Files
1800queue/dist/util.js

67 lines
2.1 KiB
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.getChannel = exports.getMember = exports.emsg = exports.errorMessage = exports.shuffle = void 0;
const discord_js_1 = require("discord.js");
/**
* shuffles an array
* https://stackoverflow.com/a/2450976/2856416
* @param array an array
* @returns an array but shuffled
*/
function shuffle(array) {
let currentIndex = array.length, randomIndex;
// While there remain elements to shuffle...
while (currentIndex != 0) {
// Pick a remaining element...
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex--;
// And swap it with the current element.
[array[currentIndex], array[randomIndex]] = [
array[randomIndex], array[currentIndex]
];
}
return array;
}
exports.shuffle = shuffle;
class errorMessage {
constructor(msg, ephemeral = true) {
this.msg = msg;
this.ephemeral = ephemeral;
}
}
exports.errorMessage = errorMessage;
/**
* a simple class to contain an error message and related data
* @param msg error message
* @param ephemeral (default=true)
* @returns new errorMessage
*/
const emsg = (msg, ephemeral = true) => new errorMessage(msg, ephemeral);
exports.emsg = emsg;
/**
* get the GuildMember of an interaction
* @param interaction
* @throws errorMessage class if it cannot be read
* @returns member
*/
function getMember(interaction) {
let member = interaction.member;
if (!(member instanceof discord_js_1.GuildMember))
throw (0, exports.emsg)('Unable to retrieve guild member information, please try again');
return member;
}
exports.getMember = getMember;
/**
* get the TextChannel of an interaction
* @param interaction
* @throws errorMessage class if it cannot be read
* @returns member
*/
function getChannel(interaction) {
let channel = interaction.channel;
if (!(channel instanceof discord_js_1.TextChannel))
throw (0, exports.emsg)('Unable to retrieve text channel information, please try again');
return channel;
}
exports.getChannel = getChannel;