This commit is contained in:
2021-06-21 21:31:18 -05:00
commit c8d27e2763
4 changed files with 242 additions and 0 deletions

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simulated_resolution = v2(1920, 1080)
function screenwriter_to_coords(pos, scale)
x = pos.x
y = pos.y
width = scale.x
height = scale.y
x_px = x * simulated_resolution.x / 2 + simulated_resolution.x / 2
y_px = y * simulated_resolution.y / 2 + simulated_resolution.y / 2
width_px = width * simulated_resolution.x / 2 + simulated_resolution.x / 2
height_px = height * simulated_resolution.y / 2 + simulated_resolution.y / 2
x_left = x_px - width_px / 2
x_right = x_px + width_px / 2
y_top = y_px - height_px / 2
y_bottom = y_px + height_px / 2
return v2(x_left, y_top), v2(x_right, y_bottom)
end
function coords_to_screenwriter(coord1, coord2)
x_left = math.min(coord1.x, coord2.x)
x_right = math.max(coord1.x, coord2.x)
y_top = math.min(coord1.y, coord2.y)
y_bottom = math.max(coord1.y, coord2.y)
width_px = x_right - x_left
height_px = y_bottom - y_top
x_px = x_left + width_px / 2
y_px = y_top + height_px / 2
x = (x_px - simulated_resolution.x / 2) / simulated_resolution.x * 2
y = (y_px - simulated_resolution.y / 2) / simulated_resolution.y * 2
width = (width_px - simulated_resolution.x / 2) / simulated_resolution.x * 2
height = (height_px - simulated_resolution.y / 2) / simulated_resolution.y * 2
return v2(x, y), v2(width, height)
end
--[[
simulated_resolution = v2(1920, 1080)
# screenwriter to coords
local pos, scale, x, y, width, height, x_px, y_px, width_px, height_px, x_left, x_right, y_top, y_bottom
#x = .5
#y = 0
#width = 1
#height = 1
pos = v2(.5, 0)
scale = v2(1, 1)
x = pos.x
y = pos.y
width = scale.x
height = scale.y
x_px = x * simulated_resolution.x / 2 + simulated_resolution.x / 2
y_px = y * simulated_resolution.y / 2 + simulated_resolution.y / 2
width_px = width * simulated_resolution.x / 2 + simulated_resolution.x / 2
height_px = height * simulated_resolution.y / 2 + simulated_resolution.y / 2
x_left = x_px - width_px / 2
x_right = x_px + width_px / 2
y_top = y_px - height_px / 2
y_bottom = y_px + height_px / 2
print(x_left) -- 960
print(x_right) -- 1920
print(y_top) -- 270
print(y_bottom) -- 810
# coords to screenwriter
local coord1, coord2, x_left, x_right, y_top, y_bottom, width_px, height_px, x_px, y_px, x, y, width, height
#x_left = 960
#x_right = 1920
#y_top = 270
#y_bottom = 810
coord1 = v2(1920, 270)
coord2 = v2(960, 810)
x_left = math.min(coord1.x, coord2.x)
x_right = math.max(coord1.x, coord2.x)
y_top = math.min(coord1.y, coord2.y)
y_bottom = math.max(coord1.y, coord2.y)
width_px = x_right - x_left
height_px = y_bottom - y_top
x_px = x_left + width_px / 2
y_px = y_top + height_px / 2
x = (x_px - simulated_resolution.x / 2) / simulated_resolution.x * 2
y = (y_px - simulated_resolution.y / 2) / simulated_resolution.y * 2
width = (width_px - simulated_resolution.x / 2) / simulated_resolution.x * 2
height = (height_px - simulated_resolution.y / 2) / simulated_resolution.y * 2
print(x)
print(y)
print(width)
print(height)
]]

27
examples/d3d_draw.lua Normal file
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local function d3d_draw(feat)
local pos = v2()
local size = v2()
size.x = .2
size.y = .2
-- void draw_rect(v2 pos, v2 size, uint32_t color)
d3d.draw_rect(pos, size, 0xFFFF0000)
size.x = 0
size.y = 0
-- void draw_text(const char* pszText, v2 pos, v2 size, float scale, uint32_t color, uint32_t flags)
-- TEXTFLAG_NONE = 0,
-- TEXTFLAG_CENTER = 1 << 0,
-- TEXTFLAG_SHADOW = 1 << 1,
-- TEXTFLAG_VCENTER = 1 << 2,
-- TEXTFLAG_BOTTOM = 1 << 3,
-- TEXTFLAG_JUSTIFY_RIGHT = 1 << 4,
d3d.draw_text("test123", pos, size, 1.0, 0xFF0000FF, 5)
if feat.on then
return HANDLER_CONTINUE
end
end
menu.add_feature("d3d renderer", "toggle").renderer = d3d_draw

4
examples/rgbtoint.lua Normal file
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local function RGBAToInt(R, G, B, A)
A = A or 255
return ((tonumber(R)&0x0ff)<<0x00)|((tonumber(G)&0x0ff)<<0x08)|((tonumber(B)&0x0ff)<<0x10)|((tonumber(A)&0x0ff)<<0x18)
end