369 lines
10 KiB
Lua
369 lines
10 KiB
Lua
--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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local ____modules = {}
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local ____moduleCache = {}
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local ____originalRequire = require
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local function require(file)
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if ____moduleCache[file] then
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return ____moduleCache[file]
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end
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if ____modules[file] then
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____moduleCache[file] = ____modules[file]()
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return ____moduleCache[file]
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else
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if ____originalRequire then
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return ____originalRequire(file)
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else
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error("module '" .. file .. "' not found")
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end
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end
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end
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____modules = {
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["index"] = function() --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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end,
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["classes.Feature"] = function() --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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-- Lua Library inline imports
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function __TS__Class(self)
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local c = {prototype = {}}
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c.prototype.__index = c.prototype
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c.prototype.constructor = c
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return c
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end
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function __TS__ArrayPush(arr, ...)
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local items = {...}
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for ____, item in ipairs(items) do
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arr[#arr + 1] = item
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end
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return #arr
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end
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function __TS__ArraySplice(list, ...)
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local len = #list
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local actualArgumentCount = select("#", ...)
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local start = select(1, ...)
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local deleteCount = select(2, ...)
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local actualStart
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if start < 0 then
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actualStart = math.max(len + start, 0)
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else
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actualStart = math.min(start, len)
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end
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local itemCount = math.max(actualArgumentCount - 2, 0)
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local actualDeleteCount
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if actualArgumentCount == 0 then
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actualDeleteCount = 0
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elseif actualArgumentCount == 1 then
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actualDeleteCount = len - actualStart
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else
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actualDeleteCount = math.min(
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math.max(deleteCount or 0, 0),
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len - actualStart
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)
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end
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local out = {}
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do
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local k = 0
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while k < actualDeleteCount do
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local from = actualStart + k
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if list[from + 1] then
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out[k + 1] = list[from + 1]
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end
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k = k + 1
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end
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end
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if itemCount < actualDeleteCount then
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do
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local k = actualStart
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while k < (len - actualDeleteCount) do
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local from = k + actualDeleteCount
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local to = k + itemCount
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if list[from + 1] then
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list[to + 1] = list[from + 1]
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else
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list[to + 1] = nil
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end
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k = k + 1
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end
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end
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do
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local k = len
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while k > ((len - actualDeleteCount) + itemCount) do
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list[k] = nil
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k = k - 1
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end
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end
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elseif itemCount > actualDeleteCount then
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do
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local k = len - actualDeleteCount
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while k > actualStart do
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local from = (k + actualDeleteCount) - 1
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local to = (k + itemCount) - 1
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if list[from + 1] then
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list[to + 1] = list[from + 1]
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else
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list[to + 1] = nil
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end
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k = k - 1
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end
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end
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end
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local j = actualStart
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for i = 3, actualArgumentCount do
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list[j + 1] = select(i, ...)
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j = j + 1
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end
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do
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local k = #list - 1
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while k >= ((len - actualDeleteCount) + itemCount) do
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list[k + 1] = nil
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k = k - 1
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end
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end
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return out
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end
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function __TS__ClassExtends(target, base)
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target.____super = base
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local staticMetatable = setmetatable({__index = base}, base)
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setmetatable(target, staticMetatable)
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local baseMetatable = getmetatable(base)
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if baseMetatable then
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if type(baseMetatable.__index) == "function" then
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staticMetatable.__index = baseMetatable.__index
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end
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if type(baseMetatable.__newindex) == "function" then
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staticMetatable.__newindex = baseMetatable.__newindex
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end
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end
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setmetatable(target.prototype, base.prototype)
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if type(base.prototype.__index) == "function" then
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target.prototype.__index = base.prototype.__index
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end
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if type(base.prototype.__newindex) == "function" then
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target.prototype.__newindex = base.prototype.__newindex
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end
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if type(base.prototype.__tostring) == "function" then
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target.prototype.__tostring = base.prototype.__tostring
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end
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end
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local ____exports = {}
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____exports.FeatureParent = __TS__Class()
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local FeatureParent = ____exports.FeatureParent
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FeatureParent.name = "FeatureParent"
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function FeatureParent.prototype.____constructor(self, name, parent)
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self.parentid = 0
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self.children = {}
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self.name = name
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if parent then
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self.parent = parent
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self.parentid = parent.id
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self.parent:addChild(self)
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end
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self.feat = menu.add_feature(
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name,
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self:type(),
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self.parentid,
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function() return self:select() end
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)
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self.id = self.feat.id
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end
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function FeatureParent.prototype.type(self)
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return "parent"
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end
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function FeatureParent.prototype.hidden(self)
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return self.feat.hidden
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end
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function FeatureParent.prototype.setHidden(self, val)
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self.feat.hidden = val
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end
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function FeatureParent.prototype.select(self)
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end
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function FeatureParent.prototype.addChild(self, feat)
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do
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local i = 0
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while i < #self.children do
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if self.children[i + 1]:equals(feat) then
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return
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end
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i = i + 1
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end
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end
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__TS__ArrayPush(self.children, feat)
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end
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function FeatureParent.prototype.removeChild(self, feat)
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do
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local i = 0
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while i < #self.children do
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if self.children[i + 1]:equals(feat) then
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__TS__ArraySplice(self.children, i, 1)
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end
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i = i + 1
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end
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end
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end
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function FeatureParent.prototype.equals(self, feat)
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return self.id == feat.id
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end
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____exports.FeatureAction = __TS__Class()
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local FeatureAction = ____exports.FeatureAction
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FeatureAction.name = "FeatureAction"
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__TS__ClassExtends(FeatureAction, ____exports.FeatureParent)
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function FeatureAction.prototype.____constructor(self, name, parent, handler)
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FeatureAction.____super.prototype.____constructor(self, name, parent)
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if handler then
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self.handler = handler
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end
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end
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function FeatureAction.prototype.type(self)
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return "action"
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end
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function FeatureAction.prototype.select(self)
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if self.handler then
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self:handler(self)
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end
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end
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function FeatureAction.prototype.setHandler(self, handler)
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self.handler = handler
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end
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____exports.FeatureToggle = __TS__Class()
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local FeatureToggle = ____exports.FeatureToggle
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FeatureToggle.name = "FeatureToggle"
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__TS__ClassExtends(FeatureToggle, ____exports.FeatureAction)
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function FeatureToggle.prototype.____constructor(self, name, parent, defaultvalue, handler)
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if defaultvalue == nil then
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defaultvalue = false
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end
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FeatureToggle.____super.prototype.____constructor(self, name, parent, handler)
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self:setValue(defaultvalue)
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end
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function FeatureToggle.prototype.type(self)
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return "toggle"
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end
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function FeatureToggle.prototype.value(self)
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return self.feat.on
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end
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function FeatureToggle.prototype.setValue(self, val)
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self.feat.on = val
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end
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function FeatureToggle.prototype.toggle(self)
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self.feat.on = not self.feat.on
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end
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____exports.FeatureNum = __TS__Class()
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local FeatureNum = ____exports.FeatureNum
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FeatureNum.name = "FeatureNum"
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__TS__ClassExtends(FeatureNum, ____exports.FeatureAction)
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function FeatureNum.prototype.____constructor(self, name, parent, defaultnum, handler)
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if defaultnum == nil then
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defaultnum = 0
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end
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FeatureNum.____super.prototype.____constructor(self, name, parent, handler)
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self:setNum(defaultnum)
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end
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function FeatureNum.prototype.type(self)
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return "action_value_i"
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end
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function FeatureNum.prototype.num(self)
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return self.feat.value_i
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end
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function FeatureNum.prototype.setNum(self, val)
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self.feat.value_i = val
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end
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function FeatureNum.prototype.min(self)
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return self.feat.min_i
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end
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function FeatureNum.prototype.setMin(self, val)
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self.feat.min_i = math.floor(val + 0.5)
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end
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function FeatureNum.prototype.max(self)
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return self.feat.max_i
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end
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function FeatureNum.prototype.setMax(self, val)
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self.feat.max_i = math.floor(val + 0.5)
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end
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function FeatureNum.prototype.step(self)
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return self.feat.mod_i
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end
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function FeatureNum.prototype.setStep(self, val)
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self.feat.mod_i = math.floor(val + 0.5)
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end
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____exports.FeatureNumToggle = __TS__Class()
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local FeatureNumToggle = ____exports.FeatureNumToggle
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FeatureNumToggle.name = "FeatureNumToggle"
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__TS__ClassExtends(FeatureNumToggle, ____exports.FeatureNum)
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function FeatureNumToggle.prototype.____constructor(self, name, parent, defaultnum, defaultvalue, handler)
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if defaultnum == nil then
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defaultnum = 0
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end
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if defaultvalue == nil then
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defaultvalue = false
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end
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FeatureNumToggle.____super.prototype.____constructor(self, name, parent, defaultnum, handler)
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self:setValue(defaultvalue)
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end
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function FeatureNumToggle.prototype.type(self)
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return "value_i"
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end
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function FeatureNumToggle.prototype.value(self)
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return self.feat.on
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end
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function FeatureNumToggle.prototype.setValue(self, val)
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self.feat.on = val
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end
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function FeatureNumToggle.prototype.toggle(self)
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self.feat.on = not self.feat.on
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end
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return ____exports
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end,
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["test"] = function() --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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-- Lua Library inline imports
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function __TS__New(target, ...)
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local instance = setmetatable({}, target.prototype)
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instance:____constructor(...)
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return instance
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end
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local ____exports = {}
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local ____Feature = require("classes.Feature")
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local FeatureAction = ____Feature.FeatureAction
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local FeatureParent = ____Feature.FeatureParent
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local fps = 60
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local duration = 5
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local testParent = __TS__New(FeatureParent, "test")
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__TS__New(
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FeatureAction,
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"display box",
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testParent,
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function(____, f)
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do
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local i = 0
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while i < (fps * duration) do
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scriptdraw.draw_rect(
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v2(0, 0),
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v2(1, 1),
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4294967295
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)
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system.wait(0)
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i = i + 1
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end
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end
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end
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)
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__TS__New(
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FeatureAction,
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"print parent data",
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testParent,
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function(____, f)
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if f.parent then
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print(
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(("parent: " .. f.parent.name) .. "\nid: ") .. tostring(f.parent.id)
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)
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end
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end
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)
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return ____exports
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end,
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}
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return require("test")
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