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31
main.cpp
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31
main.cpp
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#include <sys/ioctl.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <iostream>
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#include <vector>
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#include "timercpp.h"
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using namespace std;
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int main(int argc, char **argv)
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{
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struct winsize w;
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ioctl(STDOUT_FILENO, TIOCGWINSZ, &w);
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vector< vector<char> > screen;
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Timer t = Timer();
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float framerate = 60.0;
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float frameduration = 1000.0/framerate;
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t.setInterval([&]() {
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eachFrame(w.ws_row, w.ws_col, screen);
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}, (int) frameduration);
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return 0;
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}
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void eachFrame(short width, short height, vector< vector<char> > screen)
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{
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}
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50
timercpp.h
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50
timercpp.h
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// https: //github.com/99x/timercpp/blob/master/timercpp.h
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#include <iostream>
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#include <thread>
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#include <chrono>
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class Timer
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{
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bool clear = false;
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public:
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void setTimeout(auto function, int delay);
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void setInterval(auto function, int interval);
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void stop();
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};
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void Timer::setTimeout(auto function, int delay)
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{
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this->clear = false;
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std::thread t([=]() {
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if (this->clear)
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return;
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std::this_thread::sleep_for(std::chrono::milliseconds(delay));
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if (this->clear)
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return;
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function();
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});
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t.detach();
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}
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void Timer::setInterval(auto function, int interval)
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{
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this->clear = false;
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std::thread t([=]() {
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while (true)
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{
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if (this->clear)
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return;
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std::this_thread::sleep_for(std::chrono::milliseconds(interval));
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if (this->clear)
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return;
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function();
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}
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});
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t.detach();
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}
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void Timer::stop()
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{
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this->clear = true;
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}
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