ts ini
This commit is contained in:
15
ts-lua/types/2take1.d.ts
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15
ts-lua/types/2take1.d.ts
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/**
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* Menu Functions
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* @public
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*/
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declare namespace lua2take1 {
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type Player = number;
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type Entity = number;
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type Ped = number;
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type Vehicle = number;
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type Group = number;
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type Hash = number;
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type Ptfx = number;
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type Any = number;
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type Thread = number;
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}
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9
ts-lua/types/D3D.d.ts
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9
ts-lua/types/D3D.d.ts
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/**
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* D3D Functions
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* @public
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*/
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declare namespace d3d {
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}
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9
ts-lua/types/Hooks.d.ts
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9
ts-lua/types/Hooks.d.ts
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/**
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* Hook Functions
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* @public
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*/
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declare namespace hook {
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}
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9
ts-lua/types/Input.d.ts
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9
ts-lua/types/Input.d.ts
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/**
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* Input Functions
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* @public
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*/
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declare namespace input {
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}
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45
ts-lua/types/Menu.d.ts
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45
ts-lua/types/Menu.d.ts
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/**
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* Menu Functions
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* @public
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*/
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declare namespace menu {
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/**
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* @param parent integer
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*/
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export function add_feature(name: string, type: string, parent: number, script_handler: (feat: Feat) => void): Feat;
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/**
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* @param id int
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*/
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export function delete_feature(id: number): boolean;
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export function set_menu_can_navigate(): void;
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export function get_version(): void;
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/**
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* @param parent integer
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*/
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export function add_player_feature(name: string, type: string, parent: number, script_handler: (feat: Feat) => void): PlayerFeat
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/**
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* @param i uint32_t
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*/
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export function get_player_feature(i: number): PlayerFeat
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/**
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* @param mode int
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*/
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export function is_threading_mode(mode: number): boolean
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/**
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* @privateRemarks callback declaration may be wrong
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*/
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export function create_thread(callback: () => void, context: any): lua2take1.Thread
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export function has_thread_finished(id: lua2take1.Thread): boolean
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export function delete_thread(id: lua2take1.Thread): boolean
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}
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10
ts-lua/types/RAGE/AI.d.ts
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10
ts-lua/types/RAGE/AI.d.ts
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@@ -0,0 +1,10 @@
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/**
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* AI Functions
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* @public
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*/
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declare namespace ai {
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}
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10
ts-lua/types/RAGE/Audio.d.ts
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10
ts-lua/types/RAGE/Audio.d.ts
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/**
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* Audio Functions
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* @public
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*/
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declare namespace audio {
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}
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10
ts-lua/types/RAGE/Cam.d.ts
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10
ts-lua/types/RAGE/Cam.d.ts
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@@ -0,0 +1,10 @@
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/**
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* Cam Functions
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* @public
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*/
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declare namespace cam {
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}
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10
ts-lua/types/RAGE/Control.d.ts
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10
ts-lua/types/RAGE/Control.d.ts
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@@ -0,0 +1,10 @@
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/**
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* Control Functions
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* @public
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*/
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declare namespace control {
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}
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10
ts-lua/types/RAGE/Cutscene.d.ts
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10
ts-lua/types/RAGE/Cutscene.d.ts
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@@ -0,0 +1,10 @@
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/**
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* Cutscene Functions
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* @public
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*/
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declare namespace cutscene {
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}
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10
ts-lua/types/RAGE/Decorator.d.ts
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10
ts-lua/types/RAGE/Decorator.d.ts
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@@ -0,0 +1,10 @@
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/**
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* Decorator Functions
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* @public
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*/
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declare namespace decorator {
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}
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10
ts-lua/types/RAGE/Entity.d.ts
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10
ts-lua/types/RAGE/Entity.d.ts
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@@ -0,0 +1,10 @@
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/**
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* Entity Functions
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* @public
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*/
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declare namespace entity {
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}
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10
ts-lua/types/RAGE/Fire.d.ts
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10
ts-lua/types/RAGE/Fire.d.ts
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@@ -0,0 +1,10 @@
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/**
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* Fire Functions
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* @public
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*/
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declare namespace fire {
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}
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10
ts-lua/types/RAGE/Gameplay.d.ts
vendored
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10
ts-lua/types/RAGE/Gameplay.d.ts
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@@ -0,0 +1,10 @@
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/**
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* Gameplay Functions
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* @public
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*/
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declare namespace gameplay {
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}
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10
ts-lua/types/RAGE/Graphics.d.ts
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10
ts-lua/types/RAGE/Graphics.d.ts
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@@ -0,0 +1,10 @@
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/**
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* Graphics Functions
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* @public
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*/
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declare namespace graphics {
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}
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10
ts-lua/types/RAGE/Interior.d.ts
vendored
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10
ts-lua/types/RAGE/Interior.d.ts
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@@ -0,0 +1,10 @@
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/**
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* Interior Functions
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* @public
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*/
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declare namespace interior {
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}
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10
ts-lua/types/RAGE/Network.d.ts
vendored
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10
ts-lua/types/RAGE/Network.d.ts
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@@ -0,0 +1,10 @@
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/**
|
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* Network Functions
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* @public
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*/
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declare namespace network {
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}
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10
ts-lua/types/RAGE/Object.d.ts
vendored
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10
ts-lua/types/RAGE/Object.d.ts
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@@ -0,0 +1,10 @@
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||||
/**
|
||||
* Object Functions
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* @public
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*/
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declare namespace object {
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}
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10
ts-lua/types/RAGE/Ped.d.ts
vendored
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10
ts-lua/types/RAGE/Ped.d.ts
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@@ -0,0 +1,10 @@
|
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/**
|
||||
* Ped Functions
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* @public
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||||
*/
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declare namespace ped {
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}
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10
ts-lua/types/RAGE/Player.d.ts
vendored
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10
ts-lua/types/RAGE/Player.d.ts
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@@ -0,0 +1,10 @@
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/**
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* Player Functions
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* @public
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*/
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declare namespace player {
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}
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10
ts-lua/types/RAGE/Script.d.ts
vendored
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10
ts-lua/types/RAGE/Script.d.ts
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@@ -0,0 +1,10 @@
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/**
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* Script Functions
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* @public
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*/
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declare namespace script {
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|
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}
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10
ts-lua/types/RAGE/ScriptDraw.d.ts
vendored
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10
ts-lua/types/RAGE/ScriptDraw.d.ts
vendored
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@@ -0,0 +1,10 @@
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/**
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* ScriptDraw Functions
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* @public
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*/
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declare namespace scriptdraw {
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|
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|
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}
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10
ts-lua/types/RAGE/Stats.d.ts
vendored
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10
ts-lua/types/RAGE/Stats.d.ts
vendored
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@@ -0,0 +1,10 @@
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/**
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* Stats Functions
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* @public
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*/
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declare namespace stats {
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}
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10
ts-lua/types/RAGE/Streaming.d.ts
vendored
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10
ts-lua/types/RAGE/Streaming.d.ts
vendored
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@@ -0,0 +1,10 @@
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/**
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* Streaming Functions
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* @public
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*/
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declare namespace streaming {
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}
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10
ts-lua/types/RAGE/System.d.ts
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10
ts-lua/types/RAGE/System.d.ts
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@@ -0,0 +1,10 @@
|
||||
/**
|
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* System Functions
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* @public
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*/
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declare namespace system {
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||||
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|
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}
|
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|
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10
ts-lua/types/RAGE/Time.d.ts
vendored
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10
ts-lua/types/RAGE/Time.d.ts
vendored
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@@ -0,0 +1,10 @@
|
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/**
|
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* Time Functions
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* @public
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*/
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declare namespace time {
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|
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|
||||
|
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}
|
||||
|
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10
ts-lua/types/RAGE/UI.d.ts
vendored
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10
ts-lua/types/RAGE/UI.d.ts
vendored
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@@ -0,0 +1,10 @@
|
||||
/**
|
||||
* UI Functions
|
||||
* @public
|
||||
*/
|
||||
declare namespace ui {
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
10
ts-lua/types/RAGE/Utils.d.ts
vendored
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10
ts-lua/types/RAGE/Utils.d.ts
vendored
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@@ -0,0 +1,10 @@
|
||||
/**
|
||||
* Utils Functions
|
||||
* @public
|
||||
*/
|
||||
declare namespace utils {
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
10
ts-lua/types/RAGE/Vehicle.d.ts
vendored
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10
ts-lua/types/RAGE/Vehicle.d.ts
vendored
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@@ -0,0 +1,10 @@
|
||||
/**
|
||||
* Vehicle Functions
|
||||
* @public
|
||||
*/
|
||||
declare namespace vehicle {
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
10
ts-lua/types/RAGE/Water.d.ts
vendored
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10
ts-lua/types/RAGE/Water.d.ts
vendored
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@@ -0,0 +1,10 @@
|
||||
/**
|
||||
* Water Functions
|
||||
* @public
|
||||
*/
|
||||
declare namespace water {
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
10
ts-lua/types/RAGE/Weapon.d.ts
vendored
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10
ts-lua/types/RAGE/Weapon.d.ts
vendored
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@@ -0,0 +1,10 @@
|
||||
/**
|
||||
* Weapon Functions
|
||||
* @public
|
||||
*/
|
||||
declare namespace weapon {
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
10
ts-lua/types/RAGE/Worldprobe.d.ts
vendored
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10
ts-lua/types/RAGE/Worldprobe.d.ts
vendored
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@@ -0,0 +1,10 @@
|
||||
/**
|
||||
* Worldprobe Functions
|
||||
* @public
|
||||
*/
|
||||
declare namespace worldprobe {
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
117
ts-lua/types/structs/Feat.d.ts
vendored
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117
ts-lua/types/structs/Feat.d.ts
vendored
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@@ -0,0 +1,117 @@
|
||||
/**
|
||||
* a feature from the menu
|
||||
* @public
|
||||
*/
|
||||
declare class Feat {
|
||||
|
||||
/**
|
||||
* only for testing,
|
||||
*
|
||||
* @param type "debug"
|
||||
*
|
||||
* @example
|
||||
*
|
||||
* new Feat("debug")
|
||||
*
|
||||
*/
|
||||
constructor(type: "debug");
|
||||
|
||||
/**
|
||||
* feature on/off boolean
|
||||
*/
|
||||
public get on(): boolean;
|
||||
public set on(on: boolean);
|
||||
|
||||
readonly parent: Feat|null;
|
||||
|
||||
/**
|
||||
* Only for parents
|
||||
*/
|
||||
readonly children: Feat[];
|
||||
|
||||
/**
|
||||
* Only for parents
|
||||
*/
|
||||
readonly child_count: number;
|
||||
|
||||
readonly type: number;
|
||||
|
||||
/**
|
||||
* Ids will be recycled after the feature is deleted
|
||||
*/
|
||||
readonly id: number;
|
||||
|
||||
/**
|
||||
* value for integer features
|
||||
*
|
||||
* @remarks integer
|
||||
*/
|
||||
public get value_i(): number;
|
||||
public set value_i(value_i: number);
|
||||
|
||||
/**
|
||||
* min value
|
||||
*
|
||||
* @remarks integer
|
||||
*/
|
||||
public get min_1(): number;
|
||||
public set min_1(min_1: number);
|
||||
|
||||
/**
|
||||
* max value
|
||||
*
|
||||
* @remarks integer
|
||||
*/
|
||||
public get max_i(): number;
|
||||
public set max_i(max_i: number);
|
||||
|
||||
/**
|
||||
* step size
|
||||
*
|
||||
* @remarks integer
|
||||
*/
|
||||
public get mod_i(): number;
|
||||
public set mod_i(mod_i: number);
|
||||
|
||||
/**
|
||||
* deprecated
|
||||
*
|
||||
* @deprecated
|
||||
*/
|
||||
public get threaded(): boolean;
|
||||
public set threaded(threaded: boolean);
|
||||
|
||||
public get name(): string;
|
||||
public set name(name: string);
|
||||
|
||||
/**
|
||||
* d3d handler
|
||||
*
|
||||
* @privateRemarks
|
||||
*
|
||||
* it's only defined as `any` because I don't understand the d3d handler function enough
|
||||
*
|
||||
*/
|
||||
public get renderer(): any;
|
||||
public set renderer(renderer: any);
|
||||
|
||||
/**
|
||||
* show/hide featur
|
||||
*
|
||||
*/
|
||||
public get hidden(): boolean;
|
||||
public set hidden(hidden: boolean);
|
||||
|
||||
/**
|
||||
* additional context passed to script handlers
|
||||
*/
|
||||
public get data(): any;
|
||||
public set data(data: any);
|
||||
|
||||
/**
|
||||
*
|
||||
* @returns Feat
|
||||
*/
|
||||
public toggle(): Feat;
|
||||
|
||||
}
|
||||
29
ts-lua/types/structs/MenuKey.d.ts
vendored
Normal file
29
ts-lua/types/structs/MenuKey.d.ts
vendored
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@@ -0,0 +1,29 @@
|
||||
/**
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
declare class MenuKey {
|
||||
|
||||
/**
|
||||
* vector of virtual keys
|
||||
*
|
||||
* @remarks table<uint32_t>
|
||||
*/
|
||||
readonly keys: object;
|
||||
|
||||
/**
|
||||
* @param virtualKeyCode uint32_t
|
||||
*/
|
||||
public push_vk(virtualKeyCode: number): void;
|
||||
|
||||
public push_str(key: string): boolean;
|
||||
|
||||
public pop(): void;
|
||||
|
||||
public clear(): void;
|
||||
|
||||
public is_down(): boolean;
|
||||
|
||||
public is_down_stepped(): boolean;
|
||||
|
||||
}
|
||||
42
ts-lua/types/structs/PlayerFeat.d.ts
vendored
Normal file
42
ts-lua/types/structs/PlayerFeat.d.ts
vendored
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@@ -0,0 +1,42 @@
|
||||
/**
|
||||
* a player feature
|
||||
* @public
|
||||
*/
|
||||
declare class PlayerFeat {
|
||||
|
||||
/**
|
||||
* only for testing,
|
||||
*
|
||||
* @param type "debug"
|
||||
*
|
||||
* @example
|
||||
*
|
||||
* new Feat("debug")
|
||||
*
|
||||
*/
|
||||
constructor(type: "debug");
|
||||
|
||||
readonly feats: Feat[];
|
||||
|
||||
readonly id: number;
|
||||
|
||||
readonly parent_id: number;
|
||||
|
||||
/**
|
||||
* deprecated
|
||||
*/
|
||||
public get threaded(): boolean;
|
||||
public set threaded(threaded: boolean);
|
||||
|
||||
/**
|
||||
* Make sure you set the renderer with the PlayerFeat function, and not the Feat function. Otherwise the handler will not receive the player id in the second param.
|
||||
*
|
||||
* @privateRemarks
|
||||
*
|
||||
* it's only defined as `any` because I don't understand the d3d handler function enough
|
||||
*
|
||||
*/
|
||||
public get renderer(): any;
|
||||
public set renderer(renderer: any);
|
||||
|
||||
}
|
||||
27
ts-lua/types/structs/Regex.d.ts
vendored
Normal file
27
ts-lua/types/structs/Regex.d.ts
vendored
Normal file
@@ -0,0 +1,27 @@
|
||||
/**
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
declare class Regex {
|
||||
|
||||
/**
|
||||
* only for testing,
|
||||
*
|
||||
* @param type "debug"
|
||||
*
|
||||
* @example
|
||||
*
|
||||
* new Feat("debug")
|
||||
*
|
||||
*/
|
||||
constructor(type: "debug");
|
||||
|
||||
readonly pattern: string;
|
||||
|
||||
constructor(pattern: string);
|
||||
|
||||
public search(subject: string): RegexResult;
|
||||
|
||||
public __tostring(): string;
|
||||
|
||||
}
|
||||
44
ts-lua/types/structs/RegexResult.d.ts
vendored
Normal file
44
ts-lua/types/structs/RegexResult.d.ts
vendored
Normal file
@@ -0,0 +1,44 @@
|
||||
/**
|
||||
*
|
||||
* @privateRemarks
|
||||
*
|
||||
* example directly translated from the api docs and is untested
|
||||
*
|
||||
* I also don't know if javascript's regex will work
|
||||
*
|
||||
* @example
|
||||
*
|
||||
* let r = new Regex("^(test123)"),
|
||||
* s = "test123 abcd 345345",
|
||||
* m = r.search(r, s)
|
||||
*
|
||||
* if (m.count > 0)
|
||||
* ui.notify_above_map(m.matches[1], "Lua regex", 140)
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
declare class RegexResult {
|
||||
|
||||
/**
|
||||
* only for testing,
|
||||
*
|
||||
* @param type "debug"
|
||||
*
|
||||
* @example
|
||||
*
|
||||
* new Feat("debug")
|
||||
*
|
||||
*/
|
||||
constructor(type: "debug");
|
||||
|
||||
/**
|
||||
*
|
||||
* @remarks integer
|
||||
*/
|
||||
readonly count: number;
|
||||
|
||||
readonly matches: string[];
|
||||
|
||||
public __tostring(): string;
|
||||
|
||||
}
|
||||
64
ts-lua/types/structs/v2.d.ts
vendored
Normal file
64
ts-lua/types/structs/v2.d.ts
vendored
Normal file
@@ -0,0 +1,64 @@
|
||||
/**
|
||||
* a 2x1 matrix
|
||||
* @public
|
||||
*/
|
||||
declare class v2 {
|
||||
|
||||
/**
|
||||
*
|
||||
* @remarks float
|
||||
*/
|
||||
readonly x: number;
|
||||
|
||||
/**
|
||||
*
|
||||
* @remarks float
|
||||
*/
|
||||
readonly y: number;
|
||||
|
||||
/**
|
||||
*
|
||||
* @param x float
|
||||
* @param y float
|
||||
*/
|
||||
constructor(x?: number, y?: number);
|
||||
|
||||
/**
|
||||
*
|
||||
* @param val float
|
||||
*/
|
||||
public __add(val: v2|v3|number): v2;
|
||||
|
||||
/**
|
||||
*
|
||||
* @param val float
|
||||
*/
|
||||
public __sub(val: v2|v3|number): v2;
|
||||
|
||||
/**
|
||||
*
|
||||
* @param val float
|
||||
*/
|
||||
public __mul(val: v2|v3|number): v2;
|
||||
|
||||
/**
|
||||
*
|
||||
* @param val float
|
||||
*/
|
||||
public __div(val: v2|v3|number): v2;
|
||||
|
||||
public __eq(val: v2): boolean;
|
||||
|
||||
public __lt(val: v2): boolean;
|
||||
|
||||
public __le(val: v2): boolean;
|
||||
|
||||
public __tostring(): string
|
||||
|
||||
/**
|
||||
*
|
||||
* @returns float
|
||||
*/
|
||||
public magnitude(val: v2|null): number;
|
||||
|
||||
}
|
||||
102
ts-lua/types/structs/v3.d.ts
vendored
Normal file
102
ts-lua/types/structs/v3.d.ts
vendored
Normal file
@@ -0,0 +1,102 @@
|
||||
/**
|
||||
* a 3x1 matrix
|
||||
*
|
||||
* @privateRemarks
|
||||
*
|
||||
* example directly translated from the api docs and is untested
|
||||
*
|
||||
* @example
|
||||
*
|
||||
* let player_id = player.player_id(),
|
||||
* player_ped = player.get_player_ped(player_id),
|
||||
* pos = player.get_player_coords(player_id),
|
||||
* rot = entity.get_entity_rotation(player_ped),
|
||||
* dir = rot
|
||||
*
|
||||
* dir.transformRotToDir()
|
||||
* dir *= 4
|
||||
* pos += dir
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
declare class v3 {
|
||||
|
||||
/**
|
||||
*
|
||||
* @remarks float
|
||||
*/
|
||||
readonly x: number;
|
||||
|
||||
/**
|
||||
*
|
||||
* @remarks float
|
||||
*/
|
||||
readonly y: number;
|
||||
|
||||
/**
|
||||
*
|
||||
* @remarks float
|
||||
*/
|
||||
readonly z: number;
|
||||
|
||||
/**
|
||||
*
|
||||
* @param x float
|
||||
* @param y float
|
||||
* @param z float
|
||||
*/
|
||||
constructor(x?: number, y?: number, z?: number);
|
||||
|
||||
/**
|
||||
*
|
||||
* @param val float
|
||||
*/
|
||||
public __add(val: v2|v3|number): v3;
|
||||
|
||||
/**
|
||||
*
|
||||
* @param val float
|
||||
*/
|
||||
public __sub(val: v2|v3|number): v3;
|
||||
|
||||
/**
|
||||
*
|
||||
* @param val float
|
||||
*/
|
||||
public __mul(val: v2|v3|number): v3;
|
||||
|
||||
/**
|
||||
*
|
||||
* @param val float
|
||||
*/
|
||||
public __div(val: v2|v3|number): v3;
|
||||
|
||||
public __eq(val: v2): boolean;
|
||||
|
||||
public __lt(val: v2): boolean;
|
||||
|
||||
public __le(val: v2): boolean;
|
||||
|
||||
public __tostring(): string
|
||||
|
||||
/**
|
||||
*
|
||||
* @returns float
|
||||
*/
|
||||
public magnitude(val: v3|null): number;
|
||||
|
||||
/**
|
||||
*
|
||||
* @privateRemarks
|
||||
*
|
||||
* I don't understand this methough function enough to even try to test this in typescript
|
||||
*
|
||||
*/
|
||||
public transformRotToDir(): void;
|
||||
|
||||
public radToDeg(): void;
|
||||
|
||||
public degToRad(): void;
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user