQueue; /** * readys a queue from an interaction * @param interaction * @throws errorMessage class if it cannot be readied */ async function readyQueue(interaction) { let { member, info } = (0, exports.getAll)(interaction), { initiator } = info; if (member.id !== initiator.member.id) throw (0, util_1.emsg)('Only the queue initiator can ready the queue'); clearQueue(interaction); if (info.players.filter(m => m.id !== initiator.member.id).length === 0) throw (0, util_1.emsg)('Nobody signed up for the queue, the queue has been reset'); //team data let playerlist = (0, util_1.shuffle)(info.players), teams = []; //fill team data for (let i = 0; i < playerlist.length; i += info.teamsize) teams.push(playerlist.slice(i, i + info.teamsize)); sendTeamsEmbed(interaction, teams); } exports.readyQueue = readyQueue; /** * readys a queue from an interaction * @param interaction * @throws errorMessage class if it cannot be reset */ async function cancelQueue(interaction) { let { info, member, channel } = (0, exports.getAll)(interaction); if (!member.permissionsIn(channel).has('MANAGE_MESSAGES')) throw (0, util_1.emsg)('You do not have permission to run this command'); clearQueue(interaction); await interaction.reply('Queue has been reset'); } exports.cancelQueue = cancelQueue;