FEAT: ini parser will now search all sections for all keys
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@@ -2,7 +2,6 @@ package main
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import (
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"fmt"
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"log"
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"strconv"
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"gopkg.in/ini.v1"
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@@ -72,29 +71,7 @@ func ReadIni(path string) (RoomIni, error) {
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return RoomIni{}, err
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}
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meta, err := cfg.GetSection("DEFAULT")
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if err != nil {
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return RoomIni{}, fmt.Errorf("unable to load DEFAULT section in %s: %+v", path, err)
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}
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sections := cfg.Sections()
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var room *ini.Section = nil
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for _, sec := range sections {
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if room != nil {
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log.Printf("WARN: extra section in %s, section: %s", path, sec.Name())
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continue
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}
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if sec.Name() != "default" {
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room = sec
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}
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}
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if room == nil {
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room = meta
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}
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roomIni, err := loadIni(meta, room)
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roomIni, err := loadIni(cfg)
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if err != nil {
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return RoomIni{}, fmt.Errorf("ERROR: error loading ini from %s: %+v", path, err)
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}
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@@ -102,16 +79,17 @@ func ReadIni(path string) (RoomIni, error) {
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return roomIni, nil
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}
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func loadIni(meta *ini.Section, room *ini.Section) (RoomIni, error) {
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func loadIni(cfg *ini.File) (RoomIni, error) {
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roomini := RoomIni{}
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if val, err := loadInt(meta, "night", -1); err != nil {
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// meta config
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if val, err := loadInt(cfg, "night", -1); err != nil {
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return RoomIni{}, err
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} else {
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roomini.night = val
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}
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if val, err := loadInt(meta, "room", -1); err != nil {
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if val, err := loadInt(cfg, "room", -1); err != nil {
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return RoomIni{}, err
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} else {
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roomini.room = val
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@@ -121,55 +99,56 @@ func loadIni(meta *ini.Section, room *ini.Section) (RoomIni, error) {
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return RoomIni{}, fmt.Errorf("night is set but room is not set")
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}
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if val, err := loadFloat(room, "size", 1); err != nil {
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// room config
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if val, err := loadFloat(cfg, "size", 1); err != nil {
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return RoomIni{}, err
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} else {
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roomini.size = val
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}
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if val, err := loadFloat(room, "speed", 1); err != nil {
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if val, err := loadFloat(cfg, "speed", 1); err != nil {
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return RoomIni{}, err
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} else {
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roomini.speed = val
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}
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if val, err := loadFloat(room, "fov", 55); err != nil {
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if val, err := loadFloat(cfg, "fov", 55); err != nil {
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return RoomIni{}, err
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} else {
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roomini.fov = val
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}
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if val, err := loadFloat(room, "texture_repeat", 3); err != nil {
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if val, err := loadFloat(cfg, "texture_repeat", 3); err != nil {
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return RoomIni{}, err
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} else {
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roomini.textureRepeat = val
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}
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if val, err := loadFloat(room, "room_height", 350); err != nil {
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if val, err := loadFloat(cfg, "room_height", 350); err != nil {
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return RoomIni{}, err
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} else {
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roomini.roomHeight = val
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}
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if val, err := loadInt(room, "layer_frames", 1); err != nil {
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if val, err := loadInt(cfg, "layer_frames", 1); err != nil {
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return RoomIni{}, err
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} else {
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roomini.layerFrames = val
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}
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if val, err := loadInt(room, "fog_color", 0); err != nil {
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if val, err := loadInt(cfg, "fog_color", 0); err != nil {
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return RoomIni{}, err
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} else {
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roomini.fogColor = val
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}
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if val, err := loadFloat(room, "fog_end", -1); err != nil {
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if val, err := loadFloat(cfg, "fog_end", -1); err != nil {
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return RoomIni{}, err
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} else {
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roomini.fogEnd = val
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}
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if val, err := loadFloat(room, "mini_speed", 1); err != nil {
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if val, err := loadFloat(cfg, "mini_speed", 1); err != nil {
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return RoomIni{}, err
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} else {
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roomini.miniSpeed = val
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@@ -179,26 +158,42 @@ func loadIni(meta *ini.Section, room *ini.Section) (RoomIni, error) {
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}
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func loadInt(sec *ini.Section, key string, def int) (int, error) {
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func loadInt(cfg *ini.File, key string, def int) (int, error) {
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sections := cfg.Sections()
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for _, sec := range sections {
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val, err := sec.GetKey(key)
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if err != nil {
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return def, nil
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continue
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}
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valint, err := val.Int()
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if err != nil {
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return def, err
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}
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return valint, nil
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}
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func loadFloat(sec *ini.Section, key string, def float64) (float64, error) {
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val, err := sec.GetKey(key)
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if err != nil {
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return def, nil
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}
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func loadFloat(cfg *ini.File, key string, def float64) (float64, error) {
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sections := cfg.Sections()
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for _, sec := range sections {
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val, err := sec.GetKey(key)
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if err != nil {
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continue
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}
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valfloat, err := val.Float64()
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if err != nil {
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return def, err
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}
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return valfloat, nil
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}
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return def, nil
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}
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