improved type names

This commit is contained in:
2021-06-23 21:55:39 -05:00
parent 5171baedd7
commit 85ea2d81a0
7 changed files with 48 additions and 66 deletions

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@@ -1,5 +0,0 @@
# notes
- all `number` will be classified as `integer` or `float` in the `@remarks` or `@param`/`@returns`
- `vector` in the docs is represented as a `table` in lua, which is just an `object` in typescript
- `uint*_t` are `number`, not `Uint*Array`

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@@ -2,7 +2,7 @@
* Menu Functions
* @public
*/
declare namespace lua2take1 {
declare namespace type2take1 {
type Player = number;
type Entity = number;
type Ped = number;
@@ -12,4 +12,13 @@ declare namespace lua2take1 {
type Ptfx = number;
type Any = number;
type Thread = number;
type Feature = number;
type vector<T> = object;
type table<T> = vector<T>;
type uint32_t = number;
type integer = number;
type int = number;
type float = number;
}

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@@ -1,45 +1,34 @@
/**
* Menu Functions
* @public
*/
declare namespace menu {
/**
* @param parent integer
*/
export function add_feature(name: string, type: string, parent: number, script_handler: (feat: Feat) => void): Feat;
type featureTypes = "parent"|"toggle"|"action"|"value_i"|"action_value_i"|"autoaction_value_i";
/**
* @param id int
*/
export function delete_feature(id: number): boolean;
export function add_feature(name: string, type: featureTypes, parent: type2take1.Feature, script_handler: (feat: Feat) => void): Feat;
export function delete_feature(id: type2take1.int): boolean;
export function set_menu_can_navigate(): void;
export function get_version(): void;
/**
* @param parent integer
*/
export function add_player_feature(name: string, type: string, parent: number, script_handler: (feat: Feat) => void): PlayerFeat
export function add_player_feature(name: string, type: string, parent: type2take1.integer, script_handler: (feat: Feat) => void): PlayerFeat
/**
* @param i uint32_t
*/
export function get_player_feature(i: number): PlayerFeat
export function get_player_feature(i: type2take1.uint32_t): PlayerFeat
/**
* @param mode int
*/
export function is_threading_mode(mode: number): boolean
export function is_threading_mode(mode: type2take1.int): boolean
/**
* @privateRemarks callback declaration may be wrong
*/
export function create_thread(callback: () => void, context: any): lua2take1.Thread
export function create_thread(callback: () => void, context: any): type2take1.Thread
export function has_thread_finished(id: lua2take1.Thread): boolean
export function has_thread_finished(id: type2take1.Thread): boolean
export function delete_thread(id: lua2take1.Thread): boolean
export function delete_thread(id: type2take1.Thread): boolean
}

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@@ -4,7 +4,20 @@
*/
declare namespace scriptdraw {
//void draw_text(string text, v2 pos, v2 size, float scale, uint32_t color, uint32_t flags)
//void wdraw_text(wstring text, v2 pos, v2 size, float scale, uint32_t color, uint32_t flags)
//uint32_t register_sprite(string path)
//void draw_sprite(uint32_t id, v2 pos, float scale, float rot, uint32_t color)
//void draw_line(v2 start, v2 end, uint32_t size, uint32_t color)
//void draw_rect(v2 pos, v2 size, uint32_t color)
//float pos_pixel_to_rel_x(float in)
//float pos_pixel_to_rel_y(float in)
//float pos_rel_to_pixel_x(float in)
//float pos_rel_to_pixel_y(float in)
//float size_pixel_to_rel_x(float in)
//float size_pixel_to_rel_y(float in)
//float size_rel_to_pixel_x(float in)
//float size_rel_to_pixel_y(float in)
}

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@@ -43,35 +43,27 @@ declare class Feat {
/**
* value for integer features
*
* @remarks integer
*/
public get value_i(): number;
public set value_i(value_i: number);
public get value_i(): type2take1.integer;
public set value_i(value_i: type2take1.integer);
/**
* min value
*
* @remarks integer
*/
public get min_1(): number;
public set min_1(min_1: number);
public get min_1(): type2take1.integer;
public set min_1(min_1: type2take1.integer);
/**
* max value
*
* @remarks integer
*/
public get max_i(): number;
public set max_i(max_i: number);
public get max_i(): type2take1.integer;
public set max_i(max_i: type2take1.integer);
/**
* step size
*
* @remarks integer
*/
public get mod_i(): number;
public set mod_i(mod_i: number);
public get mod_i(): type2take1.integer;
public set mod_i(mod_i: type2take1.integer);
/**
* deprecated
@@ -90,14 +82,12 @@ declare class Feat {
* @privateRemarks
*
* it's only defined as `any` because I don't understand the d3d handler function enough
*
*/
public get renderer(): any;
public set renderer(renderer: any);
/**
* show/hide featur
*
* show/hide feature
*/
public get hidden(): boolean;
public set hidden(hidden: boolean);
@@ -108,10 +98,6 @@ declare class Feat {
public get data(): any;
public set data(data: any);
/**
*
* @returns Feat
*/
public toggle(): Feat;
}

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@@ -6,15 +6,10 @@ declare class MenuKey {
/**
* vector of virtual keys
*
* @remarks table<uint32_t>
*/
readonly keys: object;
readonly keys: type2take1.table<type2take1.uint32_t>;
/**
* @param virtualKeyCode uint32_t
*/
public push_vk(virtualKeyCode: number): void;
public push_vk(virtualKeyCode: type2take1.uint32_t): void;
public push_str(key: string): boolean;

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@@ -27,15 +27,10 @@ declare class RegexResult {
* @example
*
* new Feat("debug")
*
*/
constructor(type: "debug");
/**
*
* @remarks integer
*/
readonly count: number;
readonly count: type2take1.integer;
readonly matches: string[];