Files
1800queue/dist/queue.js
2022-02-07 14:39:05 -06:00

219 lines
7.8 KiB
JavaScript

"use strict";
/* TODO
join message should contain your current position in the queue, editing it to keep it current
*/
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.QueueCommands = exports.discordInit = void 0;
const discord_js_1 = require("discord.js");
const fs = __importStar(require("fs"));
const util_1 = require("./util");
//load queues from file
if (!fs.existsSync('./queues.json'))
fs.writeFileSync('./queues.json', '{}');
const _QUEUE = fs.readFileSync('./queues.json').toString(), QUEUE = new Map();
try {
let queueJson = JSON.parse(_QUEUE);
for (let channelId of queueJson) {
let { teamsize } = queueJson[channelId];
if (teamsize)
QUEUE.set(channelId, { teamsize, players: [] });
}
}
catch (e) { }
function SaveQueue() {
let queueJson = Object.fromEntries(QUEUE), queueFileJson = {};
for (let channelId in QUEUE.keys())
queueFileJson[channelId] = { teamsize: queueJson[channelId].teamsize };
fs.writeFileSync('./queues.json', JSON.stringify(queueFileJson, null, 2));
}
async function checkQueue(channel) {
let info = QUEUE.get(channel.id);
if (!info)
return;
if (info.players.length > info.teamsize) {
let team = info.players.splice(0, info.teamsize).map(m => m.toString());
let embed = new discord_js_1.MessageEmbed()
.setTitle('Team')
.setDescription(team.join('\n'));
await channel.send({ embeds: [embed] });
}
}
var Queue;
(function (Queue) {
function create(channelId, teamsize) {
if (!QUEUE.has(channelId)) {
QUEUE.set(channelId, { teamsize, players: [] });
SaveQueue();
}
}
Queue.create = create;
function remove(channelId) {
if (QUEUE.has(channelId)) {
QUEUE.delete(channelId);
SaveQueue();
}
}
Queue.remove = remove;
function addPlayer(channelId, member) {
if (QUEUE.has(channelId)) {
QUEUE.delete(channelId);
}
}
Queue.addPlayer = addPlayer;
function removePlayer(channelId, member) {
if (QUEUE.has(channelId)) {
QUEUE.delete(channelId);
}
}
Queue.removePlayer = removePlayer;
})(Queue || (Queue = {}));
SaveQueue();
async function discordInit(client) {
for (let channelId in QUEUE.keys()) {
let info = QUEUE.get(channelId), channel = await client.channels.fetch(channelId);
if (!info) { //no idea what could cause this but TS complains
Queue.remove(channelId);
continue;
}
if (!channel || !(channel instanceof discord_js_1.TextChannel)) {
console.error(`Unable to find channel ${channelId} for teams of ${info?.teamsize}`);
Queue.remove(channelId);
continue;
}
channel.send('The bot has just restarted and anybody in the queues have been reset');
}
}
exports.discordInit = discordInit;
var QueueCommands;
(function (QueueCommands) {
/**
* get the queueInfo of an interaction
* @param interaction
* @throws errorMessage class if it does not exist
* @returns queue info
*/
function getInfo(interaction) {
let info = QUEUE.get(interaction.channelId);
if (!info)
throw (0, util_1.emsg)('There is not an active queue in this channel, type `/queue` to create one');
return info;
}
/**
* compiles all the get functions above
* @param interaction
* @throws if another get function throws
* @returns object containing each
*/
const getAll = (interaction) => ({
member: (0, util_1.getMember)(interaction),
channel: (0, util_1.getChannel)(interaction),
info: getInfo(interaction)
});
/**
* checks if the interaction data is already in the queue
* @param interaction
* @returns boolean
*/
function queueContains(interaction) {
let { member, info } = getAll(interaction);
if (info.players.map(m => m.id).includes(member.id))
return true;
return false;
}
QueueCommands.queueContains = queueContains;
/**
* creates a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be left
*/
function queueCreate(interaction) {
(0, util_1.memberIsModThrow)(interaction);
let { channelId } = interaction, teamsize = interaction.options.getInteger('teamsize', true);
if (QUEUE.has(channelId))
throw (0, util_1.emsg)(`There is already an active queue in this channel for teams of ${QUEUE.get(channelId)?.teamsize}`);
Queue.create(channelId, teamsize);
interaction.reply(`A queue for teams of ${teamsize} has been started`);
}
QueueCommands.queueCreate = queueCreate;
/**
* creates a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be left
*/
async function queue(interaction) {
let teamsize = interaction.options.getInteger('teamsize');
if (teamsize) {
queueCreate(interaction);
return;
}
let info = getInfo(interaction);
let embed = new discord_js_1.MessageEmbed()
.setTitle('Active Queue')
.addField('Team Size', info.teamsize.toString(), true)
.addField('Players Joined', info.players.length.toString(), true)
.setFooter({ text: 'type /join' });
await interaction.reply({ embeds: [embed], ephemeral: true });
}
QueueCommands.queue = queue;
/**
* stops a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be joined
*/
async function stop(interaction) {
(0, util_1.memberIsModThrow)(interaction);
QUEUE.delete(interaction.channelId);
await interaction.reply('Queue has been reset');
}
QueueCommands.stop = stop;
/**
* joins a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be readied
*/
async function join(interaction) {
let { member, info, channel } = getAll(interaction);
if (queueContains(interaction))
throw (0, util_1.emsg)('You are already in the queue');
info.players.push(member);
QUEUE.set(interaction.channelId, info);
await interaction.reply('Joined the queue');
checkQueue(channel);
}
QueueCommands.join = join;
/**
* leaves a queue from an interaction
* @param interaction
* @throws errorMessage class if it cannot be reset
*/
async function leave(interaction) {
let { member, info } = getAll(interaction);
if (!queueContains(interaction))
throw (0, util_1.emsg)('You aren\'t in the queue');
info.players.splice(info.players.indexOf(member), 1);
QUEUE.set(interaction.channelId, info);
await interaction.reply('Left the queue');
}
QueueCommands.leave = leave;
})(QueueCommands = exports.QueueCommands || (exports.QueueCommands = {}));