improved type names
This commit is contained in:
@@ -1,5 +0,0 @@
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# notes
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- all `number` will be classified as `integer` or `float` in the `@remarks` or `@param`/`@returns`
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- `vector` in the docs is represented as a `table` in lua, which is just an `object` in typescript
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- `uint*_t` are `number`, not `Uint*Array`
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11
ts-lua/types/2take1.d.ts
vendored
11
ts-lua/types/2take1.d.ts
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@@ -2,7 +2,7 @@
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* Menu Functions
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* @public
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*/
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declare namespace lua2take1 {
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declare namespace type2take1 {
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type Player = number;
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type Entity = number;
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type Ped = number;
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@@ -12,4 +12,13 @@ declare namespace lua2take1 {
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type Ptfx = number;
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type Any = number;
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type Thread = number;
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type Feature = number;
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type vector<T> = object;
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type table<T> = vector<T>;
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type uint32_t = number;
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type integer = number;
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type int = number;
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type float = number;
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}
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35
ts-lua/types/Menu.d.ts
vendored
35
ts-lua/types/Menu.d.ts
vendored
@@ -1,45 +1,34 @@
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/**
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* Menu Functions
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* @public
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*/
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declare namespace menu {
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/**
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* @param parent integer
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*/
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export function add_feature(name: string, type: string, parent: number, script_handler: (feat: Feat) => void): Feat;
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type featureTypes = "parent"|"toggle"|"action"|"value_i"|"action_value_i"|"autoaction_value_i";
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/**
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* @param id int
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*/
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export function delete_feature(id: number): boolean;
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export function add_feature(name: string, type: featureTypes, parent: type2take1.Feature, script_handler: (feat: Feat) => void): Feat;
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export function delete_feature(id: type2take1.int): boolean;
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export function set_menu_can_navigate(): void;
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export function get_version(): void;
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/**
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* @param parent integer
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*/
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export function add_player_feature(name: string, type: string, parent: number, script_handler: (feat: Feat) => void): PlayerFeat
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export function add_player_feature(name: string, type: string, parent: type2take1.integer, script_handler: (feat: Feat) => void): PlayerFeat
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/**
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* @param i uint32_t
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*/
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export function get_player_feature(i: number): PlayerFeat
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export function get_player_feature(i: type2take1.uint32_t): PlayerFeat
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/**
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* @param mode int
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*/
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export function is_threading_mode(mode: number): boolean
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export function is_threading_mode(mode: type2take1.int): boolean
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/**
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* @privateRemarks callback declaration may be wrong
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*/
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export function create_thread(callback: () => void, context: any): lua2take1.Thread
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export function create_thread(callback: () => void, context: any): type2take1.Thread
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export function has_thread_finished(id: lua2take1.Thread): boolean
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export function has_thread_finished(id: type2take1.Thread): boolean
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export function delete_thread(id: lua2take1.Thread): boolean
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export function delete_thread(id: type2take1.Thread): boolean
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}
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15
ts-lua/types/RAGE/ScriptDraw.d.ts
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15
ts-lua/types/RAGE/ScriptDraw.d.ts
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@@ -4,7 +4,20 @@
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*/
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declare namespace scriptdraw {
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//void draw_text(string text, v2 pos, v2 size, float scale, uint32_t color, uint32_t flags)
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//void wdraw_text(wstring text, v2 pos, v2 size, float scale, uint32_t color, uint32_t flags)
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//uint32_t register_sprite(string path)
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//void draw_sprite(uint32_t id, v2 pos, float scale, float rot, uint32_t color)
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//void draw_line(v2 start, v2 end, uint32_t size, uint32_t color)
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//void draw_rect(v2 pos, v2 size, uint32_t color)
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//float pos_pixel_to_rel_x(float in)
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//float pos_pixel_to_rel_y(float in)
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//float pos_rel_to_pixel_x(float in)
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//float pos_rel_to_pixel_y(float in)
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//float size_pixel_to_rel_x(float in)
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//float size_pixel_to_rel_y(float in)
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//float size_rel_to_pixel_x(float in)
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//float size_rel_to_pixel_y(float in)
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}
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32
ts-lua/types/structs/Feat.d.ts
vendored
32
ts-lua/types/structs/Feat.d.ts
vendored
@@ -43,35 +43,27 @@ declare class Feat {
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/**
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* value for integer features
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*
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* @remarks integer
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*/
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public get value_i(): number;
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public set value_i(value_i: number);
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public get value_i(): type2take1.integer;
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public set value_i(value_i: type2take1.integer);
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/**
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* min value
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*
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* @remarks integer
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*/
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public get min_1(): number;
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public set min_1(min_1: number);
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public get min_1(): type2take1.integer;
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public set min_1(min_1: type2take1.integer);
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/**
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* max value
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*
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* @remarks integer
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*/
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public get max_i(): number;
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public set max_i(max_i: number);
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public get max_i(): type2take1.integer;
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public set max_i(max_i: type2take1.integer);
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/**
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* step size
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*
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* @remarks integer
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*/
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public get mod_i(): number;
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public set mod_i(mod_i: number);
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public get mod_i(): type2take1.integer;
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public set mod_i(mod_i: type2take1.integer);
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/**
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* deprecated
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@@ -90,14 +82,12 @@ declare class Feat {
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* @privateRemarks
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*
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* it's only defined as `any` because I don't understand the d3d handler function enough
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*
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*/
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public get renderer(): any;
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public set renderer(renderer: any);
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/**
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* show/hide featur
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*
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* show/hide feature
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*/
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public get hidden(): boolean;
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public set hidden(hidden: boolean);
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@@ -108,10 +98,6 @@ declare class Feat {
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public get data(): any;
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public set data(data: any);
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/**
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*
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* @returns Feat
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*/
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public toggle(): Feat;
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}
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9
ts-lua/types/structs/MenuKey.d.ts
vendored
9
ts-lua/types/structs/MenuKey.d.ts
vendored
@@ -6,15 +6,10 @@ declare class MenuKey {
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/**
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* vector of virtual keys
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*
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* @remarks table<uint32_t>
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*/
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readonly keys: object;
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readonly keys: type2take1.table<type2take1.uint32_t>;
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/**
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* @param virtualKeyCode uint32_t
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*/
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public push_vk(virtualKeyCode: number): void;
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public push_vk(virtualKeyCode: type2take1.uint32_t): void;
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public push_str(key: string): boolean;
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7
ts-lua/types/structs/RegexResult.d.ts
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7
ts-lua/types/structs/RegexResult.d.ts
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@@ -27,15 +27,10 @@ declare class RegexResult {
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* @example
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*
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* new Feat("debug")
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*
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*/
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constructor(type: "debug");
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/**
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*
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* @remarks integer
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*/
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readonly count: number;
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readonly count: type2take1.integer;
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readonly matches: string[];
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