FEAT: ini parser will now search all sections for all keys

This commit is contained in:
zomo
2026-04-14 21:44:46 -05:00
parent 93493c2af7
commit 0aee2e904f
+49 -54
View File
@@ -2,7 +2,6 @@ package main
import (
"fmt"
"log"
"strconv"
"gopkg.in/ini.v1"
@@ -72,29 +71,7 @@ func ReadIni(path string) (RoomIni, error) {
return RoomIni{}, err
}
meta, err := cfg.GetSection("DEFAULT")
if err != nil {
return RoomIni{}, fmt.Errorf("unable to load DEFAULT section in %s: %+v", path, err)
}
sections := cfg.Sections()
var room *ini.Section = nil
for _, sec := range sections {
if room != nil {
log.Printf("WARN: extra section in %s, section: %s", path, sec.Name())
continue
}
if sec.Name() != "default" {
room = sec
}
}
if room == nil {
room = meta
}
roomIni, err := loadIni(meta, room)
roomIni, err := loadIni(cfg)
if err != nil {
return RoomIni{}, fmt.Errorf("ERROR: error loading ini from %s: %+v", path, err)
}
@@ -102,16 +79,17 @@ func ReadIni(path string) (RoomIni, error) {
return roomIni, nil
}
func loadIni(meta *ini.Section, room *ini.Section) (RoomIni, error) {
func loadIni(cfg *ini.File) (RoomIni, error) {
roomini := RoomIni{}
if val, err := loadInt(meta, "night", -1); err != nil {
// meta config
if val, err := loadInt(cfg, "night", -1); err != nil {
return RoomIni{}, err
} else {
roomini.night = val
}
if val, err := loadInt(meta, "room", -1); err != nil {
if val, err := loadInt(cfg, "room", -1); err != nil {
return RoomIni{}, err
} else {
roomini.room = val
@@ -121,55 +99,56 @@ func loadIni(meta *ini.Section, room *ini.Section) (RoomIni, error) {
return RoomIni{}, fmt.Errorf("night is set but room is not set")
}
if val, err := loadFloat(room, "size", 1); err != nil {
// room config
if val, err := loadFloat(cfg, "size", 1); err != nil {
return RoomIni{}, err
} else {
roomini.size = val
}
if val, err := loadFloat(room, "speed", 1); err != nil {
if val, err := loadFloat(cfg, "speed", 1); err != nil {
return RoomIni{}, err
} else {
roomini.speed = val
}
if val, err := loadFloat(room, "fov", 55); err != nil {
if val, err := loadFloat(cfg, "fov", 55); err != nil {
return RoomIni{}, err
} else {
roomini.fov = val
}
if val, err := loadFloat(room, "texture_repeat", 3); err != nil {
if val, err := loadFloat(cfg, "texture_repeat", 3); err != nil {
return RoomIni{}, err
} else {
roomini.textureRepeat = val
}
if val, err := loadFloat(room, "room_height", 350); err != nil {
if val, err := loadFloat(cfg, "room_height", 350); err != nil {
return RoomIni{}, err
} else {
roomini.roomHeight = val
}
if val, err := loadInt(room, "layer_frames", 1); err != nil {
if val, err := loadInt(cfg, "layer_frames", 1); err != nil {
return RoomIni{}, err
} else {
roomini.layerFrames = val
}
if val, err := loadInt(room, "fog_color", 0); err != nil {
if val, err := loadInt(cfg, "fog_color", 0); err != nil {
return RoomIni{}, err
} else {
roomini.fogColor = val
}
if val, err := loadFloat(room, "fog_end", -1); err != nil {
if val, err := loadFloat(cfg, "fog_end", -1); err != nil {
return RoomIni{}, err
} else {
roomini.fogEnd = val
}
if val, err := loadFloat(room, "mini_speed", 1); err != nil {
if val, err := loadFloat(cfg, "mini_speed", 1); err != nil {
return RoomIni{}, err
} else {
roomini.miniSpeed = val
@@ -179,26 +158,42 @@ func loadIni(meta *ini.Section, room *ini.Section) (RoomIni, error) {
}
func loadInt(sec *ini.Section, key string, def int) (int, error) {
val, err := sec.GetKey(key)
if err != nil {
return def, nil
func loadInt(cfg *ini.File, key string, def int) (int, error) {
sections := cfg.Sections()
for _, sec := range sections {
val, err := sec.GetKey(key)
if err != nil {
continue
}
valint, err := val.Int()
if err != nil {
return def, err
}
return valint, nil
}
valint, err := val.Int()
if err != nil {
return def, err
}
return valint, nil
return def, nil
}
func loadFloat(sec *ini.Section, key string, def float64) (float64, error) {
val, err := sec.GetKey(key)
if err != nil {
return def, nil
func loadFloat(cfg *ini.File, key string, def float64) (float64, error) {
sections := cfg.Sections()
for _, sec := range sections {
val, err := sec.GetKey(key)
if err != nil {
continue
}
valfloat, err := val.Float64()
if err != nil {
return def, err
}
return valfloat, nil
}
valfloat, err := val.Float64()
if err != nil {
return def, err
}
return valfloat, nil
return def, nil
}