This commit is contained in:
2021-06-21 21:31:18 -05:00
commit c8d27e2763
4 changed files with 242 additions and 0 deletions

96
autoexec.lua Normal file
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simulated_resolution = v2(1920, 1080)
function coords_to_screenwriter(coord1, coord2)
x_left = math.min(coord1.x, coord2.x)
x_right = math.max(coord1.x, coord2.x)
y_top = math.min(coord1.y, coord2.y)
y_bottom = math.max(coord1.y, coord2.y)
width_px = x_right - x_left
height_px = y_bottom - y_top
x_px = x_left + width_px / 2
y_px = y_top + height_px / 2
x = (x_px - simulated_resolution.x / 2) / simulated_resolution.x * 2
y = (y_px - simulated_resolution.y / 2) / simulated_resolution.y * 2
width = (width_px - simulated_resolution.x / 2) / simulated_resolution.x * 2
height = (height_px - simulated_resolution.y / 2) / simulated_resolution.y * 2
return v2(x, y), v2(width, height)
end
--menu.add_feature("player coords", "toggle", 0, function(f)
menu.create_thread(function()
local scale = -2
--while f.on do
while true do
local pos, scale = coords_to_screenwriter(v2(1920, 0), v2(1728, 108))
scriptdraw.draw_rect(pos, scale, 0xFF000000)
--scriptdraw.draw_text(scale, v2(0, 0), v2(1, 1), 1, 0XFFFFFFFF, 0)
system.wait(0)
end
--end)
end, nil)
--[[
# v2 to coords
local x, y, width, height, x_px, y_px, width_px, height_px, x_left, x_right, y_top, y_bottom
x = .5
y = 0
width = 1
height = 1
x_px = x * simulated_resolution.x / 2 + simulated_resolution.x / 2
y_px = y * simulated_resolution.y / 2 + simulated_resolution.y / 2
width_px = width * simulated_resolution.x / 4 + simulated_resolution.x / 4
height_px = height * simulated_resolution.y / 4 + simulated_resolution.y / 4
x_left = x_px - width_px / 2
x_right = x_px + width_px / 2
y_top = y_px - height_px / 2
y_bottom = y_px + height_px / 2
print(x_left) -- 960
print(x_right) -- 1920
print(y_top) -- 270
print(y_bottom) -- 810
# coords to v2
local coord1, coord2, x_left, x_right, y_top, y_bottom, width_px, height_px, x_px, y_px, x, y, width, height
#x_left = 960
#x_right = 1920
#y_top = 270
#y_bottom = 810
coord1 = v2(1920, 270)
coord2 = v2(960, 810)
x_left = math.min(coord1.x, coord2.x)
x_right = math.max(coord1.x, coord2.x)
y_top = math.min(coord1.y, coord2.y)
y_bottom = math.max(coord1.y, coord2.y)
width_px = x_right - x_left
height_px = y_bottom - y_top
x_px = x_left + width_px / 2
y_px = y_top + height_px / 2
x = (x_px - simulated_resolution.x / 2) / simulated_resolution.x * 2
y = (y_px - simulated_resolution.y / 2) / simulated_resolution.y * 2
width = (width_px - simulated_resolution.x / 4) / simulated_resolution.x * 4
height = (height_px - simulated_resolution.y / 4 ) / simulated_resolution.y * 4
print(x)
print(y)
print(width)
print(height)
]]