From a6bfb8e8c75068042610679e6346818784b21b60 Mon Sep 17 00:00:00 2001 From: zomo Date: Sun, 27 Jun 2021 20:48:25 -0500 Subject: [PATCH] separated types --- ts-lua/package-lock.json | 407 ++++++++++++++------- ts-lua/package.json | 1 + ts-lua/types/2take1.d.ts | 32 -- ts-lua/types/D3D.d.ts | 22 -- ts-lua/types/Events.d.ts | 18 - ts-lua/types/Hooks.d.ts | 16 - ts-lua/types/Input.d.ts | 25 -- ts-lua/types/Menu.d.ts | 26 -- ts-lua/types/RAGE/AI.d.ts | 500 -------------------------- ts-lua/types/RAGE/Audio.d.ts | 15 - ts-lua/types/RAGE/Cam.d.ts | 14 - ts-lua/types/RAGE/Control.d.ts | 15 - ts-lua/types/RAGE/Cutscene.d.ts | 14 - ts-lua/types/RAGE/Decorator.d.ts | 15 - ts-lua/types/RAGE/Entity.d.ts | 73 ---- ts-lua/types/RAGE/Fire.d.ts | 13 - ts-lua/types/RAGE/Gameplay.d.ts | 35 -- ts-lua/types/RAGE/Graphics.d.ts | 55 --- ts-lua/types/RAGE/Interior.d.ts | 15 - ts-lua/types/RAGE/Network.d.ts | 27 -- ts-lua/types/RAGE/Object.d.ts | 13 - ts-lua/types/RAGE/Ped.d.ts | 83 ----- ts-lua/types/RAGE/Player.d.ts | 74 ---- ts-lua/types/RAGE/Script.d.ts | 16 - ts-lua/types/RAGE/ScriptDraw.d.ts | 33 -- ts-lua/types/RAGE/Stats.d.ts | 16 - ts-lua/types/RAGE/Streaming.d.ts | 32 -- ts-lua/types/RAGE/System.d.ts | 12 - ts-lua/types/RAGE/Time.d.ts | 14 - ts-lua/types/RAGE/UI.d.ts | 49 --- ts-lua/types/RAGE/Utils.d.ts | 25 -- ts-lua/types/RAGE/Vehicle.d.ts | 132 ------- ts-lua/types/RAGE/Water.d.ts | 13 - ts-lua/types/RAGE/Weapon.d.ts | 34 -- ts-lua/types/RAGE/Worldprobe.d.ts | 23 -- ts-lua/types/structs/Feat.d.ts | 103 ------ ts-lua/types/structs/MenuKey.d.ts | 24 -- ts-lua/types/structs/PlayerFeat.d.ts | 42 --- ts-lua/types/structs/Regex.d.ts | 27 -- ts-lua/types/structs/RegexResult.d.ts | 39 -- ts-lua/types/structs/v2.d.ts | 33 -- ts-lua/types/structs/v3.d.ts | 54 --- 42 files changed, 272 insertions(+), 1957 deletions(-) delete mode 100644 ts-lua/types/2take1.d.ts delete mode 100644 ts-lua/types/D3D.d.ts delete mode 100644 ts-lua/types/Events.d.ts delete mode 100644 ts-lua/types/Hooks.d.ts delete mode 100644 ts-lua/types/Input.d.ts delete mode 100644 ts-lua/types/Menu.d.ts delete mode 100644 ts-lua/types/RAGE/AI.d.ts delete mode 100644 ts-lua/types/RAGE/Audio.d.ts delete mode 100644 ts-lua/types/RAGE/Cam.d.ts delete mode 100644 ts-lua/types/RAGE/Control.d.ts delete mode 100644 ts-lua/types/RAGE/Cutscene.d.ts delete mode 100644 ts-lua/types/RAGE/Decorator.d.ts delete mode 100644 ts-lua/types/RAGE/Entity.d.ts delete mode 100644 ts-lua/types/RAGE/Fire.d.ts delete mode 100644 ts-lua/types/RAGE/Gameplay.d.ts delete mode 100644 ts-lua/types/RAGE/Graphics.d.ts delete mode 100644 ts-lua/types/RAGE/Interior.d.ts delete mode 100644 ts-lua/types/RAGE/Network.d.ts delete mode 100644 ts-lua/types/RAGE/Object.d.ts delete mode 100644 ts-lua/types/RAGE/Ped.d.ts delete mode 100644 ts-lua/types/RAGE/Player.d.ts delete mode 100644 ts-lua/types/RAGE/Script.d.ts delete mode 100644 ts-lua/types/RAGE/ScriptDraw.d.ts delete mode 100644 ts-lua/types/RAGE/Stats.d.ts delete mode 100644 ts-lua/types/RAGE/Streaming.d.ts delete mode 100644 ts-lua/types/RAGE/System.d.ts delete mode 100644 ts-lua/types/RAGE/Time.d.ts delete mode 100644 ts-lua/types/RAGE/UI.d.ts delete mode 100644 ts-lua/types/RAGE/Utils.d.ts delete mode 100644 ts-lua/types/RAGE/Vehicle.d.ts delete mode 100644 ts-lua/types/RAGE/Water.d.ts delete mode 100644 ts-lua/types/RAGE/Weapon.d.ts delete mode 100644 ts-lua/types/RAGE/Worldprobe.d.ts delete mode 100644 ts-lua/types/structs/Feat.d.ts delete mode 100644 ts-lua/types/structs/MenuKey.d.ts delete mode 100644 ts-lua/types/structs/PlayerFeat.d.ts delete mode 100644 ts-lua/types/structs/Regex.d.ts delete mode 100644 ts-lua/types/structs/RegexResult.d.ts delete mode 100644 ts-lua/types/structs/v2.d.ts delete mode 100644 ts-lua/types/structs/v3.d.ts diff --git a/ts-lua/package-lock.json b/ts-lua/package-lock.json index dbe65df..bfbaa54 100644 --- a/ts-lua/package-lock.json +++ b/ts-lua/package-lock.json @@ -1,143 +1,278 @@ { - "requires": true, - 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true - }, - "typescript": { - "version": "4.3.4", - "resolved": "https://registry.npmjs.org/typescript/-/typescript-4.3.4.tgz", - "integrity": "sha512-uauPG7XZn9F/mo+7MrsRjyvbxFpzemRjKEZXS4AK83oP2KKOJPvb+9cO/gmnv8arWZvhnjVOXz7B49m1l0e9Ew==", - "dev": true - }, - "typescript-to-lua": { - "version": "0.40.1", - "resolved": "https://registry.npmjs.org/typescript-to-lua/-/typescript-to-lua-0.40.1.tgz", - "integrity": "sha512-wbnXddF+kPWKDQMcuVZLRUeZsMde5Qni6FnYIc3SKOAhg2/ZAm9ctWQsyQLwH8piMUX+uZzFXaJ3pMe186crfw==", - "dev": true, - "requires": { - "enhanced-resolve": "^5.8.2", - "resolve": "^1.15.1", - "source-map": "^0.7.3", - "typescript": "~4.3.2" - } } - } } diff --git a/ts-lua/package.json b/ts-lua/package.json index c31305f..fc741e2 100644 --- a/ts-lua/package.json +++ b/ts-lua/package.json @@ -7,6 +7,7 @@ }, "devDependencies": { "lua-types": "^2.10.1", + "types-ts-2take1": "git+https://git@git.zomo.dev/zomo/types-ts-2take1", "typescript-to-lua": "^0.40.1" } } diff --git a/ts-lua/types/2take1.d.ts b/ts-lua/types/2take1.d.ts deleted file mode 100644 index fd97d60..0000000 --- a/ts-lua/types/2take1.d.ts +++ /dev/null @@ -1,32 +0,0 @@ -/** - * Menu Functions - * @public - */ - -type Entity = number; -type Ped = Entity; -type Player = Ped; -type Vehicle = Entity; -type Group = number; -type Hash = number; -type Pickup = Hash; -type Ptfx = number; - -type Thread = number; - -type Feature = number; - -// C++ Types -type vector = object; -type uint8_t = number; -type uint32_t = number; -type int32_t = number; -type uint64_t = number; -type integer = number; -type int = number; -type float = number; -type BYTE = number; -//type wstring = string; - -// lua C++ adjacent types -type table = vector; \ No newline at end of file diff --git a/ts-lua/types/D3D.d.ts b/ts-lua/types/D3D.d.ts deleted file mode 100644 index 976dd9a..0000000 --- a/ts-lua/types/D3D.d.ts +++ /dev/null @@ -1,22 +0,0 @@ -/** - * D3D Functions - * - * These functions should only be used from renderers: feature, which can be set through the renderer property - * - * Renderer callbacks are executed from the d3d thread - * @example - * menu.add_feature("d3d renderer", "toggle", 0, nil).renderer = d3d_draw - * @public - * @noSelf - */ -declare namespace d3d { - - function draw_text(text: string, pos: v2, size: v2, scale: float, color: int, flags: int): void; - function register_sprite(path: string): int; - function draw_sprite(id: int, pos: v2, scale: float, rot: float, color: int): void; - function get_sprite_origin(id: int): v2; - function get_sprite_size(id: int): v2; - function draw_line(start: v2, end: v2, size: int, color: int): void; - function draw_rect(pos: v2, size: v2, color: int): void; - -} \ No newline at end of file diff --git a/ts-lua/types/Events.d.ts b/ts-lua/types/Events.d.ts deleted file mode 100644 index ac8b6f4..0000000 --- a/ts-lua/types/Events.d.ts +++ /dev/null @@ -1,18 +0,0 @@ -/** - * Hook Functions - * @public - * @noSelf - */ -declare namespace hook { - - type eventNames = "exit"|"chat"|"player_join"|"player_leave"|"script"; - - function add_event_listener(eventName: "exit", callback: (code: integer) => void|never): int; - function add_event_listener(eventName: "chat", callback: (player: integer, body: string) => void|never): int; - function add_event_listener(eventName: "player_join", callback: (player: integer) => void|never): int; - function add_event_listener(eventName: "player_leave", callback: (player: integer) => void|never): int; - function add_event_listener(eventName: "script", callback: (id: integer, params: vector) => void|never): int; - - function remove_event_listener(eventName: eventNames, id: int): boolean; - -} \ No newline at end of file diff --git a/ts-lua/types/Hooks.d.ts b/ts-lua/types/Hooks.d.ts deleted file mode 100644 index 0624f6d..0000000 --- a/ts-lua/types/Hooks.d.ts +++ /dev/null @@ -1,16 +0,0 @@ -/** - * Hook Functions - * @public - * @noSelf - */ -declare namespace hook { - - type script_event_hook = (source: Player, target: Player, params: int[], count: int) => false|null; - type net_event_hook = (source: Player, target: Player, eventId: int) => false|null; - - function register_script_event_hook(callback: script_event_hook): int - function remove_script_event_hook(id: int): boolean - function register_net_event_hook(callback: net_event_hook): int - function remove_net_event_hook(id: int): boolean - -} \ No newline at end of file diff --git a/ts-lua/types/Input.d.ts b/ts-lua/types/Input.d.ts deleted file mode 100644 index afba4a0..0000000 --- a/ts-lua/types/Input.d.ts +++ /dev/null @@ -1,25 +0,0 @@ -/** - * Input Functions - * @public - * @noSelf - */ -declare namespace input { - - enum resonse { - SUCCESS = 0, - PENDING, - FAILED - } - - enum types { - ASCII = 0, - ALPHA, - ALPHA_NUM, - NUM, - NUM_DOT, - FLOAT - } - - function get(title: string, default_value: string, len: int, type: types): [resonse, string]; - -} \ No newline at end of file diff --git a/ts-lua/types/Menu.d.ts b/ts-lua/types/Menu.d.ts deleted file mode 100644 index 8c418bf..0000000 --- a/ts-lua/types/Menu.d.ts +++ /dev/null @@ -1,26 +0,0 @@ - - -/** - * Menu Functions - * @public - * @noSelf - */ -declare namespace menu { - - type featureTypes = "parent"|"toggle"|"action"|"value_i"|"action_value_i"|"autoaction_value_i"; - - function add_feature(name: string, type: featureTypes, parent: Feature, script_handler: (feat: Feat) => void|never): Feat; - function delete_feature(id: int): boolean; - function set_menu_can_navigate(): void; - function get_version(): void; - function add_player_feature(name: string, type: string, parent: integer, script_handler: (feat: Feat) => void|never): PlayerFeat - function get_player_feature(i: uint32_t): PlayerFeat - function is_threading_mode(mode: int): boolean - /** - * @privateRemarks callback declaration may be wrong - */ - function create_thread(callback: (() => void|never), context: any): Thread - function has_thread_finished(id: Thread): boolean - function delete_thread(id: Thread): boolean - -} \ No newline at end of file diff --git a/ts-lua/types/RAGE/AI.d.ts b/ts-lua/types/RAGE/AI.d.ts deleted file mode 100644 index 3badc40..0000000 --- a/ts-lua/types/RAGE/AI.d.ts +++ /dev/null @@ -1,500 +0,0 @@ -/** - * AI Functions - * @remarks https://pastebin.com/2gFqJ3Px - * @public - * @noSelf - */ -declare namespace ai { - - /** - * @remarks https://pastebin.com/2gFqJ3Px - */ - enum CTask { - HandsUp = 0, - ClimbLadder = 1, - ExitVehicle = 2, - CombatRoll = 3, - AimGunOnFoot = 4, - MovePlayer = 5, - PlayerOnFoot = 6, - Weapon = 8, - PlayerWeapon = 9, - PlayerIdles = 10, - AimGun = 12, - Complex = 12, - FSMClone = 12, - MotionBase = 12, - Move = 12, - MoveBase = 12, - NMBehaviour = 12, - NavBase = 12, - Scenario = 12, - SearchBase = 12, - SearchInVehicleBase = 12, - ShockingEvent = 12, - TrainBase = 12, - VehicleFSM = 12, - VehicleGoTo = 12, - VehicleMissionBase = 12, - VehicleTempAction = 12, - Pause = 14, - DoNothing = 15, - GetUp = 16, - GetUpAndStandStill = 17, - FallOver = 18, - FallAndGetUp = 19, - Crawl = 20, - ComplexOnFire = 25, - DamageElectric = 26, - TriggerLookAt = 28, - ClearLookAt = 29, - SetCharDecisionMaker = 30, - SetPedDefensiveArea = 31, - UseSequence = 32, - MoveStandStill = 34, - ComplexControlMovement = 35, - MoveSequence = 36, - AmbientClips = 38, - MoveInAir = 39, - NetworkClone = 40, - UseClimbOnRoute = 41, - UseDropDownOnRoute = 42, - UseLadderOnRoute = 43, - SetBlockingOfNonTemporaryEvents = 44, - ForceMotionState = 45, - SlopeScramble = 46, - GoToAndClimbLadder = 47, - ClimbLadderFully = 48, - Rappel = 49, - Vault = 50, - DropDown = 51, - AffectSecondaryBehaviour = 52, - AmbientLookAtEvent = 53, - OpenDoor = 54, - ShovePed = 55, - SwapWeapon = 56, - GeneralSweep = 57, - Police = 58, - PoliceOrderResponse = 59, - PursueCriminal = 60, - ArrestPed = 62, - ArrestPed2 = 63, - Busted = 64, - FirePatrol = 65, - HeliOrderResponse = 66, - HeliPassengerRappel = 67, - AmbulancePatrol = 68, - PoliceWantedResponse = 69, - Swat = 70, - SwatWantedResponse = 72, - SwatOrderResponse = 73, - SwatGoToStagingArea = 74, - SwatFollowInLine = 75, - Witness = 76, - GangPatrol = 77, - Army = 78, - ShockingEventWatch = 80, - ShockingEventGoto = 82, - ShockingEventHurryAway = 83, - ShockingEventReactToAircraft = 84, - ShockingEventReact = 85, - ShockingEventBackAway = 86, - ShockingPoliceInvestigate = 87, - ShockingEventStopAndStare = 88, - ShockingNiceCarPicture = 89, - ShockingEventThreatResponse = 90, - TakeOffHelmet = 92, - CarReactToVehicleCollision = 93, - CarReactToVehicleCollisionGetOut = 95, - DyingDead = 97, - WanderingScenario = 100, - WanderingInRadiusScenario = 101, - MoveBetweenPointsScenario = 103, - ChatScenario = 104, - CowerScenario = 106, - DeadBodyScenario = 107, - SayAudio = 114, - WaitForSteppingOut = 116, - CoupleScenario = 117, - UseScenario = 118, - UseVehicleScenario = 119, - Unalerted = 120, - StealVehicle = 121, - ReactToPursuit = 122, - HitWall = 125, - Cower = 126, - Crouch = 127, - Melee = 128, - MoveMeleeMovement = 129, - MeleeActionResult = 130, - MeleeUpperbodyAnims = 131, - MoVEScripted = 133, - ScriptedAnimation = 134, - SynchronizedScene = 135, - ComplexEvasiveStep = 137, - WalkRoundCarWhileWandering = 138, - ComplexStuckInAir = 140, - WalkRoundEntity = 141, - MoveWalkRoundVehicle = 142, - ReactToGunAimedAt = 144, - DuckAndCover = 146, - AggressiveRubberneck = 147, - InVehicleBasic = 150, - CarDriveWander = 151, - LeaveAnyCar = 152, - ComplexGetOffBoat = 153, - CarSetTempAction = 155, - BringVehicleToHalt = 156, - CarDrive = 157, - PlayerDrive = 159, - EnterVehicle = 160, - EnterVehicleAlign = 161, - OpenVehicleDoorFromOutside = 162, - EnterVehicleSeat = 163, - CloseVehicleDoorFromInside = 164, - InVehicleSeatShuffle = 165, - ExitVehicleSeat = 167, - CloseVehicleDoorFromOutside = 168, - ControlVehicle = 169, - MotionInAutomobile = 170, - MotionOnBicycle = 171, - MotionOnBicycleController = 172, - MotionInVehicle = 173, - MotionInTurret = 174, - ReactToBeingJacked = 175, - ReactToBeingAskedToLeaveVehicle = 176, - TryToGrabVehicleDoor = 177, - GetOnTrain = 178, - GetOffTrain = 179, - RideTrain = 180, - MountThrowProjectile = 190, - GoToCarDoorAndStandStill = 195, - MoveGoToVehicleDoor = 196, - SetPedInVehicle = 197, - SetPedOutOfVehicle = 198, - VehicleMountedWeapon = 199, - VehicleGun = 200, - VehicleProjectile = 201, - SmashCarWindow = 204, - MoveGoToPoint = 205, - MoveAchieveHeading = 206, - MoveFaceTarget = 207, - ComplexGoToPointAndStandStillTimed = 208, - MoveGoToPointAndStandStill = 208, - MoveFollowPointRoute = 209, - MoveSeekEntity_CEntitySeekPosCalculatorStandard = 210, - MoveSeekEntity_CEntitySeekPosCalculatorLastNavMeshIntersection = 211, - //MoveSeekEntity_CEntitySeekPosCalculatorLastNavMeshIntersection = 212, - MoveSeekEntity_CEntitySeekPosCalculatorXYOffsetFixed = 213, - //MoveSeekEntity_CEntitySeekPosCalculatorXYOffsetFixed = 214, - ExhaustedFlee = 215, - GrowlAndFlee = 216, - ScenarioFlee = 217, - SmartFlee = 218, - FlyAway = 219, - WalkAway = 220, - Wander = 221, - WanderInArea = 222, - FollowLeaderInFormation = 223, - GoToPointAnyMeans = 224, - TurnToFaceEntityOrCoord = 225, - FollowLeaderAnyMeans = 226, - FlyToPoint = 228, - FlyingWander = 229, - GoToPointAiming = 230, - GoToScenario = 231, - SeekEntityAiming = 233, - SlideToCoord = 234, - SwimmingWander = 235, - MoveTrackingEntity = 237, - MoveFollowNavMesh = 238, - MoveGoToPointOnRoute = 239, - EscapeBlast = 240, - MoveWander = 241, - MoveBeInFormation = 242, - MoveCrowdAroundLocation = 243, - MoveCrossRoadAtTrafficLights = 244, - MoveWaitForTraffic = 245, - MoveGoToPointStandStillAchieveHeading = 246, - MoveGetOntoMainNavMesh = 251, - MoveSlideToCoord = 252, - MoveGoToPointRelativeToEntityAndStandStill = 253, - HelicopterStrafe = 254, - GetOutOfWater = 256, - MoveFollowEntityOffset = 259, - FollowWaypointRecording = 261, - MotionPed = 264, - MotionPedLowLod = 265, - HumanLocomotion = 268, - MotionBasicLocomotionLowLod = 269, - MotionStrafing = 270, - MotionTennis = 271, - MotionAiming = 272, - BirdLocomotion = 273, - FlightlessBirdLocomotion = 274, - FishLocomotion = 278, - QuadLocomotion = 279, - MotionDiving = 280, - MotionSwimming = 281, - MotionParachuting = 282, - MotionDrunk = 283, - RepositionMove = 284, - MotionAimingTransition = 285, - ThrowProjectile = 286, - Cover = 287, - MotionInCover = 288, - AimAndThrowProjectile = 289, - Gun = 290, - AimFromGround = 291, - AimGunVehicleDriveBy = 295, - AimGunScripted = 296, - ReloadGun = 298, - WeaponBlocked = 299, - EnterCover = 300, - ExitCover = 301, - AimGunFromCoverIntro = 302, - AimGunFromCoverOutro = 303, - AimGunBlindFire = 304, - CombatClosestTargetInArea = 307, - CombatAdditionalTask = 308, - InCover = 309, - AimSweep = 313, - SharkCircle = 318, - SharkAttack = 319, - Agitated = 320, - AgitatedAction = 321, - Confront = 322, - Intimidate = 323, - Shove = 324, - Shoved = 325, - CrouchToggle = 327, - Revive = 328, - Parachute = 334, - ParachuteObject = 335, - TakeOffPedVariation = 336, - CombatSeekCover = 339, - CombatFlank = 341, - Combat = 342, - CombatMounted = 343, - MoveCircle = 344, - MoveCombatMounted = 345, - Search = 346, - SearchOnFoot = 347, - SearchInAutomobile = 348, - SearchInBoat = 349, - SearchInHeli = 350, - ThreatResponse = 351, - Investigate = 352, - StandGuardFSM = 353, - Patrol = 354, - ShootAtTarget = 355, - SetAndGuardArea = 356, - StandGuard = 357, - Separate = 358, - StayInCover = 359, - VehicleCombat = 360, - VehiclePersuit = 361, - VehicleChase = 362, - DraggingToSafety = 363, - DraggedToSafety = 364, - VariedAimPose = 365, - MoveWithinAttackWindow = 366, - MoveWithinDefensiveArea = 367, - ShootOutTire = 368, - ShellShocked = 369, - BoatChase = 370, - BoatCombat = 371, - BoatStrafe = 372, - HeliChase = 373, - HeliCombat = 374, - SubmarineCombat = 375, - SubmarineChase = 376, - PlaneChase = 377, - TargetUnreachable = 378, - TargetUnreachableInInterior = 379, - TargetUnreachableInExterior = 380, - StealthKill = 381, - Writhe = 382, - Advance = 383, - Charge = 384, - MoveToTacticalPoint = 385, - ToHurtTransit = 386, - AnimatedHitByExplosion = 387, - NMRelax = 388, - NMPose = 390, - NMBrace = 391, - NMBuoyancy = 392, - NMInjuredOnGround = 393, - NMShot = 394, - NMHighFall = 395, - NMBalance = 396, - NMElectrocute = 397, - NMPrototype = 398, - NMExplosion = 399, - NMOnFire = 400, - NMScriptControl = 401, - NMJumpRollFromRoadVehicle = 402, - NMFlinch = 403, - NMSit = 404, - NMFallDown = 405, - BlendFromNM = 406, - NMControl = 407, - NMDangle = 408, - NMGenericAttach = 411, - NMDrunk = 412, - NMDraggingToSafety = 413, - NMThroughWindscreen = 414, - NMRiverRapids = 415, - NMSimple = 416, - RageRagdoll = 417, - JumpVault = 420, - Jump = 421, - Fall = 422, - ReactAimWeapon = 424, - Chat = 425, - MobilePhone = 426, - ReactToDeadPed = 427, - SearchForUnknownThreat = 429, - Bomb = 431, - Detonator = 432, - AnimatedAttach = 434, - CutScene = 440, - ReactToExplosion = 441, - ReactToImminentExplosion = 442, - DiveToGround = 443, - ReactAndFlee = 444, - Sidestep = 445, - CallPolice = 446, - ReactInDirection = 447, - ReactToBuddyShot = 448, - VehicleGoToAutomobileNew = 453, - VehicleGoToPlane = 454, - VehicleGoToHelicopter = 455, - VehicleGoToSubmarine = 456, - VehicleGoToBoat = 457, - VehicleGoToPointAutomobile = 458, - VehicleGoToPointWithAvoidanceAutomobile = 459, - VehiclePursue = 460, - VehicleRam = 461, - VehicleSpinOut = 462, - VehicleApproach = 463, - VehicleThreePointTurn = 464, - VehicleDeadDriver = 465, - VehicleCruiseNew = 466, - VehicleCruiseBoat = 467, - VehicleStop = 468, - VehiclePullOver = 469, - VehiclePassengerExit = 470, - VehicleFlee = 471, - VehicleFleeAirborne = 472, - VehicleFleeBoat = 473, - VehicleFollowRecording = 474, - VehicleFollow = 475, - VehicleBlock = 476, - VehicleBlockCruiseInFront = 477, - VehicleBlockBrakeInFront = 478, - VehicleBlockBackAndForth = 479, - VehicleCrash = 480, - VehicleLand = 481, - VehicleLandPlane = 482, - VehicleHover = 483, - VehicleAttack = 484, - VehicleAttackTank = 485, - VehicleCircle = 486, - VehiclePoliceBehaviour = 487, - VehiclePoliceBehaviourHelicopter = 488, - VehiclePoliceBehaviourBoat = 489, - VehicleEscort = 490, - VehicleHeliProtect = 491, - VehiclePlayerDriveAutomobile = 493, - VehiclePlayerDriveBike = 494, - VehiclePlayerDriveBoat = 495, - VehiclePlayerDriveSubmarine = 496, - VehiclePlayerDriveSubmarineCar = 497, - VehiclePlayerDrivePlane = 498, - VehiclePlayerDriveHeli = 499, - VehiclePlayerDriveAutogyro = 500, - VehiclePlayerDriveDiggerArm = 501, - VehiclePlayerDriveTrain = 502, - VehiclePlaneChase = 503, - VehicleNoDriver = 504, - VehicleAnimation = 505, - VehicleConvertibleRoof = 506, - VehicleParkNew = 507, - VehicleFollowWaypointRecording = 508, - VehicleGoToNavmesh = 509, - VehicleReactToCopSiren = 510, - VehicleGotoLongRange = 511, - VehicleWait = 512, - VehicleReverse = 513, - VehicleBrake = 514, - VehicleHandBrake = 515, - VehicleTurn = 516, - VehicleGoForward = 517, - VehicleSwerve = 518, - VehicleFlyDirection = 519, - VehicleHeadonCollision = 520, - VehicleBoostUseSteeringAngle = 521, - VehicleShotTire = 522, - VehicleBurnout = 523, - VehicleRevEngine = 524, - VehicleSurfaceInSubmarine = 525, - VehiclePullAlongside = 526, - VehicleTransformToSubmarine = 527, - AnimatedFallback = 528 - } - - function task_goto_entity(e: Entity, target: Entity, duration: int, distance: float, speed: float): void; - function task_combat_ped(ped: Ped, target: Ped, a3: int, a4: int): boolean; - function task_go_to_coord_by_any_means(ped: Ped, coords: v3, speed: float, p4: any, p5: boolean, walkStyle: int, a7: float): any; - function task_wander_standard(ped: Ped, unk0: float, unk1: boolean): boolean; - function task_vehicle_drive_wander(ped: Ped, vehicle: Vehicle, speed: float, driveStyle: int): void; - function task_start_scenario_in_place(ped: Ped, name: string, unkDelay: int, playEnterAnim: boolean): void; - function task_start_scenario_at_position(ped: Ped, name: string, coord: v3, heading: float, duration: int, sittingScenario: boolean, teleport: boolean): void; - function task_stand_guard(ped: Ped, coord: v3, heading: float, name: string): void; - function play_anim_on_running_scenario(ped: Ped, dict: string, name: string): void; - function does_scenario_group_exist(name: string): boolean; - function is_scenario_group_enabled(name: string): boolean; - function set_scenario_group_enabled(name: string, b: boolean): boolean; - function reset_scenario_groups_enabled(): void; - function set_exclusive_scenario_group(name: string): boolean; - function reset_exclusive_scenario_group(): boolean; - function is_scenario_type_enabled(name: string): boolean; - function set_scenario_type_enabled(name: string, b: boolean): boolean; - function reset_scenario_types_enabled(): void; - function is_ped_active_in_scenario(ped: Ped): boolean; - function task_follow_to_offset_of_entity(ped: Ped, entity: Entity, offset: v3, speed: float, timeout: int, stopRange: float, persistFollowing: boolean): void; - function task_vehicle_drive_to_coord_longrange(ped: Ped, vehicle: Vehicle, pos: v3, speed: float, mode: int, stopRange: float): void; - function task_shoot_at_entity(entity: Entity, target: Entity, duration: int, firingPattern: Hash): void; - function task_vehicle_escort(ped: Ped, vehicle: Vehicle, targetVehicle: Vehicle, mode: int, speed: float, drivingStyle: int, minDistance: float, a8: int, noRoadsDistance: float): void; - function task_vehicle_follow(driver: Ped, vehicle: Vehicle, targetEntity: Entity, speed: float, drivingStyle: int, minDistance: int): void; - function task_vehicle_drive_to_coord(ped: Ped, vehicle: Vehicle, coord: v3, speed: float, a5: int, vehicleModel: Hash, driveMode: int, stopRange: float, a9: float): void; - function task_vehicle_shoot_at_coord(ped: Ped, coord: v3, a3: float): void; - function task_vehicle_shoot_at_ped(ped: Ped, target: Ped, a3: float): void; - function task_vehicle_aim_at_coord(ped: Ped, coord: v3): void; - function task_vehicle_aim_at_ped(ped: Ped, target: Ped): void; - function task_stay_in_cover(ped: Ped): void; - function task_go_to_coord_while_aiming_at_coord(ped: Ped, gotoCoord: v3, aimCoord: v3, moveSpeed: float, a5: boolean, a6: float, a7: float, a8: boolean, flags: any, a10: boolean, firingPattern: Hash): void; - function task_go_to_coord_while_aiming_at_entity(ped: Ped, gotoCoord: v3, target: Entity, moveSpeed: float, a5: boolean, a6: float, a7: float, a8: boolean, flags: any, a10: boolean, firingPattern: Hash): void; - function task_go_to_entity_while_aming_at_coord(ped: Ped, gotoEntity: Entity, aimCoord: v3, a4: float, shoot: boolean, a6: float, a7: float, a8: boolean, a9: boolean, firingPattern: Hash): void; - function task_go_to_entity_while_aiming_at_entity(ped: Ped, gotoEntity: Entity, target: Entity, a4: float, shoot: boolean, a6: float, a7: float, a8: boolean, a9: boolean, firingPattern: Hash): void; - function task_open_vehicle_door(ped: Ped, vehicle: Vehicle, timeOut: int, doorIndex: int, speed: float): void; - function task_enter_vehicle(ped: Ped, vehicle: Vehicle, timeout: int, seat: int, speed: float, flag: uint32_t, p6: any): void; - function task_leave_vehicle(ped: Ped, vehicle: Vehicle, flag: uint32_t): void; - function task_sky_dive(ped: Ped, a2: boolean): void; - function task_parachute(ped: Ped, a2: boolean, a3: boolean): void; - function task_parachute_to_target(ped: Ped, coord: v3): void; - function set_parachute_task_target(ped: Ped, coord: v3): void; - function set_parachute_task_thrust(ped: Ped, thrust: float): void; - function task_rappel_from_heli(ped: Ped, a2: float): void; - function task_vehicle_chase(driver: Ped, target: Entity): void; - function set_task_vehicle_chase_behaviour_flag(ped: Ped, flag: int, set: boolean): void; - function set_task_vehicle_chase_ideal_persuit_distance(ped: Ped, dist: float): void; - function task_shoot_gun_at_coord(ped: Ped, coord: v3, duration: int, firingPattern: Hash): void; - function task_aim_gun_at_coord(ped: Ped, coord: v3, time: int, a4: boolean, a5: boolean): void; - function task_turn_ped_to_face_entity(ped: Ped, entity: Entity, duration: int): void; - function task_aim_gun_at_entity(ped: Ped, entity: Entity, duration: int, a4: boolean): void; - function is_task_active(ped: Ped, taskId: any): boolean; - -} - diff --git a/ts-lua/types/RAGE/Audio.d.ts b/ts-lua/types/RAGE/Audio.d.ts deleted file mode 100644 index 07bb296..0000000 --- a/ts-lua/types/RAGE/Audio.d.ts +++ /dev/null @@ -1,15 +0,0 @@ -/** - * Audio Functions - * @public - * @noSelf - */ -declare namespace audio { - - function play_sound(soundId: int, audioName: string, audioRef: string, p4: boolean, p5: any, p6: boolean): void; - function play_sound_frontend(soundId: int, audioName: string, audioRef: string, p4: boolean): void; - function play_sound_from_entity(soundId: int, audioName: string, entity: Entity, audioRef: string): void; - function play_sound_from_coord(soundId: int, audioName: string, pos: v3, audioRef: string, a5: boolean, range: int, a7: boolean): void; - function stop_sound(soundId: int): void; - -} - diff --git a/ts-lua/types/RAGE/Cam.d.ts b/ts-lua/types/RAGE/Cam.d.ts deleted file mode 100644 index 76cf430..0000000 --- a/ts-lua/types/RAGE/Cam.d.ts +++ /dev/null @@ -1,14 +0,0 @@ -/** - * Cam Functions - * @public - * @noSelf - */ -declare namespace cam { - - function get_gameplay_cam_rot(): v3; - function get_gameplay_cam_pos(): v3; - function get_gameplay_cam_relative_pitch(): float; - function get_gameplay_cam_relative_yaw(): float; - -} - diff --git a/ts-lua/types/RAGE/Control.d.ts b/ts-lua/types/RAGE/Control.d.ts deleted file mode 100644 index 3f133ae..0000000 --- a/ts-lua/types/RAGE/Control.d.ts +++ /dev/null @@ -1,15 +0,0 @@ -/** - * Control Functions - * @public - * @noSelf - */ -declare namespace control { - - function disable_control_action(inputGroup: int, control: int, disable: boolean): boolean; - function is_control_just_pressed(inputGroup: int, control: int): boolean; - function is_disabled_control_just_pressed(inputGroup: int, control: int): boolean; - function is_control_pressed(inputGroup: int, control: int): boolean; - function is_disabled_control_pressed(inputGroup: int, control: int): boolean; - -} - diff --git a/ts-lua/types/RAGE/Cutscene.d.ts b/ts-lua/types/RAGE/Cutscene.d.ts deleted file mode 100644 index 92d772b..0000000 --- a/ts-lua/types/RAGE/Cutscene.d.ts +++ /dev/null @@ -1,14 +0,0 @@ -/** - * Cutscene Functions - * @public - * @noSelf - */ -declare namespace cutscene { - - function stop_cutscene_immediately(): void; - function remove_cutscene(): void; - function is_cutscene_active(): boolean; - function is_cutscene_playing(): boolean; - -} - diff --git a/ts-lua/types/RAGE/Decorator.d.ts b/ts-lua/types/RAGE/Decorator.d.ts deleted file mode 100644 index 6c44d88..0000000 --- a/ts-lua/types/RAGE/Decorator.d.ts +++ /dev/null @@ -1,15 +0,0 @@ -/** - * Decorator Functions - * @public - * @noSelf - */ -declare namespace decorator { - - function decor_register(name: string, type: int): void; - function decor_exists_on(e: Entity, decor: string): boolean; - function decor_remove(e: Entity, decor: string): boolean; - function decor_get_int(entity: Entity, name: string): int; - function decor_set_int(entity: Entity, name: string, value: int) : boolean; - -} - diff --git a/ts-lua/types/RAGE/Entity.d.ts b/ts-lua/types/RAGE/Entity.d.ts deleted file mode 100644 index 8606f9b..0000000 --- a/ts-lua/types/RAGE/Entity.d.ts +++ /dev/null @@ -1,73 +0,0 @@ -/** - * Entity Functions - * @public - * @noSelf - */ -declare namespace entity { - - function get_entity_coords(entity: Entity): v3; - function set_entity_coords_no_offset(entity: Entity, pos: v3): boolean; - function get_entity_rotation(entity: Entity): v3; - function set_entity_rotation(entity: Entity, rot: v3): boolean; - function set_entity_heading(entity: Entity, heading: float): boolean; - function set_entity_velocity(entity: Entity, velocity: v3): boolean; - function get_entity_velocity(entity: Entity): v3; - function is_an_entity(entity: Entity): boolean; - function is_entity_a_ped(entity: Entity): boolean; - function is_entity_a_vehicle(entity: Entity): boolean; - function is_entity_an_object(entity: Entity): boolean; - function is_entity_dead(entity: Entity): boolean; - function is_entity_on_fire(entity: Entity): boolean; - function is_entity_visible(entity: Entity): boolean; - function is_entity_attached(entity: Entity): boolean; - function set_entity_visible(entity: Entity, toggle: boolean): boolean; - function get_entity_type(entity: Entity): int; - function set_entity_gravity(entity: Entity, gravity: boolean): boolean; - function apply_force_to_entity(ped: Ped, forceType: int, x: float, y: float, z: float, rx: float, ry: float, rz: float, isRel: boolean, highForce: boolean): void; - function get_entity_attached_to(entity: Entity): Entity; - function detach_entity(e: Entity): boolean; - function get_entity_model_hash(e: Entity): Hash; - function get_entity_heading(entity: Entity): float; - function attach_entity_to_entity(subject: Entity, target: Entity, boneIndex: int, offset: v3, rot: v3, softPinning: boolean, collision: boolean, isPed: boolean, vertexIndex: int, fixedRot: boolean): boolean; - function set_entity_as_mission_entity(entity: Entity, toggle: boolean, unk: boolean): void; - function set_entity_collision(entity: Entity, toggle: boolean, physics: boolean, unk0: boolean): boolean; - function is_entity_in_air(entity: Entity): boolean; - function set_entity_as_no_longer_needed(entity: Entity): boolean; - function set_entity_no_collsion_entity(entity: Entity, target: Entity, unk: boolean): boolean; - function freeze_entity(entity: Entity, toggle: boolean): void; - function get_entity_offset_from_coords(lEntity: Entity, coords: v3): [boolean, v3]; - function get_entity_offset_from_entity(lEntity: Entity, lEntity2: Entity): [boolean, v3]; - function set_entity_alpha(entity: Entity, alpha: int, skinput: boolean): void; - function reset_entity_alpha(entity: Entity): void; - function delete_entity(e: Entity): boolean; - function set_entity_god_mode(entity: Entity, toggle: boolean): void; - function get_entity_god_mode(entity: Entity): boolean; - function is_entity_in_water(entity: Entity): boolean; - function get_entity_speed(entity: Entity): float; - function set_entity_lights(entity: Entity, toggle: boolean): void; - function set_entity_max_speed(entity: Entity, speed: float): void; - function get_entity_pitch(entity: Entity): float; - function get_entity_roll(e: Entity): float; - function get_entity_physics_rotation(e: Entity): v3; - function get_entity_physics_heading(e: Entity): float; - function get_entity_physics_pitch(e: Entity): float; - function get_entity_physics_roll(e: Entity): float; - function does_entity_have_physics(entity: Entity): boolean; - function get_entity_rotation_velocity(entity: Entity): v3; - function get_entity_submerged_level(entity: Entity): float; - function get_entity_population_type(entity: Entity): int32_t; - function is_entity_static(entity: Entity): boolean; - function is_entity_in_zone(entity: Entity, zone: string): boolean; - function is_entity_upright(entity: Entity, angle: float): boolean; - function is_entity_upside_down(entity: Entity): boolean; - function has_entity_been_damaged_by_any_object(entity: Entity): boolean; - function has_entity_been_damaged_by_any_vehicle(entity: Entity): boolean; - function has_entity_been_damaged_by_any_ped(entity: Entity): boolean; - function has_entity_been_damaged_by_entity(e1: Entity, e2: Entity): boolean; - function does_entity_have_drawable(entity: Entity): boolean; - function has_entity_collided_with_anything(entity: Entity): boolean; - function get_entity_entity_has_collided_with(entity: Entity): Entity; - function get_entity_bone_index_by_name(entity: Entity, name: string): int; - -} - diff --git a/ts-lua/types/RAGE/Fire.d.ts b/ts-lua/types/RAGE/Fire.d.ts deleted file mode 100644 index 204b76d..0000000 --- a/ts-lua/types/RAGE/Fire.d.ts +++ /dev/null @@ -1,13 +0,0 @@ -/** - * Fire Functions - * @public - * @noSelf - */ -declare namespace fire { - - function add_explosion(pos: v3, type: int, isAudible: boolean, isInvis: boolean, fCamShake: float, owner: Ped): boolean; - function start_entity_fire(ped: Ped): Ped; - function stop_entity_fire(ped: Ped): void; - -} - diff --git a/ts-lua/types/RAGE/Gameplay.d.ts b/ts-lua/types/RAGE/Gameplay.d.ts deleted file mode 100644 index f2076f1..0000000 --- a/ts-lua/types/RAGE/Gameplay.d.ts +++ /dev/null @@ -1,35 +0,0 @@ -/** - * Gameplay Functions - * @public - * @noSelf - */ -declare namespace gameplay { - - function get_hash_key(input: string): Hash; - function display_onscreen_keyboard(title: string, default_text: string, maxLength: int): void; - function update_onscreen_keyboard(): boolean; - function get_onscreen_keyboard_result(): string; - function is_onscreen_keyboard_active(): boolean; - function set_override_weather(weatherIndex: int): void; - function clear_override_weather(): void; - function set_blackout(toggle: boolean): void; - function set_mobile_radio(toggle: boolean): void; - function get_game_state(): int; - function is_game_state(num: int): boolean; - function clear_area_of_objects(coord: v3, radius: float, flags: int): void; - function clear_area_of_vehicles(coord: v3, radius: float, a3: boolean, a4: boolean, a5: boolean, a6: boolean, a7: boolean): void; - function clear_area_of_peds(coord: v3, radius: float, a3: boolean): void; - function clear_area_of_cops(coord: v3, radius: float, a3: boolean): void; - function set_cloud_hat_opacity(opacity: float): void; - function get_cloud_hat_opacity(): float; - function preload_cloud_hat(szName: string): void; - function clear_cloud_hat(): void; - function load_cloud_hat(szName: string, transitionTime: float): void; - function unload_cloud_hat(szName: string, a2: float): void; - function get_ground_z(pos: v3): [boolean,float]; - function get_frame_count(): uint64_t; - function get_frame_time(): float; - function shoot_single_bullet_between_coords(start: v3, end: v3, damage: int32_t, weapon: Hash, owner: Ped, audible: boolean, invisible: boolean, speed: float): boolean; - -} - diff --git a/ts-lua/types/RAGE/Graphics.d.ts b/ts-lua/types/RAGE/Graphics.d.ts deleted file mode 100644 index 927538f..0000000 --- a/ts-lua/types/RAGE/Graphics.d.ts +++ /dev/null @@ -1,55 +0,0 @@ -/** - * Graphics Functions - * @public - * @noSelf - */ -declare namespace graphics { - - function get_screen_height(): int; - function get_screen_width(): int; - function request_named_ptfx_asset(asset: string): void; - function has_named_ptfx_asset_loaded(asset: string): boolean; - function set_next_ptfx_asset(asset: string): void; - function set_next_ptfx_asset_by_hash(hash: Hash): void; - function start_ptfx_looped_on_entity(name: string, e: Entity, offset: v3, rot: v3, scale: float): Ptfx; - function start_ptfx_non_looped_on_entity(name: string, e: Entity, offset: v3, rot: v3, scale: float): boolean; - function remove_ptfx_from_entity(entity: Entity): void; - function does_looped_ptfx_exist(ptfx: Ptfx): boolean; - function start_particle_fx_looped_at_coord(name: string, pos: v3, rot: v3, scale: float, xAxis: boolean, yAxis: boolean, zAxis: boolean, a8: boolean): Ptfx; - function start_particle_fx_non_looped_at_coord(name: string, pos: v3, rot: v3, scale: float, xAxis: boolean, yAxis: boolean, zAxis: boolean): boolean; - function start_networked_particle_fx_non_looped_at_coord(name: string, pos: v3, rot: v3, scale: float, xAxis: boolean, yAxis: boolean, zAxis: boolean): boolean; - function remove_particle_fx(ptfx: Ptfx, a2: boolean): void; - function remove_particle_fx_in_range(pos: v3, range: float): void; - function set_particle_fx_looped_offsets(ptfx: Ptfx, pos: v3, rot: v3): void; - function set_particle_fx_looped_evolution(ptfx: Ptfx, propertyName: string, amount: float, a4: boolean): void; - function set_particle_fx_looped_color(ptfx: Ptfx, r: float, b: float, g: float, a5: boolean): void; - function set_particle_fx_looped_alpha(ptfx: Ptfx, a: float): void; - function set_particle_fx_looped_scale(ptfx: Ptfx, scale: float): void; - function set_particle_fx_looped_far_clip_dist(ptfx: Ptfx, dist: float): void; - function enable_clown_blood_vfx(toggle: boolean): void; - function enable_alien_blood_vfx(toggle: boolean): void; - function animpostfx_play(effect: Hash, duration: int32_t, looped: boolean): void; - function animpostfx_stop(effect: Hash): void; - function animpostfx_is_running(effect: Hash): boolean; - function animpostfx_stop_all(): void; - function request_scaleform_movie(szName: string): any; - function begin_scaleform_movie_method(scaleform: any, szMethod: string): boolean; - function scaleform_movie_method_add_param_texture_name_string(val: string): void; - function scaleform_movie_method_add_param_int(val: int32_t): void; - function scaleform_movie_method_add_param_float(val: float): void; - function scaleform_movie_method_add_param_boolean(val: boolean): void; - function draw_scaleform_movie_fullscreen(scaleform: any, r: int, g: int, b: int, a: int, a6: int): void; - function draw_scaleform_movie(scaleform: any, x: float, y: float, w: float, h: float, r: int, g: int, b: int, a: int, a10: int): void; - function end_scaleform_movie_method(): void; - function draw_marker(type: any, pos: v3, dir: v3, rot: v3, scale: v3, red: int, green: int, blue: int, alpha: int, bobUpAndDown: boolean, faceCam: boolean, a12: int, rotate: boolean, textureDict: string|null, textureName: string|null, drawOntEnts: boolean): void; - function create_checkpoint(type: any, thisPos: v3, nextPos: v3, radius: float, red: int, green: int, blue: int, alpha: int, reserved: int): any; - function set_checkpoint_icon_height(checkpoint: any, height: float): void; - function set_checkpoint_cylinder_height(checkpoint: any, nearHeight: float, farHeight: float, radius: float): void; - function set_checkpoint_rgba(checkpoint: any, r: int, g: int, b: int, a: int): void; - function set_checkpoint_icon_rgba(checkpoint: any, r: int, g: int, b: int, a: int): void; - function delete_checkpoint(checkpoint: any): void; - function has_scaleform_movie_loaded(scaleform: any): boolean; - function set_scaleform_movie_as_no_longer_needed(scaleform: any): void; - -} - diff --git a/ts-lua/types/RAGE/Interior.d.ts b/ts-lua/types/RAGE/Interior.d.ts deleted file mode 100644 index 8b93f69..0000000 --- a/ts-lua/types/RAGE/Interior.d.ts +++ /dev/null @@ -1,15 +0,0 @@ -/** - * Interior Functions - * @public - * @noSelf - */ -declare namespace interior { - - function get_interior_from_entity(entity: Entity): any; - function get_interior_at_coords_with_type(coords: v3, interiorType: string): any; - function enable_interior_prop(id: any, prop: string): void; - function disable_interior_prop(id: any, prop: string): void; - function refresh_interior(id: any): void; - -} - diff --git a/ts-lua/types/RAGE/Network.d.ts b/ts-lua/types/RAGE/Network.d.ts deleted file mode 100644 index 7c843ae..0000000 --- a/ts-lua/types/RAGE/Network.d.ts +++ /dev/null @@ -1,27 +0,0 @@ -/** - * Network Functions - * @public - * @noSelf - */ -declare namespace network { - - function network_is_host(): boolean; - function has_control_of_entity(entity: Entity): boolean; - function request_control_of_entity(entity: Entity): boolean; - function is_session_started(): boolean; - function network_session_kick_player(player: Player): void; - function is_friend_online(name: string): boolean; - function is_friend_in_multiplayer(name: string): boolean; - function get_friend_scid(name: string): uint32_t; - function get_friend_count(): uint32_t; - function get_max_friends(): uint32_t; - function network_hash_from_player(player: Player): Hash; - function get_friend_index_name(index: uint32_t): string|null; - function is_friend_index_online(index: uint32_t): boolean; - function is_scid_friend(scid: uint32_t): boolean; - function get_entity_player_is_spectating(player: Player): Entity|null; - function get_player_player_is_spectating(player: Player): Player|null; - function send_chat_message(msg: string, teamOnly: boolean): boolean; - -} - diff --git a/ts-lua/types/RAGE/Object.d.ts b/ts-lua/types/RAGE/Object.d.ts deleted file mode 100644 index 3395b2f..0000000 --- a/ts-lua/types/RAGE/Object.d.ts +++ /dev/null @@ -1,13 +0,0 @@ -/** - * Object Functions - * @public - * @noSelf - */ -declare namespace object { - - function create_object(model: Hash, pos: v3, networked: boolean, dynamic: boolean): Object ; - function get_all_objects(): vector; - function get_all_pickups(): vector; - -} - diff --git a/ts-lua/types/RAGE/Ped.d.ts b/ts-lua/types/RAGE/Ped.d.ts deleted file mode 100644 index a0181fe..0000000 --- a/ts-lua/types/RAGE/Ped.d.ts +++ /dev/null @@ -1,83 +0,0 @@ -/** - * Ped Functions - * @public - * @noSelf - */ -declare namespace ped { - - function is_ped_in_any_vehicle(ped: Ped): boolean; - function set_group_formation(group: Ped, formation: int): boolean; - function set_ped_as_group_member(ped: Ped, groupId: int): boolean; - function get_ped_group(ped: Ped): Group; - function get_group_size(group: int): int; - function get_ped_health(ped: Ped): float; - function set_ped_health(ped: Ped, value: float): boolean; - function is_ped_ragdoll(ped: Ped): boolean; - function is_ped_a_player(ped: Ped): boolean; - function get_current_ped_weapon(ped: Ped): Hash; - function set_ped_into_vehicle(ped: Ped, vehicle: Vehicle, seat: int): boolean; - function get_ped_drawable_variation(ped: Ped, group: int): int; - function get_ped_texture_variation(ped: Ped, group: int): int; - function get_ped_prop_index(ped: Ped, group: int): int; - function get_ped_prop_texture_index(ped: Ped, group: int): int; - function set_ped_component_variation(ped: Ped, component: int, drawable: int, texture: int, pallette: int): boolean; - function set_ped_prop_index(ped: Ped, component: int, drawable: int, texture: int, unk: int): boolean; - function set_ped_can_switch_weapons(ped: Ped, toggle: boolean): void; - function is_ped_shooting(ped: Ped): boolean; - function get_ped_bone_index(ped: Ped, bone: int): int; - function get_ped_bone_coords(ped: Ped, boneId: Hash, offset: v3): [boolean, v3]; - function get_ped_relationship_group_hash(ped: Ped): Hash; - function set_ped_relationship_group_hash(ped: Ped, hash: Hash): void; - function get_vehicle_ped_is_using(ped: Ped): Vehicle; - function clear_all_ped_props(ped: Ped): void; - function clear_ped_tasks_immediately(ped: Ped): int; - function clear_ped_blood_damage(ped: Ped): void; - function is_ped_in_vehicle(ped: Ped, vehicle: Vehicle): boolean; - function is_ped_using_any_scenario(ped: Ped): boolean; - function set_ped_to_ragdoll(ped: Ped, time1: int, time2: int, type: int): boolean; - function set_ped_can_ragdoll(ped: Ped, toggle: boolean): boolean; - function can_ped_ragdoll(ped: Ped): boolean; - function get_ped_last_weapon_impact(ped: Ped): [boolean, v3]; - function set_ped_combat_ability(ped: Ped, ability: BYTE): boolean; - function get_ped_max_health(entity: Entity): float; - function set_ped_max_health(entity: Entity, health: float): boolean; - function resurrect_ped(ped: Ped): boolean; - function set_ped_combat_movement(ped: Ped, type: int): void; - function set_ped_combat_range(ped: Ped, type: int): void; - function set_ped_combat_attributes(ped: Ped, attr: int, toggle: boolean): void; - function set_ped_accuracy(ped: Ped, accuracy: int): void; - function create_ped(type: int, model: Hash, pos: v3, heading: float, isNetworked: boolean, unk1: boolean): Ped; - function get_number_of_ped_drawable_variations(ped: Ped, comp: int): int; - function get_number_of_ped_texture_variations(ped: Ped, comp: int, draw: int): int; - function get_number_of_ped_prop_drawable_variations(ped: Ped, groupId: int): int; - function get_number_of_ped_prop_texture_variations(ped: Ped, groupId: int, drawId: int): int; - function set_ped_random_component_variation(ped: Ped): void; - function set_ped_default_component_variation(ped: Ped): void; - function set_ped_movement_clipset(ped: Ped, szClipset: string): void; - function reset_ped_movement_clipset(ped: Ped, unk0: boolean): void; - function clone_ped(ped: Ped): Ped; - function set_ped_config_flag(ped: Ped, flag: int, value: uint8_t): boolean; - function set_ped_ragdoll_blocking_flags(ped: Ped, flags: int): boolean; - function reset_ped_ragdoll_blocking_flags(ped: Ped, flags: int): boolean; - function set_ped_density_multiplier_this_frame(mult: float): void; - function set_scenario_ped_density_multiplier_this_frame(m1: float, m2: float): void; - function get_all_peds(): vector; - function create_group(): Group; - function remove_group(group: Group): void; - function set_ped_as_group_leader(ped: Ped, group: Group): void; - function remove_ped_from_group(ped: Ped): void; - function is_ped_group_member(ped: Ped, group: Group): boolean; - function set_group_formation_spacing(group: Group, a2: float, a3: float, a4: float): boolean; - function reset_group_formation_default_spacing(group: Group): boolean; - function set_ped_never_leaves_group(ped: Ped, toggle: boolean): void; - function does_group_exist(group: Group): boolean; - function is_ped_in_group(ped: Ped): boolean; - function set_create_random_cops(t: boolean): void; - function can_create_random_cops(): boolean; - function is_ped_swimming(ped: Ped): boolean; - function is_ped_swimming_underwater(ped: Ped): boolean; - function clear_relationship_between_groups(group1: Hash, group2: Hash): void; - function set_relationship_between_groups(relation: int, group1: Hash, group2: Hash): void; - -} - diff --git a/ts-lua/types/RAGE/Player.d.ts b/ts-lua/types/RAGE/Player.d.ts deleted file mode 100644 index 00962ba..0000000 --- a/ts-lua/types/RAGE/Player.d.ts +++ /dev/null @@ -1,74 +0,0 @@ -/** - * Player Functions - * @public - * @noSelf - */ -declare namespace player { - - enum eModderDetectionFlags { - MDF_MANUAL = 1 << 0x00, - MDF_PLAYER_MODEL = 1 << 0x01, - MDF_SCID_0 = 1 << 0x02, - MDF_SCID_SPOOF = 1 << 0x03, - MDF_INVALID_OBJECT_CRASH = 1 << 0x04, - MDF_INVALID_PED_CRASH = 1 << 0x05, - MDF_CLONE_SPAWN = 1 << 0x06, - MDF_MODEL_CHANGE_CRASH = 1 << 0x07, - MDF_PLAYER_MODEL_CHANGE = 1 << 0x08, - MDF_RAC = 1 << 0x09, - MDF_MONEY_DROP = 1 << 0x0A, - MDF_SEP = 1 << 0x0B, - MDF_ATTACH_OBJECT = 1 << 0x0C, - MDF_ATTACH_PED = 1 << 0x0D, - - MDF_ENDS = 1 << 0x0E - } - - function get_player_ped(player: Player): Ped; - function player_id(): Player; - function set_player_model(hash: Hash): void; - function get_player_group(player: Player): Group; - function is_player_female(player: Player): boolean; - function is_player_friend(player: Player): boolean; - function is_player_playing(player: Player): boolean; - function is_player_free_aiming(player: Player): boolean; - function get_entity_player_is_aiming_at(player: Player): Entity; - function get_personal_vehicle(): Vehicle; - function set_player_visible_locally(player: Player, toggle: boolean): void; - function set_local_player_visible_locally(toggle: boolean): void; - function set_player_as_modder(player: Player, flags: int): void; - function get_player_name(player: Player): string; - function get_player_scid(player: Player): int; - function is_player_pressing_horn(player: Player): boolean; - function get_player_ip(player: Player): int; - function is_player_modder(player: Player, mask: int): boolean; - function is_player_god(player: Player): boolean; - function get_player_wanted_level(player: Player): int; - function player_count(): int; - function is_player_in_any_vehicle(player: Player): boolean; - function get_player_coords(player: Player): v3; - function get_player_heading(player: Player): float; - function get_player_health(player: Player): float; - function get_player_max_health(player: Player): float; - function get_player_armour(player: Player): float; - function get_player_from_ped(ped: Ped): int; - function get_player_team(player: Player): int; - function get_player_vehicle(player: Player): Vehicle; - function is_player_vehicle_god(player: Player): boolean; - function is_player_host(player: Player): boolean; - function get_host(): Player; - function is_player_spectating(player: Player): boolean; - function get_player_model(player: Player): Hash; - function send_player_sms(player: Player, msg: string): boolean; - function unset_player_as_modder(player: Player, flags: int): boolean; - function get_player_modder_flags(player: Player): int; - function get_modder_flag_text(flag: int): string; - function get_modder_flag_ends(): int; - function add_modder_flag(text: string): int; - function is_player_valid(player: Player): boolean; - function get_player_host_token(player: Player): int; - function get_player_host_priority(player: Player): int; - function set_player_targeting_mode(mode: int): void; - -} - diff --git a/ts-lua/types/RAGE/Script.d.ts b/ts-lua/types/RAGE/Script.d.ts deleted file mode 100644 index ab66b9d..0000000 --- a/ts-lua/types/RAGE/Script.d.ts +++ /dev/null @@ -1,16 +0,0 @@ -/** - * Script Functions - * @public - * @noSelf - */ -declare namespace script { - - function trigger_script_event(eventId: int, player: Player, params: vector): void; - function get_host_of_this_script(): Player; - function get_global_f(i: int): float; - function get_global_i(i: int): int; - function get_local_f(script: Hash, i: int): float; - function get_local_i(script: Hash, i: int): int; - -} - diff --git a/ts-lua/types/RAGE/ScriptDraw.d.ts b/ts-lua/types/RAGE/ScriptDraw.d.ts deleted file mode 100644 index 9511597..0000000 --- a/ts-lua/types/RAGE/ScriptDraw.d.ts +++ /dev/null @@ -1,33 +0,0 @@ -/** - * ScriptDraw Functions - * @public - * @noSelf - */ -declare namespace scriptdraw { - - enum eDrawTextFlags { - TEXTFLAG_NONE = 0, - TEXTFLAG_CENTER = 1 << 0, - TEXTFLAG_SHADOW = 1 << 1, - TEXTFLAG_VCENTER = 1 << 2, - TEXTFLAG_BOTTOM = 1 << 3, - TEXTFLAG_JUSTIFY_RIGHT = 1 << 4, - } - - function draw_text(text: string, pos: v2, size: v2, scale: float, color: uint32_t, flags: uint32_t): void; - //function wdraw_text(text: wstring, pos: v2, size: v2, scale: float, color: uint32_t, flags: uint32_t): void; - function register_sprite(path: string): uint32_t; - function draw_sprite(id: uint32_t, pos: v2, scale: float, rot: float, color: uint32_t): void; - function draw_line(start: v2, end: v2, size: uint32_t, color: uint32_t): void; - function draw_rect(pos: v2, size: v2, color: uint32_t): void; - function pos_pixel_to_rel_x(input: float): float; - function pos_pixel_to_rel_y(input: float): float; - function pos_rel_to_pixel_x(input: float): float; - function pos_rel_to_pixel_y(input: float): float; - function size_pixel_to_rel_x(input: float): float; - function size_pixel_to_rel_y(input: float): float; - function size_rel_to_pixel_x(input: float): float; - function size_rel_to_pixel_y(input: float): float; - -} - diff --git a/ts-lua/types/RAGE/Stats.d.ts b/ts-lua/types/RAGE/Stats.d.ts deleted file mode 100644 index b593ca3..0000000 --- a/ts-lua/types/RAGE/Stats.d.ts +++ /dev/null @@ -1,16 +0,0 @@ -/** - * Stats Functions - * @public - * @noSelf - */ -declare namespace stats { - - function stat_get_int(hash: Hash, unk0: int): int32_t|null; - function stat_get_float(hash: Hash, unk0: int): float|null; - function stat_get_boolean(hash: Hash, unk0: int): boolean|null; - function stat_set_int(hash: Hash, value: int32_t, save: boolean): boolean; - function stat_set_float(hash: Hash, value: float, save: boolean): boolean; - function stat_set_boolean(hash: Hash, value: boolean, save: boolean): boolean; - -} - diff --git a/ts-lua/types/RAGE/Streaming.d.ts b/ts-lua/types/RAGE/Streaming.d.ts deleted file mode 100644 index ed1142f..0000000 --- a/ts-lua/types/RAGE/Streaming.d.ts +++ /dev/null @@ -1,32 +0,0 @@ -/** - * Streaming Functions - * @public - * @noSelf - */ -declare namespace streaming { - - function request_model(hash: Hash): boolean; - function has_model_loaded(hash: Hash): boolean; - function set_model_as_no_longer_needed(hash: Hash): boolean; - function is_model_in_cdimage(hash: Hash): boolean; - function is_model_valid(hash: Hash): boolean; - function is_model_a_plane(hash: Hash): boolean; - function is_model_a_vehicle(hash: Hash): boolean; - function is_model_a_heli(hash: Hash): boolean; - function request_ipl(szName: string): void; - function remove_ipl(szName: string): void; - function request_anim_set(szName: string): void; - function has_anim_set_loaded(szName: string): boolean; - function request_anim_dict(szName: string): void; - function has_anim_dict_loaded(szName: string): boolean; - function is_model_a_bike(ulHash: Hash): boolean; - function is_model_a_car(ulHash: Hash): boolean; - function is_model_a_bicycle(ulHash: Hash): boolean; - function is_model_a_quad(ulHash: Hash): boolean; - function is_model_a_boat(ulHash: Hash): boolean; - function is_model_a_train(ulHash: Hash): boolean; - function is_model_an_object(ulHash: Hash): boolean; - function is_model_a_ped(ulHash: Hash): boolean; - -} - diff --git a/ts-lua/types/RAGE/System.d.ts b/ts-lua/types/RAGE/System.d.ts deleted file mode 100644 index de993f9..0000000 --- a/ts-lua/types/RAGE/System.d.ts +++ /dev/null @@ -1,12 +0,0 @@ -/** - * System Functions - * @public - * @noSelf - */ -declare namespace system { - - function wait(ms: int): void - function yield(ms: int): void - -} - diff --git a/ts-lua/types/RAGE/Time.d.ts b/ts-lua/types/RAGE/Time.d.ts deleted file mode 100644 index 4f23b37..0000000 --- a/ts-lua/types/RAGE/Time.d.ts +++ /dev/null @@ -1,14 +0,0 @@ -/** - * Time Functions - * @public - * @noSelf - */ -declare namespace time { - - function set_clock_time(hour: int, minute: int, second: int): void; - function get_clock_hours(): int; - function get_clock_minutes(): int; - function get_clock_seconds(): int; - -} - diff --git a/ts-lua/types/RAGE/UI.d.ts b/ts-lua/types/RAGE/UI.d.ts deleted file mode 100644 index bf8a7d6..0000000 --- a/ts-lua/types/RAGE/UI.d.ts +++ /dev/null @@ -1,49 +0,0 @@ -/** - * UI Functions - * @public - * @noSelf - */ -declare namespace ui { - - type Blip = any; - type Pickup = any; - - /** - * @deprecated - */ - function notify_above_map(message: string, title: string, color: int): void - function get_entity_from_blip(blip: Blip): Entity - function get_blip_from_entity(entity: Entity): Blip - function add_blip_for_entity(entity: Entity): Blip - function set_blip_sprite(blip: Blip, spriteId: int): boolean - function set_blip_colour(blip: Blip, colour: int): boolean - function hide_hud_component_this_frame(componentId: int): void - function hide_hud_and_radar_this_frame(): void - function get_label_text(label: string): string - function draw_rect(x: float, y: float, width: float, height: float, r: int, g: int, b: int, a: int): void - function draw_line(pos1: v3, pos2: v3, r: int, g: int, b: int, a: int): void - function draw_text(pszText: string, pos: v2): void - function set_text_scale(scale: float): void - function set_text_color(r: int, g: int, b: int, a: int): void - function set_text_font(font: int): void - function set_text_wrap(start: float, end: float): void - function set_text_outline(b: boolean): void - function set_text_centre(b: boolean): void - function set_new_waypoint(coord: v2): void - function get_waypoint_coord(): v2 - function is_hud_component_active(componentId: int32_t): boolean - function show_hud_component_this_frame(componentId: int32_t): void - function set_waypoint_off(): void - function set_blip_as_mission_creator_blip(blip: Blip, toggle: boolean): boolean - function is_mission_creator_blip(blip: Blip): boolean - function add_blip_for_radius(pos: v3, radius: float): Blip - function add_blip_for_pickup(pickup: Pickup): Blip - function add_blip_for_coord(pos: v3): Blip - function set_blip_coord(blip: Blip, coord: v3): void - function get_blip_coord(blip: Blip): v3 - function remove_blip(blip: Blip): boolean - function set_blip_route(blip: Blip, toggle: boolean): void - function set_blip_route_color(blip: Blip, color: int32_t): void - -} - diff --git a/ts-lua/types/RAGE/Utils.d.ts b/ts-lua/types/RAGE/Utils.d.ts deleted file mode 100644 index 693a342..0000000 --- a/ts-lua/types/RAGE/Utils.d.ts +++ /dev/null @@ -1,25 +0,0 @@ -/** - * Utils Functions - * @public - * @noSelf - */ -declare namespace utils { - - function str_to_vk(keyName: string): int - //function string_to_wstring(str: string): wstring - //function wstring_to_string(str: wstring): string - function get_all_files_in_directory(path: string, extension: string): vector - function get_all_sub_directories_in_directory(path: string): vector - function file_exists(path: string): boolean - function dir_exists(path: string): boolean - function make_dir(path: string): boolean - function get_appdata_path(dir: string, file: string): string - function from_clipboard(): string - function to_clipboard(str: string): void - function time(): int - function time_ms(): int - function str_to_vecu64(str: string): vector - function vecu64_to_str(vec: vector): string - -} - diff --git a/ts-lua/types/RAGE/Vehicle.d.ts b/ts-lua/types/RAGE/Vehicle.d.ts deleted file mode 100644 index 90c5bc5..0000000 --- a/ts-lua/types/RAGE/Vehicle.d.ts +++ /dev/null @@ -1,132 +0,0 @@ -/** - * Vehicle Functions - * @public - * @noSelf - */ -declare namespace vehicle { - - function set_vehicle_tire_smoke_color(vehicle: Vehicle, r: int, g: int, b: int): void; - function get_ped_in_vehicle_seat(vehicle: Vehicle, seat: int): Ped; - function get_free_seat(vehicle: Vehicle): int; - function is_vehicle_full(vehicle: Vehicle): boolean; - function set_vehicle_stolen(vehicle: Vehicle, toggle: boolean): void; - function set_vehicle_color(v: Vehicle, p: BYTE, s: BYTE, pearl: BYTE, wheel: BYTE): boolean; - function get_mod_text_label(veh: Vehicle, modType: int, modValue: int): string; - function get_mod_slot_name(veh: Vehicle, modType: int): string; - function get_num_vehicle_mods(veh: Vehicle, modType: int): int; - function set_vehicle_mod(vehicle: Vehicle, modType: int, modIndex: int, customTires: boolean): boolean; - function get_vehicle_mod(vehicle: Vehicle, modType: int): int; - function set_vehicle_mod_kit_type(vehicle: Vehicle, type: int): boolean; - function set_vehicle_extra(veh: Vehicle, extra: int, toggle: boolean): void; - function does_extra_exist(veh: Vehicle, extra: int): boolean; - function is_vehicle_extra_turned_on(veh: Vehicle, extra: int): boolean; - function toggle_vehicle_mod(veh: Vehicle, mod: int, toggle: boolean): void; - function set_vehicle_bulletproof_tires(veh: Vehicle, toggle: boolean): void; - function is_vehicle_a_convertible(veh: Vehicle): boolean; - function get_convertible_roof_state(veh: Vehicle): boolean; - function set_convertible_roof(veh: Vehicle, toggle: boolean): void; - function set_vehicle_indicator_lights(veh: Vehicle, index: int, toggle: boolean): void; - function set_vehicle_brake_lights(veh: Vehicle, toggle: boolean): void; - function set_vehicle_can_be_visibly_damaged(veh: Vehicle, toggle: boolean): void; - function set_vehicle_engine_on(veh: Vehicle, toggle: boolean, instant: boolean, noAutoTurnOn: boolean): void; - function set_vehicle_fixed(veh: Vehicle): void; - function set_vehicle_deformation_fixed(veh: Vehicle): void; - function set_vehicle_undriveable(veh: Vehicle, toggle: boolean): void; - function set_vehicle_on_ground_properly(veh: Vehicle): boolean; - function set_vehicle_forward_speed(veh: Vehicle, speed: float): void; - function set_vehicle_number_plate_text(veh: Vehicle, text: string): void; - function set_vehicle_door_open(veh: Vehicle, doorIndex: int, loose: boolean, openInstantly: boolean): void; - function set_vehicle_doors_shut(veh: Vehicle, closeInstantly: boolean): void; - function is_toggle_mod_on(veh: Vehicle, index: int): boolean; - function set_vehicle_wheel_type(veh: Vehicle, type: int): void; - function set_vehicle_number_plate_index(veh: Vehicle, index: int): void; - function set_vehicle_tires_can_burst(veh: Vehicle, toggle: boolean): void; - function set_vehicle_tire_burst(veh: Vehicle, index: int, onRim: boolean, unk0: float): void; - function get_num_vehicle_mod(veh: Vehicle, modType: int): int; - function is_vehicle_engine_running(veh: Vehicle): boolean; - function set_vehicle_engine_health(veh: Vehicle, health: float): void; - function is_vehicle_damaged(veh: Vehicle): boolean; - function is_vehicle_on_all_wheels(veh: Vehicle): boolean; - function create_vehicle(model: Hash, pos: v3, heading: float, networked: boolean, unk2: boolean): Vehicle; - function set_vehicle_doors_locked(vehicle: Vehicle, lockStatus: int): boolean; - function set_vehicle_neon_lights_color(vehicle: Vehicle, color: int): boolean; - function get_vehicle_neon_lights_color(vehicle: Vehicle): int; - function set_vehicle_neon_light_enabled(vehicle: Vehicle, index: int, toggle: boolean): boolean; - function is_vehicle_neon_light_enabled(vehicle: Vehicle, index: int, toggle: boolean): boolean; - function set_vehicle_density_multipliers_this_frame(mult: float): void; - function set_random_vehicle_density_multiplier_this_frame(mult: float): void; - function set_parked_vehicle_density_multiplier_this_frame(mult: float): void; - function set_ambient_vehicle_range_multiplier_this_frame(mult: float): void; - function is_vehicle_rocket_boost_active(veh: Vehicle): boolean; - function set_vehicle_rocket_boost_active(veh: Vehicle, toggle: boolean): void; - function set_vehicle_rocket_boost_percentage(veh: Vehicle, percentage: float): void; - function set_vehicle_rocket_boost_refill_time(veh: Vehicle, refillTime: float): void; - function control_landing_gear(veh: Vehicle, state: int32_t): void; - function get_landing_gear_state(veh: Vehicle): int32_t; - function get_vehicle_livery(veh: Vehicle): int32_t; - function set_vehicle_livery(veh: Vehicle, index: int32_t): boolean; - function is_vehicle_stopped(veh: Vehicle): boolean; - function get_vehicle_number_of_passengers(veh: Vehicle): int32_t; - function get_vehicle_max_number_of_passengers(veh: Vehicle): int32_t; - function get_vehicle_model_number_of_seats(modelHash: Hash): int32_t; - function get_vehicle_livery_count(veh: Vehicle): int32_t; - function get_vehicle_roof_livery_count(veh: Vehicle): int32_t; - function is_vehicle_model(veh: Vehicle, model: Hash): boolean; - function is_vehicle_stuck_on_roof(veh: Vehicle): boolean; - function set_vehicle_doors_locked_for_player(veh: Vehicle, player: Player, toggle: boolean): void; - function get_vehicle_doors_locked_for_player(veh: Vehicle, player: Player): boolean; - function set_vehicle_doors_locked_for_all_players(veh: Vehicle, toggle: boolean): void; - function set_vehicle_doors_locked_for_non_script_players(veh: Vehicle, toggle: boolean): void; - function set_vehicle_doors_locked_for_team(veh: Vehicle, team: int32_t, toggle: boolean): void; - function explode_vehicle(veh: Vehicle, isAudible: boolean, isInvisible: boolean): void; - function set_vehicle_out_of_control(veh: Vehicle, killDriver: boolean, explodeOnImpact: boolean): void; - function set_vehicle_timed_explosion(veh: Vehicle, ped: Ped, toggle: boolean): void; - function add_vehicle_phone_explosive_device(veh: Vehicle): void; - function has_vehicle_phone_explosive_device(): boolean; - function detonate_vehicle_phone_explosive_device(): void; - function set_taxi_lights(veh: Vehicle, state: boolean): void; - function is_taxi_light_on(veh: Vehicle): boolean; - function set_vehicle_colors(veh: Vehicle, primary: int32_t, secondary: int32_t): boolean; - function set_vehicle_extra_colors(veh: Vehicle, pearl: int32_t, wheel: int32_t): boolean; - function get_vehicle_primary_color(veh: Vehicle): int32_t; - function get_vehicle_secondary_color(veh: Vehicle): int32_t; - function get_vehicle_pearlecent_color(veh: Vehicle): int32_t; - function get_vehicle_wheel_color(veh: Vehicle): int32_t; - function set_vehicle_fullbeam(veh: Vehicle, toggle: boolean): boolean; - function set_vehicle_custom_primary_colour(veh: Vehicle, color: uint32_t): void; - function get_vehicle_custom_primary_colour(veh: Vehicle): uint32_t; - function clear_vehicle_custom_primary_colour(veh: Vehicle): void; - function is_vehicle_primary_colour_custom(veh: Vehicle): boolean; - function set_vehicle_custom_secondary_colour(veh: Vehicle, color: uint32_t): void; - function get_vehicle_custom_secondary_colour(veh: Vehicle): uint32_t; - function clear_vehicle_custom_secondary_colour(veh: Vehicle): void; - function is_vehicle_secondary_colour_custom(veh: Vehicle): boolean; - function set_vehicle_custom_pearlescent_colour(veh: Vehicle, color: uint32_t): void; - function get_vehicle_custom_pearlescent_colour(veh: Vehicle): uint32_t; - function set_vehicle_custom_wheel_colour(veh: Vehicle, color: uint32_t): void; - function get_vehicle_custom_wheel_colour(veh: Vehicle): uint32_t; - function get_livery_name(veh: Vehicle, livery: int32_t): string; - function set_vehicle_window_tint(veh: Vehicle, t: int32_t): void; - function get_vehicle_window_tint(veh: Vehicle): int32_t; - /** - * gets the model hash of every vehicle type - */ - function get_all_vehicle_model_hashes(): vector; - /** - * gets all vehicle objects loaded, like traffic or personal vehicles - */ - function get_all_vehicles(): vector; - function modify_vehicle_top_speed(veh: Vehicle, f: float): void; - function set_vehicle_engine_torque_multiplier_this_frame(veh: Vehicle, f: float): void; - function get_vehicle_headlight_color(v: Vehicle): int32_t; - function set_vehicle_headlight_color(v: Vehicle, color: int32_t): boolean; - function set_heli_blades_full_speed(v: Vehicle): void; - function set_heli_blades_speed(v: Vehicle, speed: float): void; - function set_vehicle_parachute_active(v: Vehicle, toggle: boolean): void; - function does_vehicle_have_parachute(v: Vehicle): boolean; - function can_vehicle_parachute_be_activated(v: Vehicle): boolean; - function set_vehicle_can_be_locked_on(veh: Vehicle, toggle: boolean, skipSomeCheck: boolean): void; - - -} - diff --git a/ts-lua/types/RAGE/Water.d.ts b/ts-lua/types/RAGE/Water.d.ts deleted file mode 100644 index 3ed7a2d..0000000 --- a/ts-lua/types/RAGE/Water.d.ts +++ /dev/null @@ -1,13 +0,0 @@ -/** - * Water Functions - * @public - * @noSelf - */ -declare namespace water { - - function get_waves_intensity(): float; - function set_waves_intensity(intensity: float): void; - function reset_waves_intensity(): void; - -} - diff --git a/ts-lua/types/RAGE/Weapon.d.ts b/ts-lua/types/RAGE/Weapon.d.ts deleted file mode 100644 index dac439f..0000000 --- a/ts-lua/types/RAGE/Weapon.d.ts +++ /dev/null @@ -1,34 +0,0 @@ -/** - * Weapon Functions - * @public - * @noSelf - */ -declare namespace weapon { - - function give_delayed_weapon_to_ped(ped: Ped, hash: Hash, time: int, equipNow: boolean): void; - function get_weapon_tint_count(weapon: Hash): int; - function get_ped_weapon_tint_index(ped: Ped, weapon: Hash): int; - function set_ped_weapon_tint_index(ped: Ped, weapon: Hash, index: int): void; - function give_weapon_component_to_ped(ped: Ped, weapon: Hash, component: Hash): void; - function remove_all_ped_weapons(ped: Ped): void; - function remove_weapon_from_ped(ped: Ped, weapon: Hash): void; - function get_max_ammo(ped: Ped, weapon: Hash): [boolean,int]; - function set_ped_ammo(ped: Ped, weapon: Hash, ammo: int): boolean; - function remove_weapon_component_from_ped(ped: Ped, weapon: Hash, component: Hash): void; - function has_ped_got_weapon_component(ped: Ped, weapon: Hash, component: Hash): boolean; - function get_ped_ammo_type_from_weapon(ped: Ped, weapon: Hash): Hash; - function set_ped_ammo_by_type(ped: Ped, type: Hash, amount: uint32_t): void; - function has_ped_got_weapon(ped: Ped, weapon: Hash): boolean; - function get_all_weapon_hashes(): vector; - function get_weapon_name(weapon: Hash): string; - function get_weapon_weapon_wheel_slot(weapon: Hash): int; - function get_weapon_model(weapon: Hash): Hash; - function get_weapon_audio_item(weapon: Hash): Hash; - function get_weapon_slot(weapon: Hash): Hash; - function get_weapon_ammo_type(weapon: Hash): int; - function get_weapon_weapon_group(weapon: Hash): Hash; - function get_weapon_weapon_type(weapon: Hash): Hash; - function get_weapon_pickup(weapon: Hash): Hash; - -} - diff --git a/ts-lua/types/RAGE/Worldprobe.d.ts b/ts-lua/types/RAGE/Worldprobe.d.ts deleted file mode 100644 index e7d3ba0..0000000 --- a/ts-lua/types/RAGE/Worldprobe.d.ts +++ /dev/null @@ -1,23 +0,0 @@ -/** - * Worldprobe Functions - * @public - * @noSelf - */ -declare namespace worldprobe { - - enum eRayIntersect { - RAYINT_MAP = 1 << 0, - RAYINT_VEH = 1 << 1, - RAYINT_PED = 1 << 2, - RAYINT_PED2 = 1 << 3, - RAYINT_OBJECT = 1 << 4, - RAYINT_UNK0 = 1 << 5, - RAYINT_UNK1 = 1 << 6, - RAYINT_UNK2 = 1 << 7, - RAYINT_VEGETATION = 1 << 8, - } - - function raycast(start: v3, end: v3, intersect: int, ignore: Entity): [hit: boolean, hitPos: v3, hitSurf: v3, hitMat: Hash, hitEnt: Entity] - -} - diff --git a/ts-lua/types/structs/Feat.d.ts b/ts-lua/types/structs/Feat.d.ts deleted file mode 100644 index 6bd6107..0000000 --- a/ts-lua/types/structs/Feat.d.ts +++ /dev/null @@ -1,103 +0,0 @@ -/** - * a feature from the menu - * @public - */ -declare class Feat { - - /** - * only for testing, - * - * @param type "debug" - * - * @example - * - * new Feat("debug") - * - */ - constructor(type: "debug"); - - /** - * feature on/off boolean - */ - public get on(): boolean; - public set on(on: boolean); - - readonly parent: Feat|null; - - /** - * Only for parents - */ - readonly children: Feat[]; - - /** - * Only for parents - */ - readonly child_count: number; - - readonly type: number; - - /** - * Ids will be recycled after the feature is deleted - */ - readonly id: number; - - /** - * value for integer features - */ - public get value_i(): integer; - public set value_i(value_i: integer); - - /** - * min value - */ - public get min_1(): integer; - public set min_1(min_1: integer); - - /** - * max value - */ - public get max_i(): integer; - public set max_i(max_i: integer); - - /** - * step size - */ - public get mod_i(): integer; - public set mod_i(mod_i: integer); - - /** - * deprecated - * - * @deprecated - */ - public get threaded(): boolean; - public set threaded(threaded: boolean); - - public get name(): string; - public set name(name: string); - - /** - * d3d handler - * - * @privateRemarks - * - * it's only defined as `any` because I don't understand the d3d handler function enough - */ - public get renderer(): any; - public set renderer(renderer: any); - - /** - * show/hide feature - */ - public get hidden(): boolean; - public set hidden(hidden: boolean); - - /** - * additional context passed to script handlers - */ - public get data(): any; - public set data(data: any); - - public toggle(): Feat; - -} diff --git a/ts-lua/types/structs/MenuKey.d.ts b/ts-lua/types/structs/MenuKey.d.ts deleted file mode 100644 index 6d32ae3..0000000 --- a/ts-lua/types/structs/MenuKey.d.ts +++ /dev/null @@ -1,24 +0,0 @@ -/** - * - * @public - */ -declare class MenuKey { - - /** - * vector of virtual keys - */ - readonly keys: table; - - public push_vk(virtualKeyCode: uint32_t): void; - - public push_str(key: string): boolean; - - public pop(): void; - - public clear(): void; - - public is_down(): boolean; - - public is_down_stepped(): boolean; - -} diff --git a/ts-lua/types/structs/PlayerFeat.d.ts b/ts-lua/types/structs/PlayerFeat.d.ts deleted file mode 100644 index 74a0db3..0000000 --- a/ts-lua/types/structs/PlayerFeat.d.ts +++ /dev/null @@ -1,42 +0,0 @@ -/** - * a player feature - * @public - */ -declare class PlayerFeat { - - /** - * only for testing, - * - * @param type "debug" - * - * @example - * - * new Feat("debug") - * - */ - constructor(type: "debug"); - - readonly feats: Feat[]; - - readonly id: number; - - readonly parent_id: number; - - /** - * deprecated - */ - public get threaded(): boolean; - public set threaded(threaded: boolean); - - /** - * Make sure you set the renderer with the PlayerFeat function, and not the Feat function. Otherwise the handler will not receive the player id in the second param. - * - * @privateRemarks - * - * it's only defined as `any` because I don't understand the d3d handler function enough - * - */ - public get renderer(): any; - public set renderer(renderer: any); - -} diff --git a/ts-lua/types/structs/Regex.d.ts b/ts-lua/types/structs/Regex.d.ts deleted file mode 100644 index 472b49a..0000000 --- a/ts-lua/types/structs/Regex.d.ts +++ /dev/null @@ -1,27 +0,0 @@ -/** - * - * @public - */ -declare class Regex { - - /** - * only for testing, - * - * @param type "debug" - * - * @example - * - * new Feat("debug") - * - */ - constructor(type: "debug"); - - readonly pattern: string; - - constructor(pattern: string); - - public search(subject: string): RegexResult; - - public __tostring(): string; - -} diff --git a/ts-lua/types/structs/RegexResult.d.ts b/ts-lua/types/structs/RegexResult.d.ts deleted file mode 100644 index fb57c64..0000000 --- a/ts-lua/types/structs/RegexResult.d.ts +++ /dev/null @@ -1,39 +0,0 @@ -/** - * - * @privateRemarks - * - * example directly translated from the api docs and is untested - * - * I also don't know if javascript's regex will work - * - * @example - * - * let r = new Regex("^(test123)"), - * s = "test123 abcd 345345", - * m = r.search(r, s) - * - * if (m.count > 0) - * ui.notify_above_map(m.matches[1], "Lua regex", 140) - * - * @public - */ -declare class RegexResult { - - /** - * only for testing, - * - * @param type "debug" - * - * @example - * - * new Feat("debug") - */ - constructor(type: "debug"); - - readonly count: integer; - - readonly matches: string[]; - - public __tostring(): string; - -} diff --git a/ts-lua/types/structs/v2.d.ts b/ts-lua/types/structs/v2.d.ts deleted file mode 100644 index cde1fea..0000000 --- a/ts-lua/types/structs/v2.d.ts +++ /dev/null @@ -1,33 +0,0 @@ -/** - * a 2x1 matrix - * @public - * @noSelf - */ -declare class v2 { - - readonly x: float; - readonly y: float; - - /** - * **instanciating this class with `new` will break the lua** - * @deprecated - */ - constructor(x: float, y: float); - - public __add(val: v2|v3|float): v2; - public __sub(val: v2|v3|float): v2; - public __mul(val: v2|v3|float): v2; - public __div(val: v2|v3|float): v2; - public __eq(val: v2): boolean; - public __lt(val: v2): boolean; - public __le(val: v2): boolean; - public __tostring(): string - - public magnitude(val: v2|null): float; - -} - -/** - * @noSelf - */ -declare function v2(x: float, y: float): v2 \ No newline at end of file diff --git a/ts-lua/types/structs/v3.d.ts b/ts-lua/types/structs/v3.d.ts deleted file mode 100644 index c0b2425..0000000 --- a/ts-lua/types/structs/v3.d.ts +++ /dev/null @@ -1,54 +0,0 @@ -/** - * a 3x1 matrix - * - * @privateRemarks - * - * example directly translated from the api docs and is untested - * - * @example - * - * let player_id = player.player_id(), - * player_ped = player.get_player_ped(player_id), - * pos = player.get_player_coords(player_id), - * rot = entity.get_entity_rotation(player_ped), - * dir = rot - * - * dir.transformRotToDir() - * dir *= 4 - * pos += dir - * - * @public - * @noSelf - */ -declare class v3 { - - readonly x: float; - readonly y: float; - readonly z: float; - - /** - * **instanciating this class with `new` will break the lua** - * @deprecated - */ - constructor(x: float, y: float, z: float); - - public __add(val: v2|v3|float): v3; - public __sub(val: v2|v3|float): v3; - public __mul(val: v2|v3|float): v3; - public __div(val: v2|v3|float): v3; - public __eq(val: v2): boolean; - public __lt(val: v2): boolean; - public __le(val: v2): boolean; - public __tostring(): string - - public magnitude(val: v3|null): float; - public transformRotToDir(): void; - public radToDeg(): void; - public degToRad(): void; - -} - -/** - * @noSelf - */ -declare function v3(x: float, y: float, z: float): v3