145 lines
6.1 KiB
JavaScript
145 lines
6.1 KiB
JavaScript
"use strict";
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.queueInfo = exports.readyQueue = exports.leaveQueue = exports.joinQueue = exports.createQueue = void 0;
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const discord_js_1 = require("discord.js");
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const util_1 = require("./util");
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//maps ChannelID to QueueInfo
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const QUEUE = new Map();
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function createQueue(interaction) {
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return __awaiter(this, void 0, void 0, function* () {
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console.log('COMMAND createQueue');
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let member = interaction.member;
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if (!(member instanceof discord_js_1.GuildMember)) {
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yield interaction.reply('Unable to retrieve guild member information, please try again');
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return;
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}
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let channelId = interaction.channelId;
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if (QUEUE.has(channelId)) {
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yield interaction.reply('There is already an active queue in this channel, type `/join` to join'); //and you are already in it
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return;
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}
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let teamsize = interaction.options.getInteger('teamsize', true);
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QUEUE.set(channelId, {
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players: [
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member
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],
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initiator: member,
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teamsize: teamsize
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});
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yield interaction.reply(`Queue for teams of ${teamsize} has been created, and you have joined`);
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});
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}
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exports.createQueue = createQueue;
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function joinQueue(interaction) {
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return __awaiter(this, void 0, void 0, function* () {
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console.log('COMMAND joinQueue');
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let member = interaction.member;
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if (!(member instanceof discord_js_1.GuildMember)) {
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yield interaction.reply('Unable to retrieve guild member information, please try again');
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return;
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}
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let channelId = interaction.channelId;
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let info = QUEUE.get(channelId);
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if (!info) {
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yield interaction.reply('There is not an active queue in this channel, type `/queue` to create one');
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return;
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}
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if (info.players.map(m => m.id).includes(member.id)) {
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yield interaction.reply('You are already in the active queue');
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return;
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}
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console.log(JSON.stringify(member.id));
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console.log(JSON.stringify(info.players.map(m => m.id)));
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info.players.push(member);
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QUEUE.set(channelId, info);
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yield interaction.reply('Joined the queue');
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});
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}
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exports.joinQueue = joinQueue;
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function leaveQueue(interaction) {
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return __awaiter(this, void 0, void 0, function* () {
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console.log('COMMAND leaveQueue');
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let member = interaction.member;
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if (!(member instanceof discord_js_1.GuildMember)) {
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yield interaction.reply('Unable to retrieve guild member information, please try again');
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return;
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}
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let channelId = interaction.channelId;
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let info = QUEUE.get(channelId);
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if (!info) {
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yield interaction.reply('There is not an active queue in this channel, type `/queue` to create one');
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return;
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}
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if (!info.players.map(m => m.id).includes(member.id)) {
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yield interaction.reply('You aren\'t in the active queue');
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return;
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}
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info.players.splice(info.players.indexOf(member), 1);
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QUEUE.set(channelId, info);
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yield interaction.reply('Left the queue');
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});
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}
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exports.leaveQueue = leaveQueue;
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function readyQueue(interaction) {
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return __awaiter(this, void 0, void 0, function* () {
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console.log('COMMAND readyQueue');
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let member = interaction.member;
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if (!(member instanceof discord_js_1.GuildMember)) {
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yield interaction.reply('Unable to retrieve guild member information, please try again');
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return;
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}
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let channelId = interaction.channelId;
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let info = QUEUE.get(channelId);
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if (!info) {
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yield interaction.reply('There is no active queue in this channel, type `/queue` to create one'); //and you are already in it
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return;
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}
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let { initiator } = info;
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if (member.id !== initiator.id) {
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yield interaction.reply('Only the queue initiator can ready the queue');
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return;
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}
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QUEUE.delete(channelId);
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if (info.players.filter(m => m.id !== initiator.id).length === 0) {
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yield interaction.reply('Nobody signed up for the queue, the queue has been reset');
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return;
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}
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let playerlist = (0, util_1.shuffle)(info.players), teams = [];
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for (let i = 0; i < playerlist.length; i += info.teamsize)
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teams.push(playerlist.slice(i, i + info.teamsize));
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let teamsStr = [];
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teams.forEach((team, i) => {
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let str = [`Team ${i + 1}`];
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team.forEach(m => str.push(` ${m.user.tag}`));
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teamsStr.push(str.join('\n'));
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});
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yield interaction.reply('```\n' + teamsStr.join('\n\n') + '\n```');
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});
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}
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exports.readyQueue = readyQueue;
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function queueInfo(interaction) {
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return __awaiter(this, void 0, void 0, function* () {
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console.log('COMMAND queueInfo');
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let channelId = interaction.channelId, info = QUEUE.get(channelId);
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if (!info) {
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yield interaction.reply('There is not an active queue in this channel, type `/queue` to create one');
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return;
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}
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yield interaction.reply('```' + `
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players: ${info.players.map(p => p.user.tag).join('\n ')}
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initiator: ${info.initiator.user.tag}
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teamsize: ${info.teamsize}
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` + '```');
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});
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}
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exports.queueInfo = queueInfo;
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