simulated_resolution = v2(1920, 1080) function coords_to_screenwriter(coord1, coord2) x_left = math.min(coord1.x, coord2.x) x_right = math.max(coord1.x, coord2.x) y_top = math.min(coord1.y, coord2.y) y_bottom = math.max(coord1.y, coord2.y) width_px = x_right - x_left height_px = y_bottom - y_top x_px = x_left + width_px / 2 y_px = y_top + height_px / 2 x = (x_px - simulated_resolution.x / 2) / simulated_resolution.x * 2 y = (y_px - simulated_resolution.y / 2) / simulated_resolution.y * 2 width = (width_px - simulated_resolution.x / 2) / simulated_resolution.x * 2 height = (height_px - simulated_resolution.y / 2) / simulated_resolution.y * 2 return v2(x, y), v2(width, height) end --menu.add_feature("player coords", "toggle", 0, function(f) menu.create_thread(function() local scale = -2 --while f.on do while true do local pos, scale = coords_to_screenwriter(v2(1920, 0), v2(1728, 108)) scriptdraw.draw_rect(pos, scale, 0xFF000000) --scriptdraw.draw_text(scale, v2(0, 0), v2(1, 1), 1, 0XFFFFFFFF, 0) system.wait(0) end --end) end, nil)