202 lines
3.6 KiB
Go
202 lines
3.6 KiB
Go
package main
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import (
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"fmt"
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"strconv"
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"gopkg.in/ini.v1"
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)
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type RoomIni struct {
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night int
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room int
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size float64
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speed float64
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fov float64
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textureRepeat float64
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roomHeight float64
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layerFrames int
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fogColor int
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fogEnd float64
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miniSpeed float64
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}
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func (r *RoomIni) ToIni() string {
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f := func(n float64) string {
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return strconv.FormatFloat(n, 'f', -1, 64)
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}
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return fmt.Sprintf(`
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[NIGHT_%d_ROOM_%d]
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size=%s
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speed=%s
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FOV=%s
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Texture_Repeat=%s
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Room_Height=%s
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Layer_Frames=%d
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Fog_Color=%d
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Fog_End=%s
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Mini_speed=%s
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`,
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r.night, r.room,
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f(r.size), f(r.speed),
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f(r.fov), f(r.textureRepeat),
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f(r.roomHeight), r.layerFrames,
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r.fogColor, f(r.fogEnd),
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f(r.miniSpeed),
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)
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}
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func NewRoomIni() RoomIni {
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return RoomIni {
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night: -1,
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room: -1,
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size: 1,
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speed: 1,
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fov: 55,
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textureRepeat: 3,
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roomHeight: 350,
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layerFrames: 1,
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fogColor: 0,
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fogEnd: -1,
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miniSpeed: 1,
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}
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}
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func ReadIni(path string) (RoomIni, error) {
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cfg, err := ini.InsensitiveLoad(path)
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if err != nil {
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return RoomIni{}, err
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}
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meta, err := cfg.GetSection("DEFAULT")
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if err != nil {
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return RoomIni{}, fmt.Errorf("unable to load DEFAULT section in %s: %+v", path, err)
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}
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sections := cfg.Sections()
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var room *ini.Section = nil
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for _, sec := range sections {
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if room != nil {
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fmt.Printf("WARN: extra section in %s, section: %s\n", path, sec.Name())
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continue
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}
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if sec.Name() != "default" {
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room = sec
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}
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}
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roomIni, err := loadIni(meta, room)
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if err != nil {
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return RoomIni{}, fmt.Errorf("ERROR: error loading ini from %s: %+v", path, err)
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}
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return roomIni, nil
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}
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func loadIni(meta *ini.Section, room *ini.Section) (RoomIni, error) {
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roomini := RoomIni{}
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if val, err := loadInt(meta, "night", -1); err != nil {
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return RoomIni{}, err
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} else {
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roomini.night = val
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}
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if val, err := loadInt(meta, "room", -1); err != nil {
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return RoomIni{}, err
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} else {
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roomini.room = val
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}
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if roomini.night > 0 && roomini.room < 1 {
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return RoomIni{}, fmt.Errorf("night is set but room is not set")
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}
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if val, err := loatFloat(room, "size", 1); err != nil {
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return RoomIni{}, err
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} else {
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roomini.size = val
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}
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if val, err := loatFloat(room, "speed", 1); err != nil {
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return RoomIni{}, err
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} else {
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roomini.speed = val
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}
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if val, err := loatFloat(room, "fov", 55); err != nil {
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return RoomIni{}, err
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} else {
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roomini.fov = val
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}
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if val, err := loatFloat(room, "texture_repeat", 3); err != nil {
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return RoomIni{}, err
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} else {
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roomini.textureRepeat = val
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}
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if val, err := loatFloat(room, "room_height", 350); err != nil {
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return RoomIni{}, err
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} else {
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roomini.roomHeight = val
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}
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if val, err := loadInt(room, "layer_frames", 1); err != nil {
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return RoomIni{}, err
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} else {
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roomini.layerFrames = val
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}
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if val, err := loadInt(room, "fog_color", 0); err != nil {
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return RoomIni{}, err
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} else {
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roomini.fogColor = val
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}
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if val, err := loatFloat(room, "fog_end", -1); err != nil {
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return RoomIni{}, err
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} else {
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roomini.fogEnd = val
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}
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if val, err := loatFloat(room, "mini_speed", 1); err != nil {
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return RoomIni{}, err
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} else {
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roomini.miniSpeed = val
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}
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return roomini, nil
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}
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func loadInt(sec *ini.Section, key string, def int) (int, error) {
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val, err := sec.GetKey(key)
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if err != nil {
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return def, nil
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}
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valint, err := val.Int()
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if err != nil {
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return def, err
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}
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return valint, nil
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}
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func loatFloat(sec *ini.Section, key string, def float64) (float64, error) {
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val, err := sec.GetKey(key)
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if err != nil {
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return def, nil
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}
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valfloat, err := val.Float64()
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if err != nil {
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return def, err
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}
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return valfloat, nil
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}
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