4 lines
180 B
Lua
4 lines
180 B
Lua
local function RGBAToInt(R, G, B, A)
|
|
A = A or 255
|
|
return ((tonumber(R)&0x0ff)<<0x00)|((tonumber(G)&0x0ff)<<0x08)|((tonumber(B)&0x0ff)<<0x10)|((tonumber(A)&0x0ff)<<0x18)
|
|
end |