"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.queueInfo = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = void 0; const discord_js_1 = require("discord.js"); const util_1 = require("./util"); //maps ChannelID to QueueInfo const QUEUE = new Map(); function createQueue(interaction) { return __awaiter(this, void 0, void 0, function* () { console.log('COMMAND createQueue'); let member = interaction.member; if (!(member instanceof discord_js_1.GuildMember)) { yield interaction.reply('Unable to retrieve guild member information, please try again'); return; } let channelId = interaction.channelId; if (QUEUE.has(channelId)) { yield interaction.reply('There is already an active queue in this channel, type `/join` to join'); //and you are already in it return; } let teamsize = interaction.options.getInteger('teamsize', true); QUEUE.set(channelId, { players: [ member ], initiator: member, teamsize: teamsize }); yield interaction.reply(`Queue for teams of ${teamsize} has been created, and you have joined`); }); } exports.createQueue = createQueue; function joinQueue(interaction) { return __awaiter(this, void 0, void 0, function* () { console.log('COMMAND joinQueue'); let member = interaction.member; if (!(member instanceof discord_js_1.GuildMember)) { yield interaction.reply('Unable to retrieve guild member information, please try again'); return; } let channelId = interaction.channelId; let info = QUEUE.get(channelId); if (!info) { yield interaction.reply('There is not an active queue in this channel, type `/queue` to create one'); return; } if (info.players.map(m => m.id).includes(member.id)) { yield interaction.reply('You are already in the active queue'); return; } console.log(JSON.stringify(member.id)); console.log(JSON.stringify(info.players.map(m => m.id))); info.players.push(member); QUEUE.set(channelId, info); yield interaction.reply('Joined the queue'); }); } exports.joinQueue = joinQueue; function leaveQueue(interaction) { return __awaiter(this, void 0, void 0, function* () { console.log('COMMAND leaveQueue'); let member = interaction.member; if (!(member instanceof discord_js_1.GuildMember)) { yield interaction.reply('Unable to retrieve guild member information, please try again'); return; } let channelId = interaction.channelId; let info = QUEUE.get(channelId); if (!info) { yield interaction.reply('There is not an active queue in this channel, type `/queue` to create one'); return; } if (!info.players.map(m => m.id).includes(member.id)) { yield interaction.reply('You aren\'t in the active queue'); return; } info.players.splice(info.players.indexOf(member), 1); QUEUE.set(channelId, info); yield interaction.reply('Left the queue'); }); } exports.leaveQueue = leaveQueue; function readyQueue(interaction) { return __awaiter(this, void 0, void 0, function* () { console.log('COMMAND readyQueue'); let member = interaction.member; if (!(member instanceof discord_js_1.GuildMember)) { yield interaction.reply('Unable to retrieve guild member information, please try again'); return; } let channelId = interaction.channelId; let info = QUEUE.get(channelId); if (!info) { yield interaction.reply('There is no active queue in this channel, type `/queue` to create one'); //and you are already in it return; } let { initiator } = info; if (member.id !== initiator.id) { yield interaction.reply('Only the queue initiator can ready the queue'); return; } QUEUE.delete(channelId); if (info.players.filter(m => m.id !== initiator.id).length === 0) { yield interaction.reply('Nobody signed up for the queue, the queue has been reset'); return; } let playerlist = (0, util_1.shuffle)(info.players), teams = []; for (let i = 0; i < playerlist.length; i += info.teamsize) teams.push(playerlist.slice(i, i + info.teamsize)); let teamsStr = []; teams.forEach((team, i) => { let str = [`Team ${i + 1}`]; team.forEach(m => str.push(` ${m.user.tag}`)); teamsStr.push(str.join('\n')); }); yield interaction.reply('```\n' + teamsStr.join('\n\n') + '\n```'); }); } exports.readyQueue = readyQueue; function queueInfo(interaction) { return __awaiter(this, void 0, void 0, function* () { console.log('COMMAND queueInfo'); let channelId = interaction.channelId, info = QUEUE.get(channelId); if (!info) { yield interaction.reply('There is not an active queue in this channel, type `/queue` to create one'); return; } yield interaction.reply('```' + ` players: ${info.players.map(p => p.user.tag).join('\n ')} initiator: ${info.initiator.user.tag} teamsize: ${info.teamsize} ` + '```'); }); } exports.queueInfo = queueInfo;