local function d3d_draw(feat) local pos = v2() local size = v2() size.x = .2 size.y = .2 -- void draw_rect(v2 pos, v2 size, uint32_t color) d3d.draw_rect(pos, size, 0xFFFF0000) size.x = 0 size.y = 0 -- void draw_text(const char* pszText, v2 pos, v2 size, float scale, uint32_t color, uint32_t flags) -- TEXTFLAG_NONE = 0, -- TEXTFLAG_CENTER = 1 << 0, -- TEXTFLAG_SHADOW = 1 << 1, -- TEXTFLAG_VCENTER = 1 << 2, -- TEXTFLAG_BOTTOM = 1 << 3, -- TEXTFLAG_JUSTIFY_RIGHT = 1 << 4, d3d.draw_text("test123", pos, size, 1.0, 0xFF0000FF, 5) if feat.on then return HANDLER_CONTINUE end end menu.add_feature("d3d renderer", "toggle").renderer = d3d_draw