Files
2take1-scripts/autoexec.lua
2021-06-21 23:35:14 -05:00

105 lines
3.2 KiB
Lua

simulated_resolution = v2(1920, 1080)
function coords_to_screenwriter(coord1, coord2)
local x_left, x_right, y_top, y_bottom, width, height
x_left = math.min(coord1.x, coord2.x)
x_right = math.max(coord1.x, coord2.x)
y_top = math.min(coord1.y, coord2.y)
y_bottom = math.max(coord1.y, coord2.y)
width = x_right - x_left
height = y_bottom - y_top
return coords_partial_to_screenwriter(v2(x_left, x_top), v2(width, height), 1)
end
function coords_partial_to_screenwriter(pos_px, scale_px, anchor)
local x_px, y_px, x, y, width, height
if anchor == 1 then --top left
x_px = pos_px.x + scale_px.x / 2
y_px = pos_px.y - scale_px.y / 2
elseif anchor == 2 then --top right
x_px = pos_px.x - scale_px.x / 2
y_px = pos_px.y - scale_px.y / 2
elseif anchor == 3 then --bottom right
x_px = pos_px.x - scale_px.x / 2
y_px = pos_px.y + scale_px.y / 2
elseif anchor == 4 then --bottom left
x_px = pos_px.x + scale_px.x / 2
y_px = pos_px.y + scale_px.y / 2
else --center
x_px = pos_px.x
y_px = pos_px.y
end
x = x_px / simulated_resolution.x * 2 - 1
y = y_px / simulated_resolution.y * 2 - 1
width = scale_px.x / simulated_resolution.x * 2
height = scale_px.y / simulated_resolution.y * 2
return v2(x, y), v2(width, height)
end
local bgcolor = '000000'
local bgopacity = '000000'
local menu_options = menu.add_feature('session info', 'parent')
local options_textshadow = menu.add_feature('text shadow', 'toggle', menu_options.id)
local options_disablebg = menu.add_feature('disable background', 'toggle', menu_options.id)
local options_bgcolor = menu.add_feature('background color', 'action', menu_options.id, function(f)
local resp, str = input.get('background color', bgcolor, 6, 2)
while (resp ~= 0) do system.wait(0) end
local r = Regex('^([0-9a-fA-F]{3}|[0-9a-fA-F]{6})$')
local m = r:search(str)
if m.count > 0 then
str = m.matches[1]
if (str:len() == 3) then
str = str:sub(1,1)..str:sub(1,1)..str:sub(2,2)..str:sub(2,2)..str:sub(3,3)..str:sub(3,3)
end
bgcolor = str
ui.notify_above_map(str, 'set background color to #' .. str, 140)
end
end)
local options_opacity = menu.add_feature('background opacity', 'action_value_i', menu_options.id)
options_opacity.min_i = 0
options_opacity.max_i = 100
options_opacity.value_i = 100
menu.create_thread(function()
while true do
local base = v2(320, 20)
if (not(options_disablebg.on)) then
local pos, scale = coords_partial_to_screenwriter(base, v2(200, 200), 4)
local opacity = string.format('%x', math.floor(options_opacity.value_i * 2.55))
while opacity:len() < 2 do
opacity = '0'..opacity
end
print('0x'..opacity..bgcolor)
scriptdraw.draw_rect(pos, scale, tonumber('0x'..opacity..bgcolor))
end
local textFlags = 0
if options_textshadow.on then
textFlags = 2
end
--scriptdraw.draw_text(scale, v2(0, 0), v2(1, 1), 1, 0XFFFFFFFF, textFlags)
system.wait(0)
end
end, nil)