changed types and added utils/sw
This commit is contained in:
44
ts-lua/types/2take1.d.ts
vendored
44
ts-lua/types/2take1.d.ts
vendored
@@ -2,25 +2,29 @@
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* Menu Functions
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* @public
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*/
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declare namespace type2take1 {
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type Player = number;
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type Entity = number;
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type Ped = number;
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type Vehicle = number;
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type Group = number;
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type Hash = number;
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type Ptfx = number;
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type Any = number;
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type Thread = number;
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type Feature = number;
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type Player = number;
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type Entity = number;
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type Ped = number;
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type Vehicle = number;
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type Group = number;
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type Hash = number;
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type Ptfx = number;
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type Any = number;
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type Thread = number;
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type vector<T> = object;
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type table<T> = vector<T>;
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type uint8_t = number;
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type uint32_t = number;
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type uint64_t = number;
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type integer = number;
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type int = number;
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type float = number;
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}
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type Feature = number;
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// C++ Types
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type vector<T> = object;
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type uint8_t = number;
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type uint32_t = number;
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type uint64_t = number;
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type integer = number;
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type int = number;
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type float = number;
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//type wstring = string;
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// lua C++ adjacent types
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type table<T> = vector<T>;
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16
ts-lua/types/Menu.d.ts
vendored
16
ts-lua/types/Menu.d.ts
vendored
@@ -8,27 +8,27 @@ declare namespace menu {
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type featureTypes = "parent"|"toggle"|"action"|"value_i"|"action_value_i"|"autoaction_value_i";
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export function add_feature(name: string, type: featureTypes, parent: type2take1.Feature, script_handler: (feat: Feat) => void): Feat;
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export function add_feature(name: string, type: featureTypes, parent: Feature, script_handler: (feat: Feat) => void): Feat;
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export function delete_feature(id: type2take1.int): boolean;
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export function delete_feature(id: int): boolean;
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export function set_menu_can_navigate(): void;
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export function get_version(): void;
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export function add_player_feature(name: string, type: string, parent: type2take1.integer, script_handler: (feat: Feat) => void): PlayerFeat
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export function add_player_feature(name: string, type: string, parent: integer, script_handler: (feat: Feat) => void): PlayerFeat
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export function get_player_feature(i: type2take1.uint32_t): PlayerFeat
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export function get_player_feature(i: uint32_t): PlayerFeat
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export function is_threading_mode(mode: type2take1.int): boolean
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export function is_threading_mode(mode: int): boolean
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/**
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* @privateRemarks callback declaration may be wrong
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*/
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export function create_thread(callback: () => void, context: any): type2take1.Thread
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export function create_thread(callback: () => void, context: any): Thread
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export function has_thread_finished(id: type2take1.Thread): boolean
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export function has_thread_finished(id: Thread): boolean
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export function delete_thread(id: type2take1.Thread): boolean
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export function delete_thread(id: Thread): boolean
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}
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28
ts-lua/types/RAGE/ScriptDraw.d.ts
vendored
28
ts-lua/types/RAGE/ScriptDraw.d.ts
vendored
@@ -4,20 +4,20 @@
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*/
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declare namespace scriptdraw {
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//void draw_text(string text, v2 pos, v2 size, float scale, uint32_t color, uint32_t flags)
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//void wdraw_text(wstring text, v2 pos, v2 size, float scale, uint32_t color, uint32_t flags)
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//uint32_t register_sprite(string path)
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//void draw_sprite(uint32_t id, v2 pos, float scale, float rot, uint32_t color)
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//void draw_line(v2 start, v2 end, uint32_t size, uint32_t color)
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//void draw_rect(v2 pos, v2 size, uint32_t color)
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//float pos_pixel_to_rel_x(float in)
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//float pos_pixel_to_rel_y(float in)
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//float pos_rel_to_pixel_x(float in)
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//float pos_rel_to_pixel_y(float in)
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//float size_pixel_to_rel_x(float in)
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//float size_pixel_to_rel_y(float in)
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//float size_rel_to_pixel_x(float in)
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//float size_rel_to_pixel_y(float in)
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function draw_text(text: string, pos: v2, size: v2, scale: float, color: uint32_t, flags: uint32_t): void;
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//function wdraw_text(text: wstring, pos: v2, size: v2, scale: float, color: uint32_t, flags: uint32_t): void;
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function register_sprite(path: string): uint32_t;
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function draw_sprite(id: uint32_t, pos: v2, scale: float, rot: float, color: uint32_t): void;
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function draw_line(start: v2, end: v2, size: uint32_t, color: uint32_t): void;
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function draw_rect(pos: v2, size: v2, color: uint32_t): void;
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function pos_pixel_to_rel_x(input: float): float;
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function pos_pixel_to_rel_y(input: float): float;
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function pos_rel_to_pixel_x(input: float): float;
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function pos_rel_to_pixel_y(input: float): float;
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function size_pixel_to_rel_x(input: float): float;
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function size_pixel_to_rel_y(input: float): float;
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function size_rel_to_pixel_x(input: float): float;
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function size_rel_to_pixel_y(input: float): float;
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}
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16
ts-lua/types/RAGE/Utils.d.ts
vendored
16
ts-lua/types/RAGE/Utils.d.ts
vendored
@@ -4,7 +4,21 @@
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*/
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declare namespace utils {
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function str_to_vk(keyName: string): int
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//function string_to_wstring(str: string): wstring
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//function wstring_to_string(str: wstring): string
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function get_all_files_in_directory(path: string, extension: string): vector<string>
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function get_all_sub_directories_in_directory(path: string): vector<string>
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function file_exists(path: string): boolean
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function dir_exists(path: string): boolean
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function make_dir(path: string): boolean
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function get_appdata_path(dir: string, file: string): string
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function from_clipboard(): string
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function to_clipboard(str: string): void
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function time(): int
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function time_ms(): int
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function str_to_vecu64(str: string): vector<uint64_t>
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function vecu64_to_str(vec: vector<uint64_t>): string
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}
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16
ts-lua/types/structs/Feat.d.ts
vendored
16
ts-lua/types/structs/Feat.d.ts
vendored
@@ -44,26 +44,26 @@ declare class Feat {
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/**
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* value for integer features
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*/
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public get value_i(): type2take1.integer;
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public set value_i(value_i: type2take1.integer);
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public get value_i(): integer;
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public set value_i(value_i: integer);
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/**
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* min value
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*/
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public get min_1(): type2take1.integer;
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public set min_1(min_1: type2take1.integer);
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public get min_1(): integer;
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public set min_1(min_1: integer);
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/**
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* max value
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*/
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public get max_i(): type2take1.integer;
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public set max_i(max_i: type2take1.integer);
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public get max_i(): integer;
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public set max_i(max_i: integer);
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/**
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* step size
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*/
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public get mod_i(): type2take1.integer;
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public set mod_i(mod_i: type2take1.integer);
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public get mod_i(): integer;
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public set mod_i(mod_i: integer);
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/**
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* deprecated
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4
ts-lua/types/structs/MenuKey.d.ts
vendored
4
ts-lua/types/structs/MenuKey.d.ts
vendored
@@ -7,9 +7,9 @@ declare class MenuKey {
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/**
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* vector of virtual keys
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*/
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readonly keys: type2take1.table<type2take1.uint32_t>;
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readonly keys: table<uint32_t>;
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public push_vk(virtualKeyCode: type2take1.uint32_t): void;
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public push_vk(virtualKeyCode: uint32_t): void;
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public push_str(key: string): boolean;
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2
ts-lua/types/structs/RegexResult.d.ts
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2
ts-lua/types/structs/RegexResult.d.ts
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@@ -30,7 +30,7 @@ declare class RegexResult {
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*/
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constructor(type: "debug");
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readonly count: type2take1.integer;
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readonly count: integer;
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readonly matches: string[];
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