"use strict"; /* TODO - queue timeout - after 5 mins of inactivity, the queue will close */ Object.defineProperty(exports, "__esModule", { value: true }); exports.queueInfo = exports.cancelQueue = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = exports.queueContains = void 0; const discord_js_1 = require("discord.js"); const util_1 = require("./util"); //maps ChannelID to QueueInfo const QUEUE = new Map(); /** * get the GuildMember of an interaction * @param interaction * @throws string message if it cannot be read * @returns member */ function getMember(interaction) { let member = interaction.member; if (!(member instanceof discord_js_1.GuildMember)) throw 'Unable to retrieve guild member information, please try again'; return member; } /** * get the TextChannel of an interaction * @param interaction * @throws string message if it cannot be read * @returns member */ function getChannel(interaction) { let channel = interaction.channel; if (!(channel instanceof discord_js_1.TextChannel)) throw 'Unable to retrieve text channel information, please try again'; return channel; } /** * get the queueInfo of an interaction * @param interaction * @throws string message if it does not exist * @returns queue info */ function getInfo(interaction) { let info = QUEUE.get(interaction.channelId); if (!info) throw 'There is not an active queue in this channel, type `/queue` to create one'; return info; } /** * compiles all the get functions above * @param interaction * @throws string message if it does not exist * @returns object containing each */ const getAll = (interaction) => ({ member: getMember(interaction), channel: getChannel(interaction), info: getInfo(interaction) }); /** * checks if the interaction data is already in the queue * @param interaction * @returns boolean */ function queueContains(interaction) { let { member, info } = getAll(interaction); if (info.players.map(m => m.id).includes(member.id)) return true; return false; } exports.queueContains = queueContains; /** * creates a queue from an interaction * @param interaction * @throws string message if it cannot be created */ async function createQueue(interaction) { let { channelId } = interaction, member = getMember(interaction), teamsize = interaction.options.getInteger('teamsize', true); if (QUEUE.has(channelId)) throw 'There is already an active queue in this channel, ' + (queueContains(interaction) ? 'and you are already in it' : 'type `/join` to join'); //and you are already in it QUEUE.set(channelId, { players: [ member ], initiator: member, teamsize: teamsize }); await interaction.reply(`Queue for teams of ${teamsize} has been created, and you have joined`); } exports.createQueue = createQueue; /** * joins a queue from an interaction * @param interaction * @throws string message if it cannot be joined */ async function joinQueue(interaction) { let { member, info } = getAll(interaction); if (queueContains(interaction)) throw 'You are already in the active queue'; info.players.push(member); QUEUE.set(interaction.channelId, info); await interaction.reply('Joined the queue'); } exports.joinQueue = joinQueue; /** * leaves a queue from an interaction * @param interaction * @throws string message if it cannot be left */ async function leaveQueue(interaction) { let { member, info } = getAll(interaction); if (!queueContains(interaction)) throw 'You aren\'t in the active queue'; info.players.splice(info.players.indexOf(member), 1); QUEUE.set(interaction.channelId, info); await interaction.reply('Left the queue'); } exports.leaveQueue = leaveQueue; /** * readys a queue from an interaction * @param interaction * @throws string message if it cannot be readied */ async function readyQueue(interaction) { let { member, info } = getAll(interaction), { initiator } = info; if (member.id !== initiator.id) throw 'Only the queue initiator can ready the queue'; //reset queue QUEUE.delete(interaction.channelId); if (info.players.filter(m => m.id !== initiator.id).length === 0) throw 'Nobody signed up for the queue, the queue has been reset'; //team data let playerlist = (0, util_1.shuffle)(info.players), teams = []; //fill team data for (let i = 0; i < playerlist.length; i += info.teamsize) teams.push(playerlist.slice(i, i + info.teamsize)); //convert teams to strings let teamsStr = []; teams.forEach((team, i) => { let str = [`Team ${i + 1}`]; team.forEach(m => str.push(` ${m.user.tag}`)); teamsStr.push(str.join('\n')); }); await interaction.reply('```\n' + teamsStr.join('\n\n') + '\n```'); } exports.readyQueue = readyQueue; /** * readys a queue from an interaction * @param interaction * @throws string message if it cannot be reset */ async function cancelQueue(interaction) { let { member, channel } = getAll(interaction); if (!member.permissionsIn(channel).has('MANAGE_MESSAGES')) throw 'You do not have permission to run this command'; //reset queue QUEUE.delete(interaction.channelId); await interaction.reply('Queue has been reset'); } exports.cancelQueue = cancelQueue; /** * sends the queue information from an interaction * @param interaction * @throws string message if it cannot be read */ async function queueInfo(interaction) { let info = getInfo(interaction); await interaction.reply('```' + ` players: ${info.players.map(p => p.user.tag).join('\n ')} initiator: ${info.initiator.user.tag} teamsize: ${info.teamsize} ` + '```'); } exports.queueInfo = queueInfo;