FIX: typo

This commit is contained in:
zomo
2026-04-14 21:22:45 -05:00
parent 74c43fc8c6
commit 54b774cade
+12 -8
View File
@@ -90,6 +90,10 @@ func ReadIni(path string) (RoomIni, error) {
} }
} }
if room == nil {
room = meta
}
roomIni, err := loadIni(meta, room) roomIni, err := loadIni(meta, room)
if err != nil { if err != nil {
return RoomIni{}, fmt.Errorf("ERROR: error loading ini from %s: %+v", path, err) return RoomIni{}, fmt.Errorf("ERROR: error loading ini from %s: %+v", path, err)
@@ -117,31 +121,31 @@ func loadIni(meta *ini.Section, room *ini.Section) (RoomIni, error) {
return RoomIni{}, fmt.Errorf("night is set but room is not set") return RoomIni{}, fmt.Errorf("night is set but room is not set")
} }
if val, err := loatFloat(room, "size", 1); err != nil { if val, err := loadFloat(room, "size", 1); err != nil {
return RoomIni{}, err return RoomIni{}, err
} else { } else {
roomini.size = val roomini.size = val
} }
if val, err := loatFloat(room, "speed", 1); err != nil { if val, err := loadFloat(room, "speed", 1); err != nil {
return RoomIni{}, err return RoomIni{}, err
} else { } else {
roomini.speed = val roomini.speed = val
} }
if val, err := loatFloat(room, "fov", 55); err != nil { if val, err := loadFloat(room, "fov", 55); err != nil {
return RoomIni{}, err return RoomIni{}, err
} else { } else {
roomini.fov = val roomini.fov = val
} }
if val, err := loatFloat(room, "texture_repeat", 3); err != nil { if val, err := loadFloat(room, "texture_repeat", 3); err != nil {
return RoomIni{}, err return RoomIni{}, err
} else { } else {
roomini.textureRepeat = val roomini.textureRepeat = val
} }
if val, err := loatFloat(room, "room_height", 350); err != nil { if val, err := loadFloat(room, "room_height", 350); err != nil {
return RoomIni{}, err return RoomIni{}, err
} else { } else {
roomini.roomHeight = val roomini.roomHeight = val
@@ -159,13 +163,13 @@ func loadIni(meta *ini.Section, room *ini.Section) (RoomIni, error) {
roomini.fogColor = val roomini.fogColor = val
} }
if val, err := loatFloat(room, "fog_end", -1); err != nil { if val, err := loadFloat(room, "fog_end", -1); err != nil {
return RoomIni{}, err return RoomIni{}, err
} else { } else {
roomini.fogEnd = val roomini.fogEnd = val
} }
if val, err := loatFloat(room, "mini_speed", 1); err != nil { if val, err := loadFloat(room, "mini_speed", 1); err != nil {
return RoomIni{}, err return RoomIni{}, err
} else { } else {
roomini.miniSpeed = val roomini.miniSpeed = val
@@ -187,7 +191,7 @@ func loadInt(sec *ini.Section, key string, def int) (int, error) {
return valint, nil return valint, nil
} }
func loatFloat(sec *ini.Section, key string, def float64) (float64, error) { func loadFloat(sec *ini.Section, key string, def float64) (float64, error) {
val, err := sec.GetKey(key) val, err := sec.GetKey(key)
if err != nil { if err != nil {
return def, nil return def, nil