Files
1800queue/dist/queue.js
2022-01-31 12:46:44 -06:00

145 lines
6.1 KiB
JavaScript

"use strict";
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.queueInfo = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = void 0;
const discord_js_1 = require("discord.js");
const util_1 = require("./util");
//maps ChannelID to QueueInfo
const QUEUE = new Map();
function createQueue(interaction) {
return __awaiter(this, void 0, void 0, function* () {
console.log('COMMAND createQueue');
let member = interaction.member;
if (!(member instanceof discord_js_1.GuildMember)) {
yield interaction.reply('Unable to retrieve guild member information, please try again');
return;
}
let channelId = interaction.channelId;
if (QUEUE.has(channelId)) {
yield interaction.reply('There is already an active queue in this channel, type `/join` to join'); //and you are already in it
return;
}
let teamsize = interaction.options.getInteger('teamsize', true);
QUEUE.set(channelId, {
players: [
member
],
initiator: member,
teamsize: teamsize
});
yield interaction.reply(`Queue for teams of ${teamsize} has been created, and you have joined`);
});
}
exports.createQueue = createQueue;
function joinQueue(interaction) {
return __awaiter(this, void 0, void 0, function* () {
console.log('COMMAND joinQueue');
let member = interaction.member;
if (!(member instanceof discord_js_1.GuildMember)) {
yield interaction.reply('Unable to retrieve guild member information, please try again');
return;
}
let channelId = interaction.channelId;
let info = QUEUE.get(channelId);
if (!info) {
yield interaction.reply('There is not an active queue in this channel, type `/queue` to create one');
return;
}
if (info.players.map(m => m.id).includes(member.id)) {
yield interaction.reply('You are already in the active queue');
return;
}
console.log(JSON.stringify(member.id));
console.log(JSON.stringify(info.players.map(m => m.id)));
info.players.push(member);
QUEUE.set(channelId, info);
yield interaction.reply('Joined the queue');
});
}
exports.joinQueue = joinQueue;
function leaveQueue(interaction) {
return __awaiter(this, void 0, void 0, function* () {
console.log('COMMAND leaveQueue');
let member = interaction.member;
if (!(member instanceof discord_js_1.GuildMember)) {
yield interaction.reply('Unable to retrieve guild member information, please try again');
return;
}
let channelId = interaction.channelId;
let info = QUEUE.get(channelId);
if (!info) {
yield interaction.reply('There is not an active queue in this channel, type `/queue` to create one');
return;
}
if (!info.players.map(m => m.id).includes(member.id)) {
yield interaction.reply('You aren\'t in the active queue');
return;
}
info.players.splice(info.players.indexOf(member), 1);
QUEUE.set(channelId, info);
yield interaction.reply('Left the queue');
});
}
exports.leaveQueue = leaveQueue;
function readyQueue(interaction) {
return __awaiter(this, void 0, void 0, function* () {
console.log('COMMAND readyQueue');
let member = interaction.member;
if (!(member instanceof discord_js_1.GuildMember)) {
yield interaction.reply('Unable to retrieve guild member information, please try again');
return;
}
let channelId = interaction.channelId;
let info = QUEUE.get(channelId);
if (!info) {
yield interaction.reply('There is no active queue in this channel, type `/queue` to create one'); //and you are already in it
return;
}
let { initiator } = info;
if (member.id !== initiator.id) {
yield interaction.reply('Only the queue initiator can ready the queue');
return;
}
QUEUE.delete(channelId);
if (info.players.filter(m => m.id !== initiator.id).length === 0) {
yield interaction.reply('Nobody signed up for the queue, the queue has been reset');
return;
}
let playerlist = (0, util_1.shuffle)(info.players), teams = [];
for (let i = 0; i < playerlist.length; i += info.teamsize)
teams.push(playerlist.slice(i, i + info.teamsize));
let teamsStr = [];
teams.forEach((team, i) => {
let str = [`Team ${i + 1}`];
team.forEach(m => str.push(` ${m.user.tag}`));
teamsStr.push(str.join('\n'));
});
yield interaction.reply('```\n' + teamsStr.join('\n\n') + '\n```');
});
}
exports.readyQueue = readyQueue;
function queueInfo(interaction) {
return __awaiter(this, void 0, void 0, function* () {
console.log('COMMAND queueInfo');
let channelId = interaction.channelId, info = QUEUE.get(channelId);
if (!info) {
yield interaction.reply('There is not an active queue in this channel, type `/queue` to create one');
return;
}
yield interaction.reply('```' + `
players: ${info.players.map(p => p.user.tag).join('\n ')}
initiator: ${info.initiator.user.tag}
teamsize: ${info.teamsize}
` + '```');
});
}
exports.queueInfo = queueInfo;