From 3a4dcbee61eaf960a4cb91d0825c9f9e0e4d5438 Mon Sep 17 00:00:00 2001 From: zomo Date: Wed, 23 Jun 2021 23:24:10 -0500 Subject: [PATCH] updates --- ts-lua/dist/lualib_bundle.lua | 1827 ----------------------------- ts-lua/dist/test.lua | 18 +- ts-lua/src/test.ts | 7 +- ts-lua/types/2take1.d.ts | 1 + ts-lua/types/D3D.d.ts | 1 + ts-lua/types/Hooks.d.ts | 1 + ts-lua/types/Input.d.ts | 1 + ts-lua/types/Menu.d.ts | 1 + ts-lua/types/RAGE/AI.d.ts | 1 + ts-lua/types/RAGE/Audio.d.ts | 1 + ts-lua/types/RAGE/Cam.d.ts | 1 + ts-lua/types/RAGE/Control.d.ts | 1 + ts-lua/types/RAGE/Cutscene.d.ts | 1 + ts-lua/types/RAGE/Decorator.d.ts | 1 + ts-lua/types/RAGE/Entity.d.ts | 1 + ts-lua/types/RAGE/Fire.d.ts | 1 + ts-lua/types/RAGE/Gameplay.d.ts | 1 + ts-lua/types/RAGE/Graphics.d.ts | 1 + ts-lua/types/RAGE/Interior.d.ts | 1 + ts-lua/types/RAGE/Network.d.ts | 1 + ts-lua/types/RAGE/Object.d.ts | 1 + ts-lua/types/RAGE/Ped.d.ts | 1 + ts-lua/types/RAGE/Player.d.ts | 1 + ts-lua/types/RAGE/Script.d.ts | 1 + ts-lua/types/RAGE/ScriptDraw.d.ts | 1 + ts-lua/types/RAGE/Stats.d.ts | 1 + ts-lua/types/RAGE/Streaming.d.ts | 1 + ts-lua/types/RAGE/System.d.ts | 1 + ts-lua/types/RAGE/Time.d.ts | 1 + ts-lua/types/RAGE/UI.d.ts | 38 +- ts-lua/types/RAGE/Utils.d.ts | 1 + ts-lua/types/RAGE/Vehicle.d.ts | 1 + ts-lua/types/RAGE/Water.d.ts | 1 + ts-lua/types/RAGE/Weapon.d.ts | 1 + ts-lua/types/RAGE/Worldprobe.d.ts | 1 + 35 files changed, 71 insertions(+), 1850 deletions(-) delete mode 100644 ts-lua/dist/lualib_bundle.lua diff --git a/ts-lua/dist/lualib_bundle.lua b/ts-lua/dist/lualib_bundle.lua deleted file mode 100644 index c8bb7b5..0000000 --- a/ts-lua/dist/lualib_bundle.lua +++ /dev/null @@ -1,1827 +0,0 @@ -function __TS__ArrayIsArray(value) - return (type(value) == "table") and ((value[1] ~= nil) or (next(value, nil) == nil)) -end - -function __TS__ArrayConcat(arr1, ...) - local args = {...} - local out = {} - for ____, val in ipairs(arr1) do - out[#out + 1] = val - end - for ____, arg in ipairs(args) do - if __TS__ArrayIsArray(arg) then - local argAsArray = arg - for ____, val in ipairs(argAsArray) do - out[#out + 1] = val - end - else - out[#out + 1] = arg - end - end - return out -end - -function __TS__ArrayEntries(array) - local key = 0 - return { - [Symbol.iterator] = function(self) - return self - end, - next = function(self) - local result = {done = array[key + 1] == nil, value = {key, array[key + 1]}} - key = key + 1 - return result - end - } -end - -function __TS__ArrayEvery(arr, callbackfn) - do - local i = 0 - while i < #arr do - if not callbackfn(_G, arr[i + 1], i, arr) then - return false - end - i = i + 1 - end - end - return true -end - -function __TS__ArrayFilter(arr, callbackfn) - local result = {} - do - local i = 0 - while i < #arr do - if callbackfn(_G, arr[i + 1], i, arr) then - result[#result + 1] = arr[i + 1] - end - i = i + 1 - end - end - return result -end - -function __TS__ArrayForEach(arr, callbackFn) - do - local i = 0 - while i < #arr do - callbackFn(_G, arr[i + 1], i, arr) - i = i + 1 - end - end -end - -function __TS__ArrayFind(arr, predicate) - local len = #arr - local k = 0 - while k < len do - local elem = arr[k + 1] - if predicate(_G, elem, k, arr) then - return elem - end - k = k + 1 - end - return nil -end - -function __TS__ArrayFindIndex(arr, callbackFn) - do - local i = 0 - local len = #arr - while i < len do - if callbackFn(_G, arr[i + 1], i, arr) then - return i - end - i = i + 1 - end - end - return -1 -end - -function __TS__ArrayIncludes(self, searchElement, fromIndex) - if fromIndex == nil then - fromIndex = 0 - end - local len = #self - local k = fromIndex - if fromIndex < 0 then - k = len + fromIndex - end - if k < 0 then - k = 0 - end - for i = k, len do - if self[i + 1] == searchElement then - return true - end - end - return false -end - -function __TS__ArrayIndexOf(arr, searchElement, fromIndex) - local len = #arr - if len == 0 then - return -1 - end - local n = 0 - if fromIndex then - n = fromIndex - end - if n >= len then - return -1 - end - local k - if n >= 0 then - k = n - else - k = len + n - if k < 0 then - k = 0 - end - end - do - local i = k - while i < len do - if arr[i + 1] == searchElement then - return i - end - i = i + 1 - end - end - return -1 -end - -function __TS__ArrayJoin(self, separator) - if separator == nil then - separator = "," - end - local result = "" - for index, value in ipairs(self) do - if index > 1 then - result = tostring(result) .. tostring(separator) - end - result = tostring(result) .. tostring( - tostring(value) - ) - end - return result -end - -function __TS__ArrayMap(arr, callbackfn) - local newArray = {} - do - local i = 0 - while i < #arr do - newArray[i + 1] = callbackfn(_G, arr[i + 1], i, arr) - i = i + 1 - end - end - return newArray -end - -function __TS__ArrayPush(arr, ...) - local items = {...} - for ____, item in ipairs(items) do - arr[#arr + 1] = item - end - return #arr -end - -function __TS__ArrayReduce(arr, callbackFn, ...) - local len = #arr - local k = 0 - local accumulator = nil - if select("#", ...) ~= 0 then - accumulator = select(1, ...) - elseif len > 0 then - accumulator = arr[1] - k = 1 - else - error("Reduce of empty array with no initial value", 0) - end - for i = k, len - 1 do - accumulator = callbackFn(_G, accumulator, arr[i + 1], i, arr) - end - return accumulator -end - -function __TS__ArrayReduceRight(arr, callbackFn, ...) - local len = #arr - local k = len - 1 - local accumulator = nil - if select("#", ...) ~= 0 then - accumulator = select(1, ...) - elseif len > 0 then - accumulator = arr[k + 1] - k = k - 1 - else - error("Reduce of empty array with no initial value", 0) - end - for i = k, 0, -1 do - accumulator = callbackFn(_G, accumulator, arr[i + 1], i, arr) - end - return accumulator -end - -function __TS__ArrayReverse(arr) - local i = 0 - local j = #arr - 1 - while i < j do - local temp = arr[j + 1] - arr[j + 1] = arr[i + 1] - arr[i + 1] = temp - i = i + 1 - j = j - 1 - end - return arr -end - -function __TS__ArrayShift(arr) - return table.remove(arr, 1) -end - -function __TS__ArrayUnshift(arr, ...) - local items = {...} - do - local i = #items - 1 - while i >= 0 do - table.insert(arr, 1, items[i + 1]) - i = i - 1 - end - end - return #arr -end - -function __TS__ArraySort(arr, compareFn) - if compareFn ~= nil then - table.sort( - arr, - function(a, b) return compareFn(_G, a, b) < 0 end - ) - else - table.sort(arr) - end - return arr -end - -function __TS__ArraySlice(list, first, last) - local len = #list - local relativeStart = first or 0 - local k - if relativeStart < 0 then - k = math.max(len + relativeStart, 0) - else - k = math.min(relativeStart, len) - end - local relativeEnd = last - if last == nil then - relativeEnd = len - end - local final - if relativeEnd < 0 then - final = math.max(len + relativeEnd, 0) - else - final = math.min(relativeEnd, len) - end - local out = {} - local n = 0 - while k < final do - out[n + 1] = list[k + 1] - k = k + 1 - n = n + 1 - end - return out -end - -function __TS__ArraySome(arr, callbackfn) - do - local i = 0 - while i < #arr do - if callbackfn(_G, arr[i + 1], i, arr) then - return true - end - i = i + 1 - end - end - return false -end - -function __TS__ArraySplice(list, ...) - local len = #list - local actualArgumentCount = select("#", ...) - local start = select(1, ...) - local deleteCount = select(2, ...) - local actualStart - if start < 0 then - actualStart = math.max(len + start, 0) - else - actualStart = math.min(start, len) - end - local itemCount = math.max(actualArgumentCount - 2, 0) - local actualDeleteCount - if actualArgumentCount == 0 then - actualDeleteCount = 0 - elseif actualArgumentCount == 1 then - actualDeleteCount = len - actualStart - else - actualDeleteCount = math.min( - math.max(deleteCount or 0, 0), - len - actualStart - ) - end - local out = {} - do - local k = 0 - while k < actualDeleteCount do - local from = actualStart + k - if list[from + 1] then - out[k + 1] = list[from + 1] - end - k = k + 1 - end - end - if itemCount < actualDeleteCount then - do - local k = actualStart - while k < (len - actualDeleteCount) do - local from = k + actualDeleteCount - local to = k + itemCount - if list[from + 1] then - list[to + 1] = list[from + 1] - else - list[to + 1] = nil - end - k = k + 1 - end - end - do - local k = len - while k > ((len - actualDeleteCount) + itemCount) do - list[k] = nil - k = k - 1 - end - end - elseif itemCount > actualDeleteCount then - do - local k = len - actualDeleteCount - while k > actualStart do - local from = (k + actualDeleteCount) - 1 - local to = (k + itemCount) - 1 - if list[from + 1] then - list[to + 1] = list[from + 1] - else - list[to + 1] = nil - end - k = k - 1 - end - end - end - local j = actualStart - for i = 3, actualArgumentCount do - list[j + 1] = select(i, ...) - j = j + 1 - end - do - local k = #list - 1 - while k >= ((len - actualDeleteCount) + itemCount) do - list[k + 1] = nil - k = k - 1 - end - end - return out -end - -function __TS__ArrayToObject(array) - local object = {} - do - local i = 0 - while i < #array do - object[i] = array[i + 1] - i = i + 1 - end - end - return object -end - -function __TS__ArrayFlat(array, depth) - if depth == nil then - depth = 1 - end - local result = {} - for ____, value in ipairs(array) do - if (depth > 0) and __TS__ArrayIsArray(value) then - result = __TS__ArrayConcat( - result, - __TS__ArrayFlat(value, depth - 1) - ) - else - result[#result + 1] = value - end - end - return result -end - -function __TS__ArrayFlatMap(array, callback) - local result = {} - do - local i = 0 - while i < #array do - local value = callback(_G, array[i + 1], i, array) - if (type(value) == "table") and __TS__ArrayIsArray(value) then - result = __TS__ArrayConcat(result, value) - else - result[#result + 1] = value - end - i = i + 1 - end - end - return result -end - -function __TS__ArraySetLength(arr, length) - if (((length < 0) or (length ~= length)) or (length == math.huge)) or (math.floor(length) ~= length) then - error( - "invalid array length: " .. tostring(length), - 0 - ) - end - do - local i = #arr - 1 - while i >= length do - arr[i + 1] = nil - i = i - 1 - end - end - return length -end - -function __TS__Class(self) - local c = {prototype = {}} - c.prototype.__index = c.prototype - c.prototype.constructor = c - return c -end - -function __TS__ClassExtends(target, base) - target.____super = base - local staticMetatable = setmetatable({__index = base}, base) - setmetatable(target, staticMetatable) - local baseMetatable = getmetatable(base) - if baseMetatable then - if type(baseMetatable.__index) == "function" then - staticMetatable.__index = baseMetatable.__index - end - if type(baseMetatable.__newindex) == "function" then - staticMetatable.__newindex = baseMetatable.__newindex - end - end - setmetatable(target.prototype, base.prototype) - if type(base.prototype.__index) == "function" then - target.prototype.__index = base.prototype.__index - end - if type(base.prototype.__newindex) == "function" then - target.prototype.__newindex = base.prototype.__newindex - end - if type(base.prototype.__tostring) == "function" then - target.prototype.__tostring = base.prototype.__tostring - end -end - -function __TS__CloneDescriptor(____bindingPattern0) - local enumerable - enumerable = ____bindingPattern0.enumerable - local configurable - configurable = ____bindingPattern0.configurable - local get - get = ____bindingPattern0.get - local set - set = ____bindingPattern0.set - local writable - writable = ____bindingPattern0.writable - local value - value = ____bindingPattern0.value - local descriptor = {enumerable = enumerable == true, configurable = configurable == true} - local hasGetterOrSetter = (get ~= nil) or (set ~= nil) - local hasValueOrWritableAttribute = (writable ~= nil) or (value ~= nil) - if hasGetterOrSetter and hasValueOrWritableAttribute then - error("Invalid property descriptor. Cannot both specify accessors and a value or writable attribute.", 0) - end - if get or set then - descriptor.get = get - descriptor.set = set - else - descriptor.value = value - descriptor.writable = writable == true - end - return descriptor -end - -function __TS__Decorate(decorators, target, key, desc) - local result = target - do - local i = #decorators - while i >= 0 do - local decorator = decorators[i + 1] - if decorator then - local oldResult = result - if key == nil then - result = decorator(_G, result) - elseif desc == true then - local value = rawget(target, key) - local descriptor = __TS__ObjectGetOwnPropertyDescriptor(target, key) or ({configurable = true, writable = true, value = value}) - local desc = decorator(_G, target, key, descriptor) or descriptor - local isSimpleValue = (((desc.configurable == true) and (desc.writable == true)) and (not desc.get)) and (not desc.set) - if isSimpleValue then - rawset(target, key, desc.value) - else - __TS__SetDescriptor( - target, - key, - __TS__ObjectAssign({}, descriptor, desc) - ) - end - elseif desc == false then - result = decorator(_G, target, key, desc) - else - result = decorator(_G, target, key) - end - result = result or oldResult - end - i = i - 1 - end - end - return result -end - -function __TS__DecorateParam(paramIndex, decorator) - return function(____, target, key) return decorator(_G, target, key, paramIndex) end -end - -function __TS__ObjectGetOwnPropertyDescriptors(object) - local metatable = getmetatable(object) - if not metatable then - return {} - end - return rawget(metatable, "_descriptors") or ({}) -end - -function __TS__Delete(target, key) - local descriptors = __TS__ObjectGetOwnPropertyDescriptors(target) - local descriptor = descriptors[key] - if descriptor then - if not descriptor.configurable then - error( - ((("Cannot delete property " .. tostring(key)) .. " of ") .. tostring(target)) .. ".", - 0 - ) - end - descriptors[key] = nil - return true - end - if target[key] ~= nil then - target[key] = nil - return true - end - return false -end - -function __TS__DelegatedYield(iterable) - if type(iterable) == "string" then - for index = 0, #iterable - 1 do - coroutine.yield( - __TS__StringAccess(iterable, index) - ) - end - elseif iterable.____coroutine ~= nil then - local co = iterable.____coroutine - while true do - local status, value = coroutine.resume(co) - if not status then - error(value, 0) - end - if coroutine.status(co) == "dead" then - return value - else - coroutine.yield(value) - end - end - elseif iterable[Symbol.iterator] then - local iterator = iterable[Symbol.iterator](iterable) - while true do - local result = iterator:next() - if result.done then - return result.value - else - coroutine.yield(result.value) - end - end - else - for ____, value in ipairs(iterable) do - coroutine.yield(value) - end - end -end - -function __TS__New(target, ...) - local instance = setmetatable({}, target.prototype) - instance:____constructor(...) - return instance -end - -function __TS__GetErrorStack(self, constructor) - local level = 1 - while true do - local info = debug.getinfo(level, "f") - level = level + 1 - if not info then - level = 1 - break - elseif info.func == constructor then - break - end - end - return debug.traceback(nil, level) -end -function __TS__WrapErrorToString(self, getDescription) - return function(self) - local description = getDescription(self) - local caller = debug.getinfo(3, "f") - if (_VERSION == "Lua 5.1") or (caller and (caller.func ~= error)) then - return description - else - return (tostring(description) .. "\n") .. self.stack - end - end -end -function __TS__InitErrorClass(self, Type, name) - Type.name = name - return setmetatable( - Type, - { - __call = function(____, _self, message) return __TS__New(Type, message) end - } - ) -end -Error = __TS__InitErrorClass( - _G, - (function() - local ____ = __TS__Class() - ____.name = "" - function ____.prototype.____constructor(self, message) - if message == nil then - message = "" - end - self.message = message - self.name = "Error" - self.stack = __TS__GetErrorStack(_G, self.constructor.new) - local metatable = getmetatable(self) - if not metatable.__errorToStringPatched then - metatable.__errorToStringPatched = true - metatable.__tostring = __TS__WrapErrorToString(_G, metatable.__tostring) - end - end - function ____.prototype.__tostring(self) - return (((self.message ~= "") and (function() return (self.name .. ": ") .. self.message end)) or (function() return self.name end))() - end - return ____ - end)(), - "Error" -) -for ____, errorName in ipairs({"RangeError", "ReferenceError", "SyntaxError", "TypeError", "URIError"}) do - _G[errorName] = __TS__InitErrorClass( - _G, - (function() - local ____ = __TS__Class() - ____.name = ____.name - __TS__ClassExtends(____, Error) - function ____.prototype.____constructor(self, ...) - Error.prototype.____constructor(self, ...) - self.name = errorName - end - return ____ - end)(), - errorName - ) -end - -__TS__Unpack = table.unpack or unpack - -function __TS__FunctionBind(fn, thisArg, ...) - local boundArgs = {...} - return function(____, ...) - local args = {...} - do - local i = 0 - while i < #boundArgs do - table.insert(args, i + 1, boundArgs[i + 1]) - i = i + 1 - end - end - return fn( - thisArg, - __TS__Unpack(args) - ) - end -end - -____symbolMetatable = { - __tostring = function(self) - return ("Symbol(" .. (self.description or "")) .. ")" - end -} -function __TS__Symbol(description) - return setmetatable({description = description}, ____symbolMetatable) -end -Symbol = { - iterator = __TS__Symbol("Symbol.iterator"), - hasInstance = __TS__Symbol("Symbol.hasInstance"), - species = __TS__Symbol("Symbol.species"), - toStringTag = __TS__Symbol("Symbol.toStringTag") -} - -function __TS__GeneratorIterator(self) - return self -end -function __TS__GeneratorNext(self, ...) - local co = self.____coroutine - if coroutine.status(co) == "dead" then - return {done = true} - end - local status, value = coroutine.resume(co, ...) - if not status then - error(value, 0) - end - return { - value = value, - done = coroutine.status(co) == "dead" - } -end -function __TS__Generator(fn) - return function(...) - local args = {...} - local argsLength = select("#", ...) - return { - ____coroutine = coroutine.create( - function() return fn( - (unpack or table.unpack)(args, 1, argsLength) - ) end - ), - [Symbol.iterator] = __TS__GeneratorIterator, - next = __TS__GeneratorNext - } - end -end - -function __TS__InstanceOf(obj, classTbl) - if type(classTbl) ~= "table" then - error("Right-hand side of 'instanceof' is not an object", 0) - end - if classTbl[Symbol.hasInstance] ~= nil then - return not (not classTbl[Symbol.hasInstance](classTbl, obj)) - end - if type(obj) == "table" then - local luaClass = obj.constructor - while luaClass ~= nil do - if luaClass == classTbl then - return true - end - luaClass = luaClass.____super - end - end - return false -end - -function __TS__InstanceOfObject(value) - local valueType = type(value) - return (valueType == "table") or (valueType == "function") -end - -function __TS__IteratorGeneratorStep(self) - local co = self.____coroutine - local status, value = coroutine.resume(co) - if not status then - error(value, 0) - end - if coroutine.status(co) == "dead" then - return - end - return true, value -end -function __TS__IteratorIteratorStep(self) - local result = self:next() - if result.done then - return - end - return true, result.value -end -function __TS__IteratorStringStep(self, index) - index = index + 1 - if index > #self then - return - end - return index, string.sub(self, index, index) -end -function __TS__Iterator(iterable) - if type(iterable) == "string" then - return __TS__IteratorStringStep, iterable, 0 - elseif iterable.____coroutine ~= nil then - return __TS__IteratorGeneratorStep, iterable - elseif iterable[Symbol.iterator] then - local iterator = iterable[Symbol.iterator](iterable) - return __TS__IteratorIteratorStep, iterator - else - return __TS__Unpack( - { - ipairs(iterable) - } - ) - end -end - -Map = (function() - local Map = __TS__Class() - Map.name = "Map" - function Map.prototype.____constructor(self, entries) - self[Symbol.toStringTag] = "Map" - self.items = {} - self.size = 0 - self.nextKey = {} - self.previousKey = {} - if entries == nil then - return - end - local iterable = entries - if iterable[Symbol.iterator] then - local iterator = iterable[Symbol.iterator](iterable) - while true do - local result = iterator:next() - if result.done then - break - end - local value = result.value - self:set(value[1], value[2]) - end - else - local array = entries - for ____, kvp in ipairs(array) do - self:set(kvp[1], kvp[2]) - end - end - end - function Map.prototype.clear(self) - self.items = {} - self.nextKey = {} - self.previousKey = {} - self.firstKey = nil - self.lastKey = nil - self.size = 0 - end - function Map.prototype.delete(self, key) - local contains = self:has(key) - if contains then - self.size = self.size - 1 - local next = self.nextKey[key] - local previous = self.previousKey[key] - if next and previous then - self.nextKey[previous] = next - self.previousKey[next] = previous - elseif next then - self.firstKey = next - self.previousKey[next] = nil - elseif previous then - self.lastKey = previous - self.nextKey[previous] = nil - else - self.firstKey = nil - self.lastKey = nil - end - self.nextKey[key] = nil - self.previousKey[key] = nil - end - self.items[key] = nil - return contains - end - function Map.prototype.forEach(self, callback) - for ____, key in __TS__Iterator( - self:keys() - ) do - callback(_G, self.items[key], key, self) - end - end - function Map.prototype.get(self, key) - return self.items[key] - end - function Map.prototype.has(self, key) - return (self.nextKey[key] ~= nil) or (self.lastKey == key) - end - function Map.prototype.set(self, key, value) - local isNewValue = not self:has(key) - if isNewValue then - self.size = self.size + 1 - end - self.items[key] = value - if self.firstKey == nil then - self.firstKey = key - self.lastKey = key - elseif isNewValue then - self.nextKey[self.lastKey] = key - self.previousKey[key] = self.lastKey - self.lastKey = key - end - return self - end - Map.prototype[Symbol.iterator] = function(self) - return self:entries() - end - function Map.prototype.entries(self) - local ____ = self - local items = ____.items - local nextKey = ____.nextKey - local key = self.firstKey - return { - [Symbol.iterator] = function(self) - return self - end, - next = function(self) - local result = {done = not key, value = {key, items[key]}} - key = nextKey[key] - return result - end - } - end - function Map.prototype.keys(self) - local nextKey = self.nextKey - local key = self.firstKey - return { - [Symbol.iterator] = function(self) - return self - end, - next = function(self) - local result = {done = not key, value = key} - key = nextKey[key] - return result - end - } - end - function Map.prototype.values(self) - local ____ = self - local items = ____.items - local nextKey = ____.nextKey - local key = self.firstKey - return { - [Symbol.iterator] = function(self) - return self - end, - next = function(self) - local result = {done = not key, value = items[key]} - key = nextKey[key] - return result - end - } - end - Map[Symbol.species] = Map - return Map -end)() - -__TS__MathAtan2 = math.atan2 or math.atan - -function __TS__Number(value) - local valueType = type(value) - if valueType == "number" then - return value - elseif valueType == "string" then - local numberValue = tonumber(value) - if numberValue then - return numberValue - end - if value == "Infinity" then - return math.huge - end - if value == "-Infinity" then - return -math.huge - end - local stringWithoutSpaces = string.gsub(value, "%s", "") - if stringWithoutSpaces == "" then - return 0 - end - return 0 / 0 - elseif valueType == "boolean" then - return (value and 1) or 0 - else - return 0 / 0 - end -end - -function __TS__NumberIsFinite(value) - return (((type(value) == "number") and (value == value)) and (value ~= math.huge)) and (value ~= -math.huge) -end - -function __TS__NumberIsNaN(value) - return value ~= value -end - -____radixChars = "0123456789abcdefghijklmnopqrstuvwxyz" -function __TS__NumberToString(self, radix) - if ((((radix == nil) or (radix == 10)) or (self == math.huge)) or (self == -math.huge)) or (self ~= self) then - return tostring(self) - end - radix = math.floor(radix) - if (radix < 2) or (radix > 36) then - error("toString() radix argument must be between 2 and 36", 0) - end - local integer, fraction = math.modf( - math.abs(self) - ) - local result = "" - if radix == 8 then - result = string.format("%o", integer) - elseif radix == 16 then - result = string.format("%x", integer) - else - repeat - do - result = tostring( - __TS__StringAccess(____radixChars, integer % radix) - ) .. tostring(result) - integer = math.floor(integer / radix) - end - until not (integer ~= 0) - end - if fraction ~= 0 then - result = tostring(result) .. "." - local delta = 1e-16 - repeat - do - fraction = fraction * radix - delta = delta * radix - local digit = math.floor(fraction) - result = tostring(result) .. tostring( - __TS__StringAccess(____radixChars, digit) - ) - fraction = fraction - digit - end - until not (fraction >= delta) - end - if self < 0 then - result = "-" .. tostring(result) - end - return result -end - -function __TS__ObjectAssign(to, ...) - local sources = {...} - if to == nil then - return to - end - for ____, source in ipairs(sources) do - for key in pairs(source) do - to[key] = source[key] - end - end - return to -end - -function ____descriptorIndex(self, key) - local value = rawget(self, key) - if value ~= nil then - return value - end - local metatable = getmetatable(self) - while metatable do - local rawResult = rawget(metatable, key) - if rawResult ~= nil then - return rawResult - end - local descriptors = rawget(metatable, "_descriptors") - if descriptors then - local descriptor = descriptors[key] - if descriptor then - if descriptor.get then - return descriptor.get(self) - end - return descriptor.value - end - end - metatable = getmetatable(metatable) - end -end -function ____descriptorNewindex(self, key, value) - local metatable = getmetatable(self) - while metatable do - local descriptors = rawget(metatable, "_descriptors") - if descriptors then - local descriptor = descriptors[key] - if descriptor then - if descriptor.set then - descriptor.set(self, value) - else - if descriptor.writable == false then - error( - ((("Cannot assign to read only property '" .. key) .. "' of object '") .. tostring(self)) .. "'", - 0 - ) - end - descriptor.value = value - end - return - end - end - metatable = getmetatable(metatable) - end - rawset(self, key, value) -end -function __TS__SetDescriptor(target, key, desc, isPrototype) - if isPrototype == nil then - isPrototype = false - end - local metatable = ((isPrototype and (function() return target end)) or (function() return getmetatable(target) end))() - if not metatable then - metatable = {} - setmetatable(target, metatable) - end - local value = rawget(target, key) - if value ~= nil then - rawset(target, key, nil) - end - if not rawget(metatable, "_descriptors") then - metatable._descriptors = {} - end - local descriptor = __TS__CloneDescriptor(desc) - metatable._descriptors[key] = descriptor - metatable.__index = ____descriptorIndex - metatable.__newindex = ____descriptorNewindex -end - -function __TS__ObjectDefineProperty(target, key, desc) - local luaKey = (((type(key) == "number") and (function() return key + 1 end)) or (function() return key end))() - local value = rawget(target, luaKey) - local hasGetterOrSetter = (desc.get ~= nil) or (desc.set ~= nil) - local descriptor - if hasGetterOrSetter then - if value ~= nil then - error( - "Cannot redefine property: " .. tostring(key), - 0 - ) - end - descriptor = desc - else - local valueExists = value ~= nil - descriptor = { - set = desc.set, - get = desc.get, - configurable = (((desc.configurable ~= nil) and (function() return desc.configurable end)) or (function() return valueExists end))(), - enumerable = (((desc.enumerable ~= nil) and (function() return desc.enumerable end)) or (function() return valueExists end))(), - writable = (((desc.writable ~= nil) and (function() return desc.writable end)) or (function() return valueExists end))(), - value = (((desc.value ~= nil) and (function() return desc.value end)) or (function() return value end))() - } - end - __TS__SetDescriptor(target, luaKey, descriptor) - return target -end - -function __TS__ObjectEntries(obj) - local result = {} - for key in pairs(obj) do - result[#result + 1] = {key, obj[key]} - end - return result -end - -function __TS__ObjectFromEntries(entries) - local obj = {} - local iterable = entries - if iterable[Symbol.iterator] then - local iterator = iterable[Symbol.iterator](iterable) - while true do - local result = iterator:next() - if result.done then - break - end - local value = result.value - obj[value[1]] = value[2] - end - else - for ____, entry in ipairs(entries) do - obj[entry[1]] = entry[2] - end - end - return obj -end - -function __TS__ObjectGetOwnPropertyDescriptor(object, key) - local metatable = getmetatable(object) - if not metatable then - return - end - if not rawget(metatable, "_descriptors") then - return - end - return rawget(metatable, "_descriptors")[key] -end - -function __TS__ObjectKeys(obj) - local result = {} - for key in pairs(obj) do - result[#result + 1] = key - end - return result -end - -function __TS__ObjectRest(target, usedProperties) - local result = {} - for property in pairs(target) do - if not usedProperties[property] then - result[property] = target[property] - end - end - return result -end - -function __TS__ObjectValues(obj) - local result = {} - for key in pairs(obj) do - result[#result + 1] = obj[key] - end - return result -end - -function __TS__ParseFloat(numberString) - local infinityMatch = string.match(numberString, "^%s*(-?Infinity)") - if infinityMatch then - return (((__TS__StringAccess(infinityMatch, 0) == "-") and (function() return -math.huge end)) or (function() return math.huge end))() - end - local number = tonumber( - string.match(numberString, "^%s*(-?%d+%.?%d*)") - ) - return number or (0 / 0) -end - -__TS__parseInt_base_pattern = "0123456789aAbBcCdDeEfFgGhHiIjJkKlLmMnNoOpPqQrRsStTvVwWxXyYzZ" -function __TS__ParseInt(numberString, base) - if base == nil then - base = 10 - local hexMatch = string.match(numberString, "^%s*-?0[xX]") - if hexMatch then - base = 16 - numberString = ((string.match(hexMatch, "-") and (function() return "-" .. tostring( - __TS__StringSubstr(numberString, #hexMatch) - ) end)) or (function() return __TS__StringSubstr(numberString, #hexMatch) end))() - end - end - if (base < 2) or (base > 36) then - return 0 / 0 - end - local allowedDigits = (((base <= 10) and (function() return __TS__StringSubstring(__TS__parseInt_base_pattern, 0, base) end)) or (function() return __TS__StringSubstr(__TS__parseInt_base_pattern, 0, 10 + (2 * (base - 10))) end))() - local pattern = ("^%s*(-?[" .. allowedDigits) .. "]*)" - local number = tonumber( - string.match(numberString, pattern), - base - ) - if number == nil then - return 0 / 0 - end - if number >= 0 then - return math.floor(number) - else - return math.ceil(number) - end -end - -Set = (function() - local Set = __TS__Class() - Set.name = "Set" - function Set.prototype.____constructor(self, values) - self[Symbol.toStringTag] = "Set" - self.size = 0 - self.nextKey = {} - self.previousKey = {} - if values == nil then - return - end - local iterable = values - if iterable[Symbol.iterator] then - local iterator = iterable[Symbol.iterator](iterable) - while true do - local result = iterator:next() - if result.done then - break - end - self:add(result.value) - end - else - local array = values - for ____, value in ipairs(array) do - self:add(value) - end - end - end - function Set.prototype.add(self, value) - local isNewValue = not self:has(value) - if isNewValue then - self.size = self.size + 1 - end - if self.firstKey == nil then - self.firstKey = value - self.lastKey = value - elseif isNewValue then - self.nextKey[self.lastKey] = value - self.previousKey[value] = self.lastKey - self.lastKey = value - end - return self - end - function Set.prototype.clear(self) - self.nextKey = {} - self.previousKey = {} - self.firstKey = nil - self.lastKey = nil - self.size = 0 - end - function Set.prototype.delete(self, value) - local contains = self:has(value) - if contains then - self.size = self.size - 1 - local next = self.nextKey[value] - local previous = self.previousKey[value] - if next and previous then - self.nextKey[previous] = next - self.previousKey[next] = previous - elseif next then - self.firstKey = next - self.previousKey[next] = nil - elseif previous then - self.lastKey = previous - self.nextKey[previous] = nil - else - self.firstKey = nil - self.lastKey = nil - end - self.nextKey[value] = nil - self.previousKey[value] = nil - end - return contains - end - function Set.prototype.forEach(self, callback) - for ____, key in __TS__Iterator( - self:keys() - ) do - callback(_G, key, key, self) - end - end - function Set.prototype.has(self, value) - return (self.nextKey[value] ~= nil) or (self.lastKey == value) - end - Set.prototype[Symbol.iterator] = function(self) - return self:values() - end - function Set.prototype.entries(self) - local nextKey = self.nextKey - local key = self.firstKey - return { - [Symbol.iterator] = function(self) - return self - end, - next = function(self) - local result = {done = not key, value = {key, key}} - key = nextKey[key] - return result - end - } - end - function Set.prototype.keys(self) - local nextKey = self.nextKey - local key = self.firstKey - return { - [Symbol.iterator] = function(self) - return self - end, - next = function(self) - local result = {done = not key, value = key} - key = nextKey[key] - return result - end - } - end - function Set.prototype.values(self) - local nextKey = self.nextKey - local key = self.firstKey - return { - [Symbol.iterator] = function(self) - return self - end, - next = function(self) - local result = {done = not key, value = key} - key = nextKey[key] - return result - end - } - end - Set[Symbol.species] = Set - return Set -end)() - -WeakMap = (function() - local WeakMap = __TS__Class() - WeakMap.name = "WeakMap" - function WeakMap.prototype.____constructor(self, entries) - self[Symbol.toStringTag] = "WeakMap" - self.items = {} - setmetatable(self.items, {__mode = "k"}) - if entries == nil then - return - end - local iterable = entries - if iterable[Symbol.iterator] then - local iterator = iterable[Symbol.iterator](iterable) - while true do - local result = iterator:next() - if result.done then - break - end - local value = result.value - self.items[value[1]] = value[2] - end - else - for ____, kvp in ipairs(entries) do - self.items[kvp[1]] = kvp[2] - end - end - end - function WeakMap.prototype.delete(self, key) - local contains = self:has(key) - self.items[key] = nil - return contains - end - function WeakMap.prototype.get(self, key) - return self.items[key] - end - function WeakMap.prototype.has(self, key) - return self.items[key] ~= nil - end - function WeakMap.prototype.set(self, key, value) - self.items[key] = value - return self - end - WeakMap[Symbol.species] = WeakMap - return WeakMap -end)() - -WeakSet = (function() - local WeakSet = __TS__Class() - WeakSet.name = "WeakSet" - function WeakSet.prototype.____constructor(self, values) - self[Symbol.toStringTag] = "WeakSet" - self.items = {} - setmetatable(self.items, {__mode = "k"}) - if values == nil then - return - end - local iterable = values - if iterable[Symbol.iterator] then - local iterator = iterable[Symbol.iterator](iterable) - while true do - local result = iterator:next() - if result.done then - break - end - self.items[result.value] = true - end - else - for ____, value in ipairs(values) do - self.items[value] = true - end - end - end - function WeakSet.prototype.add(self, value) - self.items[value] = true - return self - end - function WeakSet.prototype.delete(self, value) - local contains = self:has(value) - self.items[value] = nil - return contains - end - function WeakSet.prototype.has(self, value) - return self.items[value] == true - end - WeakSet[Symbol.species] = WeakSet - return WeakSet -end)() - -function __TS__SourceMapTraceBack(fileName, sourceMap) - _G.__TS__sourcemap = _G.__TS__sourcemap or ({}) - _G.__TS__sourcemap[fileName] = sourceMap - if _G.__TS__originalTraceback == nil then - _G.__TS__originalTraceback = debug.traceback - debug.traceback = function(thread, message, level) - local trace - if ((thread == nil) and (message == nil)) and (level == nil) then - trace = _G.__TS__originalTraceback() - else - trace = _G.__TS__originalTraceback(thread, message, level) - end - if type(trace) ~= "string" then - return trace - end - local result = string.gsub( - trace, - "(%S+).lua:(%d+)", - function(file, line) - local fileSourceMap = _G.__TS__sourcemap[tostring(file) .. ".lua"] - if fileSourceMap and fileSourceMap[line] then - return (file .. ".ts:") .. tostring(fileSourceMap[line]) - end - return (file .. ".lua:") .. line - end - ) - return result - end - end -end - -function __TS__Spread(iterable) - local arr = {} - if type(iterable) == "string" then - do - local i = 0 - while i < #iterable do - arr[#arr + 1] = __TS__StringAccess(iterable, i) - i = i + 1 - end - end - else - for ____, item in __TS__Iterator(iterable) do - arr[#arr + 1] = item - end - end - return __TS__Unpack(arr) -end - -function __TS__StringAccess(self, index) - if (index >= 0) and (index < #self) then - return string.sub(self, index + 1, index + 1) - end -end - -function __TS__StringCharAt(self, pos) - if pos ~= pos then - pos = 0 - end - if pos < 0 then - return "" - end - return string.sub(self, pos + 1, pos + 1) -end - -function __TS__StringCharCodeAt(self, index) - if index ~= index then - index = 0 - end - if index < 0 then - return 0 / 0 - end - return string.byte(self, index + 1) or (0 / 0) -end - -function __TS__StringConcat(str1, ...) - local args = {...} - local out = str1 - for ____, arg in ipairs(args) do - out = tostring(out) .. tostring(arg) - end - return out -end - -function __TS__StringEndsWith(self, searchString, endPosition) - if (endPosition == nil) or (endPosition > #self) then - endPosition = #self - end - return string.sub(self, (endPosition - #searchString) + 1, endPosition) == searchString -end - -function __TS__StringIncludes(self, searchString, position) - if not position then - position = 1 - else - position = position + 1 - end - local index = string.find(self, searchString, position, true) - return index ~= nil -end - -function __TS__StringPadEnd(self, maxLength, fillString) - if fillString == nil then - fillString = " " - end - if maxLength ~= maxLength then - maxLength = 0 - end - if (maxLength == -math.huge) or (maxLength == math.huge) then - error("Invalid string length", 0) - end - if (#self >= maxLength) or (#fillString == 0) then - return self - end - maxLength = maxLength - #self - if maxLength > #fillString then - fillString = tostring(fillString) .. tostring( - string.rep( - fillString, - math.floor(maxLength / #fillString) - ) - ) - end - return tostring(self) .. tostring( - string.sub( - fillString, - 1, - math.floor(maxLength) - ) - ) -end - -function __TS__StringPadStart(self, maxLength, fillString) - if fillString == nil then - fillString = " " - end - if maxLength ~= maxLength then - maxLength = 0 - end - if (maxLength == -math.huge) or (maxLength == math.huge) then - error("Invalid string length", 0) - end - if (#self >= maxLength) or (#fillString == 0) then - return self - end - maxLength = maxLength - #self - if maxLength > #fillString then - fillString = tostring(fillString) .. tostring( - string.rep( - fillString, - math.floor(maxLength / #fillString) - ) - ) - end - return tostring( - string.sub( - fillString, - 1, - math.floor(maxLength) - ) - ) .. tostring(self) -end - -function __TS__StringReplace(source, searchValue, replaceValue) - searchValue = string.gsub(searchValue, "[%%%(%)%.%+%-%*%?%[%^%$]", "%%%1") - if type(replaceValue) == "string" then - replaceValue = string.gsub(replaceValue, "%%", "%%%%") - local result = string.gsub(source, searchValue, replaceValue, 1) - return result - else - local result = string.gsub( - source, - searchValue, - function(match) return replaceValue(_G, match) end, - 1 - ) - return result - end -end - -function __TS__StringSlice(self, start, ____end) - if (start == nil) or (start ~= start) then - start = 0 - end - if ____end ~= ____end then - ____end = 0 - end - if start >= 0 then - start = start + 1 - end - if (____end ~= nil) and (____end < 0) then - ____end = ____end - 1 - end - return string.sub(self, start, ____end) -end - -function __TS__StringSubstring(self, start, ____end) - if ____end ~= ____end then - ____end = 0 - end - if (____end ~= nil) and (start > ____end) then - start, ____end = __TS__Unpack({____end, start}) - end - if start >= 0 then - start = start + 1 - else - start = 1 - end - if (____end ~= nil) and (____end < 0) then - ____end = 0 - end - return string.sub(self, start, ____end) -end - -function __TS__StringSplit(source, separator, limit) - if limit == nil then - limit = 4294967295 - end - if limit == 0 then - return {} - end - local out = {} - local index = 0 - local count = 0 - if (separator == nil) or (separator == "") then - while (index < (#source - 1)) and (count < limit) do - out[count + 1] = __TS__StringAccess(source, index) - count = count + 1 - index = index + 1 - end - else - local separatorLength = #separator - local nextIndex = (string.find(source, separator, nil, true) or 0) - 1 - while (nextIndex >= 0) and (count < limit) do - out[count + 1] = __TS__StringSubstring(source, index, nextIndex) - count = count + 1 - index = nextIndex + separatorLength - nextIndex = (string.find( - source, - separator, - math.max(index + 1, 1), - true - ) or 0) - 1 - end - end - if count < limit then - out[count + 1] = __TS__StringSubstring(source, index) - end - return out -end - -function __TS__StringStartsWith(self, searchString, position) - if (position == nil) or (position < 0) then - position = 0 - end - return string.sub(self, position + 1, #searchString + position) == searchString -end - -function __TS__StringSubstr(self, from, length) - if from ~= from then - from = 0 - end - if length ~= nil then - if (length ~= length) or (length <= 0) then - return "" - end - length = length + from - end - if from >= 0 then - from = from + 1 - end - return string.sub(self, from, length) -end - -function __TS__StringTrim(self) - local result = string.gsub(self, "^[%s ]*(.-)[%s ]*$", "%1") - return result -end - -function __TS__StringTrimEnd(self) - local result = string.gsub(self, "[%s ]*$", "") - return result -end - -function __TS__StringTrimStart(self) - local result = string.gsub(self, "^[%s ]*", "") - return result -end - -____symbolRegistry = {} -function __TS__SymbolRegistryFor(key) - if not ____symbolRegistry[key] then - ____symbolRegistry[key] = __TS__Symbol(key) - end - return ____symbolRegistry[key] -end -function __TS__SymbolRegistryKeyFor(sym) - for key in pairs(____symbolRegistry) do - if ____symbolRegistry[key] == sym then - return key - end - end -end - -function __TS__TypeOf(value) - local luaType = type(value) - if luaType == "table" then - return "object" - elseif luaType == "nil" then - return "undefined" - else - return luaType - end -end - diff --git a/ts-lua/dist/test.lua b/ts-lua/dist/test.lua index a411397..fc4b945 100644 --- a/ts-lua/dist/test.lua +++ b/ts-lua/dist/test.lua @@ -1,23 +1,9 @@ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]] -menu:add_feature( +menu.add_feature( "test", "action", 0, function() - do - local i = 0 - while i < 120 do - scriptdraw:draw_rect( - v2(nil, 1, 1), - v2(nil, 1, 1), - 4278190080 - ) - local ____ = (function() - local ____tmp = i - i = ____tmp + 1 - return ____tmp - end)() and system:wait(0) - end - end + ui.notify_above_map("test", "test tile", 140) end ) diff --git a/ts-lua/src/test.ts b/ts-lua/src/test.ts index 1af600a..2a62371 100644 --- a/ts-lua/src/test.ts +++ b/ts-lua/src/test.ts @@ -1,6 +1 @@ -menu.add_feature('test', 'action', 0, () => { - - for (let i = 0; i < 120; i++ && system.wait(0)) - scriptdraw.draw_rect(v2(1, 1), v2(1, 1), 4278190080) - -}) +menu.add_feature('test', 'action', 0, () => ui.notify_above_map('from TypeScript', 'Hello', 140)) \ No newline at end of file diff --git a/ts-lua/types/2take1.d.ts b/ts-lua/types/2take1.d.ts index 688b2dc..ea3cdfa 100644 --- a/ts-lua/types/2take1.d.ts +++ b/ts-lua/types/2take1.d.ts @@ -19,6 +19,7 @@ type Feature = number; type vector = object; type uint8_t = number; type uint32_t = number; +type int32_t = number; type uint64_t = number; type integer = number; type int = number; diff --git a/ts-lua/types/D3D.d.ts b/ts-lua/types/D3D.d.ts index 40b913a..bbd1561 100644 --- a/ts-lua/types/D3D.d.ts +++ b/ts-lua/types/D3D.d.ts @@ -1,6 +1,7 @@ /** * D3D Functions * @public + * @noSelf */ declare namespace d3d { diff --git a/ts-lua/types/Hooks.d.ts b/ts-lua/types/Hooks.d.ts index 336ac01..fdb4e73 100644 --- a/ts-lua/types/Hooks.d.ts +++ b/ts-lua/types/Hooks.d.ts @@ -1,6 +1,7 @@ /** * Hook Functions * @public + * @noSelf */ declare namespace hook { diff --git a/ts-lua/types/Input.d.ts b/ts-lua/types/Input.d.ts index ca83105..7d468da 100644 --- a/ts-lua/types/Input.d.ts +++ b/ts-lua/types/Input.d.ts @@ -1,6 +1,7 @@ /** * Input Functions * @public + * @noSelf */ declare namespace input { diff --git a/ts-lua/types/Menu.d.ts b/ts-lua/types/Menu.d.ts index 6deec3f..75955af 100644 --- a/ts-lua/types/Menu.d.ts +++ b/ts-lua/types/Menu.d.ts @@ -3,6 +3,7 @@ /** * Menu Functions * @public + * @noSelf */ declare namespace menu { diff --git a/ts-lua/types/RAGE/AI.d.ts b/ts-lua/types/RAGE/AI.d.ts index e7bf509..49bf7cd 100644 --- a/ts-lua/types/RAGE/AI.d.ts +++ b/ts-lua/types/RAGE/AI.d.ts @@ -1,6 +1,7 @@ /** * AI Functions * @public + * @noSelf */ declare namespace ai { diff --git a/ts-lua/types/RAGE/Audio.d.ts b/ts-lua/types/RAGE/Audio.d.ts index 096e042..70bcc95 100644 --- a/ts-lua/types/RAGE/Audio.d.ts +++ b/ts-lua/types/RAGE/Audio.d.ts @@ -1,6 +1,7 @@ /** * Audio Functions * @public + * @noSelf */ declare namespace audio { diff --git a/ts-lua/types/RAGE/Cam.d.ts b/ts-lua/types/RAGE/Cam.d.ts index 65956b2..ca01073 100644 --- a/ts-lua/types/RAGE/Cam.d.ts +++ b/ts-lua/types/RAGE/Cam.d.ts @@ -1,6 +1,7 @@ /** * Cam Functions * @public + * @noSelf */ declare namespace cam { diff --git a/ts-lua/types/RAGE/Control.d.ts b/ts-lua/types/RAGE/Control.d.ts index 4166b7f..028cd23 100644 --- a/ts-lua/types/RAGE/Control.d.ts +++ b/ts-lua/types/RAGE/Control.d.ts @@ -1,6 +1,7 @@ /** * Control Functions * @public + * @noSelf */ declare namespace control { diff --git a/ts-lua/types/RAGE/Cutscene.d.ts b/ts-lua/types/RAGE/Cutscene.d.ts index f73d337..67ed00b 100644 --- a/ts-lua/types/RAGE/Cutscene.d.ts +++ b/ts-lua/types/RAGE/Cutscene.d.ts @@ -1,6 +1,7 @@ /** * Cutscene Functions * @public + * @noSelf */ declare namespace cutscene { diff --git a/ts-lua/types/RAGE/Decorator.d.ts b/ts-lua/types/RAGE/Decorator.d.ts index f2306bd..67d8a95 100644 --- a/ts-lua/types/RAGE/Decorator.d.ts +++ b/ts-lua/types/RAGE/Decorator.d.ts @@ -1,6 +1,7 @@ /** * Decorator Functions * @public + * @noSelf */ declare namespace decorator { diff --git a/ts-lua/types/RAGE/Entity.d.ts b/ts-lua/types/RAGE/Entity.d.ts index 01d7cb0..8d83779 100644 --- a/ts-lua/types/RAGE/Entity.d.ts +++ b/ts-lua/types/RAGE/Entity.d.ts @@ -1,6 +1,7 @@ /** * Entity Functions * @public + * @noSelf */ declare namespace entity { diff --git a/ts-lua/types/RAGE/Fire.d.ts b/ts-lua/types/RAGE/Fire.d.ts index 416999f..9e283fb 100644 --- a/ts-lua/types/RAGE/Fire.d.ts +++ b/ts-lua/types/RAGE/Fire.d.ts @@ -1,6 +1,7 @@ /** * Fire Functions * @public + * @noSelf */ declare namespace fire { diff --git a/ts-lua/types/RAGE/Gameplay.d.ts b/ts-lua/types/RAGE/Gameplay.d.ts index c0af1dd..2a9cc85 100644 --- a/ts-lua/types/RAGE/Gameplay.d.ts +++ b/ts-lua/types/RAGE/Gameplay.d.ts @@ -1,6 +1,7 @@ /** * Gameplay Functions * @public + * @noSelf */ declare namespace gameplay { diff --git a/ts-lua/types/RAGE/Graphics.d.ts b/ts-lua/types/RAGE/Graphics.d.ts index 1656414..47eda4f 100644 --- a/ts-lua/types/RAGE/Graphics.d.ts +++ b/ts-lua/types/RAGE/Graphics.d.ts @@ -1,6 +1,7 @@ /** * Graphics Functions * @public + * @noSelf */ declare namespace graphics { diff --git a/ts-lua/types/RAGE/Interior.d.ts b/ts-lua/types/RAGE/Interior.d.ts index 2a890db..c9a68dd 100644 --- a/ts-lua/types/RAGE/Interior.d.ts +++ b/ts-lua/types/RAGE/Interior.d.ts @@ -1,6 +1,7 @@ /** * Interior Functions * @public + * @noSelf */ declare namespace interior { diff --git a/ts-lua/types/RAGE/Network.d.ts b/ts-lua/types/RAGE/Network.d.ts index d1125c7..a602de5 100644 --- a/ts-lua/types/RAGE/Network.d.ts +++ b/ts-lua/types/RAGE/Network.d.ts @@ -1,6 +1,7 @@ /** * Network Functions * @public + * @noSelf */ declare namespace network { diff --git a/ts-lua/types/RAGE/Object.d.ts b/ts-lua/types/RAGE/Object.d.ts index ebceb5f..eb77612 100644 --- a/ts-lua/types/RAGE/Object.d.ts +++ b/ts-lua/types/RAGE/Object.d.ts @@ -1,6 +1,7 @@ /** * Object Functions * @public + * @noSelf */ declare namespace object { diff --git a/ts-lua/types/RAGE/Ped.d.ts b/ts-lua/types/RAGE/Ped.d.ts index 9124640..a93a392 100644 --- a/ts-lua/types/RAGE/Ped.d.ts +++ b/ts-lua/types/RAGE/Ped.d.ts @@ -1,6 +1,7 @@ /** * Ped Functions * @public + * @noSelf */ declare namespace ped { diff --git a/ts-lua/types/RAGE/Player.d.ts b/ts-lua/types/RAGE/Player.d.ts index 3c61eba..30d142f 100644 --- a/ts-lua/types/RAGE/Player.d.ts +++ b/ts-lua/types/RAGE/Player.d.ts @@ -1,6 +1,7 @@ /** * Player Functions * @public + * @noSelf */ declare namespace player { diff --git a/ts-lua/types/RAGE/Script.d.ts b/ts-lua/types/RAGE/Script.d.ts index f56c3dd..462b3b1 100644 --- a/ts-lua/types/RAGE/Script.d.ts +++ b/ts-lua/types/RAGE/Script.d.ts @@ -1,6 +1,7 @@ /** * Script Functions * @public + * @noSelf */ declare namespace script { diff --git a/ts-lua/types/RAGE/ScriptDraw.d.ts b/ts-lua/types/RAGE/ScriptDraw.d.ts index 05943c5..19b6171 100644 --- a/ts-lua/types/RAGE/ScriptDraw.d.ts +++ b/ts-lua/types/RAGE/ScriptDraw.d.ts @@ -1,6 +1,7 @@ /** * ScriptDraw Functions * @public + * @noSelf */ declare namespace scriptdraw { diff --git a/ts-lua/types/RAGE/Stats.d.ts b/ts-lua/types/RAGE/Stats.d.ts index 82aa7aa..a897454 100644 --- a/ts-lua/types/RAGE/Stats.d.ts +++ b/ts-lua/types/RAGE/Stats.d.ts @@ -1,6 +1,7 @@ /** * Stats Functions * @public + * @noSelf */ declare namespace stats { diff --git a/ts-lua/types/RAGE/Streaming.d.ts b/ts-lua/types/RAGE/Streaming.d.ts index fb8e4d9..5767bcd 100644 --- a/ts-lua/types/RAGE/Streaming.d.ts +++ b/ts-lua/types/RAGE/Streaming.d.ts @@ -1,6 +1,7 @@ /** * Streaming Functions * @public + * @noSelf */ declare namespace streaming { diff --git a/ts-lua/types/RAGE/System.d.ts b/ts-lua/types/RAGE/System.d.ts index 2e17c17..de993f9 100644 --- a/ts-lua/types/RAGE/System.d.ts +++ b/ts-lua/types/RAGE/System.d.ts @@ -1,6 +1,7 @@ /** * System Functions * @public + * @noSelf */ declare namespace system { diff --git a/ts-lua/types/RAGE/Time.d.ts b/ts-lua/types/RAGE/Time.d.ts index 7b7c925..d40c1f7 100644 --- a/ts-lua/types/RAGE/Time.d.ts +++ b/ts-lua/types/RAGE/Time.d.ts @@ -1,6 +1,7 @@ /** * Time Functions * @public + * @noSelf */ declare namespace time { diff --git a/ts-lua/types/RAGE/UI.d.ts b/ts-lua/types/RAGE/UI.d.ts index bb76aa4..01d4b8e 100644 --- a/ts-lua/types/RAGE/UI.d.ts +++ b/ts-lua/types/RAGE/UI.d.ts @@ -1,10 +1,46 @@ /** * UI Functions * @public + * @noSelf */ declare namespace ui { - + type Blip = any; + type Pickup = any; + + function notify_above_map(message: string, title: string, color: int): void + function get_entity_from_blip(blip: Blip): Entity + function get_blip_from_entity(entity: Entity): Blip + function add_blip_for_entity(entity: Entity): Blip + function set_blip_sprite(blip: Blip, spriteId: int): boolean + function set_blip_colour(blip: Blip, colour: int): boolean + function hide_hud_component_this_frame(componentId: int): void + function hide_hud_and_radar_this_frame(): void + function get_label_text(label: string): string + function draw_rect(x: float, y: float, width: float, height: float, r: int, g: int, b: int, a: int): void + function draw_line(pos1: v3, pos2: v3, r: int, g: int, b: int, a: int): void + function draw_text(pszText: string, pos: v2): void + function set_text_scale(scale: float): void + function set_text_color(r: int, g: int, b: int, a: int): void + function set_text_font(font: int): void + function set_text_wrap(start: float, end: float): void + function set_text_outline(b: boolean): void + function set_text_centre(b: boolean): void + function set_new_waypoint(coord: v2): void + function get_waypoint_coord(): v2 + function is_hud_component_active(componentId: int32_t): boolean + function show_hud_component_this_frame(componentId: int32_t): void + function set_waypoint_off(): void + function set_blip_as_mission_creator_blip(blip: Blip, toggle: boolean): boolean + function is_mission_creator_blip(blip: Blip): boolean + function add_blip_for_radius(pos: v3, radius: float): Blip + function add_blip_for_pickup(pickup: Pickup): Blip + function add_blip_for_coord(pos: v3): Blip + function set_blip_coord(blip: Blip, coord: v3): void + function get_blip_coord(blip: Blip): v3 + function remove_blip(blip: Blip): boolean + function set_blip_route(blip: Blip, toggle: boolean): void + function set_blip_route_color(blip: Blip, color: int32_t): void } diff --git a/ts-lua/types/RAGE/Utils.d.ts b/ts-lua/types/RAGE/Utils.d.ts index 4e63f45..693a342 100644 --- a/ts-lua/types/RAGE/Utils.d.ts +++ b/ts-lua/types/RAGE/Utils.d.ts @@ -1,6 +1,7 @@ /** * Utils Functions * @public + * @noSelf */ declare namespace utils { diff --git a/ts-lua/types/RAGE/Vehicle.d.ts b/ts-lua/types/RAGE/Vehicle.d.ts index 54428fd..311b8f3 100644 --- a/ts-lua/types/RAGE/Vehicle.d.ts +++ b/ts-lua/types/RAGE/Vehicle.d.ts @@ -1,6 +1,7 @@ /** * Vehicle Functions * @public + * @noSelf */ declare namespace vehicle { diff --git a/ts-lua/types/RAGE/Water.d.ts b/ts-lua/types/RAGE/Water.d.ts index 1caae5e..1c2374e 100644 --- a/ts-lua/types/RAGE/Water.d.ts +++ b/ts-lua/types/RAGE/Water.d.ts @@ -1,6 +1,7 @@ /** * Water Functions * @public + * @noSelf */ declare namespace water { diff --git a/ts-lua/types/RAGE/Weapon.d.ts b/ts-lua/types/RAGE/Weapon.d.ts index 60487a3..2422bd5 100644 --- a/ts-lua/types/RAGE/Weapon.d.ts +++ b/ts-lua/types/RAGE/Weapon.d.ts @@ -1,6 +1,7 @@ /** * Weapon Functions * @public + * @noSelf */ declare namespace weapon { diff --git a/ts-lua/types/RAGE/Worldprobe.d.ts b/ts-lua/types/RAGE/Worldprobe.d.ts index 82bc872..43454bd 100644 --- a/ts-lua/types/RAGE/Worldprobe.d.ts +++ b/ts-lua/types/RAGE/Worldprobe.d.ts @@ -1,6 +1,7 @@ /** * Worldprobe Functions * @public + * @noSelf */ declare namespace worldprobe {