improved file read/copy logic

This commit is contained in:
zomo
2025-12-24 13:58:02 -06:00
parent 658ad890f5
commit 32ed104b60
10 changed files with 337 additions and 153 deletions

3
.gitignore vendored
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@@ -1,2 +1,5 @@
rooms
rooms_out
bappackage.exe
bappackage-*.exe
run.bat

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@@ -4,8 +4,8 @@ func AssignExtraRooms(rooms []RoomFolder, roomsPerNight int) {
latestnight := 0
for _, r := range rooms {
if r.cfg.night > latestnight {
latestnight = r.cfg.night
if r.Cfg.night > latestnight {
latestnight = r.Cfg.night
}
}
@@ -13,12 +13,12 @@ func AssignExtraRooms(rooms []RoomFolder, roomsPerNight int) {
room := 1
for i, r := range rooms {
if r.cfg.night > 0 {
if r.Cfg.night > 0 {
continue
}
rooms[i].cfg.night = night
rooms[i].cfg.room = room
rooms[i].Cfg.night = night
rooms[i].Cfg.room = room
room++
if room > roomsPerNight {

6
build.ps1 Normal file
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@@ -0,0 +1,6 @@
Remove-Item .\bappackage-*.exe -ErrorAction SilentlyContinue
Remove-Item .\bappackage.exe -ErrorAction SilentlyContinue
go build .
$hash = (Get-FileHash -Algorithm SHA256 .\bappackage.exe).Hash
$hash = $hash.Remove(0, ($hash.Length - 8))
Move-Item .\bappackage.exe .\bappackage-$hash.exe

68
gameinfo.go Normal file
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@@ -0,0 +1,68 @@
package main
import "slices"
var REQUIRED_IMAGES = []string{
"ART",
"CREDIT",
"FLOOR",
"ROOF",
"WALL",
}
var OPTIONAL_BUTREQUIRED_IMAGES = []string{
"MINI",
"INTERACT",
"LAYER",
}
var OPTIONAL_IMAGES = []string{
"WALL2",
"WALL3",
"WALL4",
}
var ACCEPTED_IMAGE_EXT = []string{
"PNG",
"JPG",
"BMP",
}
var OPTIONAL_BUTREQUIRED_AUDIO = []string{
"FOOT",
"MUSIC",
}
var ACCEPTED_AUDIO_EXT = []string{
"WAV",
"MP3",
"OGG",
"MIDI",
}
func gameRequiredImages() []string {
minimal := make([]string, len(REQUIRED_IMAGES))
copy(minimal, REQUIRED_IMAGES)
return minimal
}
func gameExtraRequiredImages() []string {
extra := make([]string, len(OPTIONAL_BUTREQUIRED_IMAGES))
copy(extra, OPTIONAL_BUTREQUIRED_IMAGES)
return extra
}
func gameExtraRequiredAudios() []string {
extra := make([]string, len(OPTIONAL_BUTREQUIRED_AUDIO))
copy(extra, OPTIONAL_BUTREQUIRED_AUDIO)
return extra
}
func isAcceptedImageExt(ext string) bool {
return slices.Contains(ACCEPTED_IMAGE_EXT, ext)
}
func isAcceptedAudioExt(ext string) bool {
return slices.Contains(ACCEPTED_AUDIO_EXT, ext)
}
func isAcceptedFile(name, ext string) bool {
return (isAcceptedImageExt(ext) && (slices.Contains(REQUIRED_IMAGES, name) || slices.Contains(OPTIONAL_BUTREQUIRED_IMAGES, name) || slices.Contains(OPTIONAL_IMAGES, name))) ||
(isAcceptedAudioExt(ext) && slices.Contains(OPTIONAL_BUTREQUIRED_AUDIO, name))
}

5
ini.go
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@@ -2,6 +2,7 @@ package main
import (
"fmt"
"log"
"strconv"
"gopkg.in/ini.v1"
@@ -71,7 +72,6 @@ func ReadIni(path string) (RoomIni, error) {
return RoomIni{}, err
}
meta, err := cfg.GetSection("DEFAULT")
if err != nil {
return RoomIni{}, fmt.Errorf("unable to load DEFAULT section in %s: %+v", path, err)
@@ -82,7 +82,7 @@ func ReadIni(path string) (RoomIni, error) {
for _, sec := range sections {
if room != nil {
fmt.Printf("WARN: extra section in %s, section: %s\n", path, sec.Name())
log.Printf("WARN: extra section in %s, section: %s", path, sec.Name())
continue
}
if sec.Name() != "default" {
@@ -117,7 +117,6 @@ func loadIni(meta *ini.Section, room *ini.Section) (RoomIni, error) {
return RoomIni{}, fmt.Errorf("night is set but room is not set")
}
if val, err := loatFloat(room, "size", 1); err != nil {
return RoomIni{}, err
} else {

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@@ -2,43 +2,16 @@ package main
import (
"fmt"
"log"
"os"
"path"
"path/filepath"
"slices"
"strings"
)
var REQUIRED_IMAGES = []string{
"ART",
"MINI",
"CREDIT",
"INTERACT",
"FLOOR",
"LAYER",
"ROOF",
"WALL",
}
var ACCEPTED_IMAGE_EXT = []string{
".PNG",
".JPG",
".BMP",
}
var REQUIRED_AUDIO = []string{
"FOOT",
"MUSIC",
}
var ACCEPTED_AUDIO_EXT = []string{
".WAV",
".MP3",
".OGG",
".MIDI",
}
type RoomFolder struct {
path string
cfg RoomIni
Path string
Cfg RoomIni
IsDefaultCfg bool
}
func LoadRoomFolders(roomspath string) ([]RoomFolder, error) {
@@ -50,15 +23,14 @@ func LoadRoomFolders(roomspath string) ([]RoomFolder, error) {
rooms := make([]RoomFolder, 0)
for _, entry := range entries {
entrypath := filepath.Join(roomspath, entry.Name())
if !entry.IsDir() {
fmt.Printf("WARN: unexpected non-directory found in rooms directory: %s\n", entrypath)
if entry.Name()[0] == '.' || !entry.IsDir() {
continue
}
entrypath := filepath.Join(roomspath, entry.Name())
roomfolder, err := loadRoom(entrypath)
if err != nil {
fmt.Printf("ERROR: unable to load directory: %s\n", entrypath)
log.Printf("ERROR: unable to load directory: %s: %v", entrypath, err)
continue
}
@@ -74,58 +46,43 @@ func loadRoom(roompath string) (RoomFolder, error) {
return RoomFolder{}, err
}
requiredImages := make([]string, len(REQUIRED_IMAGES))
copy(requiredImages, REQUIRED_IMAGES)
requiredAudio := make([]string, len(REQUIRED_AUDIO))
copy(requiredAudio, REQUIRED_AUDIO)
minimalRequiredImages := gameRequiredImages()
roominiName := ""
for _, entry := range entries {
filename := entry.Name()
if strings.ToLower(filename) == "room.ini" {
roominiName = filename
if entry.Name()[0] == '.' || entry.IsDir() {
continue
}
ext := strings.ToUpper(path.Ext(filename))
name := strings.ToUpper(filename[:len(filename)-len(ext)])
name, ext := SplitExt(entry.Name())
if index := slices.Index(requiredImages, name); index > -1 && slices.Contains(ACCEPTED_IMAGE_EXT, ext) {
requiredImages = append(requiredImages[:index], requiredImages[index+1:]...)
if name == "ROOM" && (ext == "INI" || ext == "TXT") {
roominiName = entry.Name()
}
if index := slices.Index(requiredAudio, name); index > -1 && slices.Contains(ACCEPTED_AUDIO_EXT, ext) {
requiredAudio = append(requiredAudio[:index], requiredAudio[index+1:]...)
if index := slices.Index(minimalRequiredImages, name); index > -1 && isAcceptedImageExt(ext) {
minimalRequiredImages = append(minimalRequiredImages[:index], minimalRequiredImages[index+1:]...)
}
}
errormsg := ""
if len(requiredImages) > 0 && len(requiredAudio) > 0 {
errormsg = fmt.Sprintf("images: %v, audio: %v", requiredImages, requiredAudio)
}
if len(requiredImages) > 0 {
errormsg = fmt.Sprintf("images: %v", requiredImages)
}
if len(requiredAudio) > 0 {
errormsg = fmt.Sprintf("audio: %v", requiredAudio)
}
if errormsg != "" {
return RoomFolder{}, fmt.Errorf("unable to load room %s: missing required %s", roompath, errormsg)
if len(minimalRequiredImages) > 0 {
return RoomFolder{}, fmt.Errorf("unable to load room %s: missing required images: %v", roompath, minimalRequiredImages)
}
cfg := NewRoomIni()
defaultCfg := true
if roominiName != "" {
newcfg, err := ReadIni(filepath.Join(roompath, "room.ini"))
readcfg, err := ReadIni(filepath.Join(roompath, roominiName))
if err != nil {
return RoomFolder{}, err
}
cfg = newcfg
cfg = readcfg
defaultCfg = false
}
return RoomFolder{
path: roompath,
cfg: cfg,
Path: roompath,
Cfg: cfg,
IsDefaultCfg: defaultCfg,
}, nil
}

25
main.go
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@@ -1,8 +1,6 @@
package main
const BASEPATH = "./rooms"
const OUTPATH = "./rooms_out"
const ROOM_PER_NIGHT = 4
import "flag"
func main() {
if err := mainErr(); err != nil {
@@ -11,12 +9,27 @@ func main() {
}
func mainErr() error {
roomFolders, err := LoadRoomFolders(BASEPATH)
basePath := flag.String("basePath", "./rooms", "path to your rooms collection")
outPath := flag.String("outPath", "./rooms_out", "output path")
roomPerNight := flag.Int("roomPerNight", 4, "rooms per night")
splash1len := flag.Int("splash1", 2, "number of seconds splashscreen 1 will take")
splash2len := flag.Int("splash2", 2, "number of seconds splashscreen 2 will take")
flag.Parse()
roomFolders, err := LoadRoomFolders(*basePath)
if err != nil {
return err
}
AssignExtraRooms(roomFolders, ROOM_PER_NIGHT)
AssignExtraRooms(roomFolders, *roomPerNight)
return CopyOut(roomFolders, OUTPATH)
// only deletes DATA/NIGHT_* folders and the CF.ini file
err = EmptyOut(*outPath)
if err != nil {
return err
}
return CopyOut(roomFolders, *outPath, *splash1len, *splash2len)
}

161
out.go
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@@ -1,74 +1,183 @@
package main
import (
_ "embed"
"fmt"
"image"
"image/color"
"image/png"
"log"
"os"
"path"
"path/filepath"
"slices"
"strings"
)
const FILEPERM = 0644
const INIPREFIX = `[SETTINGS]
Sensitivity=6
Splash1len=2
Splash2len=2
`
//go:embed silence.wav
var SILENCE_WAV []byte
func CopyOut(roomFolders []RoomFolder, outpath string) error {
inistr := INIPREFIX
const FILEPERM = 0644
// only deletes DATA/NIGHT_* folders and the CF.ini file
// will not touch TITLE or any game files
// so this can be ran safely in your game's directory
func EmptyOut(outpath string) error {
err := emptyOutData(outpath)
if err != nil {
return err
}
cfpath := path.Join(outpath, "CF.ini")
exists, err := Exists(cfpath)
if err != nil {
return err
}
if !exists {
return nil
}
log.Printf("INFO: removing %s", cfpath)
return os.Remove(cfpath)
}
func emptyOutData(outpath string) error {
datapath := path.Join(outpath, "DATA")
exists, err := Exists(datapath)
if err != nil {
return err
}
if !exists {
return nil
}
entries, err := os.ReadDir(datapath)
if err != nil {
return err
}
nightprefix := "NIGHT_"
for _, entry := range entries {
if entry.Name()[0] == '.' || !entry.IsDir() {
continue
}
name := strings.ToUpper(entry.Name())
if len(name) >= len(nightprefix) && name[:len(nightprefix)] == nightprefix {
nightpath := path.Join(datapath, entry.Name())
log.Printf("INFO: removing %s", nightpath)
err = os.RemoveAll(nightpath)
if err != nil {
return err
}
}
}
return nil
}
func CopyOut(roomFolders []RoomFolder, outpath string, splash1len, splash2len int) error {
inistr := fmt.Sprintf(`[SETTINGS]
Sensitivity=6
Splash1len=%d
Splash2len=%d
`, splash1len, splash2len)
for _, roomFolder := range roomFolders {
err := copyFolder(roomFolder, outpath)
if err != nil {
return fmt.Errorf("error copying folder %s: %+v", roomFolder.path, err)
return fmt.Errorf("error copying folder %s: %+v", roomFolder.Path, err)
}
inistr += roomFolder.cfg.ToIni()
inistr += roomFolder.Cfg.ToIni()
}
outini := filepath.Join(outpath, "CF.ini")
fmt.Printf("Writing %s\n", outini)
log.Println("INFO:")
log.Printf("INFO: Writing %s", outini)
return os.WriteFile(outini, []byte(inistr), FILEPERM)
}
func copyFolder(roomFolder RoomFolder, outpath string) error {
nightdir := fmt.Sprintf("NIGHT_%d", roomFolder.cfg.night)
roomdir := fmt.Sprintf("ROOM_%d", roomFolder.cfg.room)
nightdir := fmt.Sprintf("NIGHT_%d", roomFolder.Cfg.night)
roomdir := fmt.Sprintf("ROOM_%d", roomFolder.Cfg.room)
roomoutpath := filepath.Join(outpath, "DATA", nightdir, roomdir)
os.MkdirAll(roomoutpath, FILEPERM)
fmt.Printf(`Copying:
%s
to %s
`, roomFolder.path, roomoutpath)
entries, err := os.ReadDir(roomFolder.path)
log.Println("INFO:")
log.Printf("INFO: Copying %s", roomFolder.Path)
log.Printf("INFO: to %s", roomoutpath)
if roomFolder.IsDefaultCfg {
log.Println("INFO: room.ini was not found, using default settings")
}
entries, err := os.ReadDir(roomFolder.Path)
if err != nil {
return err
}
extraRequiredImages := gameExtraRequiredImages()
extraRequiredAudio := gameExtraRequiredAudios()
for _, entry := range entries {
// TODO whitelist files?
entrypath := path.Join(roomFolder.path, entry.Name())
if entry.IsDir() {
fmt.Printf("WARN: unexpected folder found in room folder: %s\n", entrypath)
if entry.Name()[0] == '.' || entry.IsDir() {
continue
}
if strings.ToLower(entry.Name()) == "room.ini" {
name, ext := SplitExt(entry.Name())
if !isAcceptedFile(name, ext) {
continue
}
if index := slices.Index(extraRequiredImages, name); index > -1 && isAcceptedImageExt(ext) {
extraRequiredImages = append(extraRequiredImages[:index], extraRequiredImages[index+1:]...)
}
if index := slices.Index(extraRequiredAudio, name); index > -1 && isAcceptedAudioExt(ext) {
extraRequiredAudio = append(extraRequiredAudio[:index], extraRequiredAudio[index+1:]...)
}
frompath := path.Join(roomFolder.Path, entry.Name())
topath := path.Join(roomoutpath, entry.Name())
err := copyFile(entrypath, topath)
err := copyFile(frompath, topath)
if err != nil {
return err
}
}
if len(extraRequiredImages) > 0 {
log.Printf("INFO: necessary optional images will use a transparent file: %v", extraRequiredImages)
transparent := image.NewRGBA(image.Rectangle{image.Point{0, 0}, image.Point{1, 1}})
transparent.Set(0, 0, color.RGBA{0xff, 0xff, 0xff, 0x01})
for _, imagename := range extraRequiredImages {
imagepath := path.Join(roomoutpath, imagename+".PNG")
f, err := os.Create(imagepath)
if err != nil {
return err
}
png.Encode(f, transparent)
}
}
if len(extraRequiredAudio) > 0 {
log.Printf("INFO: necessary optional audios will use a silent file: %v", extraRequiredAudio)
for _, audioname := range extraRequiredAudio {
audiopath := path.Join(roomoutpath, audioname+".WAV")
err := os.WriteFile(audiopath, SILENCE_WAV, FILEPERM)
if err != nil {
return err
}
}
}
return nil
}

BIN
silence.wav Normal file

Binary file not shown.

29
util.go Normal file
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@@ -0,0 +1,29 @@
package main
import (
"errors"
"io/fs"
"os"
"path"
"strings"
)
func Exists(p ...string) (bool, error) {
_, err := os.Stat(path.Join(p...))
if err == nil {
return true, nil
}
if errors.Is(err, fs.ErrNotExist) {
return false, nil
}
return false, err
}
func SplitExt(filename string) (string, string) {
ext := strings.ToUpper(path.Ext(filename))
name := strings.ToUpper(filename[:len(filename)-len(ext)])
if len(ext) > 0 {
ext = ext[1:]
}
return name, ext
}