ts ini
This commit is contained in:
117
ts-lua/types/structs/Feat.d.ts
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117
ts-lua/types/structs/Feat.d.ts
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/**
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* a feature from the menu
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* @public
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*/
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declare class Feat {
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/**
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* only for testing,
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*
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* @param type "debug"
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*
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* @example
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*
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* new Feat("debug")
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*
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*/
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constructor(type: "debug");
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/**
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* feature on/off boolean
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*/
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public get on(): boolean;
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public set on(on: boolean);
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readonly parent: Feat|null;
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/**
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* Only for parents
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*/
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readonly children: Feat[];
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/**
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* Only for parents
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*/
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readonly child_count: number;
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readonly type: number;
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/**
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* Ids will be recycled after the feature is deleted
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*/
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readonly id: number;
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/**
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* value for integer features
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*
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* @remarks integer
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*/
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public get value_i(): number;
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public set value_i(value_i: number);
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/**
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* min value
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*
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* @remarks integer
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*/
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public get min_1(): number;
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public set min_1(min_1: number);
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/**
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* max value
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*
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* @remarks integer
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*/
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public get max_i(): number;
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public set max_i(max_i: number);
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/**
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* step size
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*
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* @remarks integer
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*/
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public get mod_i(): number;
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public set mod_i(mod_i: number);
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/**
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* deprecated
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*
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* @deprecated
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*/
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public get threaded(): boolean;
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public set threaded(threaded: boolean);
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public get name(): string;
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public set name(name: string);
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/**
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* d3d handler
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*
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* @privateRemarks
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*
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* it's only defined as `any` because I don't understand the d3d handler function enough
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*
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*/
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public get renderer(): any;
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public set renderer(renderer: any);
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/**
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* show/hide featur
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*
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*/
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public get hidden(): boolean;
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public set hidden(hidden: boolean);
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/**
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* additional context passed to script handlers
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*/
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public get data(): any;
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public set data(data: any);
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/**
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*
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* @returns Feat
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*/
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public toggle(): Feat;
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}
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29
ts-lua/types/structs/MenuKey.d.ts
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29
ts-lua/types/structs/MenuKey.d.ts
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@@ -0,0 +1,29 @@
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/**
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*
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* @public
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*/
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declare class MenuKey {
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/**
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* vector of virtual keys
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*
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* @remarks table<uint32_t>
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*/
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readonly keys: object;
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/**
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* @param virtualKeyCode uint32_t
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*/
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public push_vk(virtualKeyCode: number): void;
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public push_str(key: string): boolean;
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public pop(): void;
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public clear(): void;
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public is_down(): boolean;
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public is_down_stepped(): boolean;
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}
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42
ts-lua/types/structs/PlayerFeat.d.ts
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42
ts-lua/types/structs/PlayerFeat.d.ts
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/**
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* a player feature
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* @public
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*/
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declare class PlayerFeat {
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/**
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* only for testing,
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*
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* @param type "debug"
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*
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* @example
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*
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* new Feat("debug")
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*
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*/
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constructor(type: "debug");
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readonly feats: Feat[];
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readonly id: number;
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readonly parent_id: number;
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/**
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* deprecated
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*/
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public get threaded(): boolean;
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public set threaded(threaded: boolean);
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/**
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* Make sure you set the renderer with the PlayerFeat function, and not the Feat function. Otherwise the handler will not receive the player id in the second param.
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*
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* @privateRemarks
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*
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* it's only defined as `any` because I don't understand the d3d handler function enough
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*
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*/
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public get renderer(): any;
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public set renderer(renderer: any);
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}
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27
ts-lua/types/structs/Regex.d.ts
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27
ts-lua/types/structs/Regex.d.ts
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@@ -0,0 +1,27 @@
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/**
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*
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* @public
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*/
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declare class Regex {
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/**
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* only for testing,
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*
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* @param type "debug"
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*
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* @example
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*
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* new Feat("debug")
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*
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*/
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constructor(type: "debug");
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readonly pattern: string;
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constructor(pattern: string);
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public search(subject: string): RegexResult;
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public __tostring(): string;
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}
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44
ts-lua/types/structs/RegexResult.d.ts
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44
ts-lua/types/structs/RegexResult.d.ts
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@@ -0,0 +1,44 @@
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/**
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*
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* @privateRemarks
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*
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* example directly translated from the api docs and is untested
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*
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* I also don't know if javascript's regex will work
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*
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* @example
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*
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* let r = new Regex("^(test123)"),
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* s = "test123 abcd 345345",
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* m = r.search(r, s)
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*
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* if (m.count > 0)
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* ui.notify_above_map(m.matches[1], "Lua regex", 140)
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*
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* @public
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*/
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declare class RegexResult {
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/**
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* only for testing,
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*
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* @param type "debug"
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*
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* @example
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*
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* new Feat("debug")
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*
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*/
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constructor(type: "debug");
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/**
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*
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* @remarks integer
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*/
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readonly count: number;
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readonly matches: string[];
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public __tostring(): string;
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}
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64
ts-lua/types/structs/v2.d.ts
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64
ts-lua/types/structs/v2.d.ts
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@@ -0,0 +1,64 @@
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/**
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* a 2x1 matrix
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* @public
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*/
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declare class v2 {
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/**
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*
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* @remarks float
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*/
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readonly x: number;
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/**
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*
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* @remarks float
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*/
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readonly y: number;
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/**
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*
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* @param x float
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* @param y float
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*/
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constructor(x?: number, y?: number);
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/**
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*
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* @param val float
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*/
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public __add(val: v2|v3|number): v2;
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/**
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*
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* @param val float
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*/
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public __sub(val: v2|v3|number): v2;
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/**
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*
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* @param val float
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*/
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public __mul(val: v2|v3|number): v2;
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/**
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*
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* @param val float
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*/
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public __div(val: v2|v3|number): v2;
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public __eq(val: v2): boolean;
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public __lt(val: v2): boolean;
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public __le(val: v2): boolean;
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public __tostring(): string
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/**
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*
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* @returns float
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*/
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public magnitude(val: v2|null): number;
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}
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102
ts-lua/types/structs/v3.d.ts
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102
ts-lua/types/structs/v3.d.ts
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@@ -0,0 +1,102 @@
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/**
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* a 3x1 matrix
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*
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* @privateRemarks
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*
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* example directly translated from the api docs and is untested
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*
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* @example
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*
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* let player_id = player.player_id(),
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* player_ped = player.get_player_ped(player_id),
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* pos = player.get_player_coords(player_id),
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* rot = entity.get_entity_rotation(player_ped),
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* dir = rot
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*
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* dir.transformRotToDir()
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* dir *= 4
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* pos += dir
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*
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* @public
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*/
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declare class v3 {
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/**
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*
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* @remarks float
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*/
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readonly x: number;
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/**
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*
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* @remarks float
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*/
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readonly y: number;
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/**
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*
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* @remarks float
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*/
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readonly z: number;
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/**
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*
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* @param x float
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* @param y float
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* @param z float
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*/
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constructor(x?: number, y?: number, z?: number);
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/**
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*
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* @param val float
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*/
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public __add(val: v2|v3|number): v3;
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/**
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*
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* @param val float
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*/
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public __sub(val: v2|v3|number): v3;
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/**
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*
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* @param val float
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*/
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public __mul(val: v2|v3|number): v3;
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/**
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*
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* @param val float
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*/
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public __div(val: v2|v3|number): v3;
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public __eq(val: v2): boolean;
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public __lt(val: v2): boolean;
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public __le(val: v2): boolean;
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public __tostring(): string
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/**
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*
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* @returns float
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*/
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public magnitude(val: v3|null): number;
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/**
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*
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* @privateRemarks
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*
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* I don't understand this methough function enough to even try to test this in typescript
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*
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*/
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public transformRotToDir(): void;
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public radToDeg(): void;
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public degToRad(): void;
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}
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